Standard environment, typical clauses, etc.
Yanmega (M) @ Focus Sash
Ability: Speed Boost
EVs: 4 Sp Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Bug Buzz
- Protect
- Hypnosis/HP Ground
Even though this lead is predictable doesn't mean it's still easy to counter. Hit's a lot of common leads for neutral or super effective damage leading to OHKO-2HKOs. I'm unsure about using hypnosis anymore on it because the leads I might use it on normally would care Lum Berry and such. HP Ground is what I'm leaning for to hit Heatran leads with Choice Scarf. Bronzong is probably the only pokemon I can see that would force me to switch on the first turn seeing as anything I could possibly do to it is practically nothing.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Waterfall
- Earthquake
This comes in on Shaymin and Salamence very well including swords dance Scizor a lot of new favs to the environment.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
This I think now after much convenceing from other people this is probably the best way to go with Scizor. Massive Power right off the start and a bit missleading to wether it's swords dance Scizor or not.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 Def/ 252 HP/ 4 Spd
Bold Nature (+Def, -atk)
Thunderwave
Thunderbolt
U-Turn
Stealth Rock
I choose this because it was suggested and I think they are right that this helps my team. Helps cripple a lot of pokemon with Thunderwave and sets up Stealth Rock and can counter gyarados which otherwise would give my team heck.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/252 Sp/4 Hp
Jolly nature (+Spd, -Sp Atk)
- Extremespeed
- Crunch
- Close Combat
- Swords Dance
Lucario itself is just annoying to anybody when it comes into play, so it'll work well with my team to sort out some trouble makers I run into.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Rest
- Surf
- Sleep Talk
Crocune. It's acts as my tank, status absorber, staller and sweeper all in one. I have considered to replace calm mind with HP electric, but Calm mind has been much more useful than HP electric.
This team I think is more balanced overall. I don't see any glaring weaknesses and about half my team is reasonably suited to take neutral or minimal effects of sandstorm and entry hazards.
Yanmega (M) @ Focus Sash
Ability: Speed Boost
EVs: 4 Sp Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Bug Buzz
- Protect
- Hypnosis/HP Ground
Even though this lead is predictable doesn't mean it's still easy to counter. Hit's a lot of common leads for neutral or super effective damage leading to OHKO-2HKOs. I'm unsure about using hypnosis anymore on it because the leads I might use it on normally would care Lum Berry and such. HP Ground is what I'm leaning for to hit Heatran leads with Choice Scarf. Bronzong is probably the only pokemon I can see that would force me to switch on the first turn seeing as anything I could possibly do to it is practically nothing.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Waterfall
- Earthquake
This comes in on Shaymin and Salamence very well including swords dance Scizor a lot of new favs to the environment.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
This I think now after much convenceing from other people this is probably the best way to go with Scizor. Massive Power right off the start and a bit missleading to wether it's swords dance Scizor or not.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 Def/ 252 HP/ 4 Spd
Bold Nature (+Def, -atk)
Thunderwave
Thunderbolt
U-Turn
Stealth Rock
I choose this because it was suggested and I think they are right that this helps my team. Helps cripple a lot of pokemon with Thunderwave and sets up Stealth Rock and can counter gyarados which otherwise would give my team heck.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/252 Sp/4 Hp
Jolly nature (+Spd, -Sp Atk)
- Extremespeed
- Crunch
- Close Combat
- Swords Dance
Lucario itself is just annoying to anybody when it comes into play, so it'll work well with my team to sort out some trouble makers I run into.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Rest
- Surf
- Sleep Talk
Crocune. It's acts as my tank, status absorber, staller and sweeper all in one. I have considered to replace calm mind with HP electric, but Calm mind has been much more useful than HP electric.
This team I think is more balanced overall. I don't see any glaring weaknesses and about half my team is reasonably suited to take neutral or minimal effects of sandstorm and entry hazards.