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Venomoth!!!!!

Name: Hiyah! My name is Roserade... NOT

Item: Focus Sash
Ability: Tinted Lens
Nature: Timid
EVs: 4 HP / 252 Spe / 252 SpA
*Sleep Powder
*Toxic Spikes
*Bug Buzz
*Hidden Power Fire

This is just an alternative if you get sick of the flower and want to limit Ice weaknesses on the team. Venomoth has the same base speed as Roserade, and actually takes physical hits slightly better, so I guarentee this set will work just as well. Bug Buzz and HP Fire again are good anti-spin measures, as Starmie, Forry, and Claydol won't want to spin, and Donphan is most likely 2HKOed IIRC. Plus, Tinted Lens is cool, and so are bugs!!! You get cool points for this one...
 
Wall destroyer lucario

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Quiet or rash @ life orb
Ev spread: Atk84/sp.atk252/174spe
--Close combat
--Hidden power (ice)
--Vacuum wave
--Dark pulse

With this EV spread close combat is a 1hko on bliss. Hidden power Ice absolutely rapes gliscor and does over 80% to tangrowth.
And Dark pulse 2hko cress on avarage.
Vacuum wave makes up for the speed loss and gets STAB i would like your opinion

 
the best wallbreaker in the game has already been established as specsluke, who's aura sphere catches the incoming blissey for a 2HKO. that said, why run less power if the only thing you're running the mix set for already gets killed? specsluke demolishes all the walls. blissey, cressy, swampert, hippo, gliscor, etc.

so, why use your set when you can use a more powerful one?
 
the best wallbreaker in the game has already been established as specsluke, who's aura sphere catches the incoming blissey for a 2HKO. that said, why run less power if the only thing you're running the mix set for already gets killed? specsluke demolishes all the walls. blissey, cressy, swampert, hippo, gliscor, etc.

so, why use your set when you can use a more powerful one?
Why would Blissey be switching in against a Lucario?

I think this is better than Specsluke because it's even more unpredictable. After one Close Combat and Life Orb damage, one may assume it's a Swords Dance, which it is not. So I think this has potentail late game. I'd replace Vacuum Wave with Bullet Punch though. Late game it may need to kill a damaged Gengar, this helps Lucario in doing that.
 
Support Ampharos

[SET]
name: Support Ampharos
move 1: Discharge
move 2: Hidden Power [Ice]/[Grass]
move 3: Reflect
move 4: Heal bell
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP/120 Def/136 SpA

[SET COMMENTS]
The 'Ampha-boah' set in the Analysis didn't show much of Ampharos' better than average defences

Discharge is the prefered STAB attack as it has a 30% chance of paralysis to help Ampharos' poor speed.

HP:[Ice] has great coverage with Discharge and takes down the ever potent Dragon Dance Altaria. HP:[Grass] is useful in taking out water/grounds and Lanturn who resists the bolt-beam combo.

Reflect is useful in helping Ampharos survive Earthquakes thrown at it. It also makes it more of a team player by cushioning physical blows. And for some calcs.

Calculations on its ability to take ground typed attacks with Reflect up.

Analysis Tank(UU) Nidoqueen Earthquake: Damage: 27.08% - 31.77% [At least 4HKO]

Choice Band Nidoking Earthquake: Damage: 55.47% - 65.36% [2HKO]

Choice Band Primeape Earthquake: Damage: 30.99% - 36.46% [4HKO w/ leftovers]

Spinner Claydol Earthquake: Damage: 22.40% - 26.56% [lol]

DD-Altaria[w/1 DD] Earthquake: Damage: 40.63% - 47.92% [2HKO]

DD-Altaria[w/2 DDs] Earthquake: Damage: 53.91% - 63.54% [2HKO]


Calculations on how well Ampharos handles them:

HP:[Ice] on Analysis tank(UU) Nidoqueen: Damage: 38.80% - 45.57% [3HKO]

HP:[Ice] on Choice Band Nidoking: Damage: 54.28% - 63.82% [2HKO]

Discharge on Choice Band Primeape: Damage: 54.78% - 64.34% [2HKO]

HP:[Ice] on Spinner Claydol: Damage: 34.57% - 40.74% [3HKO w/SR]

HP:[Ice] on DD-Altaria: Damage: 81.23% - 95.47% [OHKO w/SR]

Long story short, it can handle them with Reflect and hit back quite effectively. Except for CB-king whom Ampharos should try to avoid.

