A Tale of Two Sweepers

When I first came up with the idea for this team, I tried to focus on a winning combination: heavy tanks (capable of dishing as much as they take) along with strong sweepers (who can hit fast and hard). I did this by selecting three tanks who covered each other's weaknesses well, and then going for sweepers who had good chemistry with the pros and cons of the other team members. One is standard; the other's a bit more unique. Now that I've given you some background, without further ado (changes are in Red.):

~The Team Members~
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Spr_4d_386S.png
Spr_4d_445_m.png

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swampert.jpg

Swampert @ Leftovers
252 HP/100 Defense/100 SpDef/56 SpAtt
Nature: Relaxed
Ability: Torrent
-Stealth Rock
-Earthquake
-Ice Beam
-Surf

I went with Swampert over Snorlax; he serves the same role as a mixed sweeper with the added benefit of Stealth Rock. While this means I don't have a RestTalker, 'Pert lives without it: great coverage and survivability make him a great opener on this team.

blissey.jpg

Blissey @ Leftovers
252 HP/200 SpDef/56 SpAtt
Nature: Calm
Ability: Natural Cure
-Heal Bell
-Softboiled
-Thunder Wave
-Ice Beam

I went with Softboil over Wish/Protect Blissey because, without a sleeper, I needed the extra slot for TWave. Otherwise, your standard team cleric/status inducer/absorber.

weezing.jpg

Weezing @ Black Sludge
252 HP/200 Def/56 SpAtt
Nature: Bold
Ability: Levitate
-Haze/Fire Blast
-Will 'o Wisp
-Pain Split
-Thunderbolt

I very much like Weezing on this team. His sole weakness, psychic, is handled nicely by two members of this team, which leaves him the ability to deal out status effects and some substantial damage. Haze/Fire Blast is probably my biggest problem on this team: Haze basically removes threats of BP teams as well as heavy stallers, but FB gives Weezing some very nice coverage. WoW, PS, and TBolt are all standard, though I'm considering dropping 'Split for something else.

386Deoxys-Speed.png

Deoxys-S @ Choice Specs
160 Attack/252 SpAtt/96 Speed
Nature: Hasty
Ability: Pressure
-Ice Beam
-Psycho Boost
-Superpower
-Shadow Ball


Now that Deoxys-S has been dropped to OU, I get the chance to tool with his huge movepool. Maxed EV speed and Hasty nature should allow me to outspeed any non-scarfed Pokemon, and with his huge base speed I'm almost guaranteed a powerful hit with this guy. Superpower is for raw power and Tyranitar, and I went with Shadow Ball over Ice Beam to counter my slight Ghost weakness.

ArtGablias.png

Garchomp @ Choice Scarf
252 Attack/252 Speed/6 HP
Nature: Adamant
Ability: Sand Veil
-Outrage
-Earthquake
-Stone Edge
-Fire Blast

This is my favorite version of Scarfchomp. I went with Stone Edge to counter Gyarados, but otherwise, I generally 2HKO with Outrage and then switch out. He's also my star revenge killer because his huge type range and attack combined with his relatively few weaknesses.

scizor.jpg

Scizor @ Focus Sash
252 Attack/252 Speed/6HP
Nature: Adamant
Ability: Technician
-Pursuit
-Iron Head
-U-Turn
-Quick Attack

I'm finishing with Scizor because his single weakness gives him great survivability, and Technician makes him an ideal Pursuiter; basically, he packs some punch late game. U-Turn works well for switching in my specialty sweepers.

I know that this team is somewhat unorthodox: without a standard sweeper, I need to rely on keeping my two main ones alive. But with that said, I try to cover my bases by providing both a solid starter and two tanks who can hold their own in combat. This team has few shared weaknesses and generally deals with all major threats. Perhaps I could de-scarf or de-specs one of the sweepers, but up until now this team has been working very well for me, so I see no reason to go back to the "usual way." Although, this team is far (far) from perfect, so ANY advice is appreciated.

