Rate my team based on warfare...kinda

Alakazam@choice specs
TIMID
252 SpA 252 Spe 6 Spd

~ Psychic
~ Focus blast
~ Trick
~ HP ICE / Shadow ball

Psychological Warfare is very useful. In a blink of an eye it can ruin a opponent for the remainder of the match and
destroy unsuspecting teams. The real question is whether an opponent will despise burning alive or being critically handicapped
without benefits. HP ice may be needed for garchomp because Porygon 2 can deal with mence, but a nice reliable kill is good to
sleep about. Just like the warfare its named after, alakazam is one of the most versatile peepz in my team.


Porygon 2@leftovers
Modest
Trace
232 hp 176 def 36 SpA 64 SpD

~Ice beam
~Thunderbolt
~Thunder wave
~Recover

Porygon 2 is the DEFENSIVE member of my team. Few understand the bulkyness of this underrated madman. Not only does it implore the famous
"boltbeam" it can deal with many common threats in the game. Gyrados, Mence, and others can only dent this machine and will be either crippled
or get a face full of PAIN.

Bruteforce
Metagross @Choice band
Adamant
Clear body
252 hp 244 attk 12 def

~Meteormash
~Earthquake
~Explosion
~Bullet punch

In times of war brute force will be needed. Metagross can deal massive damage in a short amount of time with his monstrous attack and overall bulkiness. I switched him from machamp because metagross deals almost as much damage and helps support heatran and gliscor by giving them free switch ins to fire and earthquake attacks.


Avatar Roku
Heatarn @Choice scarf
Modest
20 hp 252 spa 236 spe

-Fire blast
-Earth Power
- HP ICE
- Explosion

Coverage is needed for any successful team and mine should be no different. Heatarn is a true master of the elements, being able
To deal massive damage especially with a little boost from a nearby fire. Scarf ensures that roku can use his powers on more speedy foes and when
the time comes that he is forced to fight a losing battle, he can kill himself causing massive damage and be reborn to fight another day..


HIT&Run
Dugtrio @Lifeorb
jolly
252 attk 252 spe 4 spD

~ Earthquake
~ Stone edge
~ Sucker punch
~ Aerial Ace

Sometimes fighting must be undertaken below the belt...metaphorically speaking of course. dugtrio can take revenge on any who dares try
to kill his comrades and can actually deal with a good number of threats....revengely of course.Considering life orb over choice band because 2 choice banders seem repetetive.

Spiritomb@leftovers
careful
252 hp 116 Sp def 140 attk

~Sucker Punch
~Pursuit
~Pain split
~Will-o-Wisp

The only true wall of the team. He helps deal with my sw lucario problem and somewhat weakens chomp (who I hope is banned <.<) by burning him if I have to fight. Spiritomb can survive a specs salamence draco meteor and painsplit the damage right back at the dragon. Stupid dragons..
 
Timid Alakazam @ Choice Specs / Burn Orb
252 SpAtk / 252 Spe / 6 SpDef
- Psychic
- Focus Blast
- Trick
- Shadow Ball

Psychological warfare is very useful. In a blink of an eye it can ruin an opponent for the remainder of the match and destroy unsuspecting teams. The real question is whether an opponent will survive being burned alive or being critically handicapped without benefits.


I recommend that you use Shadow Ball, as Garchomp is currently being questioned. On the choice of Choice Specs and Burn Orb, I'm not quite sure as to which once to choose. Choice Specs seems far more situational but has far greater benefits in the long run. Since you're spreading around status anyway, you're probably better off with Choice Specs.
 
Thanks, any opinions on the team as a whole?

hmm, I notice that your team is quite frail, you can't switch in much besides Metagross and Gliscor, I don't really see how you can make a Porygon Z bulky enough to last, but I have never seen it in action. Gliscor isn't really a "counter" for SDLuke, as they commonly carry Hp Ice.
 
hmm, I notice that your team is quite frail, you can't switch in much besides Metagross and Gliscor, I don't really see how you can make a Porygon Z bulky enough to last, but I have never seen it in action. Gliscor isn't really a "counter" for SDLuke, as they commonly carry Hp Ice.

Gliscor is a counter for standard SDLuke
 
My point is that you can't call Gliscor a definate counter unless you know that you can beat him, which you don't due to the fact that Lucario carries Hp ice...
 
Porygon 2 is very bulky if you consider it. Trace allows it to intimidate back gyrados and salamence making gyrados waterfall deal a low 20-30%. Porygon 2 can also take a +2 garchomps earthquake if it doesnt carry a life orb.
 
Well then, are you suggesting I switch my gliscor for something like a spiritomb and replace weavile with dugtrio so It can deal with lucario....thats a good idea !
 
I understand you want to switch moves with Dugtrio and therefor you add Life Orb. However, the only job for a Dugtrio is to trap and kill pokes that give you trouble or revenge kill. Its that easy. And you don´t have to worry about not able to switch afterwards because your only trouble is Shadow Tag and the only poke with that is Wobbuffet. And then you at least know he has a Wobbuffet.

In other words, you should consider Choice Band on Dugtrio. In your team, I shouldn't use Dugtrio as a Late game sweeper because there is an important job for Dugtrio. Trap Blissey. Alakazam, Heatran, Porygon2 will all smile if you take that pink blob out.

Besides, and this is another reason for Choice Band over Life Orb, there are a few pokes you can't OHKO with Life Orb and you can with Choice Band.

Oh and just on a side note, if Lucario gets an Sword Dance, or is Sashed, Dugtrio is the one that will lose. One Extremespeed and it is GG for Dugtrio. A better switch in would probably be that nice Spiritomb of yours.

However, perhaps you should reconsider your EV spread seeing that Spiritomb of yours is meant to take Special hits while the real danger for your team comes from Lucarios Physical side, as well as Garchomps btw.
True, there is a possibility of a ChainChomp but you shouldn´t bother much about it. Because that way you will play different than if you just take a Garchomp for the normal Yache Chomp.

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True, you have alot Choice Banders, but that doesn´t necesarrily means that it is bad. True, you have to be very good with prediction. Thats one reason why I try to use a minimum of Choice users. If you think your prediction skills aren´t that good you should indeed try to use only one or two Choice users. If you are very good at predicting (and you use physilogical warfare :P ) then by all means, just try it out on shoddy.

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Try to watch out with Alakazam as a lead. True it is fast, but so is Weavile.

I see you use the Trickazam. Another reason to let him in on another spot. You need to lure out any Special Wall he could get and make them almost useless, not losing your Alakazam on the first wave already.

Metagross is probably a better lead.

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Just because of the popular Yache Chomps, Heatran should carry Dragon Pulse. Because HP Ice wont OHKO and Dragon Pulse does (not having done damage calcs but that probably is enough).

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Well, there are of course a few pokes that could give you alot trouble, but I don´t know who those are. Not because I´m dumb, but I lack experience. The only problem you will face is probably Item Clause :P
 
Choice Specs on Alakazam has two reason. One: it adds 50% to his power. Second: it can trick its item to, for example, Blissey. Besides, there really isn´t any option left for Alakazam expect for Life Orb or something.
 
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