So I've been testing out different pokes and what not for this Stall team for quite some time, and while I feel this team is strong, I'm still looking for advice because I do not feel it's complete just yet. This is the latest version of my team, and I've not had a chance to battle with it yet, so I'm completely unsure how it'll do. On a side note, I realize not everyone may think T-Spikes work in UU, but in my experience I've made it work, so please no suggestions to remove them. Anyways, on to the team
@Toxic Orb
Ability: Magic Guard
EVs: 148 Hp, 252 Def, 108 Sp Def
Nature: Impish
- Wish
- Protect
- Stealth Rock
- Facade
Clefable makes for a pretty good lead, I can protect first turn against sleepers in order to prevent that, and obviously the goal is to set up SR fast. However, I'm unsure of the moveset...Encore would be a very cool move and I'd love to fit it in...but I'm not sure how. Also, I really need help with the EV's. They are totally random, I just tried to bulk up the defences and Hp at the same time. If someone could suggest a better spread, I would appreciate it.
Overall: A helpful poke no doubt, but I'm actually finding it to be one of the frailer walls/tanks on my team..But still, I need SR and the second Wish support is really helpful..If I could find a better Wisher and a way to somehow fit SR somewhere on my team, I wouldn't mind the switch, I just don't think one exists..the Immunity to status is also something I don't want to let go...
@Leftovers
Ability: Leaf Guard
EVs: 252Hp, 240 Def, 16 Spd
Nature: Impish
- Leaf Blade
- Wish
- Roar
- Protect
Leafeon is really a wonderful poke, this team wouldn't last without it. Firstly it's a great Physical Wall, there's just so little that gets by it. The Wish support is also essential to keep my team alive. As far as the Ev's, those Speed EV's allow me to outspeed Mixed attacker Nidokings, a poke that is obviously a threat to any Stall team.
Overall: Easily one of the most consistent pokes on my team. Hard for the enemy to get rid of, and Wish support keeps this team ticking. Quite simply, a game where Leafeon stays alive for a long period of time is most likely a game I'll be winning.
@Leftovers
Ability: Overgrow
EVs: 216 Hp, 148 Def, 144 Sp Def
Nature: Bold
- Energy Ball
- HP Ice
- Leech Seed
- Aromatherapy
Okay well I lied, I did play one game with this team. In the game, I was pleasantly surprised at how well Meganium worked. Leech Seed was a wonderful asset, catching lots of things switching in, and making life easier for whatever I decide to switch into next. Aromatherapy is also a helpful move. In the past, I had to be very careful not to let Leafeon get poisoned/burned, but now I can easily remove unhelpful conditions. Also works nicely with Blastoise's Rest. However, I'm new to using Meggy, and have some questions about the moveset. The question is on HP Ice. I've read that Meggy needs it to counter Grass types, but I'd like to know if it's really that important, as I would love to fit Synthesis onto the set..
Overall: Kinda hard to say with so little experience using it, but from what I've seen it'll be a good addition to the team.
@Leftovers
Ability: Poison Point
EVs: 252 Hp, 252 Def, 4 Att
Nature: Impish
- Earthquake
- RockSlide
- Toxic Spikes
- Protect
Nidoqueen is here to take physical hits that Leafeon can't, namely Fighting and Bug attacks. Sets up T-Spikes, which I've found are very helpful. The many Poison types that absorb them are annoying at times, but STAB EQ keeps them at bay. RockSlide was chosen over Stone Edge as this is the closest thing I have to a Scyther counter, and missing that hit can literally cost me the game. Protect is helpful to Stall out poisoned enemies, and for free Leftovers recovery.
Overall: Very helpful, never has trouble staying alive with double Wish support. Little else to say, I'm pleased that Nidoqueen works as well as it does.
