Right, I was out running earlier and couldn't stop thinking about how effective a Belly Drum Hariyama could be...I got home and instantly set about doing damage calculations and all the other crap that accompanies this kinda thing.
Obviously, I'm thinking the main gimmick is gonna be Bullet Punch.
Yes, I know, it's been done. Many times. It's even mentioned in the analysis:
Don't even think about using Belly Drum unless you're planning to pass Hariyama some Speed, and even then it's a rather risky option. Bullet Punch is actually a terrible idea with Belly Drum, because the lack of STAB makes it quite weak, even after the Attack boosts.
This was written a long time ago, but now that Lucario, Kabutops and others have shown the value of boosted priority attacks I'm wondering whether this deserves another look. To put it into perspective, a +6 Hariyama's Bullet Punch has roughly the same amount of power as a 406 Atk Metagross Meteor Mash (MM deals about 2% more on average). With that in mind, here's a few calculations of how this attack would fair against faster Pokes. Looking through these, it should be noted how imperative Stealth Rock is as it turns a lot of these into OHKO's.
+6 Atk Adamant 252 Bullet Punch vs 4/0 Heracross =
76.16% - 89.74%
+6 Atk Adamant 252 Bullet Punch vs 4/0 PorygonZ =
77.88% - 91.67%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Roserade =
111.83% - 131.30%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Yanmega =
65.61% - 77.07%
+
5 Atk Adamant 252 Bullet Punch vs 4/0 Staraptor =
58.65% - 68.91%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Garchomp =
53.07% - 62.29%
+6 Atk Adamant 252 Bullet Punch vs 0/0 Infernape =
40.96% - 48.12%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Gengar =
104.58% - 122.90%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Azelf =
83.22% - 97.95%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Sceptile =
91.49% - 107.45%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Alakazam =
134.52% - 158.33%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Crobat =
70.19% - 82.37%
+6 Atk Adamant 252 Bullet Punch vs 0/0 Deoxys-S =
81.82% - 96.28%
So, it's a decent feeling to be able to KO so many revenge killers (I've missed out obvious OHKO's like Froslass, Duggy, Weavile and Aero). But I feel that the main advantage of any such set would be the fact that Hariyama forces so many switches, combined with the unexpected nature of the set; compare it to something like Charizard where the opponent would rather die than switch! So, in theory it should be easy enough to get in the Belly Drum sending your attack up to 1488. For the record,
I haven't tested any such set, I was just interested in hearing what people thought of it as I was considering building a semi-gimmicky team around it. Anyway, here's the proposed set:
Hariyama @ Leftovers/Metal Coat
Thick Fat
Adamant nature
252 Atk/ 82 Def/ 176 Speed
- Belly Drum
- Bullet Punch
- Close Combat
- Payback
Speed EV's outspeed Skarmory and send him packing before he can Brave Bird you...Defence EV's are there to absorb Gliscor EQ's since Ice Punch is illegal with Bullet Punch. They could go over to SpD to help absorb Special attacks from something like Starmie or Heatran. Payback OHKO's Celebi, Cresselia and Salamence while Close Combat devestates everything else. Unfortunatley, Payback/Stone Edge only deal up to 70% to max/max Gliscor. Metal Coat boosts Bullet Punch by 20% which turns a lot of those 2HKOs into OHKO's.
So I'm pondering...it's gimmicky for sure, but is it a worthwhile gimmick in your eyes?