VERY Offensive Shoddy Team for Platinum! RMT plz!!!

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With the Advent of Platinum on Shoddy, I was at first unimpressed, and refused to change, and still really havent other than changing espeon to skymin. However, Ive been stuck 1300-1350 for a couple weeks and would love to break 1400! So Smogon, plz help and RMT!

MY TEAM AT A GLANCE:
dpiconani142.gif
dpiconani130.gif
dpiconani214.gif
dpiconani292.gif
dpiconani121.gif
SKYMIN!!!(I couldnt find a sprite D=)

TEH SETUP
dpmfa142.png

SpeEDdrAgoN (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Stealth Rock
- Taunt
- Ice Fang
---
Best lead in the game imo. Outspeeds all but electrode and Deoxys-e, and ties with only 2 others (and other aeros) Idea is to taunt them, so they cant setup rocks or up their stats, and them setup rocks myself. Stone Edge is for STAB, and sometimes takes out opponents, or sets them to 1 HP to be picked off. Ice Fang is for additional coverage, but I was thinking of maybe changing it to EQ or Crunch. Any suggestions? Finally, the Sash guarantees at least setting up rocks and taunting, barring priority moves and hail.

TEH DRAGON-DANCER
dpmfsa130.png

LeViaThiN (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 34 HP/230 Atk/246 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang
- Stone Edge
---
This thing is beast. This thing alone has practically swept teams. The idea is to have shedinja (see below) as bait for a fire move (usually scarftran is the best case scenario). THen switch to him, and DD as they switch. Then, simply sweep. The only problems Ive had are with Priority moves added with Passive Damage (esp Life Orb). Waterfall is STAB, Ice Fang is for Dragons/Gliscor/Skymin, and SEdge is mainly for other Gyras who switch in.

TEH REVENGE KILLER
dpffsa214.png

JunO (Heracross) (F) @ Choice Scarf
Ability: Guts
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Night Slash
- Megahorn
- Close Combat
---
Though originally meant to be a wall breaker, I found that without heatran (my revenge killer) I needed a revenge killer. And so, I brought back Scarfcross, whom I have used before, and he doing pretty good. Pretty Standard set, though at some point, I may switch Night Slash for Pursuit.

TEH SURPRISE SWEEPER
dpmfsa292.png

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Shadow Sneak
- HP GROUND?
- X-Scissor
- Swords Dance
---
Call me crazy (and I know at least a couple will), but this thing RAPES. Priority Move for picking off foes, SD for when I know theyre gonna switch, XScissor for powerful Stab. Works AMAZING in combination w/ Gyra, leading in Heatrans especially. Also, counters Gengars well.For later game, I had HP Ground, but its nto working too well...Suggestions?

TEH SPINNER
dpmfsa121.png

StaRryNitE (Starmie) @ Choice Scarf
Ability: Illuminate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Rapid Spin
- Thunderbolt
- Hydro Pump

My spinner. Though you may disagree with the set, it is working for me now, though I am open to suggestions. BoltBeam hits many things in the game, and STAB Hydropump is something that few can resist. Finally, Rapid Spin, of course. Also, he's scarfed to ensure SR removal.

TEH SUBSALAC SPECIAL SWEEPER
23gxtuo.png

Im Gonna be UBER ^^ (Shaymin-s) @ Salac Berry
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Seed Flare
- Air Slash
-Substitute
---
True to its name, my only special sweeper shall sadly need to be replaced ='(. But until it is sent to uber, I shall enjoy my Skymin. Air Slash for Flinch Hax, Seed Flare for ridiculous SpDef Lowering, as well as 180 BP STAB. Earth Power for countering Heatran, as well as any other Rck, Fire, or Stl type foolish enough to switch into me. Currently, I am trying out a Sub Salac strategy, but due to the obscene amounts of BPunch Scizors, I am thinking of replacing it =/ suggestions?

-----

So thats my team, plz help me! Rate it, give me good suggestions, and I shall try.

I take no credit for the sprites: thanks go out to Pokemon Elite 2000Pokemon Elite 2000http://www.pokemonelite2000.com/sprites.html

Threat List to come later!
 