@Leftovers
Ability: Torrent
EVs: 252 Hp, 252 Sp Def, 4 Sp Att
Nature: Calm
- Surf
- Rapid Spin
- Haze
- Rest
Another new addition, I'm still pretty unsure of Blastoise. One thing I know is that I want RS support. However, I'm unsure if Blastoise can really function as my Sp. Wall. I'm particularly worried about Rain Dance teams. Politoed was my former Sp. Wall and worked well, but I wanted RS...however lack of Water Absorb means Blastoise takes a hit from Surf in the Rain, rather than being healed. That followed by a Hidden Power leaves Blastoise hurting...Haze does what Perish Song did(Perish Song is still a cooler move though <_<) and Rest keeps Blastoise alive. I'd like to fit Toxic onto the moveset though, as no one else carries it...
Overall: Too little experience to say. I'm hoping RS support makes it worth it, but I am worried about Rain Dance teams...
@Choice Band
Ability: Rough Skin
EVs: 252 Att, 252 Spd, 4 Hp
Nature: Jolly
- Crunch
- Waterfall
- Earthquake
- Aqua Jet
Okay, I could never convince myself to do a full on Stall team, so Sharpedo is here cause it's cool and provides a way to just batter down something that just won't go away from passive damage(hi Clefable). Sharpedo hits amazingly hard, and has STAB priority too. Usually stays hidden 'till lategame where it simply wrecks weakened teams.
Overall: I love using this thing, it's just so awesome. I've never been disappointed by this slot.
Parting Words: If this team is anything like earlier versions it'll do just fine. But, I'm unsure of certain things. I'm not confident in how well I'll take on a RD team. I also feel like I need to fit Toxic somewhere on the team...One very interesting poke I've been looking at it is Altaria, who can Perish Song and Heal Bell. This would free up slots on Meggy and Blastoise, I'm just not sure how to fit it in...Any suggestions on how to fit it in, or well suggestions on anything in general would be much appreciated.
Threat List:
Absol: It's ability to get a crit like, whenever it wants, is rather annoying...Nonetheless, barring any mad rampage of timely crits, it has trouble getting by Leafeon and Nidoqueen.
Aggron: Nidoqueen walls FP and SE, and is immune to TW.
Altaria: DD versions are laughed at by Leafeon. Specs doesn't hit all that hard, Blastoise can soak up the hits.
Armaldo: This guy is actually really strong, however SR and TS take their toll on him. If a SD sweeper, Sharpedo can Waterfall for a revenge kill, and if needed I can Aqua Jet a RP sweeper.
Cacturne: Good luck getting by Leafeon
Camerupt: Blastoise takes on Special attackers, a CB one could be troublesome I suppose, but Leafeon can come in on anything but a fire attack. Sharpedo can revenge kill any type of Camerupt
Clefable: Physical attackers can't get by Leafeon. Calm Minders are Hazed by Blastoise. Defensive ones won't sweep.
Crawdaunt: Not really fast enough to sweep..Leafeon can take on most sets.
Dodrio: Meh, no Flying type resist...luckily Dodrio is rare and weak to SR, but definitely an annoying poke to face..
Drifblim: Baton pass chains are destroyed by Haze.
Frosslass: Choice Specs has great coverage, there's little to do but try and predict. Luckily SR and TS wear it down. Sharpedo can finish it off with Aqua Jet.
Glaceon: Has trouble getting by Blastoise. SR and TS again wear it down. Sharpedo is faster and can finish off a weakened one.
Gorebyss: Heh, I can only hope Blastoise can stand up to one in the rain. Having TS on the field is extremely important in order to stall it out.
Grumpig: Calm Minders are either taken care of by Haze, or Revenge killed by Sharpedo
Hitmonlee: Nidoqueen says hi
Hitmontop: Nidoqueen says hi
Jynx: Luna can't get past Blastoise, Specs comes down to prediction. SR and TS means its days are numbered, and Sharpedo can finish it off with Aqua Jet
Kabutops: A SD sweeper with Life Orb and X-Scissor could trouble Leafeon, but without X-Scissor it has no chance.
