Post new creative movesets/EV spreads here:

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ah, I had the idea to use it on lucario (counter + reversal + focus sash + immunity to sandstorm) but forgot about the resistance part. Thanks D:

it was something like hasty lucario w/ counter/reversal/hp ice/crunch
 
Yeah, I didn't mean with Reversal when I suggested Infernape used the set, I just meant with plain ol' Close Combat. I'd prefer Typhlosion over Blaziken though (despite Blaziken being a favorite Pokemon), if just for the extra speed.
 
Relicanth @Leftovers
-Yawn
-Stealth Rock
-Head Smash/Double Edge
-Toxic

Rock Head, Impish
252 HP, 6 Atk, 252 Sp. Def

It's a Relicanth set of my original design! I call it Cripplecanth, because people love stupid names! Basically, Relicanth has a HUEG amount of Defense, so I was like, "he'd make a kickass wall!" So, I began working on him. It's pretty basic; set up Stealth Rock, Yawn or Toxic (pick your poison...no pun intended) and RAPE with Head Smash/Double Edge.

I prefer Head Smash because of STAB, but Double Edge is also an option. Also, I put more EVs in Sp. Def so he could take several Special hits as well.

Yay Relicanth!

Other Options: You might want to dump some EVs into Attack and Defense for Sp. Def; but I wouldn't personally recommend it. Substitute is a fair choice to switch with Toxic, Yawn, or Stealth Rock. Waterfall can replace Head Smash if you want to go with Swift Swim.
 
I think that relicanth set is best used in a sandstorm, as it does get a nice sp. defense boost. If so, I would suggest this EV spread, which maximizes both defenses in a sandstorm: 252 HP / 16 Def / 240 SpD Impish.
 
The thing about Blaziken and Infernape is that no one will bring Snorlax/Blissey in on them since they know they'll be using a fighting attack while Bliss and Snorlax are often switched in to take it powerful fire attacks when it gets Reversal'd in the face. Typhlosion also has the speed to kill Specs Mence. What i like about the set most is that its 100% unpredictable. 100% of the time your opponent will think you're using Scarf Eruption
 
The thing about Blaziken and Infernape is that no one will bring Snorlax/Blissey in on them since they know they'll be using a fighting attack while Bliss and Snorlax are often switched in to take it powerful fire attacks when it gets Reversal'd in the face. Typhlosion also has the speed to kill Specs Mence. What i like about the set most is that its 100% unpredictable. 100% of the time your opponent will think you're using Scarf Eruption
ya, it works, but the only problem is that Sandstorm will screw you over. Because of SS, i think that Lucario probably does this set much better. I'd also use Blaziken as well just for the fighting STAB
 
Tired of Absol getting walled by it's standard UU counters like Aggron, or Steelix? I made this set for people like myself, who play UU in an offensive manner with the intent to break walls.

dpmfa359.png

Absol @ Life Orb
Lonely nature (+Atk, -Def)
EVs: 214 Atk, 76 SpAtk, 220 Spe
Ability: Super Luck

~Fire Blast
~Hidden Power [Fighting]
~Pursuit / Sucker Punch
~Stone Edge

Hidden Power Fighting always OHKOs Aggron, and Steelix is dealt 77.97-92.09% from Life Orb Fire Blast. Sucker Punch is useful for priority against Scyther, Swellow, and other relatively frail sweepers. Stone Edge will hit Lapras and Glaceon very hard, with a 2HKO on both. If this set already exsists then im gonig to feel very stupid. Speed EVs are to outspeed base 70s.
Reposting, didnt get any feedback
 
Shelgon @Leftovers
Impish
196 HP, 244 Def, 68 Speed
Dragon Dance
Rest
Sleep-Talk
Dragon Claw

This is one of the few things in UU that can Bulky Dance, since Dragon alone is a good defensive typing as well as it's respectable 100 base Defense. This one also has a Suicune-like moveset, using only one attacking move due to the lack of Steels in UU.