I can't give a full rate right now, but I'd strongly suggest giving Gyarados at least 248 speed EVs to outrun Timid Skymin after a Dragon Dance. You wouldn't want to be caught out by one flinch-haxing you to death because you carelessly didn't invest enough speed. In fact I'd just max speed so that you outrun the occasional Scarfgross that only invests enough for Skymin itself. I understand that the HP EVs are there to minimize Life Orb % damage, but to be honest I find that to be an overrated concept anyway that makes barely any difference. If you're that paranoid about it you could always just use a 29 HP IV and put the remaining 4-8 EVs in one of the defenses.
 
hmmm. I already changed the evs, and its working good (though for me 246 is good to outspeed). I just transferred some out of attack, so that way I'm still minimizing LO recoil as well as reaching greater speeds than timid skymin.

EDIT: Thinking about maxing Speed, just to outspeed as much as possible. Suggestions?
 
Shedinja will only let you down
SS/Hail/SR/status all too common
Besides HP ground is lol won't even kill heatran

Rapid spinning isn't as easy as it once was with Rotom comming in everytime you try


Besides taking your team as a whole it seems to based on the old ''roles' idea which is quite phail actually sorry
Sweeper teams don't need Rapid spinners certainly not on a scarfer, just put some random sweeper who gives some nice resists to your team like Heatran
 
hmmm...hes worked pretty well for me, but I'm open for suggestions? Preferably something w/ a Priority move, as currently my Shedinja is my only one...
 
I use Shedinja in standard myself and the only way it'll work is if gets weather support (Rain Dance/Sunny Day). Otherwise, if your opponent has a T-Tar, Abomasnow, or Hippo, your Shedinjas useless and can only be used as a free switch in. Also, ditch the HP Ground. The Smogon set/ WoW is more effective, even with the crapload of Heatran running around. I wouldn't use him on this team, however, since the only RSer you have is a special sweeper.
 
I would consider giving Aerodactyl Rock Slide. That will still do a pretty hefty amount of damage, it has higher PP and accuracy, and you have the flinch rate that will help you out (since you'll be faster than most things in the metagame). Other than that, I think your team is pretty good. Watch out for hail/sandstorm though.
 
I use Shedinja in standard myself and the only way it'll work is if gets weather support (Rain Dance/Sunny Day). Otherwise, if your opponent has a T-Tar, Abomasnow, or Hippo, your Shedinjas useless and can only be used as a free switch in. Also, ditch the HP Ground. The Smogon set/ WoW is more effective, even with the crapload of Heatran running around. I wouldn't use him on this team, however, since the only RSer you have is a special sweeper.

mmmk, i will change out for a bit, even tho he has been very reliable for me, IF YOU RECOMMED ANOTHER! I need another poek to replace him plz.

Also, Sephiroth, ill certainly test Rock Slide on him.
 
With Abomasnow, Tyranitar, and Hippowdon as pungently abundant as the smell of last night's spoiled burritos, I HIGHLY recommend you have both a Rapid Spinner (Starmie's fine) and a Rain Dance/Sunny Day user.
My current team has Shedinja, and I run Kingdra and Hitmontop to keep things like that away. The major mistake people make when using Shedinja is not offering him proper support. But if you cover all the bases, you'll be seeing him 6-0 a LOT of things. And yes, run Will O' Wisp over HP Ground. Base 30 Sp. Atk shouldn't even 2KO Heatran.
 
Take out Shedinja, because it is no good after Stealth Rock and Sandstorm can ruin it all. Its Special Attack is nowhere near useable for HP Ground. Get a Scarf Dugtrio if you want, with some speed EV to outrun the fastest Timid ScarfTran.
 
With the Advent of Platinum on Shoddy, I was at first unimpressed, and refused to change, and still really havent other than changing espeon to skymin. However, Ive been stuck 1300-1350 for a couple weeks and would love to break 1400! So Smogon, plz help and RMT!

MY TEAM AT A GLANCE:
dpiconani142.gif
dpiconani130.gif
dpiconani214.gif
dpiconani292.gif
dpiconani121.gif
SKYMIN!!!(I couldnt find a sprite D=)

TEH SETUP
dpmfa142.png

SpeEDdrAgoN (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Stealth Rock
- Taunt
- Ice Fang
---
Best lead in the game imo. Outspeeds all but electrode and Deoxys-e, and ties with only 2 others (and other aeros) Idea is to taunt them, so they cant setup rocks or up their stats, and them setup rocks myself. Stone Edge is for STAB, and sometimes takes out opponents, or sets them to 1 HP to be picked off. Ice Fang is for additional coverage, but I was thinking of maybe changing it to EQ or Crunch. Any suggestions? Finally, the Sash guarantees at least setting up rocks and taunting, barring priority moves and hail.

