DP Research Thread #4 ("Newer still")

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Okay, just tested "Does Heal Block hit through Substitute?" on WiFi. (Props to Havak).

Go! Celebi!
HAVAK sent out Garchomp.

Garchomp used Substitute!
Celebi used Heal Block!
It failed to affect Garchomp!

So no, Heal Block doesn't hit through Substitute.
 
Just tested "Heal Block: If a Pokemon uses Wish, is hit by Heal Block, and then switches out to a new Pokemon, will Wish heal that Pokemon?", again with Havak via WiFi.


HAVAK sent out Jirachi!
Go! Celebi!

The foe's Jirachi used Wish!
Celebi used Heal Block!

HAVAK withdrew Jirachi! HAVAK sent out Garchomp!
Celebi used Grass Knot!
The foe's Jirachi's wish came true!

So, the Wish does still come true.
 
Just tested "Heal Block: If a Pokemon uses Wish, is hit by Heal Block, and then switches out to a new Pokemon, will Wish heal that Pokemon?", again with Havak via WiFi.


HAVAK sent out Jirachi!
Go! Celebi!

The foe's Jirachi used Wish!
Celebi used Heal Block!

HAVAK withdrew Jirachi! HAVAK sent out Garchomp!
Celebi used Grass Knot!
The foe's Jirachi's wish came true!

So, the Wish does still come true.

I think Obi means that the pokemon Recieving the wish is heal blocked.
 
If I do recall correctly I already tested that:)

EDIT: Nevermind, just ignore this post, I just saw Heal Block and not the Wish part and just thought that I already did that, sorry:(
 
RG Golbat -
Obi said:
Heal Block: If a Pokemon uses Wish, is hit by Heal Block, and then switches out to a new Pokemon, will Wish heal that Pokemon?
A Pokémon uses Wish and is hit by Heal Block (the Jirachi), and then (after the Heal Block), switches out to a new Pokémon. (At least thats what the first page says, that you switch after the Heal Block).
 
RG Golbat -

A Pokémon uses Wish and is hit by Heal Block (the Jirachi), and then (after the Heal Block), switches out to a new Pokémon. (At least thats what the first page says, that you switch after the Heal Block).

What about if you use heal block, then they use wish?
 
Just tested that scenario too, against Xatu with Wish. (Props to Banana292 :P).

Code:
Banana sent out Xatu!
Go! Celebi!

Celebi used Heal Block!
The foe's Xatu can't use Wish after the Heal Block!
So it can't even get off the Wish.

Obi said:
Anticipation: Does it inform this Pokemon of super-effective Judgment? Give Arceus a plate that makes Judgment Super Effective on Wormadam (for instance, Flame Plate). Make sure Arceus has no other moves SE on Wormadam. Switch in Wormadam.

Okay, so again I go against Banana292.

Code:
Banana sent out Weezing!
Go! Arceus!
Arceus transformed!

Banana withdrew Weezing! Banana sent out Wormadam!
Arceus used Refresh!
So absolutely nothing happened. Note my other moves were Refresh, Recover, Future Sight (Shouldn't a message about this come up?) and Judgement (While I was holding Flame Plate). Wormadam was the Plant Cloak Wormadam.

EDIT: Have just retried this, and again, nothing. Double checked the Wormadam, and it has Anticipation.
EDIT#2: Have just retried this again, but this time I also used Judgement on the Wormadam. It says
Arceus used Judgment!
It's super effective!

So no, it doesn't inform.
 
I properly worded the Wish test. Wish cannot be used if the user is hit by Heal Block, and Wish fails to heal if the recipient of Wish is hit by Heal Block. The test I outlined was the only one left.
 
Ah okay, I read it wrong (: I read it as though it informs it of Future Sight, whatever happens.

Hoping to do some more research tommorow.
 
Safeguard: Does Safeguard prevent a Pokemon from being Poisoned by Toxic Spikes? If Safeguard is up and a grounded Poison type switches in, does it still absorb Toxic Spikes?

Toxic Spikes: Does Safeguard prevent a Pokemon from being Poisoned by Toxic Spikes? If Safeguard is up and a grounded Poison type switches in, does it still absorb Toxic Spikes? Does a grounded Poison that is Baton Passed a Substitute still absorb Toxic Spikes?

To examine this I took a party consisting of Mew (Baton Pass, Substitute), Togekiss (Safeguard), Starmie, and Skuntank out to Route 205. I surfed around to find a wild level 26 Tentacool, which naturally knows Toxic Spikes, and stalled until it decided to lay them.

Test 1:

-Wild Tentacool uses Toxic Spikes.
-Togekiss uses Safeguard.
-Starmie switches in. Starmie is not poisoned and no message regarding the spikes is displayed.

