Ok, so after making revisions to the team I made, here it is:
Smeargle@ Salac Berry
Trait: Own Tempo
Jolly Nature
EV’s: 252 HP/ 252 Spd/ 4 Def
- Spore
- Substitute
- Nasty Plot/ Calm Mind / Swords Dance
- Baton Pass
Spore for sleep, Substitute to wear down its’ own HP, activate Salac Berry, and take a good hit (maybe even pass it with a stat raise). Swords Dance to sharply raise attack and then pass, Nasty Plot or Calm Mind to pass as well. Yes, Smeargle has really crappy stats, but it would make a great BP.
Infernape @ Life Orb/ Expert Belt
Trait: Blaze
Naïve Nature
EV’s: 128 Atk/ 128 Sp. Atk/ 252 Spd
- Close Combat
- Flamethrower
- Stone Edge
- Grass Knot / Nasty Plot
Just a basic Mixed Sweeper Infernape. Close Combat for STAB, and if I was to get a Swords Dance in from a baton passer, then it could do more, same goes for Stone Edge. Grass Knot for the water types etcetera and Flamethrower for STAB. The EV spread is split between Atk and Sp. Atk, making it even. With a 31 IV in Speed, 252 EV’s towards it would be great considering that Infernape’s Speed is very good along with both of its Attack Stats.
Blissey @ Leftovers
Trait: Natural Cure
Bold Nature
EV’s: 252 HP/ 252 Def/ 4 Sp. Def
- Softboiled
- Aromatherapy
- Thunder Wave
- Seismic Toss
A commonly used Blissey set. Softboiled to restore HP, and Aromatherapy to recover from any status move. Thunder Wave used to stall the opponent and cut their speed, this way Blissey can get in for a Seismic Toss.
Azelf @ Life Orb
Trait: Levitate
Timid Nature
EV’s: 36 HP/ 252 Sp. Atk/ 220 Spd
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot
With a Nasty Plot passed by Smeargle to Azelf, this Pokemon can do wonders. Psychic for STAB, Flamethrower for the obnoxious Ice and Grass types, and of course, Grass Knot to take down heavy Water types.
Milotic @ Lefotvers
Trait: Marvel Scale
Bold Nature
EVs: 252 HP / 252 Def / 4 Sp. Atk
- Surf
- Ice Beam
- Recover
- Hypnosis
A Hypnosis Milotic set. Of course, it would be nice if I could put in more Sp. Atk EV’s, but that would take away from it’s Defense or HP EV’s. Surf for STAB, Ice Beam to take down some weak Grass types. Hypnosis to put opponents to sleep and take them down. If Milotic has been damaged, it can also use Hypnosis to put the opponent to sleep and use Recover (even though the opponent would probably switch).
Garchomp @ Leftovers/ Life Orb
Trait: Sand Stream
Adamant Nature
EV’s: 4 HP/ 252 Atk/ 252 Spd
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
I’m not so sure if I should use this Swords Dancer Garchomp, or the ‘Chain-Comp’, please help with that.
Just a basic Swords Dancer Garchomp. Swords Dance to sharply raise attack, EQ for STAB and massive damage, Dragon Claw for STAB, and Fire Fang to rip through those annoying Ice types. If baton passed a Swords Dance, then I wouldn’t necessarily need to use Swords Dance, but I could.
And that’s my team! Please give suggestions, help and CONSTRUCTIVE criticism.

Trait: Own Tempo
Jolly Nature
EV’s: 252 HP/ 252 Spd/ 4 Def
- Spore
- Substitute
- Nasty Plot/ Calm Mind / Swords Dance
- Baton Pass
Spore for sleep, Substitute to wear down its’ own HP, activate Salac Berry, and take a good hit (maybe even pass it with a stat raise). Swords Dance to sharply raise attack and then pass, Nasty Plot or Calm Mind to pass as well. Yes, Smeargle has really crappy stats, but it would make a great BP.

Trait: Blaze
Naïve Nature
EV’s: 128 Atk/ 128 Sp. Atk/ 252 Spd
- Close Combat
- Flamethrower
- Stone Edge
- Grass Knot / Nasty Plot
Just a basic Mixed Sweeper Infernape. Close Combat for STAB, and if I was to get a Swords Dance in from a baton passer, then it could do more, same goes for Stone Edge. Grass Knot for the water types etcetera and Flamethrower for STAB. The EV spread is split between Atk and Sp. Atk, making it even. With a 31 IV in Speed, 252 EV’s towards it would be great considering that Infernape’s Speed is very good along with both of its Attack Stats.

Trait: Natural Cure
Bold Nature
EV’s: 252 HP/ 252 Def/ 4 Sp. Def
- Softboiled
- Aromatherapy
- Thunder Wave
- Seismic Toss
A commonly used Blissey set. Softboiled to restore HP, and Aromatherapy to recover from any status move. Thunder Wave used to stall the opponent and cut their speed, this way Blissey can get in for a Seismic Toss.

Trait: Levitate
Timid Nature
EV’s: 36 HP/ 252 Sp. Atk/ 220 Spd
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot
With a Nasty Plot passed by Smeargle to Azelf, this Pokemon can do wonders. Psychic for STAB, Flamethrower for the obnoxious Ice and Grass types, and of course, Grass Knot to take down heavy Water types.

Trait: Marvel Scale
Bold Nature
EVs: 252 HP / 252 Def / 4 Sp. Atk
- Surf
- Ice Beam
- Recover
- Hypnosis
A Hypnosis Milotic set. Of course, it would be nice if I could put in more Sp. Atk EV’s, but that would take away from it’s Defense or HP EV’s. Surf for STAB, Ice Beam to take down some weak Grass types. Hypnosis to put opponents to sleep and take them down. If Milotic has been damaged, it can also use Hypnosis to put the opponent to sleep and use Recover (even though the opponent would probably switch).

Trait: Sand Stream
Adamant Nature
EV’s: 4 HP/ 252 Atk/ 252 Spd
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
I’m not so sure if I should use this Swords Dancer Garchomp, or the ‘Chain-Comp’, please help with that.
Just a basic Swords Dancer Garchomp. Swords Dance to sharply raise attack, EQ for STAB and massive damage, Dragon Claw for STAB, and Fire Fang to rip through those annoying Ice types. If baton passed a Swords Dance, then I wouldn’t necessarily need to use Swords Dance, but I could.
And that’s my team! Please give suggestions, help and CONSTRUCTIVE criticism.