This team is a team I just thought of because Shoddy ain't working for me today, and I was thinking how great UU Rain-Dance teams are. Whatever, here it is, a mono Rain Dance team. Heh, I felt like putting in the record, so here it is: 11-4. Clever.
Electrode@Damp Rock
Static
252 Att/28 SpA/228 Spe
Hasty
(1)Rain Dance
(2)Explosion
(3)Thunder
(4)Taunt
Standard Rain Dance Electrode lead, Focus Sash could be better, but the extra turns of Rain are very helpful, so treat this as a suicide lead, Rain Dance style. Takes care of Swellow, which is a major problem. Taunts Venemoth/Butterfree, so they get ruined.
Gorebyss@Life Orb
Swift Swim
252 SpA/26 HP/232 Spe
Timid
(1)Surf
(2)Ice Beam
(3)HP Grass
(4)Psychic
1st Rain Dance Sweeper, the extra speed is for outspeeding pretty much everything holding a Scarf. Psychic over Shadow Ball for Poliwrath, HP Grass for Quagsire.
Kabutops@Life Orb
Swift Swim
252 Att/200 HP/56 Spe
Adamant
(1)Waterfall
(2)Night Slash
(3)X-Scissor
(4)Rock Slide
2nd Rain Sweeper, physical this time. Aerial Ace would give me more coverage for things like Poliwrath, but Night Slash is really helpful for Rotom and Froslass.
Venusaur@Specs
Overgrow
252 SpA/236 HP/22 Spe
Modest
(1)Leaf Storm
(2)HP Fire
(3)Sludge Bomb
(4)Sleep Powder
Overkill power. Helps with Lanturn, and bulldozes stuff. Also takes care of many UU threats/walls, like Claydol/Steelix/Poliwrath. Can really help with some threats late game.
Steelix@Leftovers
Sturdy
252 HP/120 Att/136 SpD
Impish
(1)Stealth Rock
(2)Earthquake
(3)Gyro Ball
(4)Roar
Sets up my Stealth Rocks, and walls just about every physical attacker. Gyro Ball > Stone Edge. Scyther/Clefable Counter.
Manectric@Petaya Berry
Static
252 SpA/6 HP/252 Spe
Timid
(1)Substitute
(2)Rain Dance
(3)Thunderbolt
(4)HP Grass
Weird set, huh. Well, this thing helps a freaking ton, and is very unexpected. It can also sweep a bit, and Electric-Grass provide decent coverage. I normally switch it in on Choiced Electrics or something, and then re-set up my Chocolate Rain.
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Threat List:
Glaceon: Kabutops
Swellow: Steelix/Gorebyss/Electrode
Steelix: Gorebyss/Venesaur
Venusaur: Gorebyss
Aerodactyl: Suicide leads get Taunted by Electrode, Steelix late game
Hypno: Kabutops/Manectric
Grumpig: Kabutops/Manectric
Weezing: A pain, but goes down to Gorebyss' Surfs
Poliwrath: Venusaur
Lanturn: Venusaur
Altaria: Gorebyss
Blastoise: Venusaur
Hitmonlee: Gorebyss can Psychic it, but otherwise is a major threat
Rotom: Another pain, but Kabutops can Night Slash and other can KO.
Ninetales: Kabutops/Gorebyss
Hitmontop: Steelix/Gorebyss
Absol: Steelix
Froslass: Major pain. Gorebyss.
Toxicroak: Can be worn down easily.
Claydol: OHKO'd by Gorebyss/Venusaur
Manectric: Hopefully Gorebyss
Articuno: Stealth Rocks/Kabutops
Scyther: Stealth Rocks/Kabutops
Drapion: Steelix
Jynx: Not a threat to this team.
Nidos: Not a threat.
Clefable: Hopefully Kabutops
Omastar: Gorebyss
Linoone: Doesn't ever get to set up. Ever.
Leafeon: Steelix/Manectric
Lapras: Not a threat.
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Well, I edited it again, with more correct info, so this should get more rates.