Kangaskhan: Can't really do anything to Leafeon/Nidoqueen
Lapras: Dragon Dance/Curse sets are Hazed away
Leafeon: My own Leafeon happily roars away any attempt to do anything
Manetric: A bit annoying, but SR, TS, and Life Orb add up quickly. Clefable can stall it for awhile too. Sharpedo can finish one off with Aqua Jet
Nidoking: Either let it kill itself with Life Orb, or let Sharpedo revenge kill
Ninetales: Clefable should be poisoned, and Facade 2HKO's, as does Blastoise's Surf. Sharpedo can take it down with one Aqua Jet if it has switched into SR just once.
Omastar: Same story as Gorebyss really.
Persian: Leads can't put Clefable to sleep, so they just U-Turn away. Nasty Plot versions have trouble with Clefable and Blastoise.
Pikachu: Pikachu doesn't really hit all that hard. I don't see it getting past Meganium or Clefable.
Poliwrath: Leafeon takes on Bulk Up and BD sets alike.
Primeape: Leafeon takes hits like a champ, and consequently roars it away to deal with another time. Nidoqueen also takes it on just fine
Raichu: Has trouble getting by Clefable. If TS are down, I can simply Stall it out.
Rapidash: Can't status Clefable. Blastoise can take on CB sets. SR and TS take thier toll, and Sharpedo can finish one off with Aqua Jet
Relicanth: Leafeon takes hits like a champ, and once in can threaten it with Leaf Blade or roar it away
Rotom: Trick is annoying, but that's about the most damage it can do to my team
Scyther: Nidoqueen is my best bet, but I definitely need to be careful around this guy. Thank god for SR
Sharpedo: Honestly, all the sets come down to prediction
Shiftry: This guy is actually very hard to face. Meganium is most likely my best bet, but it lacks recovery...TS are vital to stall it out
Swellow: With no Flying resist, Swellow can be troublesome. However, SR and Poison/Burn wear him down very quickly. Sharpedo's Aqua Jet 2HKO's
Toxicroak: Nidoqueen can switch in quite easily, and immediately threaten it.
Venomoth: Can't sleep Clefable. Specs set hits hard, but I'm counting on Clefable/Blastoise to take it on. SR is always helpful too. Sharpedo can Crunch/Waterfall it, or Aqua Jet a scarf set
Wailord: Shouldn't make it past Blastoise







Ability: Magic Guard
EVs: 148 Hp, 252 Def, 108 Sp Def
Nature: Impish
- Wish
- Protect
- Stealth Rock
- Facade
Clefable makes for a pretty good lead, I can protect first turn against sleepers in order to prevent that, and obviously the goal is to set up SR fast. However, I'm unsure of the moveset...Encore would be a very cool move and I'd love to fit it in...but I'm not sure how. Also, I really need help with the EV's. They are totally random, I just tried to bulk up the defences and Hp at the same time. If someone could suggest a better spread, I would appreciate it.
Overall: A helpful poke no doubt, but I'm actually finding it to be one of the frailer walls/tanks on my team..But still, I need SR and the second Wish support is really helpful..If I could find a better Wisher and a way to somehow fit SR somewhere on my team, I wouldn't mind the switch, I just don't think one exists..the Immunity to status is also something I don't want to let go...

Ability: Leaf Guard
EVs: 252Hp, 240 Def, 16 Spd
Nature: Impish
- Leaf Blade
- Wish
- Roar
- Protect
Leafeon is really a wonderful poke, this team wouldn't last without it. Firstly it's a great Physical Wall, there's just so little that gets by it. The Wish support is also essential to keep my team alive. As far as the Ev's, those Speed EV's allow me to outspeed Mixed attacker Nidokings, a poke that is obviously a threat to any Stall team.
Overall: Easily one of the most consistent pokes on my team. Hard for the enemy to get rid of, and Wish support keeps this team ticking. Quite simply, a game where Leafeon stays alive for a long period of time is most likely a game I'll be winning.

