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How much does a Drill peck from a Zapdos do to the Spikes Roserade?

79.94% - 93.83%

This is a Zapdos with 0 Atk
How many of the 7 Zapdos sets in the site carry Drill Peck? 1, the Choice Bander. How often is it used? Almost never. I have never come across one. What types of Zapdos do you see as your everyday Zapdos? For me, I see either the Roost Bulky Zapdos, the RestTalker and a few Scarfers and Agilipassers. Yet NO Zapdos has ever used Drill Peck whenever I've seen one.

A more reasonable calculation would be HP Ice vs. Roserade.
 
With all of the speculation about UU pokemon lately I figured I would try to make a UU team so I looked and I eventually came to Kecklon. I was looking at the analysis and I noticed it said if you want to get rid of it's ability it can learn skill swap, but I didn't notice a set listed with it. So I came up with this:

It's More Super Effective than Electivire!
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Kecklon @ Leftovers / Expert Belt / Life Orb
252 HP / 252 Atk / 6 SpD
Adamant

Skill Swap
Drain Punch
Ice Punch
Aerial Ace

This set makes it so Kecklon hits super effective no matter what. The idea is to use Skill Swap on the first turn so Kecklon says the same type as the move the opponent just used, then you obtain the opponent's ability and the opponent gets Color Change. The great thing about this is if they send out a weather changer and hit you with a STAB move you are immune to the weather.

Let's take Abomasnow for example (I know Abomasnow won't be playing in the UU, but it seems to counter it perfectly), they use Blizzard and Kecklon is able to survive and shrug it off because of it's massive 120 base SpD, then you use Skill Swap. Abomasnow loses it's main STAB attack since Kecklon is now Ice Type and it cannot Leech Seed Sub stall because you already have two super effective moves in addition to having STAB Ice Punch. 90 base attack shouldn't be taken lightly in UU especially when you are hitting with all super effective moves.

Since Ice, Fighting, and Flying cover 11 out of the 17 types, it should be able, in most cases, to strike with super effective move even with the first move. Then from there it's guarunteed a super effective hit. You can also run Brick Break over Drain Punch if you prefer more power or Rock Smash over Drain Punch if you like defense drops.

The order you would go in would be the STAB move that you may have use to or the move that's super effective. So if you choose Drain Punch first, next use Aerial Ace, then next use Ice Punch, then use Drain punch, etc. etc. It's a super effective circle.

The only issue I see with this is the opponent switching out, so if you could get a mean look pass before this, it would help a lot.

EDiT - Oh and this also works with Aerial Ace, Rock Slide, Drain Punch, but it only covers 10 of the 17 types instead of 11 and Ice Punch's Accuracy is higher than Rock Slide's.
 
I like your Kecleon, Gymdude. It's pretty creative, and I'm sure no one would expect it. Maybe you could use Expert Belt as the item, too?

Well, anyway, some pages ago I posted a Kecleon set that didn't get any comments, so I'll use this opportunity to post it again;

Hay guize. Just thought I'd post a set I've been using as my lead on Wi-Fi/local [I know a lot of people who play Pokémon around here], and it has been working quite well.

Kecleon @ Lagging Tail
Adamant, 252 Atk / 252 HP / 6 Sp. Def
-Magic Coat
-Trick
-Stealth Rock
-Dizzy Punch/Sucker Punch

The thing is, sleep leads are ever-so-common. Gengar, Bronzong, you name it, and I wanted to counter them somehow. Kecleon has low Speed and decent defense, meaning Bronzong's Gyro Balls won't do much, and is immune to Gengar's Shadow Ball aswell as a pretty above average Sp. Def.

With Magic Coat, you reflect their Hypnosis back at them, giving you a free Trick to whatever they switch out to. The Trick'd Pokémon now has a Lagging Tail and moves last, also giving you a free Stealth Rock.