196 HP EVs gives it 320 for optimal leftovers recovery. 68 Speed EVs allow it to have 153 Speed, which with two Dragon Dances will outspeed Pikachu, a threat which often carries HP Ice.
 
The thing about Blaziken and Infernape is that no one will bring Snorlax/Blissey in on them since they know they'll be using a fighting attack while Bliss and Snorlax are often switched in to take it powerful fire attacks when it gets Reversal'd in the face. Typhlosion also has the speed to kill Specs Mence. What i like about the set most is that its 100% unpredictable. 100% of the time your opponent will think you're using Scarf Eruption
Your opponent will never bring in Blissey or Snorlax on Blaziken anyways. The Typhlosion is sheer surprise. Also Lucario cant use Blaze Stab Fire Blast o.O which does more than eruption
 
Deoxys-D (or Deoxys-L depending on how you call them)
Pressure
Sassy
252 HP/172 Defense/84 Special Defense
- Trick Room
- Toxic
- Taunt
- Recover

Basically the ToxicStall set but TR over Agility. For use on TR teams to set-up as well as reap the benefits of it. Not too creative, but whatever.
 
Shelgon @Leftovers
Impish
196 HP, 244 Def, 68 Speed
Dragon Dance
Rest
Sleep-Talk
Dragon Claw

This is one of the few things in UU that can Bulky Dance, since Dragon alone is a good defensive typing as well as it's respectable 100 base Defense. This one also has a Suicune-like moveset, using only one attacking move due to the lack of Steels in UU.
A lack of Steels in UU? Steelix is on every other team, and Aggron sees decent usage as well.
 
Persian @ Choice Specs
Ability: Technician
EVs: 252 spA/ 252 Spe/ 4 hp
Nature: Modest/Timid
- Switcheroo
- Water Pulse/Thunderbolt
- Swift
- Hypnosis/U-turn

65 base special attack is not great, but with choice specs and modest it can actually do damage, as that produces a 376 special attack stat.

The main point is to either attack a foe suspecting a physical assault, or to slap a Choice Specs on something physical which is hilarious. Surprise is a key element here; if you don't reveal this set too early and you play it right, it can be very effective.

Persian's special move pool is unlimited; if you use 60 base power for your hidden powers it gets the technician boost to 90 BP, but setting it at 59 BP is recommended for optimal IVs. Its special move pool in terms of normal moves like Thunderbolt and Dark Pulse is also way above average. Swift is Persian's main STAB attack and it actually does a lot of damage against things that don't resist it. For type coverage you can pair it with Water Pulse, which also adds a nice confusion rate to boot. If you prefer to hit certain Pokemon for a lot of damage, you can use any of the other options listed. A few examples would be Hidden Power Fighting for Aggron or Thunderbolt for Mantine. You can also run a Water Pulse/ThunderBolt combo to hit the ever popular Manlix combo; Water Pulse should easily OHKO Steelix and Thunderbolt will always 2HKO Mantine, and nearly always OHKO after Stealth Rock damage; 248 - 296 (74.25% - 88.62%).

Hypnosis may not be very useful on this set in particular, but Persian is still one of the fastest sleep inducers in UU so it's always worth a slot. U-Turn runs off Persians attack stat here so it isn't that useful, but it's always nice to be able to scout. Another reason to have these attacks is to hide that you are running a special set for just a little longer. For more type coverage you can put another special attack here.

EVs: Max out special attack and speed. The remaining four EVs don't really matter, but you may want to put them into attack if you use U-Turn. In that case you may also want to use a Mild, Rash, Hasty or Naive nature to keep your attack stat at an acceptable level.

Thoughts? Would this be viable for the UU metagame? I think that Specs switching is always good, and that this also cripples ManLix. I will do some more damage calcs if people are interested.
 
Persian @ Choice Specs
Ability: Technician
EVs: 252 spA/ 252 Spe/ 4 hp
Nature: Modest/Timid
- Switcheroo
- Water Pulse/Thunderbolt
- Swift
- Hypnosis/U-turn

65 base special attack is not great, but with choice specs and modest it can actually do damage, as that produces a 376 special attack stat.

