Post new creative movesets/EV spreads here:

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that's a good set, though other than intimidate and a few resists subroost zapdos looks like it does this better, being able to hit harder the pokemon that are immune to toxic spikes with STAB supereffective thunderbolt. also, naming a set is meh unless it's a new and insane concept. anyways, I could see this working as a surprise, getting the turn it needs to sub by sheer surpise factor, as stall mence is more unexpected than stall zapdos.

It wasn't really meant to just toxicstall the enemy. It's meant to play in a toxic spikes team otherwise it won't get as easily the free turn it needs (via forcing the opponent to switch out in order to prevent more poison damage or evade a potential Draco Meteor) through substitute getting you some kills on unsuspecting Tyranitars and possibly Blisseys, while DPulsing the rest to oblivion.
Believe me none really expects a Brick break once it sees Dragon Pulse and Substitute on the same moveset.
 
Tired of Absol getting walled by it's standard UU counters like Aggron, or Steelix? I made this set for people like myself, who play UU in an offensive manner with the intent to break walls.

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Absol @ Life Orb
Lonely nature (+Atk, -Def)
EVs: 214 Atk, 76 SpAtk, 220 Spe
Ability: Super Luck

~Fire Blast
~Hidden Power [Fighting]
~Pursuit / Sucker Punch
~Stone Edge

Hidden Power Fighting always OHKOs Aggron, and Steelix is dealt 77.97-92.09% from Life Orb Fire Blast. Sucker Punch is useful for priority against Scyther, Swellow, and other relatively frail sweepers. Stone Edge will hit Lapras and Glaceon very hard, with a 2HKO on both. If this set already exsists then im gonig to feel very stupid. Speed EVs are to outspeed base 70s.
 
Well, first off, Flamethrower tends to be a huge surpirse on Slowbro.

No one really expects it, you obviously wouldn't run it, so would you?

So people will be switching their Grass/Poisons and Steels in. Then they're pretty easily out another PokéMon.

Oh, and, Jirachi.

Just because it's a huge surprise, it doesn't make it good.

People generally already don't like switching their Grasses into Slowbro because it carries Ice Beam a lot. Surf hits Poisons for neutral and so does Flamethrower so I'm not sure what you're getting at there. If you're talking about Grass/Poison dual types, Roserade is pretty much the only one really used, so that doesn't really matter much. I don't believe that it matters when Slowbro is fighting Steels to hit them super-effective. It's not as if they can do a huge amount of damage back to you, especially when you resist their STAB, and that a lot of them don't generally run Thunderpunch/bolt (besides Jirachi), X-Scissor (besides Scizor), or they just don't care about Flamethrower (Empoleon).

Your set seems rather outclassed by the Calm Mind Slowbro, who can actually hurt things with the special attack raises while being able to take lots of special hits as well, instead of only hurting things from Toxic and a Flamethrower off of 0 special attack EVs, which can't even 2HKO Jirachi even with super-effective damage.
 
Just because it's a huge surprise, it doesn't make it good.

People generally already don't like switching their Grasses into Slowbro because it carries Ice Beam a lot. Surf hits Poisons for neutral and so does Flamethrower so I'm not sure what you're getting at there. If you're talking about Grass/Poison dual types, Roserade is pretty much the only one really used, so that doesn't really matter much. I don't believe that it matters when Slowbro is fighting Steels to hit them super-effective. It's not as if they can do a huge amount of damage back to you, especially when you resist their STAB, and that a lot of them don't generally run Thunderpunch/bolt (besides Jirachi), X-Scissor (besides Scizor), or they just don't care about Flamethrower (Empoleon).

Your set seems rather outclassed by the Calm Mind Slowbro, who can actually hurt things with the special attack raises while being able to take lots of special hits as well, instead of only hurting things from Toxic and a Flamethrower off of 0 special attack EVs, which can't even 2HKO Jirachi even with super-effective damage.
xD

I just popped that out. lulz, I didn't care for trying to porperly defend something when I was tired.

