CAP 5 CAP 5 - Sprite Submissions

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Time Mage, I made the head a bit bigger. Here's what I got.

Rockman.png


I actually like it more...

RockyColorFlipped2-6.png
----->
Rockman.png
 
This thing is supposed to be really fast.

Shouldn't the sprite, then, depict it flying forwards, claw raised, ready to kick some ass?

Last time I checked not all fast Pokemon have a fast looking sprite. Mewtwo, Lugia, Miltank, Purugly, and Tentacruel are just some examples. Even if you don't find 100 base speed to be that fast you still probably can't tell that Miltank/Tentecruel have that high of a base speed just by looks.
 
RockmonWIP-4.png

This originally started out as a joke pose with me mixing and repositioning the scythe types from both poses following the original idea of the first pose and it came out a hell of a lot better than I thought. I altered the shading on the head a bit.

Fast enough for you guys?
 
I mean, but it can't hurt.
We want to make this thing look fast, right? So why don't we make it look really fast?
I'm just saying, we should go for it.
 
RockmonWIP-4.png

This originally started out as a joke pose with me mixing and repositioning the scythe types from both poses following the original idea of the first pose and it came out a hell of a lot better than I thought. I altered the shading on the head a bit.

Fast enough for you guys?

Maybe you should fix the bottom claws position... it looks like its dancing xD
 
It doesn't look exactly like it's moving but it looks kinda like it's about to burst into fast movement as I see it, so I like that poise, nice job ;)
 
RockmonWIP-4.png

This originally started out as a joke pose with me mixing and repositioning the scythe types from both poses following the original idea of the first pose and it came out a hell of a lot better than I thought. I altered the shading on the head a bit.

Fast enough for you guys?

The ballet pose doesn't do it for me. Maybe I have too many preconceived ideas of this as a swift, dangerous attacker. I just can't picture this moving like a dancer. It also kinda looks like it is "tip toe-ing".

I do like the top limbs though. This is the first pose we've seen that has the "arms" in a lower position, and I think it looks good. Perhaps you could combine them with different lower limb positions.
 
RockmonWIP-4.png

This originally started out as a joke pose with me mixing and repositioning the scythe types from both poses following the original idea of the first pose and it came out a hell of a lot better than I thought. I altered the shading on the head a bit.

Fast enough for you guys?

I CAN DANCE ALL DAY >:B

I really like this pose. It's very quirky.
 
Fast enough for you guys?
Is that a trick question? I'm a little surprised that people would believe your latest rendition being slow when the creature at hand is nothing more but a formation of loosely connected rocks with gemstones in certain places. I personally like your dancing sprite, it shows a lot of life and portrays a fleetly fighter in my eyes. Those connector rock gives it the appearances of having limbs, thought I have to ask, is it's left leg being crossed over it's right leg?
 
The ballet pose doesn't do it for me. Maybe I have too many preconceived ideas of this as a swift, dangerous attacker. I just can't picture this moving like a dancer. I do like the top limbs though. This is the first pose that has the "arms" in a lower position, and I think it looks good. Perhaps you could combine them with different lower limb positions.

Actually, I see it more as a ninja crouched and ready to attack. I like the pose a lot for that reason. It looks like it's off balance, ready to explode into motion at any time. Good job.
 
Wyverii, I really like everything in this new sprite apart from the bottom claw, the one that makes it look like it's on its tiptoes. Right now it looks like it's human shaped, which I don't think suits this pokemon. Apart from that, I think it's the best sprite so far.

EDIT: I've had an idea that might make it not look quite so much as if it is balancing on it's leg. Does Shoddy have those little circle shadows underneath the sprites? If not, then we need something else to distance it from the ground.
 
SO I am back for CAP5 with my hopefully no longer fail spriting:
th_CAP5.png


Not entirely happy with the outline coloring on its left (our right) claws, will probably fix that at some point later.
 
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