Please ignore and lock my earlier thread and delete it...
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1)
@Light Clay
Calm nature
252 HP/78 Def/80 SpA/100 SpD
~Reflect
~Ice Beam
~Roost
~Toxic
Supportive lead. It's so awful it doesn't learn Air Slash...
2)
@Choice Scarf
Jolly nature
6 HP/252 Atk/252 Spe
~Rock Slide
~Psycho Cut
~Brick Break
~Ice Punch/ThunderPunch/Fire Punch
I'm in love with it since R/S. Brick Break is because I don't trust my luck. Which punch add the most coverage for my team?
3)
@Leftovers
Volt Absorb trait, Calm nature
80 HP/202 Def/98 SpA/130 SpD
~Aqua Ring
~Surf
~Ice Beam
~Thunderbolt/Discharge
Lanturn covers most of the type problems here, expecially Articuno's weakness to Steel. Oddly enought, with 31 Def IVs and 202 EVs, Lanturn will get a stat of 202 Def in Lv100. Thunderbolt or Discharge?
------------
1)

Calm nature
252 HP/78 Def/80 SpA/100 SpD
~Reflect
~Ice Beam
~Roost
~Toxic
Supportive lead. It's so awful it doesn't learn Air Slash...
2)

Jolly nature
6 HP/252 Atk/252 Spe
~Rock Slide
~Psycho Cut
~Brick Break
~Ice Punch/ThunderPunch/Fire Punch
I'm in love with it since R/S. Brick Break is because I don't trust my luck. Which punch add the most coverage for my team?
3)

Volt Absorb trait, Calm nature
80 HP/202 Def/98 SpA/130 SpD
~Aqua Ring
~Surf
~Ice Beam
~Thunderbolt/Discharge
Lanturn covers most of the type problems here, expecially Articuno's weakness to Steel. Oddly enought, with 31 Def IVs and 202 EVs, Lanturn will get a stat of 202 Def in Lv100. Thunderbolt or Discharge?