And Toxistaller Slowbro tends to be able to out stall walls that would normally spell an end to CM Slowbro.
 
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Porygonz @ Life Orb
Ability: Download
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Tri Attack
- Ice Beam / Thunderbolt
- Hidden Power [Ground] / Hidden Power [Fighting]

Agility Porygon-Z. Bring this in on something that is immediately threatened, Agility on their switch-out and sweep. After 1 Agility it reaches 500 Speed, outspeeding jolly ScarfChomp, modest ScarfGar and some Deoxys. Download over Adaptabilty as you need the extra power to get the OHKOs on Celebi and Zapdos, who would otherwise threaten to thunderwave it. However, Thunderbolt OHKOs the waters except Tentacruel and 2HKOs standard Bronzong. HP Fighting OHKOs Ttar and 2OHKOs Lax with SR, but HP Ground has the guaranteed OHKOs on Heatran and Magnezone, and also kills Metagross and Jirachi.


+1 Ice Beam vs 4/0 Yache Chomp = 146.65% - 172.35%
+1 Ice Beam vs 252/0 Celebi = 113.37% - 133.42%
+1 Ice Beam vs 252/220+ Zapdos = 94.79% - 111.46%
+1 Ice Beam vs 252/252+ Togekiss = 80.48% - 94.65%
+1 Ice Beam vs 252/0 Skarmory = 91.92% - 108.08%
+1 Ice Beam vs 4/0 Gengar = 110.69% - 130.15%
+1 Ice Beam vs 252/180+ Dusknoir = 47.96% - 56.46%
+1 Ice Beam vs 252/116+ Spiritomb = 57.89% - 68.09%
+1 Tri Attack vs 216/0 Gyarados = 75.32% - 88.57%
+1 Tri Attack vs 240/0 Swampert = 79.05% - 92.77%
+1 Tri Attack vs 188/0 Vaporeon = 67.63% - 79.46%
+1 Tri Attack vs 252/0 Suicune = 63.86% - 75.00%
+1 Tri Attack vs 204/172+ Tentacruel = 55.97% - 65.63%
+1 Tri Attack vs 252/0 Cresselia = 52.25% - 61.49%
+1 Tri Attack vs 252/0 Machamp = 86.46% - 101.56%
+1 Tri Attack vs 168/220+ Snorlax = 39.96% - 47.12%
+1 Tri Attack vs 252/0 Mesprit = 76.37% - 90.11%
+1 HP Ground vs 252/0 Tyranitar = 56.19% - 66.34%
+1 HP Ground vs 252/0 Metagross = 101.65% - 119.51%
+1 HP Ground vs 252/0 Jirachi = 83.91% - 98.76%
+1 HP Ground vs 184/0 Scizor = 62.39% - 73.39%

Getting the Download boost is rather difficult too, but it can be done with prediction. Predict a Gliscor switch-in, or even an early Taunt from leading Gyarados. The safest way would be to sacrifice something so you can switch this in with little risk anyway. Blissey obviously stops this cold, and Cresselia is also a problem with T-wave. Priority moves are also a pain. So, could this set work?
 
dpmfa474.png

Porygonz @ Life Orb
Ability: Download
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Tri Attack
- Ice Beam / Thunderbolt
- Hidden Power [Ground] / Hidden Power [Fighting]

Agility Porygon-Z. Bring this in on something that is immediately threatened, Agility on their switch-out and sweep. After 1 Agility it reaches 500 Speed, outspeeding jolly ScarfChomp, modest ScarfGar and some Deoxys. Download over Adaptabilty as you need the extra power to get the OHKOs on Celebi and Zapdos, who would otherwise threaten to thunderwave it. However, Thunderbolt OHKOs the waters except Tentacruel and 2HKOs standard Bronzong. HP Fighting OHKOs Ttar and 2OHKOs Lax with SR, but HP Ground has the guaranteed OHKOs on Heatran and Magnezone, and also kills Metagross and Jirachi.