The main point is to either attack a foe suspecting a physical assault, or to slap a Choice Specs on something physical which is hilarious. Surprise is a key element here; if you don't reveal this set too early and you play it right, it can be very effective.

Persian's special move pool is unlimited; if you use 60 base power for your hidden powers it gets the technician boost to 90 BP, but setting it at 59 BP is recommended for optimal IVs. Its special move pool in terms of normal moves like Thunderbolt and Dark Pulse is also way above average. Swift is Persian's main STAB attack and it actually does a lot of damage against things that don't resist it. For type coverage you can pair it with Water Pulse, which also adds a nice confusion rate to boot. If you prefer to hit certain Pokemon for a lot of damage, you can use any of the other options listed. A few examples would be Hidden Power Fighting for Aggron or Thunderbolt for Mantine. You can also run a Water Pulse/ThunderBolt combo to hit the ever popular Manlix combo; Water Pulse should easily OHKO Steelix and Thunderbolt will always 2HKO Mantine, and nearly always OHKO after Stealth Rock damage; 248 - 296 (74.25% - 88.62%).

Hypnosis may not be very useful on this set in particular, but Persian is still one of the fastest sleep inducers in UU so it's always worth a slot. U-Turn runs off Persians attack stat here so it isn't that useful, but it's always nice to be able to scout. Another reason to have these attacks is to hide that you are running a special set for just a little longer. For more type coverage you can put another special attack here.

EVs: Max out special attack and speed. The remaining four EVs don't really matter, but you may want to put them into attack if you use U-Turn. In that case you may also want to use a Mild, Rash, Hasty or Naive nature to keep your attack stat at an acceptable level.

Thoughts? Would this be viable for the UU metagame? I think that Specs switching is always good, and that this also cripples ManLix. I will do some more damage calcs if people are interested.


I like the ideabehind this set alot, I just see the whole switcheroo gimmick as something that would NOT work on a pokemon as weak and frail as Persian. Sure with specs it's at least a decent hitter, but as soon as you pass those specs on persian is complete dead weight without a nasty plot boosting his abysmal special attack score.

You'd really have to test it out in actual matches to see how successful it'd really end up being, as theorymon can only go so far, especially with farfetched movesets like these
 
I have been using this garchomp for a while and it wins me a lot of battles that a regualar garchomp would lose 1 on 1.

Garchomp@Choice Band
172hp 246 atk 92 sp. def
adamant
Outrage
Dragon claw/ Stone edge
Earthquake
Fire fang

Basically the same concept as the uber tar spread. This takes advantage of garchomps massive defenses (for a sweeper) and allows it to take hits while still maintaining an feared offensive presence. It hits 588 attack, 229 sp. def, and a whopping 400 hp. The only setback is the slow speed. At 240. This is easily remidied by the fact that it is a hit and run poke for the most part. Switch in on somthing slower and dent somthing, then switch out.
 
Posting this set from the analysis workshop. Just wanted to see if anyone would help in testing my spiking roserade.

Roserade @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 HP / 252 Spe / 4 Sp Atk
*Spikes
*Grass Knot
*Hidden Power Fire
*Rest

Roserade can switch in repeatedly on several common OU threats including Zapdos (HP Ice is not a 2HKO), Celebi, and bulky waters. Use these opportunities in conjuction w/ Roserades good speed to lay down spikes. Rest replenishes your health when done spiking.

Grass Knot and Hidden Power Fire are good anti-spin measures while you lay your spikes as Donphan, Starmie, Claydol, Cloyster, and Forretress are kept in check by Roserade, and won't bother switching in (if they do, punish them).

I found with this set it's quite easy to get 3 layers of spikes in. And of course, Roserade also benefits your own team by absorbing your opponents toxic spikes.

And before anyone suggests it, Spikes is illegal with Leaf Storm and/or Sleep Powder.

I must say ive been using this set and i love it. (Toxic spikes > spikes though)

Roserade seems to be getting popular again, its number 35 in june.
 
