Post new creative movesets/EV spreads here:

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Hmm.. That Medicham set sounds interesting. One problem, though. Bologo, use this spread: 192 HP / 156 Atk / 56 SpD / 104 Spe with a Jolly nature. You get the exact same stats except for Attack, in which you get 10 points more (which after Pure Power becomes a whopping 20 extra points!).
 
Was going to point out the same thing as darkie, but other than that it's a very creative and often effective set. Most switches made on Medicham are to walls predicting it to be Choiced hoping they can get in on one attack and force a switch. I've seen the set in use, and I can say first hand that it is not just some gimmick. Recover is in my opinion the real selling point for it; I would not recommend anyone using it without Recover. If you didn't want to use Recover, you could just run a Machamp or Gallade Bulk Up set. Nice work Bologo.
 
Hmm.. That Medicham set sounds interesting. One problem, though. Bologo, use this spread: 192 HP / 156 Atk / 56 SpD / 104 Spe with a Jolly nature. You get the exact same stats except for Attack, in which you get 10 points more (which after Pure Power becomes a whopping 20 extra points!).

Ahh, very good sir, I guess I forgot that even with Pure Power, Medicham's base attack is still lower than his base speed. Thank you, I will correct that. :]

Pulse - Recover is definitely the selling point of this set, and I'd recommend to everyone who uses it to use Recover. However, an even riskier option is to go with Baton Pass over Recover, so that if you get into trouble, you can BP all of your Bulk Up boosts. It's kind of hard though, since Medicham isn't one of the fastest ones out there, but it is a possibility. Recover is still better though since Medicham is usually the one doing the sweeping and therefore doesn't need to Baton Pass.
 
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First-Luke
Lucario@Choice Scarf
Naive(+Spe -SpD)/Hasty(+Spe -Def)
252Atk/134SpA/124Spe
Me First
Shadow Claw/Crunch
Close Combat
Hidden Power Ice/ExtremeSpeed

The 252Atk EVs makes you OHKO a locked into Outrage Garchomp with Spikes support when using Me First, it also good for the other attacks. The 134Spe EVs lets you outspeed Salamence after one Dragon Dance and then hit it with Hidden Power Ice. More speed EVs can be put to outrun max speed ScarfChomp but since it'll be probably locked into Outrage don't worry much about it.
Shadow Claw/Crunch can be used for revenge killing Gengar that's not Scarfed itself. Hidden Power Ice, like previously mentioned is for dragons and also can hit a Gliscor switch in. ExtremeSpeed is useful for Deoxys-S who outspeeds you any day and takes little damage even with Me First. It's also useful for Salac users, sashers and low HP scarfers.

Edit: edited EVs and comment.
 
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First-Luke
Lucario@Choice Scarf
Naive(+Spe -SpD)/Hasty(+Spe -Def)
252Atk/4SpA/252Spe
Me First
Shadow Claw/Crunch
Close Combat
Hidden Power Ice/ExtremeSpeed

The 252Atk EVs makes you OHKO a locked into Outrage Garchomp with Spikes support when using Me First, it also good for the other attacks. No special attack EVs, because it can easily OHKO other Lucarios special or physical with either Me First or Close Combat, and SpecsMence can be dealt with Me First Draco Meteor as well.
Shadow Claw/Crunch can be used for revenge killing Gengar that's not Scarfed itself. As for Hidden Power Ice it's for dragons.. as with a +Spe nature and 252Spe EVs it'll outrun DDMence or Dragonite, unless Mence is Jolly with max speed. ExtremeSpeed might be weird for a set this fast, but it's the only fast method for Deoxys-s, as Me First Psycho Boost doesn't do much, nor does SuperPower, and of course can be used for Focus Sashers/low HP scarfers.

Good Set, gotta try this out. Even a move to hurt Gliscor
 
I don't see this set on Smogon, so I will post it here:

Umbreon @ Leftovers
Impish / Synchronize
Evs: 212 HP / 96 ATT / 80 DEF / 120 Sp DEF
Reccomended Ivs: Ivs: 31 / 31 / 31 / x / 31 / 31
-Wish
-Curse
-Baton Pass
-Payback
The strategy is to pass stuff. Wish can help team mates that can't heal themselves and Curse can make physical attackers stronger. When passing Curse you need to pass to something with a priority attack or something with a speed that doesn't matter or else it won't be able survive long. The evs give Umbreon enough Attack to OHKO Gengar with Payback and sturdy enough Defenses to be able to take hits while increasing stats.

I would really like comments, tips, suggestions, and also if you think people would trade for an Umbreon with this set.
 