Thanks! ^_^
 
Swampert > Snorlax,because you have a Metagross Weak.Why Zen-Headbutt on Specs-Deoxys ? Psychic Boost > Zen-Headbutt ! You don`t need Scarfchomp,since you have Deoxys-e,it can revenge kill Starmie and so on,too.Make it too a Standard Yache-SD Sweeper.With Swampert,you dont need Stealth Rock on Scizor,take quick attack.Life Orb > Focus Sash and Make Swampert to you`re Lead.

PS: Scizor can`t Stealth Rock .-.
 
I fail to see how he is overly weak against Metagross. Weezing can WoW it to make it essentially neutered, and ScarfChomp does its just to get rid of it as well.
 
Unfortunately, Snorlax's Defence is pitiful (his Max EVs, + nature Defence is under his no EVs, neutral nature Special Defence.) So, uh, just move all those Special Defence EVs to Defence if you want to make it a mixed tank. Else, I would suggest switching it to something that has more equal defensive stats (Swampert, Bronzong, even Metagross work). Since Scizor can't learn Stealth Rock, either of those three could become your lead and Scizor could be a finisher (Technician + Quick Attack and Pursuit hurts).

Edit: I also said this in another RMT, but: What the hell are you trying to outrun with 252 Speed EVS, Hasty Deoxy-S? A Scarf-Ninjask?? Move some of those EVs to Attack, use Psycho Boost for the Raw power and Superpower>Focus Blast becuase it still kills Tyrannitar (Sandstorm special defense boost), Weavile, *and* Blissey and Snorlax.
 
When I first came up with the idea for this team, I tried to focus on a winning combination: heavy tanks (capable of dishing as much as they take) along with strong sweepers (who can hit fast and hard). I did this by selecting three tanks who covered each other's weaknesses well, and then going for sweepers who had good chemistry with the pros and cons of the other team members. One is standard; the other's a bit more unique. Now that I've given you some background, without further ado:

~The Team Members~
Spr_2g_212_s.png
Spr_2g_143.png
Spr_2s_242.png
Spr_2g_110.png
Spr_4d_386S.png
Spr_4d_445_m.png


scizor.jpg




Scizor @ Focus Sash
252 Attack/252 Speed/6HP
Nature: Adamant
Ability: Technician
-Stealth Rock
-Pursuit
-Iron Head
-U-Turn/Quick Attack

I started with Scizor because his single weakness gives him great survivability, and Technician makes him an ideal Pursuiter. While U-Turn has some great situational uses and STAB, Quick Attack might fit in better as a generally useful attack (since right now, all he's got for consistent damage is Iron Head). Combined with Focus Sash, Stealth Rock is almost guaranteed to get up, and he should be able to throw some serious damage in the mix as the match progresses.

Everything looks good here. I'd go lum berry for Burns and such, but it's not necessary.

snorlax.jpg

Snorlax @ Leftovers
252 HP/100 Defense/100 SpDef/56 Attack
Nature: Careful
Ability: Thick Fat
-Rest
-Sleep Talk
-Return
-Fire Punch

I debated about whether making Snorlax or Weezing my RestTalker, but I eventually chose this guy. Serving the role of my mixed tank, this guy's huge HP and Thick Fat lets him take in the damage, and his high attack combined with STAB Return let him dish it out too. Fire Punch is there to add some additional coverage.

Snorlax needs Fire blast. It deals double damage against max def/ hp Skarmory and hits everything a little harder.

blissey.jpg

Blissey @ Leftovers
252 HP/200 SpDef/56 SpAtt
Nature: Calm
Ability: Natural Cure
-Heal Bell
-Softboiled
-Thunder Wave
-Ice Beam

I went with Softboil over Wish/Protect Blissey because, without a sleeper, I needed the extra slot for TWave. Otherwise, your standard team cleric/status inducer/absorber.