Safeguard prevents poisoning by Toxic Spikes.

Test 2:
-Togekiss returns to refresh Safeguard.
-Skuntank switches in and the spikes are removed from play.

Safeguard does not prevent grounded poison types from absorbing spikes.

Test 3:
-Togekiss returns to kill time while waiting for the Tentacool to drop new spikes.
-Wild Tentacool eventually uses Toxic Spikes again.
-Togekiss uses Safeguard.
-Mew switches in (and, again, is not affected by the toxic spikes).
-Mew uses Substitute.
-Mew Baton Passes its Sub to Skuntank. The spikes are removed from play.

Baton Passing a Substitute does not prevent grounded poison types from absorbing spikes.
 
Testing "Muscle Band: Does Muscle Band boost confusion damage?"
Against the Fisherman on Route 20x who has the 6 Magikarp. I am using my Level 100, 371 HP Garchomp with Outrage. So I am guarunteed at least 1 chance of hurting myself per match.

Here are the results.

Without Muscle Band; Confusion Damage (HP); 47; 47; 48; 48; 51; 51; 52; 52; 53; 55

With Muscle Band; Confusion Damage (HP); 51; 51; 51; 52; 55; 56; 56; 57; 58; 59

Without Muscle Band Damage Average (HP); 50.4
With Muscle Band Damage Average (HP); 54.6

So if we went just with muscle band, /10 and take it from its overall 54.6-(54.6/10), we would get 49.14. This would be what I would "expect" "Without Muscle Band" average to be, which is is basically 1 stat away from. If you also look at the individual pieces of data you will see that only one took away 55HP without muscle band, whereas 6 managed this with Muscle Band.

I'll be repeating this so I have 20 results for each category.
 
Testing "Muscle Band: Does Muscle Band boost confusion damage?"
Against the Fisherman on Route 20x who has the 6 Magikarp. I am using my Level 100, 371 HP Garchomp with Outrage. So I am guarunteed at least 1 chance of hurting myself per match.

Here are the results.

Without Muscle Band; Confusion Damage (HP); 47; 47; 48; 48; 51; 51; 52; 52; 53; 55

With Muscle Band; Confusion Damage (HP); 51; 51; 51; 52; 55; 56; 56; 57; 58; 59

Without Muscle Band Damage Average (HP); 50.4
With Muscle Band Damage Average (HP); 54.6

So if we went just with muscle band, /10 and take it from its overall 54.6-(54.6/10), we would get 49.14. This would be what I would "expect" "Without Muscle Band" average to be, which is is basically 1 stat away from. If you also look at the individual pieces of data you will see that only one took away 55HP without muscle band, whereas 6 managed this with Muscle Band.

I'll be repeating this so I have 20 results for each category.

What was your garchomps Attack and Defense stats?
 
OK, using CardoftheHearts damage calculator,

If Muscle Band activated, it would do between 51-60 damage.

If it didn't, it would be between 46-55.

Ergo, Muscle Band does in fact activate when confused. (No need to do any more tests)
 
For future reference, Twash Man, you don't do tests with average damage. You see if you can get a result that's impossible to get with one of the scenarios (such as, say, if the range for no item is 40-50 and the range for item is 41-51, you wait until you get a 40 or a 51).

I'm going to re-do that Lock On effect test. Some other things I were interested in testing are item and gravity effects on OHKO moves. They're not affected by accuracy or evasion modifiers for sure, but I didn't know if these items and Gravity, both outside of the accuracy and evasion scale, made OHKOs more likely.
 
I believe that was already tested. There are no accuracy / evasion modifiers that affect OHKOs.

I'm more interested in the Gravity test I outlined. Use Double Team, then attempt to hit them under Gravity with a 75% accuracy move (Sleep Powder, for instance). If you ever miss (and I suspect you will), it's not -2 evasion like people are saying. :toast:
 
Gravity: The issue of how Gravity raises your effective accuracy is still unknown. How I would test it is by using Double Team once under Gravity. If it's actually -2 evasion for all, moves would have 4/3 their normal accuracy, but if it's * 5/3 accuracy, moves would have 3/4 * 5/3 = 5/4 their normal accuracy, meaning a 75% accurate move (Sleep Powder without CompoundEyes) would have 100% accuracy for -2 evasion, but 93.75% accuracy (possibly rounded to 93%) for * 5/3, as I suspect it is. If you ever miss Sleep Powder, it's not a -2 evasion stage change. What is known that it is not a +2 accuracy alteration, meaning it affects evasion or it is * 5/3 accuracy. The only difference between the two (* 5/3 accuracy or * 3/5 evasion) is possible rounding issues, but I don't think there is enough information on how accuracy works to determine that.

sleep powder missed under gravity after one sand attack

Is this what you wanted Obi?
 
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