Heal Bell is for team support and prevents poison from killing it if it's stalling.

EDIT: Sorry for the other options. Won't happen again.
 
Cyl3x - If you're going to post that set, you're going to have to reduce the amount of slashes and moves in that set, because you basically put a huge chunk of Ampharos's movepool in that entire set, when there's only supposed to be 4 moves. It makes it incredibly hard to take a set seriously when you post it like that.
 
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Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 78 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Psychic
- Hidden Power [Ice / Fire]
- Baton Pass

This is a set I've been wanting to test for a while. One of the problems I was having with my Choice Scarf Azelf was that if there was a Tyranitar facing me, I'd get slammed with a Pursuit even if I U-turn. With Celebi, even though the fear of Pursuit is still there, Baton Pass allows me to escape it unharmed. Eh, I'm not sure how great this set is, nor how creative, but it looks cool to me. Seems like it could fill some interesting niches on certain teams.
 
Normally Choice Scarfers are offensive, as you have shown here. The problem is that if you switch in Celebi to attack a Pokemon can't they just switch in Tyranitar and then proceed with a Crunch or Pursuit? As you stated you want to get out of Tyranitar and escape it's Pursuit but being locked on to one attack hurts you.

Unless you mean to us Leftovers or Life Orb.
 
Normally Choice Scarfers are offensive, as you have shown here. The problem is that if you switch in Celebi to attack a Pokemon can't they just switch in Tyranitar and then proceed with a Crunch or Pursuit? As you stated you want to get out of Tyranitar and escape it's Pursuit but being locked on to one attack hurts you.

Unless you mean to us Leftovers or Life Orb.

The situation was directed more at if it was a lead Tyranitar vs. lead Celebi, or if they predict the Celebi switch in and bring in Tyranitar.
 
Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 78 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Psychic
- Hidden Power [Ice / Fire]
- Baton Pass

This is a set I've been wanting to test for a while. One of the problems I was having with my Choice Scarf Azelf was that if there was a Tyranitar facing me, I'd get slammed with a Pursuit even if I U-turn. With Celebi, even though the fear of Pursuit is still there, Baton Pass allows me to escape it unharmed. Eh, I'm not sure how great this set is, nor how creative, but it looks cool to me. Seems like it could fill some interesting niches on certain teams.

I've probably posted this about 50 pages back. Its a good set. It works, and yes, you escape pursuit unharmed. And have fun dry Baton Passing on you opponent after they know your scarf and switch to their counter.

And Darkrai, its actually meant as a lead, because you'd be surprised how many surprise kills you can nab early with this thing. Lets check the list:

  1. Bronzong (17218 leads) - Baton Pass out
  2. Gengar (11189 leads) - Psychic, OHKO.
  3. Tyranitar (10515 leads) - Baton Pass out
  4. Gyarados (9346 leads) - Psychic 3HKOs, leading Gyarados' taunt on turn one anyway, even after a DD you are faster. So if he stays in, you win.
  5. Ninjask (6899 leads) - Switch
  6. Azelf (6769 leads) - Leafstorm is OHKO IIRC
  7. Salamence (6410 leads) - HP Ice OHKO
  8. Hippowdon (5778 leads) - He won't stay in, Baton Pass to counter
  9. Yanmega (5708 leads) - switch
  10. Roserade (5411 leads) - You get a free Psychic. If sleep powder misses, you win, if not, just switch to sleep absorber.
  11. Swampert (4808 leads) - Baton Pass to a counter.
  12. Zapdos (4718 leads) - I woudn't stay in, but you can Baton Pass to scout his move
  13. Abomasnow (4573 leads) - HP Fire, OHKO.
  14. Infernape (4499 leads) - Psychic, OHKO. However, most apes that lead are scarf, so its up to you.
  15. Jolteon (4342 leads) - Leafstorm hits him hard enough so he won't sub.
  16. Metagross (4271 leads) - Baton Pass Out
  17. Weavile (3799 leads) - I would do calcs, Leafstorm may OHKO IIRC. If he stays in to SD, you ruined his sash, If hes Choice, you win.
  18. Crobat (3315 leads)- Psychic, OHKO.
  19. Forretress (2614 leads) - HP Fire, OHKO
  20. Togekiss (2369 leads) - Baton Pass or switch out.
  21. Breloom (2349 leads)- Psychic, OHKO. Some stay in to spore.
  22. Heracross (2278 leads)- Psychic, OHKO.
  23. Alakazam (2010 leads)- Leafstorm, OHKO. He can't OHKO you back.
  24. Ambipom (1994 leads)- Leaftstorm, OHKO.
  25. Deoxys-e (1948 leads)- switch out
  26. Staraptor (1878 leads)- switch out
  27. Heatran (1862 leads) - Baton Pass out
  28. Garchomp (1766 leads)- Leafstorm hurts him pretty badly. If he's scarf too just switch to your steel type after and kill him.
  29. Starmie (1756 leads)- Leafstorm, OHKO. Scarf won't OHKO you, if he's specs he may stay in and get destroyed.
  30. Machamp (1722 leads) - Psychic, OHKO.
Thats the top 30 leads.. Looks good to me.