Ability: Overgrow
EVs: 216 Hp, 148 Def, 144 Sp Def
Nature: Bold
- Energy Ball
- HP Ice
- Leech Seed
- Aromatherapy
Okay well I lied, I did play one game with this team. In the game, I was pleasantly surprised at how well Meganium worked. Leech Seed was a wonderful asset, catching lots of things switching in, and making life easier for whatever I decide to switch into next. Aromatherapy is also a helpful move. In the past, I had to be very careful not to let Leafeon get poisoned/burned, but now I can easily remove unhelpful conditions. Also works nicely with Blastoise's Rest. However, I'm new to using Meggy, and have some questions about the moveset. The question is on HP Ice. I've read that Meggy needs it to counter Grass types, but I'd like to know if it's really that important, as I would love to fit Synthesis onto the set..
Overall: Kinda hard to say with so little experience using it, but from what I've seen it'll be a good addition to the team.

Ability: Poison Point
EVs: 252 Hp, 252 Def, 4 Att
Nature: Impish
- Earthquake
- RockSlide
- Toxic Spikes
- Protect
Nidoqueen is here to take physical hits that Leafeon can't, namely Fighting and Bug attacks. Sets up T-Spikes, which I've found are very helpful. The many Poison types that absorb them are annoying at times, but STAB EQ keeps them at bay. RockSlide was chosen over Stone Edge as this is the closest thing I have to a Scyther counter, and missing that hit can literally cost me the game. Protect is helpful to Stall out poisoned enemies, and for free Leftovers recovery.
Overall: Very helpful, never has trouble staying alive with double Wish support. Little else to say, I'm pleased that Nidoqueen works as well as it does.

Ability: Torrent
EVs: 252 Hp, 252 Sp Def, 4 Sp Att
Nature: Calm
- Surf
- Rapid Spin
- Haze
- Rest
Another new addition, I'm still pretty unsure of Blastoise. One thing I know is that I want RS support. However, I'm unsure if Blastoise can really function as my Sp. Wall. I'm particularly worried about Rain Dance teams. Politoed was my former Sp. Wall and worked well, but I wanted RS...however lack of Water Absorb means Blastoise takes a hit from Surf in the Rain, rather than being healed. That followed by a Hidden Power leaves Blastoise hurting...Haze does what Perish Song did(Perish Song is still a cooler move though <_<) and Rest keeps Blastoise alive. I'd like to fit Toxic onto the moveset though, as no one else carries it...
Overall: Too little experience to say. I'm hoping RS support makes it worth it, but I am worried about Rain Dance teams...

Ability: Rough Skin
EVs: 252 Att, 252 Spd, 4 Hp
Nature: Jolly
- Crunch
- Waterfall
- Earthquake
- Aqua Jet
Okay, I could never convince myself to do a full on Stall team, so Sharpedo is here cause it's cool and provides a way to just batter down something that just won't go away from passive damage(hi Clefable). Sharpedo hits amazingly hard, and has STAB priority too. Usually stays hidden 'till lategame where it simply wrecks weakened teams.
Overall: I love using this thing, it's just so awesome. I've never been disappointed by this slot.
Parting Words: If this team is anything like earlier versions it'll do just fine. But, I'm unsure of certain things. I'm not confident in how well I'll take on a RD team. I also feel like I need to fit Toxic somewhere on the team...One very interesting poke I've been looking at it is Altaria, who can Perish Song and Heal Bell. This would free up slots on Meggy and Blastoise, I'm just not sure how to fit it in...Any suggestions on how to fit it in, or well suggestions on anything in general would be much appreciated.
Threat List:
Absol: It's ability to get a crit like, whenever it wants, is rather annoying...Nonetheless, barring any mad rampage of timely crits, it has trouble getting by Leafeon and Nidoqueen.
Aggron: Nidoqueen walls FP and SE, and is immune to TW.
Altaria: DD versions are laughed at by Leafeon. Specs doesn't hit all that hard, Blastoise can soak up the hits.
Armaldo: This guy is actually really strong, however SR and TS take their toll on him. If a SD sweeper, Sharpedo can Waterfall for a revenge kill, and if needed I can Aqua Jet a RP sweeper.
