Alakazam@choice specs
TIMID
252 SpA 252 Spe 6 Spd
~ Psychic
~ Focus blast
~ Trick
~ HP ICE / Shadow ball
Psychological Warfare is very useful. In a blink of an eye it can ruin a opponent for the remainder of the match and
destroy unsuspecting teams. The real question is whether an opponent will despise burning alive or being critically handicapped
without benefits. HP ice may be needed for garchomp because Porygon 2 can deal with mence, but a nice reliable kill is good to
sleep about. Just like the warfare its named after, alakazam is one of the most versatile peepz in my team.
Porygon 2@leftovers
Modest
Trace
232 hp 176 def 36 SpA 64 SpD
~Ice beam
~Thunderbolt
~Thunder wave
~Recover
Porygon 2 is the DEFENSIVE member of my team. Few understand the bulkyness of this underrated madman. Not only does it implore the famous
"boltbeam" it can deal with many common threats in the game. Gyrados, Mence, and others can only dent this machine and will be either crippled
or get a face full of PAIN.
Bruteforce
Metagross @Choice band
Adamant
Clear body
252 hp 244 attk 12 def
~Meteormash
~Earthquake
~Explosion
~Bullet punch
In times of war brute force will be needed. Metagross can deal massive damage in a short amount of time with his monstrous attack and overall bulkiness. I switched him from machamp because metagross deals almost as much damage and helps support heatran and gliscor by giving them free switch ins to fire and earthquake attacks.
Avatar Roku
Heatarn @Choice scarf
Modest
20 hp 252 spa 236 spe
-Fire blast
-Earth Power
- HP ICE
- Explosion
Coverage is needed for any successful team and mine should be no different. Heatarn is a true master of the elements, being able
To deal massive damage especially with a little boost from a nearby fire. Scarf ensures that roku can use his powers on more speedy foes and when
the time comes that he is forced to fight a losing battle, he can kill himself causing massive damage and be reborn to fight another day..
HIT&Run
Dugtrio @Lifeorb
jolly
252 attk 252 spe 4 spD
~ Earthquake
~ Stone edge
~ Sucker punch
~ Aerial Ace
Sometimes fighting must be undertaken below the belt...metaphorically speaking of course. dugtrio can take revenge on any who dares try
to kill his comrades and can actually deal with a good number of threats....revengely of course.Considering life orb over choice band because 2 choice banders seem repetetive.
Spiritomb@leftovers
careful
252 hp 116 Sp def 140 attk
~Sucker Punch
~Pursuit
~Pain split
~Will-o-Wisp
The only true wall of the team. He helps deal with my sw lucario problem and somewhat weakens chomp (who I hope is banned <.<) by burning him if I have to fight. Spiritomb can survive a specs salamence draco meteor and painsplit the damage right back at the dragon. Stupid dragons..
TIMID
252 SpA 252 Spe 6 Spd
~ Psychic
~ Focus blast
~ Trick
~ HP ICE / Shadow ball
Psychological Warfare is very useful. In a blink of an eye it can ruin a opponent for the remainder of the match and
destroy unsuspecting teams. The real question is whether an opponent will despise burning alive or being critically handicapped
without benefits. HP ice may be needed for garchomp because Porygon 2 can deal with mence, but a nice reliable kill is good to
sleep about. Just like the warfare its named after, alakazam is one of the most versatile peepz in my team.
Porygon 2@leftovers
Modest
Trace
232 hp 176 def 36 SpA 64 SpD
~Ice beam
~Thunderbolt
~Thunder wave
~Recover
Porygon 2 is the DEFENSIVE member of my team. Few understand the bulkyness of this underrated madman. Not only does it implore the famous
"boltbeam" it can deal with many common threats in the game. Gyrados, Mence, and others can only dent this machine and will be either crippled
or get a face full of PAIN.
Bruteforce
Metagross @Choice band
Adamant
Clear body
252 hp 244 attk 12 def
~Meteormash
~Earthquake
~Explosion
~Bullet punch
In times of war brute force will be needed. Metagross can deal massive damage in a short amount of time with his monstrous attack and overall bulkiness. I switched him from machamp because metagross deals almost as much damage and helps support heatran and gliscor by giving them free switch ins to fire and earthquake attacks.
Avatar Roku
Heatarn @Choice scarf
Modest
20 hp 252 spa 236 spe
-Fire blast
-Earth Power
- HP ICE
- Explosion
Coverage is needed for any successful team and mine should be no different. Heatarn is a true master of the elements, being able
To deal massive damage especially with a little boost from a nearby fire. Scarf ensures that roku can use his powers on more speedy foes and when
the time comes that he is forced to fight a losing battle, he can kill himself causing massive damage and be reborn to fight another day..
HIT&Run
Dugtrio @Lifeorb
jolly
252 attk 252 spe 4 spD
~ Earthquake
~ Stone edge
~ Sucker punch
~ Aerial Ace
Sometimes fighting must be undertaken below the belt...metaphorically speaking of course. dugtrio can take revenge on any who dares try
to kill his comrades and can actually deal with a good number of threats....revengely of course.Considering life orb over choice band because 2 choice banders seem repetetive.
Spiritomb@leftovers
careful
252 hp 116 Sp def 140 attk
~Sucker Punch
~Pursuit
~Pain split
~Will-o-Wisp
The only true wall of the team. He helps deal with my sw lucario problem and somewhat weakens chomp (who I hope is banned <.<) by burning him if I have to fight. Spiritomb can survive a specs salamence draco meteor and painsplit the damage right back at the dragon. Stupid dragons..