Well, this isn't a new set but i've been having great success with it on the ladder as an anti-lead of sorts/ general ass kicker.

Infernape @ Choice Scarf
Rash
36 atk 252 sp.atk 220 speed (Beats +nature base 90)

Overheat/ Fire Blast
U-turn
Close Combat
Hp Ice

Upon seeing the influx of bronzong leads, i thought i'd find a pokemon that rapes him, while still being versatile enough to kill a lot of other leads.
This guy Ohko's
-bronzong
-non scarf gengar (wide lens or LO)
-ttar
-azelf
-sash sd weavile
-Salamence
-Jirachi
-nearly anything without good defenses
-scares hippo with a potential grass knot ( he might kill with hp ice but i'm not sure)

He can also put a huge dent in zapdos users that try to predict and stealth rock. With prediction, you can use his type coverage to maul switches as well. Hp ice kills incoming Gliscors that are expecting CC, and in the middle of the battle can revenge kill dragons. If nothing else, this guy can u-turn out to get out of danger or simply to scout out your opponents team. Where this guy really shines is when he can come in for a revenge kill. Early in the match, prediction usually gets me a kill on blissey or skarmories that think they'll come in to wall my locked in move. Be wary of Wobb though. If i'm not sure what they'll bring in i usually u-turn when i have the advantage on someone.

Remember, if you don't get a kill to start off they may not be sure what choice item you have, possibly netting you a suprise speed kill.
 
I've never seen a ScarfMence so I decided to make one.

Salamence @ Choice Scarf
EVs: 252 Sa / 82 Atk / 176 Spe
Hasty Nature
Intimdate
- Draco Meteor
- Crunch
- Hydro Pump / Fire Blast
- Brick Break
The EVs give you one point higher than that of Deoxys-S w/ a +- (Neutral) nature. Draco for the quick kill. Crunch for Cress, Noir, and others. Hydro Pump for Hippo and bulky grounds / rocks. FB for steels like Zong. Brick Break for Bliss and TTar.
 
haha i addressed that at the beginning of the post. I just mentioned this as it isn't very popular and has given me some success. Ape can be a pretty solid anti-lead and i felt like people that come to this thread should be, if not made aware, reminded of it. Thanks for watching out for spammers though lol.

No offense, but just because you addressed it, doesn't make it not spam. Blue Kirby just spent time cleaning up the spam and addressing the matter. Don't just ignore him and start polluting the thread again. Sorry to backseat mod, but this one set me off a bit.
 
I haven't seen one of these apart from the one my friend and I use... yay Toxistaller Slowbro.

-Slowbro @ Leftovers
-Slack Off
-Toxic
-Flamethrower
-Amesia

Own Tempo

Sassy

EV's: 212 HP, 252 Defence, 44 Special Defence

Before you go shouting "WALLED BY HEATRAN," who's going to switch a Heatran in on Slowbro? (Pretending he has surf works well)

Otherwise this is a nice Toxistaller set that tends to surprise people with Slowbro's bulkiness, after an Amnesia, Slowbro starts shrugging attacks pretty well, and uses Slack Off if things get messy, Flamethrower is for those Steels who come in to try to ruin your fun.

Sassy natured because Slowbro doesn't care about speed, and to take advantage of any Trick Room usage that may happen.
 
I don't see this set on Smogon, so I will post it here:

Umbreon @ Leftovers
Impish / Synchronize
Evs: 212 HP / 96 ATT / 80 DEF / 120 Sp DEF
Reccomended Ivs: Ivs: 31 / 31 / 31 / x / 31 / 31
-Wish
-Curse
-Baton Pass
-Payback
The strategy is to pass stuff. Wish can help team mates that can't heal themselves and Curse can make physical attackers stronger. When passing Curse you need to pass to something with a priority attack or something with a speed that doesn't matter or else it won't be able survive long. The evs give Umbreon enough Attack to OHKO Gengar with Payback and sturdy enough Defenses to be able to take hits while increasing stats.

I would really like comments, tips, suggestions, and also if you think people would trade for an Umbreon with this set.
That's the set I use for all of my Umbreon, and it works very well. I must say I looove using it. It's so funny when it starts to sweep:).
 
Bologo, Why not use Drain Punch on Medicham? True it has 15 less base power than brick break but it will help increase longevity and perhaps allow you to drop recover.
 
Remember, recover is what makes the set unique and sets it apart from the rest of the fighting pokemon who can perform this. Recover has a much better recovery, AND has more PP. Not to mention Pressure affects Drain Punch, Prediction can waste PP, and the heal is significantly lower.
 