Electrode@Damp Rock
Static
252 Att/28 SpA/228 Spe
Hasty
(1)Rain Dance
(2)Explosion
(3)Thunder
(4)Taunt
Standard Rain Dance Electrode lead, Focus Sash could be better, but the extra turns of Rain are very helpful, so treat this as a suicide lead, Rain Dance style. Takes care of Swellow, which is a major problem. Taunts Venemoth/Butterfree, so they get ruined.

Gorebyss@Life Orb
Swift Swim
252 SpA/26 HP/232 Spe
Timid
(1)Surf
(2)Ice Beam
(3)HP Grass
(4)Psychic
1st Rain Dance Sweeper, the extra speed is for outspeeding pretty much everything holding a Scarf. Psychic over Shadow Ball for Poliwrath, HP Grass for Quagsire.

Kabutops@Life Orb
Swift Swim
252 Att/200 HP/56 Spe
Adamant
(1)Waterfall
(2)Night Slash
(3)X-Scissor
(4)Rock Slide
2nd Rain Sweeper, physical this time. Aerial Ace would give me more coverage for things like Poliwrath, but Night Slash is really helpful for Rotom and Froslass.

Venusaur@Specs
Overgrow
252 SpA/236 HP/22 Spe
Modest
(1)Leaf Storm
(2)HP Fire
(3)Sludge Bomb
(4)Sleep Powder
Overkill power. Helps with Lanturn, and bulldozes stuff. Also takes care of many UU threats/walls, like Claydol/Steelix/Poliwrath. Can really help with some threats late game.

Steelix@Leftovers
Sturdy
252 HP/120 Att/136 SpD
Impish
(1)Stealth Rock
(2)Earthquake
(3)Gyro Ball
(4)Roar
Sets up my Stealth Rocks, and walls just about every physical attacker. Gyro Ball > Stone Edge. Scyther/Clefable Counter.

Manectric@Petaya Berry
Static
252 SpA/6 HP/252 Spe
Timid
(1)Substitute
(2)Rain Dance
(3)Thunderbolt
(4)HP Grass
Weird set, huh. Well, this thing helps a freaking ton, and is very unexpected. It can also sweep a bit, and Electric-Grass provide decent coverage. I normally switch it in on Choiced Electrics or something, and then re-set up my Chocolate Rain.
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Threat List:
Glaceon: Kabutops
Swellow: Steelix/Gorebyss/Electrode
Steelix: Gorebyss/Venesaur
Venusaur: Gorebyss
Aerodactyl: Suicide leads get Taunted by Electrode, Steelix late game
Hypno: Kabutops/Manectric
Grumpig: Kabutops/Manectric
Weezing: A pain, but goes down to Gorebyss' Surfs
Poliwrath: Venusaur
Lanturn: Venusaur
Altaria: Gorebyss
Blastoise: Venusaur
Hitmonlee: Gorebyss can Psychic it, but otherwise is a major threat
Rotom: Another pain, but Kabutops can Night Slash and other can KO.
Ninetales: Kabutops/Gorebyss
Hitmontop: Steelix/Gorebyss
Absol: Steelix
Froslass: Major pain. Gorebyss.
Toxicroak: Can be worn down easily.
Claydol: OHKO'd by Gorebyss/Venusaur
Manectric: Hopefully Gorebyss
Articuno: Stealth Rocks/Kabutops
Scyther: Stealth Rocks/Kabutops
Drapion: Steelix
Jynx: Not a threat to this team.
Nidos: Not a threat.
Clefable: Hopefully Kabutops
Omastar: Gorebyss
Linoone: Doesn't ever get to set up. Ever.
Leafeon: Steelix/Manectric
Lapras: Not a threat.
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Well, I edited it again, with more correct info, so this should get more rates.