The other beauty of the set is that you can use many different hidden powers to optimize its potential. HP Ground is good for Heatran leads, or catching them on the switch and destroying Mags. HP Fighting can do over 70% to Tar if they come in later, and also OHKOs weavile leads.
 
I've probably posted this about 50 pages back. Its a good set. It works, and yes, you escape pursuit unharmed. And have fun dry Baton Passing on you opponent after they know your scarf and switch to their counter.

Oh I thought it gets hurt by Pursuit still. They should edit the Pursuit analysis thing.

I thought I remembered a set like this.

And Darkrai, its actually meant as a lead, because you'd be surprised how many surprise kills you can nab early with this thing. Lets check the list:

Wow that's awesome not to mention if you get status you just switch out, beats out so many leads, is bulky, and gives the element of surprise.

People should probably mention when it's used it gets me confused. =S

The other beauty of the set is that you can use many different hidden powers to optimize its potential. HP Ground is good for Heatran leads, or catching them on the switch and destroying Mags. HP Fighting can do over 70% to Tar if they come in later, and also OHKOs weavile leads.

IT OHKOs Weavile but doesn't do over 70% to Tyranitar btw.
 
AgiliLuke
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 120 Atk/136 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Agility
- Dark Pulse
- Hidden Power [Electric/Ice]
- Close Combat

EVs give it 250 before Agility, beating the no-speed 100s (basically Jirachi) and 500 speed after Agility, outspeeding Jolly Scarfchomp. You can move 72 EVs from Attack to Speed to beat max+ Scarfgar, but personally I haven't seen one for ages. If anything try 501 speed, that's probably safe enough.

I originally ran HP Ice to hit the common Gliscor switch-in, but Electric hits the less common Gyara, and allows Luke to hit Vappy and Suicune harder. Overall, Ice is probably better--oh right, it 2HKOs Hippowdown too.

Dark Pulse 2-hits standard Cress, Celebi, Dusknoir, easily 1-hits Azelf, Gengar and DeoE. Do have to worry about paralysis from the first two though, with no priority on this set.

Note that assuming equal defenses for the opponent, STAB CC still hits harder than a 2x Hidden Power. This Luke, just like the standard, works well to clean up late game, but can take the listed typical counters at full health middle game too. I started using it with Wobb to ease with the setup, but 4x resist to Dark, Bug, and Rock helps it come in on those typical T-tar and Hera CBanders with some prediction.
 
Again, this is not a new set.

But anyway.. I would change the nature to Naughty and max out his attack, because when you aren't breaking walls, Close Combat is your most powerful move and is what you will use to sweep. You still OHKO Gliscor easily, and should 2HKO Hippo as well. You lose your 2HKOs on Cress, Celebi and Dusknoir, but 2HKOing them won't do you much good anyway, as Cress and Celebi will para you, and Dusky will just kill you with Fire Punch.
 
ok i hope to get some useful tips.
This set is meant to Uber (obviously)

LAtios - Hasty@soul dew
252 atk - 80s.atk 176 speed

Dragon Dance
Dragon Claw
Eartquake/ Shadow Claw-Return-Waterfall
Ice beam/draco meteor

Basically the idea is to mimic DDquaza, the main difference is that after a single DD latios will outspeed the entire uber speed tier list, with soul dew you get an added extra boost for the other stats.
i'm a bit unsure about the Evs
 
well, actually, once I get a response from light, we're going to restart the project of pruning through the thread to find all the viable, original sets.

but yeah, thanks for imposing that rule, bk. it'll make the job much easier.

definitely make a new thread for that, maybe with the viable sets sorted by pokemon
 
I've gone through and cleaned up from where I left off last time. It seems that people simply are not reviewing existing sets before posting - I will be coming down more heavily on people who do not put the time into reviewing their posts before hitting the "Submit Reply" button.

