Wondering what you guys this of this set..
Drifblim
Calm
Aftermath
Leftovers
28 HP / 230 Def / 252 SpDef
-Icy Wind
-Destiny Bond
-Thunderwave / Will-o-Wisp / Knock Off
-Thunderwave / Will-o-Wisp / Knock Off
(Theorymonning) Who said Annoyers are dead? Bring her in on something that is either going to switch out, or wont do significant damage, Icy Wind on their switch out, then proceed with whichever of the 2 annoying moves you choose, Destiny Bond is kinda a final resort type thing for when Driffy is rather low on Health.
Trick could be an option, give her Choice Scarf and use it on something you know is carrying leftovers.
EVS: HP is to hit a even Leftovers number (28 per turn), then i put the rest into the defenses sto lower percent of damage taken. Doesnt need speed because it still hits 196, which if iirc, will outspeed most anything that isnt boosted after they take an Icy Wind so that you can status or Destiny Bond to your hearts content..
as a side note, Salamence that isnt too bulky is 2HKOd, as is Non bulky Dragonites with SR out.
Please note that its 1 in the morning, and I was pondering this throughout the day at work so it isnt perfect, just a rough draft =)