For the last slot, I was going to go with Return, but Kecleon often loses its STAB, so it's 'meh'. Dizzy Punch has a nice Confusion rate and can rack up some damage since Kecleon's attack is not that bad, and since you're now faster than them, it might give some trouble. There's always Sucker Punch if you feel like you need some priority, but Dizzy Punch is working fine for now.

Anyway, while it is not spetacular, nor the best lead ever, it works most of the time and it's not like it's easy to make good use of Kecleon.
 
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Granbull @ Life Orb / Expert Belt / Leftovers
Nature: Naughty
Ability: Intimidate
76 HP / 252 Atk / 180 Spe
- Crunch
- Overheat
- Earthquake
- Return / Thunderwave / Toxic

This was a little set I came up with for an UU Wall Breaking Granbull. Intimdate is excellent paired with 90 HP / 75 Defense, and Granbull's huge Attack stat will be doing loads of damage. With Life Orb, Earthquake does 40%+ to Steelix, allowing for an easy follow up KO with Overheat. Thunderwave can be used for Team Support, though Toxic is usually the best choice. This catches switch-ins like Gastrodon and Quagsire, who do a good job at walling Granbull. Crunch does a lot of damage to Hypno, and the Speed EVs allow you to outrun standard Hypno.

Toxic really is probably the coolest part of this set. If you try to think of a Pokémon that walls it, see if it would like a Toxic slapped on it. After that just switch out. Granbull rocks. :D

C+C please, I'm not much of an UU Battler but I thought this was pretty cool.
 
Drapion @ Brightpowder / Leftovers
Ability: Battle Armor
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
*Crunch
*Accupressure
*Rest
*Sleep Talk

Designed specifically for UU. Though there isn't much thought to it; it is a very effective set. Send it into any Pokemon that doesn't focus on damage and start to Acupressure. I find that it best works if you spam Acupressure untill your 'untouchable' and then you can proceed to sweep. Truly the only immediate counter to this is Steelix as he carries Earthquake, Roar, and resists your only attack, Crunch.

i used this set in OU with night slash over crunch with pretty funny results heh
i think i tweaked the evs a bit as well..
 
I like your Kecleon, Gymdude. It's pretty creative, and I'm sure no one would expect it. Maybe you could use Expert Belt as the item, too?

Well, anyway, some pages ago I posted a Kecleon set that didn't get any comments, so I'll use this opportunity to post it again;
Thanks. And yes Expert Belt would be a very good item for Kecklon, I don't know why I didn't think of that >_<

Your Kecklon is interesting as well, the only thing I see messing with it is Lum Berry Bronzong since they are getting more popular by the minute. The opponent could realize what your doing and then try to counter it or use that time to set up.

Otherwise it looks like a solid surprise lead to me and could really mess the opponent up if they aren't prepared.
 
Armaldo @ LifeOrb / Leftovers
Ability: Battle Armor
Nature: Adamant
EVs: 252 Atk / 252 Spd / 4 Hp
*X-Scizor
*Stone Edge
*Rock Polish
*Swords Dance

Designed for UU but works very well OU. Rock Polish to outrun a majority of pokes and work in a Swords Dance against already crippled foes. Won't go into weaknesses because he has to many as a poke'.

Granbull @ Leftovers
Ability: Intimidate
Nature: Impish
EVs: 252 Hp / 252 Def / 252 Hp
*Body Slam / Crunch
*Heal Bell
*Rest
*Sleep Talk

Not the perfect tank but close to :). Body Slam for 'ParaHax'; Crunch if you don't like being walled by the seldom Ghost Type. Body Slam is my preference because the Paralysis eases prediction. Miltank would be another alternative user of this set. Best used if you have something to soak up CC's and the occasional special attacker.

Oh on a side note. Whom ever created that Luxray... They are all over UU shoddy now. Nj.
 
Anyone here ever thought of possibly making a specszor? Or possibly mixzor?(scizor) I know its base sp.atk is extremely low, but would technician be enough to salvage it? Just a thought after seeing some special ambipom sets...
 