A simple EV spread change or the addition of Choice <item> does NOT qualify as a new set!
 
Just a thought, it says int he title "Creative movesets/EV SPREADS." I think someone should change that because it is very misleading if new ev spreads will not be allowed.
 
Right, and if it's a notable change, such as sets like "Bulky Staraptor" and the like were in the past, that's fine. Simply tweaking EVs on an existing set is not creative, and I've been seeing a lot of that lately. Note "simple EV spread change" in my post.
 
Right, I was out running earlier and couldn't stop thinking about how effective a Belly Drum Hariyama could be...I got home and instantly set about doing damage calculations and all the other crap that accompanies this kinda thing.

Obviously, I'm thinking the main gimmick is gonna be Bullet Punch.

Yes, I know, it's been done. Many times. It's even mentioned in the analysis:

Don't even think about using Belly Drum unless you're planning to pass Hariyama some Speed, and even then it's a rather risky option. Bullet Punch is actually a terrible idea with Belly Drum, because the lack of STAB makes it quite weak, even after the Attack boosts.

This was written a long time ago, but now that Lucario, Kabutops and others have shown the value of boosted priority attacks I'm wondering whether this deserves another look. To put it into perspective, a +6 Hariyama's Bullet Punch has roughly the same amount of power as a 406 Atk Metagross Meteor Mash (MM deals about 2% more on average). With that in mind, here's a few calculations of how this attack would fair against faster Pokes. Looking through these, it should be noted how imperative Stealth Rock is as it turns a lot of these into OHKO's.

+6 Atk Adamant 252 Bullet Punch vs 4/0 Heracross = 76.16% - 89.74%
+6 Atk Adamant 252 Bullet Punch vs 4/0 PorygonZ = 77.88% - 91.67%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Roserade = 111.83% - 131.30%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Yanmega = 65.61% - 77.07%
+5 Atk Adamant 252 Bullet Punch vs 4/0 Staraptor = 58.65% - 68.91%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Garchomp = 53.07% - 62.29%
+6 Atk Adamant 252 Bullet Punch vs 0/0 Infernape = 40.96% - 48.12%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Gengar = 104.58% - 122.90%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Azelf = 83.22% - 97.95%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Sceptile = 91.49% - 107.45%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Alakazam = 134.52% - 158.33%
+6 Atk Adamant 252 Bullet Punch vs 4/0 Crobat = 70.19% - 82.37%
+6 Atk Adamant 252 Bullet Punch vs 0/0 Deoxys-S = 81.82% - 96.28%

So, it's a decent feeling to be able to KO so many revenge killers (I've missed out obvious OHKO's like Froslass, Duggy, Weavile and Aero). But I feel that the main advantage of any such set would be the fact that Hariyama forces so many switches, combined with the unexpected nature of the set; compare it to something like Charizard where the opponent would rather die than switch! So, in theory it should be easy enough to get in the Belly Drum sending your attack up to 1488. For the record, I haven't tested any such set, I was just interested in hearing what people thought of it as I was considering building a semi-gimmicky team around it. Anyway, here's the proposed set:

Hariyama @ Leftovers/Metal Coat
Thick Fat
Adamant nature
252 Atk/ 82 Def/ 176 Speed

- Belly Drum
- Bullet Punch
- Close Combat
- Payback

Speed EV's outspeed Skarmory and send him packing before he can Brave Bird you...Defence EV's are there to absorb Gliscor EQ's since Ice Punch is illegal with Bullet Punch. They could go over to SpD to help absorb Special attacks from something like Starmie or Heatran. Payback OHKO's Celebi, Cresselia and Salamence while Close Combat devestates everything else. Unfortunatley, Payback/Stone Edge only deal up to 70% to max/max Gliscor. Metal Coat boosts Bullet Punch by 20% which turns a lot of those 2HKOs into OHKO's.