Looking good


weezing.jpg

Weezing @ Black Sludge
252 HP/200 Def/56 SpAtt
Nature: Bold
Ability: Levitate
-Haze/Fire Blast
-Will 'o Wisp
-Pain Split
-Thunderbolt

I very much like Weezing on this team. His sole weakness, psychic, is handled nicely by two members of this team, which leaves him the ability to deal out status effects and some substantial damage. Haze/Fire Blast is probably my biggest problem on this team: Haze basically removes threats of BP teams as well as heavy stallers, but FB gives Weezing some very nice coverage. WoW, PS, and TBolt are all standard, though I'm considering dropping 'Split for something else.

Pain split is a staple, so I suggest keeping that. Fire blast provides good coverage, but you don't have any hazers, and that could be a problem for you.
386Deoxys-Speed.png

Deoxys-S @ Choice Specs
252 SpAtt/252 Speed/6 HP
Nature: Hasty
Ability: Pressure
-Zen Headbutt
-Ice Beam
-Thunderbolt
-Focus Blast

Now that Deoxys-S has been dropped to OU, I get the chance to tool with his huge movepool. Maxed EV speed and Hasty nature should allow me to outspeed any non-scarfed Pokemon, and with his huge base speed I'm almost guaranteed a powerful hit with this guy. Focus Blast is for Tyranitar, and I chose Zen Headbutt over Psychic for the flinch potential.

I suggest the standard moveset, but you probably do need to switch Deoxys E's Zen headbutt for Shadow ball. Shadow ball provides better coverage and deals with ghosts, something that might be a problem for you if your Scizor dies.

ArtGablias.png

Garchomp @ Choice Scarf
252 Attack/252 Speed/6 HP
Nature: Adamant
Ability: Sand Veil
-Outrage
-Earthquake
-Stone Edge
-Fire Blast

This is my favorite version of Scarfchomp. I went with Stone Edge to counter Gyarados, but otherwise, I generally 2HKO with Outrage and then switch out. He's also my star revenge killer because his huge type range and attack combined with his relatively few weaknesses.

I've never seen a scarfchomp in game (surprisingly) but I have heard that they work wonders.


I know that this team is somewhat unorthodox: without a standard sweeper, I need to rely on keeping my two main ones alive. But with that said, I try to cover my bases by providing both a solid starter and two tanks who can hold their own in combat. This team has few shared weaknesses and generally deals with all major threats. Perhaps I could de-scarf or de-specs one of the sweepers, but up until now this team has been working very well for me, so I see no reason to go back to the "usual way." Although, this team is far (far) from perfect, so ANY advice is appreciated.

Thanks! ^_^

Overall, this team looks like it will be able to hold its own. Great job.


Sharpteeth: You told me that. The problem is when you run into another Deoxys S, if he is running max speed evs, then you'll get outrun.
 
I spy a Hera/Gallade/Machamp/Lucario weak. Replace Snorlax for a Bronzong and let it lead. It actually CAN set up rocks AND as a sleeper. Next, Replace Scizor for Gliscor, who will REALLY help with that weakness. Use the standard Gliscor set, with Knock Off over SR. Last, change Blissey to Wish Bliss since you need team healing and now have a sleeper.
 
How I just love when people make sets and teams out of standart. Suprise element can be deadly.
Scizor-As said, it can't Stealth Rock, and even if it could it would be a poor option. Use Swords Dance insted, item Life Orb, and use X-scissor in your last slot.
Snorlax-Fire Punch? Earthquake and maybe Crunch insted of Return should to the work better.
Blissey-No defefnse EVs on Blissey? Are you mad? Give it 252 Def/80 SpA/178 SpD. it will take physical hits as a 252 HP EV Scizor or Spiritimb.
Weezing-Use Sludge Bomb. I simply hate when people staff Fire Blast on everything.
Deoxys-S-Why do you even need 504 speed? 160 Atk/252 SpA/98 Spe, Mild/Rush nature, Superpower/Psychic/Ice Beam/*free slot for any decent special move*. Life Orb of course.
Garchomp-not much to say apart of Fire Blast with such a weakened SpA stat seeming useless...
It also seems a bit unneaded to have Blissey and Snorlax at the same time...
 