+1 Ice Beam vs 4/0 Yache Chomp = 146.65% - 172.35%
+1 Ice Beam vs 252/0 Celebi = 113.37% - 133.42%
+1 Ice Beam vs 252/220+ Zapdos = 94.79% - 111.46%
+1 Ice Beam vs 252/252+ Togekiss = 80.48% - 94.65%
+1 Ice Beam vs 252/0 Skarmory = 91.92% - 108.08%
+1 Ice Beam vs 4/0 Gengar = 110.69% - 130.15%
+1 Ice Beam vs 252/180+ Dusknoir = 47.96% - 56.46%
+1 Ice Beam vs 252/116+ Spiritomb = 57.89% - 68.09%
+1 Tri Attack vs 216/0 Gyarados = 75.32% - 88.57%
+1 Tri Attack vs 240/0 Swampert = 79.05% - 92.77%
+1 Tri Attack vs 188/0 Vaporeon = 67.63% - 79.46%
+1 Tri Attack vs 252/0 Suicune = 63.86% - 75.00%
+1 Tri Attack vs 204/172+ Tentacruel = 55.97% - 65.63%
+1 Tri Attack vs 252/0 Cresselia = 52.25% - 61.49%
+1 Tri Attack vs 252/0 Machamp = 86.46% - 101.56%
+1 Tri Attack vs 168/220+ Snorlax = 39.96% - 47.12%
+1 Tri Attack vs 252/0 Mesprit = 76.37% - 90.11%
+1 HP Ground vs 252/0 Tyranitar = 56.19% - 66.34%
+1 HP Ground vs 252/0 Metagross = 101.65% - 119.51%
+1 HP Ground vs 252/0 Jirachi = 83.91% - 98.76%
+1 HP Ground vs 184/0 Scizor = 62.39% - 73.39%

Getting the Download boost is rather difficult too, but it can be done with prediction. Predict a Gliscor switch-in, or even an early Taunt from leading Gyarados. The safest way would be to sacrifice something so you can switch this in with little risk anyway. Blissey obviously stops this cold, and Cresselia is also a problem with T-wave. Priority moves are also a pain. So, could this set work?

This set looks good, but then I went to look at your Calcs. and they were wrong. I checked your Togekiss calc. and i got 58%-70%. Then I checked your Swampert and i got 60.5%-71.3%. It doesn't make a difference, but it is misleading. What damage calculator are you using...?
 
@Posschild

What is the main purpose of flamethrower on Slowbro? to beat steels?
Okay, then you would have to ignore the electric moves on Magnezone, Metagross. They kill it with thunderbolt and thunderpunch respctively, and Ice Beam would be more preferable anyways, since it takes care of dragons if needed. Same for grass types and flying types.

It would only be useful for skarm and forry, which ain't much in the long run.
 
@Posschild

What is the main purpose of flamethrower on Slowbro? to beat steels?
Okay, then you would have to ignore the electric moves on Magnezone, Metagross. They kill it with thunderbolt and thunderpunch respctively, and Ice Beam would be more preferable anyways, since it takes care of dragons if needed. Same for grass types and flying types.

It would only be useful for skarm and forry, which ain't much in the long run.
CB Adamant Metagross Thunderpunch won't OHKO, so Slowbro lives to come back some other time.

Slowbro can get an amnesia off on the switch, another off on the first turn, then use slack off until he's got enough HP back to Amnesia again. I'm pretty sure unless it for some really freaking weird reason has specs, Magnezone won't best Bukiyona.
 
Metagross 2HKOs
Magnezone does 93.23% - 109.90% to your slowbro, so yeah... 1HKO.
Even with Amnesia, it will still have a good chance to 2HKO 47.40% - 55.73%.
 
MetalKid's damage calculator overshoots damage. Use this.
no i actually included the boost and darkie is correct; i use X-Acts Calculator. Even though most of the damage estimates are off, it really isn't a huge deal seeing as most of those are close to 2hkos on average anyways. I like the set.

Maybe you should think about submitting it for analysis review.
 