I really liked how your set looked RaikouLover but I'm not one for copying so I made a similar yet differnet set.

Roserade @ Black Sludge
Ability: Natural Cure
Nature: Calm
EVs: 252 HP / 252 SpD / 4 Sp Atk
*Energy Ball
*Rest/ Leech Seed
*Leech Seed/ Sludge Bomb/ Spikes
*Toxic Spikes/ Spikes

I opted for 0 Spd EV's to hopefully gain maximum recovery from Rest and with Max Hp/ SpDef EV's Roserade can take her fair share of hits. Leech Seed will help force switches, Sludge Bomb can hit Celebi hard, and Spikes works pretty nicely as well.
 
Swalot @ leftovers
Ability: Sticky Hold
Nature: Adament
EVs: 252 Atk/252 HP/4 Def
-Gunk Shot
-Yawn/Earthquake
-Curse
-Amnesia
Meant to be a hard hitting tank in NU, or UU if you're gutsy. The big choice here is between yawn and earthquake. Earthquake is pretty much only for steels, so if you have other ways of dealing with them, go for yawn for the sleep/free turn on switch. Use curse or amnesia depending on the opponent, and curse whenever possibly to boost the already insanly powerful STAB'd Gunk Shot.
 
Swalot @ leftovers
Ability: Sticky Hold
Nature: Adament
EVs: 252 Atk/252 HP/4 Def
-Gunk Shot
-Yawn/Earthquake
-Curse
-Amnesia
Meant to be a hard hitting tank in NU, or UU if you're gutsy. The big choice here is between yawn and earthquake. Earthquake is pretty much only for steels, so if you have other ways of dealing with them, go for yawn for the sleep/free turn on switch. Use curse or amnesia depending on the opponent, and curse whenever possibly to boost the already insanly powerful STAB'd Gunk Shot.
Gunk shots low accuracy and low p make this set bleh. With no recovery move you can be easily pp stalled and not be ale to recovery to pp stall them yourself. With yawn you can set up easily, but you then lose eq. That means you are left with 8 attacks, assuming you have have pp. With eq you can be set up on by altarias it put to sleep before you get the chance to setup. Stockpile and pain split seem to be a better option over curse and amnesia. Thats just what i see though. ^^
 
Gunk shots low accuracy and low p make this set bleh. With no recovery move you can be easily pp stalled and not be ale to recovery to pp stall them yourself. With yawn you can set up easily, but you then lose eq. That means you are left with 8 attacks, assuming you have have pp. With eq you can be set up on by altarias it put to sleep before you get the chance to setup. Stockpile and pain split seem to be a better option over curse and amnesia. Thats just what i see though. ^^

Very true. Upon further review though, I feel poison jab over gunk shot and EQ over yawn could be lethal.
 
Hey IKE; I found something kewl.
http://www.smogon.com/dp/pokemon/latios

Hmmm... creative... Looks vaguely like "specs without choice" set near the bottom of this page. What item does it have, (soul dew?) and how is this set effective in ubers? Why do you chose DRAGON PULSE over the reccomended draco meteor? What is hidden power fire for?

:D

Just wondering, I was thinking of trying out LATI@S in my ubers team.







On swalot, is it more efficient to max it's HP, (It has like almost 500) Or put the EVs into defense and special defense? I always liked gulpin.
 
My own set and yes soul dew, hp fire for annoying steels trying to wall you, read train mans warstory to see its use for me.Dpulse over meteor to keep my atk up. I put surf or thunder though thunder is recomended for para
 
Train man's warstory eh? I'll go check that out to see how it works.





EDIT: SWEET you won? You came back from a 3-1 with that beast. Train man is one of the best in ubers.
 
Yea train man is good
Darkrai-Leftovers-Hasty-252Speed/252SpA/4atk
Darkpulse
FocusPunch
Sub
DarkVoid

Anti Starter Dialga-Lum-Quiet-252SpA-252Hp-4atk
Brickbreak
DracoMeteor
Flamethrower
Thunder
 
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