Wow. Sorry for the couple really stupid mistakes guys; I typed this up at 4 o'clock in the morning. Seriously, SR on Scizor...? -_- Anyway, I guess I'll give Scizor both U-Turn and Quick Attack, unless you guys have a better idea. And with no more SR, I'm thinking Swampert > Snorlax might work well, since he also fits the role of a mixed tank better.

Finally, I've given Deoxys enough speed to outspeed all non-scarfed Pokemon... but after reviewing it I'm just gonna use a more standard EV spread for now. It still fits the role while outspeeding virtually everyone.
 
Edit: I also said this in another RMT, but: What the hell are you trying to outrun with 252 Speed EVS, Hasty Deoxy-S? A Scarf-Ninjask?? Move some of those EVs to Attack, use Psycho Boost for the Raw power and Superpower>Focus Blast becuase it still kills Tyrannitar (Sandstorm special defense boost), Weavile, *and* Blissey and Snorlax.

I agree with Super power over Fopcus blast, but outrunning other Deoxys-s is the main reason you would decide to do 252\hasty, or even random agility users.
 
It wouldn't be such a bad idea if you were to use Rest on Swampert. Why? Because you can use use your Blissey's Heal Bell to cure the status off immediately, or aleast as soon as Blissey can be brought to the field. So, consider Rest over Surf on Swampert. If you aren't going to make full use of Heal Bell - right now it seems as if it's for the sole purpose of status effects that catch you off guard - then replace it for Wish, in reference to Blissey. This way, you atleast provide Swampert with some sort of recovery.

Add 252 EVs to Blissey's Defense stat, as the Special Defense is unimportant and won't be as influencially effecive in this metagame as it would be in Ubers. As too, give her a Bold nature in place of the curent Calm nature.

Choice Specs really needs to be reconsidered for Life Orb. It's standard, and Deoxys cannot ensure that his strategy is fullfilled when locked in Choice Specs. Because of the excellent movepool at Deoxys' disposal, Life Orb ensures that each move can be used at all times so you can increase a super effecive rate.
 
Whats with the focus sash on Scizor? Unless you're going up against a fire attack, odds are Scizor won't be OHKO'd. I'd suggest Life Orb if you want to make your attacks sting more and making quick attack that much more deadly. If you intend on using him as a wall go with lefties unless you are worried about an item clause. Another cool thing you could add to this set is natural gift and an occa berry. This gives scizor a one off 90 powered physical fire move (including tech boost) which could help you take care of steels who wall this entire set. Another cool thing about this strategy is the occa berry reduces the power of your opponents fire attacks used against scizor. (Only once though.)
 
If you really want to take advantage of the quick attack tech combo, I suggest this set.

Scizor @ Life Orb
252 Att/232 Hp/24Def
Adament
Technician
-Swords Dance
-Quick Attack
-Iron Head
-Roost/Brick Break

I know the set looks strange but it is an amazing late game sweep. After one swords dance scizor can OHKO or 2HKO alot of pokemon with quick attack. This set is also perfect for taking down speedy fragile sweepers, and weakened pokes. Iron Head is to hit rocks and ghosts as well as providing a STAB attack. Roost heals off Life Orb damage while brick break stops steels from walling you. (Although most will only take neutral damage.) I have used this set alot and it destroys teams late game, ecpecially when their fire and steel types are down. Like I said before, natural gift could work over Roost/Brick Break but would require replacing the Life Orb with an Occa Berry. Nothing kills like a technician boosted, life orbed, swords danced quick attack. If you only change on thing though, change the item. By the way, how good is pursuit on Scizor?
 
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