I thought of this by random chance, and after testing it I can say it is most likely the best lead I have ever used. A similar idea is in the analysis, but I tweaked it to work well at this job. Very little can stand up to it, and even the things that can be overpowered. I present (Ninetales style):


Gallade @ Lum Berry
Adamant
Steadfast
252 Atk, 196 Spd, 48 Def, 12 HP
-Hypnosis
-Swords Dance
-Close Combat
-Night Slash/Ice Punch

The main idea with this set is to sleep something, then SD as they switch. Lum Berry is essential because it is what allows Gallade to beat Gengar and Bronzong, among other things. In a nutshell, it ensures that the opponent is put out of commision while you get off free.

About the EV's: Max attack is required, as it allows a guaranteed OHKO on 252 HP/ 8 Def Relaxed Bronzong with CC after a Swords Dance. Night Slash also has a good chance at OHKOing Gengar and a decent chance at OHKOing Azelf. The speed is enough to beat all Tyranitars, Celebi, and other similar pokemon sitting around that speed. The Defense means that Gallade will survive an LO Mixape Close Combat all the time and OHKO back with its own Close Combat.

I have run both Ice Punch and Night Slash, and I have to say that while both have their uses, Ice Punch is better overall, but Night Slash hurts those who try to counter Gallade more effectively.


Using Night Slash makes for a more threatening lead- out of the top 20 most common leads, only Togekiss and Salamence are enough of a threat to warrant a switch.

Any thoughts? I know this may not be considered original, but afaik this set hasn't been posted before or put in the analysis.
 
Zapdos @ Life Orb
Ability: Pressure
EVs: 160 HP/96 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Ice]
- U-turn
- Drill Peck / Roost

Pretty simple. Just attack until you have to Roost, unless you're using Drill Peck to hit Heracross in which case you just keep attacking.
 
Zapdos @ Life Orb
Ability: Pressure
EVs: 160 HP/96 Spd/252 SDef
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Ice]
- U-turn
- Drill Peck / Roost

Pretty simple. Just attack until you have to Roost, unless you're using Drill Peck to hit Heracross in which case you just keep attacking.

You do realize how awful that set is right? Most of the time when you have a 252 SDef EVs, you're not supposed to have a -SDef nature (why you have that many SDef EVs in the first place is beyond me). Also, when you have Life Orb, you generally don't need that much defensive EVs. You also aren't going to be dealing much damage at all with that set and you'll just be killing yourself considering you haven't even put any offensive EVs in...
 
Typhlosion@Focus Sash
Hasty
Blaze
Ev's: 108 Atk 252 Sp. Atk 148 Speed
Fire Blast
Counter
Reversal
Hp Ice/ThunderPunch/Earthquake

Survive a hit Counter to kill something. Blaze Stab Fire Blast for Massive Damage. Reversal Smacks Blissey and Snorlax Hard. Hp Ice for Dragons, Thunder Punch for Gyarados and Bulky Waters although it dosent do much, Earthquake for sheer Power and Whatever else. 148 Speed hits 300 which outspeeds all neutral Base 100 with max EV's
 
That's a creative use of Typhlosion, certainly, but I feel that it would be better on Infernape.

unfortunately, ape doesn't get reversal (i dunno if that is what you were referencing umb). both are viable, but I agree ape would probably accomplish the set better.
 
Reversal does more when you're at low life.
Counter will do double the damage you took.

Either way, you'll be doing a ton of damage, however reversal can be resisted, where counter does 2 time X damage, no resistance. After countering, you'd want to use reversal.
 
Personally, I'd probably use Blaziken for it; gets STAB on Reversal, much fatter Attack score, et cetera. You might run into some speed issues though, I guess.
 
Infernape also gets stab on reversal, and speed is way more useful than more attack.

The fatter attack score probably won't make the difference between a 2hko and a ohko on the pokemon they send out.
 
Infernape also gets stab on reversal, and speed is way more useful than more attack.

The fatter attack score probably won't make the difference between a 2hko and a ohko on the pokemon they send out.

Infernape doesn't get Reversal...matty already said that.
 
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