Lapras @ Leftovers
Water Absorb
BulkyWater/Anti-Gyara
+Def 252Hp/200Def/52SpAtt
-Thunderbolt
-Surf
-IceBeam/SleepTalk
-Rest

Just a small change from the standard RestTalk Lapras with just enough SpAtt EVs to 1HKO a standard DD-dos with StealthRock.
One of the best Gyarados counters around if they don't have StoneEdge. Earthquake, the strongest attack Gyarados has, is only a 3HKO at +2 Att with Leftovers. IceFang is 4x resisted while Lapras is totally immune to Waterfall. So without StoneEdge, the standard Waterfall/Earthquake/IceFang/DragonDance Gyarados set is totally walled. Even a non-boosted SE Stone Edge fails to 2HKO with leftovers. With proper prediction, you can bring Lapras in on Waterfall to recover the 25% you would have loss via Stealth Rock.

Just felt that this set should be used alot more eventhough it can already be found in Smogon's analysis. Works well as a standard bulky water too.
Just felt tha

Standard Lapras
 
I havent seen any mixed Sceptile so I did some DCs and it all looks good.

Sceptile - Naive + Life Orb
Grass Knot
HP [Ice]
Focus Punch / Brick Break
Substitute / Swords Dance
EVs - Atk 128, SpAtk 128, Spd 252

The enemies prediction ends up playing into your hands. If you Sub, they send in a Grass type (to take the Leech seed) you can hit with HP. If you SD you can hit the phys wall switch in with a special move. Use Brick Break with SD and Sub with Focus Punch (An SD Brick Break has the same power as Focus Punch so it's just preference). I find Sub more useful as it stops status and gets Overgrow quicker.

DCs (EV spreads are from the 1st set on each 'mons analysis page)
Grass Knot

Solid Rock 252/0 Rhyperior = 146.5 - 172.1 %
252/0 Donphan = 86.5 - 101.6 % (Overgrow gets OHKO)
148/0 Milotic = 75 - 88.3 % (Small OHKO chance with Stealth Rock up)
216/0 Gyarados = 51.9 - 61 % (SR means definite 2HKO, SR and Overgrow could OHKO)
252/0 Hippowdon = 124.3 - 146.2 %

HP Ice

Salamence, Gliscor and Garchomp are OHKOd. Dragonite takes 96.9 - 114.2 % (SR again). Tangrowth is always 2HKOd (even with Lefties).

Focus Punch / SD Brick Break

Blissey is almost always OHKOd after SR. Regice and Snorlax are 2HKOd after SR. Heatran is OHKOd after SR. T-Tar and Weavile are OHKOd.

The set has problems with Cress, Forry and 'Zong so bring along a counter to those 3.

This was my first own set, comments?
 
Here is part of my doubles team (mainly for battle tower; haven't tested yet).

Nuzleaf @ Liechi Berry
Early bird
Brave nature
252 Atk/ 252 HP/ 4 S. Def
-Fake Out
-Endure
-Explosion
-Razor Leaf/ filler

Solrock @ Focus Sash/ Kasib Berry (ghost reducing)
Brave nature
252 Atk/ 252 HP/ 4 S. Def
-Trick Room
-Explosion
-Earthquake (filler)
-Rock Slide (filler)

First turn:
Fake out and trick room

Turn 2:
Endure and Explosion.

Turn 3:
Explosion with Nuzleaf.

KABOOM.

Other two pokemon are Shedinja (Swords Dance the turn Nuzleaf explodes) and Clamperl (Shedinja is immune to surf).

Ghosts could be a problem since they are immune to Fake Out and could hurt Solrock bad.
 
Possibly lower speed?
I'm not entirely sure.

Also, exploding teams aren't entirely new.
The problem with this set is that nuzleaf can get dropped pretty fast without some protection. A OHKO could end your strategy fast. I do think shiftry would be better, better overall, even in attack.
 
