Hello everybody on Smogon, here is my team I am currently using...
Please help my team with any criticism you can
(if you lack of pictures bothers you, let me know)
Roserade @ Focus Sash
Ability: Natural Cure
Nature: Timid
EVs: 6 HP / 252 Sp. Atk / 252 Spd
-Sleep Powder
-Toxic Spikes
-Grass Knot
-HP Fire
Sort of an anti-starter. Sleeps the slow and fast pokemon because focus sash allows her to survive one hit and then sleep the pokemon. Is faster then Bulky Gyrados so that I don't worry too much about taunt.
Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP / 252 Sp. Atk / 84 Spd
-Thunderbolt
-HP Ice
-Substitute
-Magnet Rise
Secondary defensive wall and a steel killer. Magnezone can survive an ice beam from a Deoxys-S (switching in from Gliscor or Roserade) and then a Superpower. Steel kills with magnet rise and substitute so status and earthquake don't work on him.
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Impish
EVs: 252 HP / 6 Atk / 252 Def
-Earthquake
-Roost
-Ice Fang
-Knock Off
A Physical wall, Earthquake and Ice Fang provide good attack support and can kill Dragons.
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP / 252 Def / 6 Sp. Def
-Surf
-Roar
-Rest
-Calm Mind
Fairly standard Calmcune, can be a physical or special wall and phazes my opponents pokemon. Has a chance to sweep with enough calm minds under its belt. Celebi is probably its best counter so I am thinking of Ice Beam over Roar.
Infernape @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 24 Atk / 252 Sp. Atk / 232 Spd
-Flamethrower
-Close Combat
-Nasty Plot
-Grass Knot
Can bring down almost all walls, especially after a nasty plot. The one wall it has problems with though is Cresselia. Can generally sweep later in the game after its brought down a wall or two.
Dugtrio @ Life Orb
Ability: Arena Trap
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spd
-Earthquake
-Sucker Punch
-Stone Edge
-Aerial Ace
Revenge kills. Can take down Psychics with Sucker Punch (especially fast ones that have taken some damage from Toxic Spikes like Alakazam and Deoxys-S)
Please help my team with any criticism you can
(if you lack of pictures bothers you, let me know)
Roserade @ Focus Sash
Ability: Natural Cure
Nature: Timid
EVs: 6 HP / 252 Sp. Atk / 252 Spd
-Sleep Powder
-Toxic Spikes
-Grass Knot
-HP Fire
Sort of an anti-starter. Sleeps the slow and fast pokemon because focus sash allows her to survive one hit and then sleep the pokemon. Is faster then Bulky Gyrados so that I don't worry too much about taunt.
Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP / 252 Sp. Atk / 84 Spd
-Thunderbolt
-HP Ice
-Substitute
-Magnet Rise
Secondary defensive wall and a steel killer. Magnezone can survive an ice beam from a Deoxys-S (switching in from Gliscor or Roserade) and then a Superpower. Steel kills with magnet rise and substitute so status and earthquake don't work on him.
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Impish
EVs: 252 HP / 6 Atk / 252 Def
-Earthquake
-Roost
-Ice Fang
-Knock Off
A Physical wall, Earthquake and Ice Fang provide good attack support and can kill Dragons.
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP / 252 Def / 6 Sp. Def
-Surf
-Roar
-Rest
-Calm Mind
Fairly standard Calmcune, can be a physical or special wall and phazes my opponents pokemon. Has a chance to sweep with enough calm minds under its belt. Celebi is probably its best counter so I am thinking of Ice Beam over Roar.
Infernape @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 24 Atk / 252 Sp. Atk / 232 Spd
-Flamethrower
-Close Combat
-Nasty Plot
-Grass Knot
Can bring down almost all walls, especially after a nasty plot. The one wall it has problems with though is Cresselia. Can generally sweep later in the game after its brought down a wall or two.
Dugtrio @ Life Orb
Ability: Arena Trap
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spd
-Earthquake
-Sucker Punch
-Stone Edge
-Aerial Ace
Revenge kills. Can take down Psychics with Sucker Punch (especially fast ones that have taken some damage from Toxic Spikes like Alakazam and Deoxys-S)