So I'm pondering...it's gimmicky for sure, but is it a worthwhile gimmick in your eyes?
 
It's definitely worth a try. With Stealth Rock support, it could be extremely devastating. Seems like it could work nicely with something like Jirachi who could set up Stealth Rock and support it with Wish in case something like ScarfChomp comes in, forcing a switch. Seems like it could be a great late game sweeper and you can bet I'll be testing it out Lee.

Just so people don't have to do the calculations themselves, if you do about 84% damage without Leftovers, Metal Coat turns that into a KO without Stealth Rock, but since you'll have that up it gets even better, but personally I'd run Leftovers just for the survivability which is extremely important to get Hariyama in.

I've thought about using it before, but I never really got around to trying it. The important thing to do is find a way to use it where it is able to outclass Lucario. I'm all for gimmick sets that fill a good niche, but I don't like using downgrades of other Pokémon.
 
OK, this set has gotten pretty far with me. I use it for sweeping myself, while also surprising "would-be" counters that like to come in.

Garchomp @ Life Orb
Sand Veil: Naive
8 HP, 108 Attack, 252 Speed, 140 Sp. Attack
Draco Meteor
Earthquake
Stone Edge
Fire Blast

I realize the set looks a lot like Chain Chomp, but the EVs and Stone Edge make a huge difference. The point is to hit common switch-ins with stuff like SE or EQ and finish them off with Draco Meteor if they are specially weak. If you reveal Draco Meteor early, they may assume Chain Chomp and switch in the special defensive flying type such as Zapdos or Togekiss. those are nailed by Stone Edge.

Edit: Lee, I would absolutely LOVE to make a team around that someday =D

For SR, Aerodactyl would be perfect. Just a thought.
 
Heh, BK, I actually forgot about BulkRaptor since I haven't actually used Staraptor for a pretty long time.

http://www.smogon.com/forums/showthread.php?t=33055

That's the thread for whoever's sorting through this thread for creative movesets, because I didn't post BulkRaptor in this thread, since it got a separate one.

Anyways, I guess while I'm here, I'll throw a moveset in, though I haven't done so in a while:

dpmfa308.png


Medicham @ Muscle Band/Life Orb
Ability: Pure Power
EVs: 192 HP/156 Atk/104 Spd/56 SDef
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Brick Break
- Recover
- Ice Punch

Here's a Medicham that I've been messing around with for June as my test of the month sort of thing. This looks like a pretty weird set on paper, but it's actually quite good in practice.

The general strategy behind it, is that it can Bulk Up to raise the humongous attack score, while enabling itself to also take physical hits well, with the EV spread ensuring that it does not die to every single special attack out there. Since this Medicham can take hits fairly well, especially on the physical side after a couple of Bulk Ups, it can Recover the damage off and go for a sweep with Brick Break and Ice Punch, which together, can hit 9 types super-effectively.

The EV spread was actually incredibly hard to devise, so it may not be perfect since I had to mess around with it a lot. The only thing I absolutely made sure to do was to have enough speed EVs to outspeed Tyranitar, and 104 speed EVs with a Jolly nature give me 244 speed, which outruns all Tyranitars. I also wanted to make sure I had at least 200 Special Defense so that I wouldn't get my ass kicked by all special attacks. 192 HP EVs is a good number for Life Orb, reaching 309 HP, though if you're not using Life Orb, it's still good, but you can go for more without it. 156 Atk EVs allows for 390 Attack, which rips most things apart after a Bulk Up, though you can go for more Attack as well, since this EV spread is by no means set in stone.

Now, the thing that makes this set stand out from all of the other Bulk Uppers in OU is that Medicham can actually Recover its health, while the others can't (besides Slaking, who has Truant to make it a bad idea, and Vigoroth, who I don't have a huge opinion on). This makes using the boosts a lot easier, since a lot of the time, after the boosts are done, the pokemon who just got them is at very low HP, however, this is not an issue when Medicham can Recover off the damage.

The big problem with this set is that it's still pretty vunerable to special attacks, and there is always the risk that a physical attack will CH through the defensive boosts and will have a 99.99999999% chance of OHKOing Medicham if that happens. However, my team has been able to work around these problems and allow for Bulk Up Medicham to be a big threat, and a big surprise for the opponent's team.

Try it out sometime, comment, etc. :]
 
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