ImprisonLead
Smeargle@Choice Scarf
Jolly
252HP/4Def/252Spe
Dragon Dance/Rain Dance/Sunny Day
Stealth Rock
Hypnosis/Taunt
Imprison

With Choice Scarf, Jolly and 252 speed EVs you hit 409 speed. The strategy of this set is simple; imprison to cripple the common leads; Gyarados about to Dragon Dance? no problem Imprison it, or are you predicting a Taunt instead, no problem Imprison it. Hippowdon? imprison Stealth Rock. Crobat? None Scarf Gengar? Imprison Hypnosis. Rain Dance/Sunny Day lead? (Except for Scarfed Pokemon like Crobat) imprison it. You can also use Rain Dance/Sunny Day to support your own team and eliminate the early SandStorm/SnowWarning.
This set is not designed to attack at all, but rather crippling leads forcing them to switch and supporting your team if you're using Rain Dance/Sunny Day.
 
Imprison will NOT work on Smeargle because of its frailness: not to mention that you won't be able to change attacks afterwards, forcing u to switch and removing the effect of imprison(I assume).
 
Imprison will NOT work on Smeargle because of its frailness: not to mention that you won't be able to change attacks afterwards, forcing u to switch and removing the effect of imprison(I assume).
It is frail, but since leads will usually just Taunt/Set Up on Smeargle it'll just Imprison and get out..I agree it doens't really work..but it can cripple leads/force them to switch allowing you to predict something and set up/switch.
Edit: I chose Smeargle because it can learn those moves unlike other Imprisoners, but I guess others may work as well.

@BARON9, Natural Gift OHKOes Specs/Scarf Heatran but ResTalk Heatran has a chance of surviving.
 
Baron9: I think that you will be bound to thief. But ultimately, most scarfed/banded pokemon are built a lot differently than sets without due to the nature of the items. For example, band usually runs jolly, scarf usually run adamant, so it will hurt the pokemon's power a lot, regardless.

But then again, you should be aiming for stuff such as leftovers. Skarmory is an amazing switch into you, but if you kill it's leftovers, you can kill it slowly with rocks and pressure.

Articanus: Well, the useful thing I see on the set is the fact that it still uses those moves itself, IE. it can use hypnosis or stealth rocks. It's an awesome set IMO, despite being VERY gimmicky in OU, it seems to have a crapton of potential in lower tiers and should be geared that way.

If you find the powerful UU moves and build appropriately, that smeargle can be a huge team force.
 
Baron9: I think that you will be bound to thief. But ultimately, most scarfed/banded pokemon are built a lot differently than sets without due to the nature of the items. For example, band usually runs jolly, scarf usually run adamant, so it will hurt the pokemon's power a lot, regardless.

But then again, you should be aiming for stuff such as leftovers. Skarmory is an amazing switch into you, but if you kill it's leftovers, you can kill it slowly with rocks and pressure.

Articanus: Well, the useful thing I see on the set is the fact that it still uses those moves itself, IE. it can use hypnosis or stealth rocks. It's an awesome set IMO, despite being VERY gimmicky in OU, it seems to have a crapton of potential in lower tiers and should be geared that way.

If you find the powerful UU moves and build appropriately, that smeargle can be a huge team force.
Well that's my point, Imprison OR support and get out and it is gemmicky, but so is SpecsTrio but still works... and Smeargle is border line not under used..
 
It's only really useful for Weavile; Tyranitar takes a similar amount from a STAB Surf. It's a decent option, but, as you said, it's hard to find a moveslot for it.

Considering Weavile nearly always means a death sentence for Mie, I think it's worth using :P Good point about the Surf though, that had slipped my mind.
 
Got this Smeargle from Articanus or something
Smeargle @ Focus Sash (lvl 1 if on Shoddy)
Spore
Trick Room
Endeavor
Ice Shard

fixed my name lol

anyway, I don't see why your running TR and a priority move on the same set. dragon Rage would be better over Ice Shard, as it lets you take out most things, even after their leftovers recovery. It's not really a new set, either: I'm just the one person to actually use the set in ubers lol.

Extremespeed would also be better as a priority attack, since u can't hit ghosts with endeavor anyway.
 
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