I haven't seen one of these apart from the one my friend and I use... yay Toxistaller Slowbro.

-Slowbro @ Leftovers
-Slack Off
-Toxic
-Flamethrower
-Amesia

Own Tempo

Sassy

EV's: 212 HP, 252 Defence, 44 Special Defence

okay, this is interesting. It actually IS walled by heatran, and to a high extent. This guy can't do much without a STAB at least.
Amnesia should be dropped for surf.
 
Actually, Heatran is walled by that Slowbro unless it has Taunt. I'd run Bold/Relaxed over Sassy though as Amnesia takes care of the SpD nicely.
 
Bologo, Why not use Drain Punch on Medicham? True it has 15 less base power than brick break but it will help increase longevity and perhaps allow you to drop recover.

Drain Punch is not a good idea if I want Medicham to actually be able to sweep. That can be PP stalled way too easily, and the healing it gives is nowhere near what Recover can give. That, and Brick Break helps a lot against those annoying Celebi/Cresselia with Reflect so that I can smash their screen down once they switch out.

If I use Drain Punch, I might as well be using Gallade or Hitmonchan since they can use it much better. Remember Gallade actually has good special defense to go with Bulk Up, and Hitmonchan has a Drain Punch on steroids with 108 BP after STAB, plus great special defense. Recover is the only thing setting Medicham apart from them (and the gargantuan attack score of course!).
 
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Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 20 HP/88 Atk/176 Spd/224 SAtk
Mild nature (+SAtk, -Def)
- Dragon Pulse
- Roost
- Substitute
- Brick Break

Explanation: This Salamence is made for a toxic spikes team. It's main goal is stalling the poison damage while trying to get a substitute up on your opponent's switch out. Nothing resists Dragon/Fight with your best bet being Jirachi and then Bronzong, with the latter having it's gyro balls outstalled by subroost.
Do not underestimate Dragon Pulse, even if it's inferior to Draco Meteor in raw power, it offers this moveset a stable 135 BP move that near nothing resists. Brick Break accompanied with Dragon Pulse allows Salamence to 2HKO most Special Walls aswell as Salamence's mortal enemy, Tyranitar, in one hit if there's stealth rock up or after it takes a poison damage from Toxic Spikes. Substitute and Roost stall toxic spikes damage aswell as help you outstall things that would otherwise stop this moveset cold.

EVs: 20 evs in HP give 336 Hit Points which is a leftovers number while 176 Spd evs give you enough Speed to outspeed Adamant/Modest Lucario. I prefered Mild over Rash as it's nature simply because you might need to Roost on weak Ice beams or take unStabed Thunderbolts here and there. You can always switch inbetween those two natures.
 
I guess sub-roosting is all the rage now. Still, that is a good set Asta by the looks of it. I will definately try it out one day if i could get onto shoddy...

Oh yeah, Dragon Pulse is 135 BP, not 120
 
that's a good set, though other than intimidate and a few resists subroost zapdos looks like it does this better, being able to hit harder the pokemon that are immune to toxic spikes with STAB supereffective thunderbolt. also, naming a set is meh unless it's a new and insane concept. anyways, I could see this working as a surprise, getting the turn it needs to sub by sheer surpise factor, as stall mence is more unexpected than stall zapdos.
 
okay, this is interesting. It actually IS walled by heatran, and to a high extent. This guy can't do much without a STAB at least.
Amnesia should be dropped for surf.
No, it really shouldn't.

The point of this Slowbro is to not die easily from either side of the Spectrum.

Without Amnesia, 80 Base Special defence isn't too great.
 
i would drop flamethrower for surf there. yes, you're not hitting super effective on steels, but you're still hitting them pretty hard. you're also not walled by heatran that way. empoleon is a slightly bigger problem, but barring grass knot, which won't hurt too bad considering no STAB and amnesia, can't really do much in return. take out grass/poison types with another pokemon first.
 
i would drop flamethrower for surf there. yes, you're not hitting super effective on steels, but you're still hitting them pretty hard. you're also not walled by heatran that way. empoleon is a slightly bigger problem, but barring grass knot, which won't hurt too bad considering no STAB and amnesia, can't really do much in return. take out grass/poison types with another pokemon first.

Well, first off, Flamethrower tends to be a huge surpirse on Slowbro.

No one really expects it, you obviously wouldn't run it, so would you?

So people will be switching their Grass/Poisons and Steels in. Then they're pretty easily out another PokéMon.

Oh, and, Jirachi.
 
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