Cacturne: Good luck getting by Leafeon
Camerupt: Blastoise takes on Special attackers, a CB one could be troublesome I suppose, but Leafeon can come in on anything but a fire attack. Sharpedo can revenge kill any type of Camerupt
Clefable: Physical attackers can't get by Leafeon. Calm Minders are Hazed by Blastoise. Defensive ones won't sweep.
Crawdaunt: Not really fast enough to sweep..Leafeon can take on most sets.
Dodrio: Meh, no Flying type resist...luckily Dodrio is rare and weak to SR, but definitely an annoying poke to face..
Drifblim: Baton pass chains are destroyed by Haze.
Frosslass: Choice Specs has great coverage, there's little to do but try and predict. Luckily SR and TS wear it down. Sharpedo can finish it off with Aqua Jet.
Glaceon: Has trouble getting by Blastoise. SR and TS again wear it down. Sharpedo is faster and can finish off a weakened one.
Gorebyss: Heh, I can only hope Blastoise can stand up to one in the rain. Having TS on the field is extremely important in order to stall it out.
Grumpig: Calm Minders are either taken care of by Haze, or Revenge killed by Sharpedo
Hitmonlee: Nidoqueen says hi
Hitmontop: Nidoqueen says hi
Jynx: Luna can't get past Blastoise, Specs comes down to prediction. SR and TS means its days are numbered, and Sharpedo can finish it off with Aqua Jet
Kabutops: A SD sweeper with Life Orb and X-Scissor could trouble Leafeon, but without X-Scissor it has no chance.
Kangaskhan: Can't really do anything to Leafeon/Nidoqueen
Lapras: Dragon Dance/Curse sets are Hazed away
Leafeon: My own Leafeon happily roars away any attempt to do anything
Manetric: A bit annoying, but SR, TS, and Life Orb add up quickly. Clefable can stall it for awhile too. Sharpedo can finish one off with Aqua Jet
Nidoking: Either let it kill itself with Life Orb, or let Sharpedo revenge kill
Ninetales: Clefable should be poisoned, and Facade 2HKO's, as does Blastoise's Surf. Sharpedo can take it down with one Aqua Jet if it has switched into SR just once.
Omastar: Same story as Gorebyss really.
Persian: Leads can't put Clefable to sleep, so they just U-Turn away. Nasty Plot versions have trouble with Clefable and Blastoise.
Pikachu: Pikachu doesn't really hit all that hard. I don't see it getting past Meganium or Clefable.
Poliwrath: Leafeon takes on Bulk Up and BD sets alike.
Primeape: Leafeon takes hits like a champ, and consequently roars it away to deal with another time. Nidoqueen also takes it on just fine
Raichu: Has trouble getting by Clefable. If TS are down, I can simply Stall it out.
Rapidash: Can't status Clefable. Blastoise can take on CB sets. SR and TS take thier toll, and Sharpedo can finish one off with Aqua Jet
Relicanth: Leafeon takes hits like a champ, and once in can threaten it with Leaf Blade or roar it away
Rotom: Trick is annoying, but that's about the most damage it can do to my team
Scyther: Nidoqueen is my best bet, but I definitely need to be careful around this guy. Thank god for SR
Sharpedo: Honestly, all the sets come down to prediction
Shiftry: This guy is actually very hard to face. Meganium is most likely my best bet, but it lacks recovery...TS are vital to stall it out
Swellow: With no Flying resist, Swellow can be troublesome. However, SR and Poison/Burn wear him down very quickly. Sharpedo's Aqua Jet 2HKO's
Toxicroak: Nidoqueen can switch in quite easily, and immediately threaten it.
Venomoth: Can't sleep Clefable. Specs set hits hard, but I'm counting on Clefable/Blastoise to take it on. SR is always helpful too. Sharpedo can Crunch/Waterfall it, or Aqua Jet a scarf set
Wailord: Shouldn't make it past Blastoise