TEH DRAGON-DANCER
dpmfsa130.png

LeViaThiN (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 34 HP/230 Atk/246 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang
- Stone Edge
---
This thing is beast. This thing alone has practically swept teams. The idea is to have shedinja (see below) as bait for a fire move (usually scarftran is the best case scenario). THen switch to him, and DD as they switch. Then, simply sweep. The only problems Ive had are with Priority moves added with Passive Damage (esp Life Orb). Waterfall is STAB, Ice Fang is for Dragons/Gliscor/Skymin, and SEdge is mainly for other Gyras who switch in.

TEH REVENGE KILLER
dpffsa214.png

JunO (Heracross) (F) @ Choice Scarf
Ability: Guts
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Night Slash
- Megahorn
- Close Combat
---
Though originally meant to be a wall breaker, I found that without heatran (my revenge killer) I needed a revenge killer. And so, I brought back Scarfcross, whom I have used before, and he doing pretty good. Pretty Standard set, though at some point, I may switch Night Slash for Pursuit.

Definitley go with Pursuit here. your gonna want it for Gengars/others who try with switch out.
TEH SURPRISE SWEEPER
dpmfsa292.png

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Shadow Sneak
- HP GROUND?
- X-Scissor
- Swords Dance
---
Call me crazy (and I know at least a couple will), but this thing RAPES. Priority Move for picking off foes, SD for when I know theyre gonna switch, XScissor for powerful Stab. Works AMAZING in combination w/ Gyra, leading in Heatrans especially. Also, counters Gengars well.For later game, I had HP Ground, but its nto working too well...Suggestions?

I would strongly not recommend using Shedinja, but if you insist, I prefer Will o Wisp over HP Ground. HP Ground will do nothing for you. I see the idea here, making sure starmie gets rid of spikes, getting shedy in, but you could have a poke that suits this role much better. For example, a Lucario!

Lucario
Adamant Life Orb/ Leftovers
252 atk 252 Speed 6 HP
-Swords Dance
- Extreme Speed (your priority)/Bullet Punch
-Blaze Kick
-Ice Punch

Baits Fire and Ground Attacks, even better for Gyra.

Or

Scizor
Adamant Life Orb Set
Swords Dance
Bullet Punch
Xscissor
Roost

seriously, a lot better options than shedinja

TEH SPINNER
dpmfsa121.png

StaRryNitE (Starmie) @ Choice Scarf
Ability: Illuminate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Rapid Spin
- Thunderbolt
- Hydro Pump

My spinner. Though you may disagree with the set, it is working for me now, though I am open to suggestions. BoltBeam hits many things in the game, and STAB Hydropump is something that few can resist. Finally, Rapid Spin, of course. Also, he's scarfed to ensure SR removal.

A locked Rapid Spin tips your opponent off that your switching immediatley, giving them a free turn to do whatever they please. Starmie is surprisingly bulky, so id go with Timid and Life Orb. This gives you power but doesnt restrict you to one move.

TEH SUBSALAC SPECIAL SWEEPER
23gxtuo.png

Im Gonna be UBER ^^ (Shaymin-s) @ Salac Berry
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Seed Flare
- Air Slash
-Substitute
---
True to its name, my only special sweeper shall sadly need to be replaced ='(. But until it is sent to uber, I shall enjoy my Skymin. Air Slash for Flinch Hax, Seed Flare for ridiculous SpDef Lowering, as well as 180 BP STAB. Earth Power for countering Heatran, as well as any other Rck, Fire, or Stl type foolish enough to switch into me. Currently, I am trying out a Sub Salac strategy, but due to the obscene amounts of BPunch Scizors, I am thinking of replacing it =/ suggestions?


you dont have any counters to BP Scizor, so i would get one. If you use Lucario, he should be able to take him down, because of his resist to steel attacks. Why sub salac? Skymin is rather fast on its own. Maybe choice scarf if you want to outspeed mostly everything.

You mention a heatran. Where is it? A Heatran would go good on this team, and benefit from fire attacks aimed at others as Gyrados is.

-----

So thats my team, plz help me! Rate it, give me good suggestions, and I shall try.

I take no credit for the sprites: thanks go out to Pokemon Elite 2000Pokemon Elite 2000http://www.pokemonelite2000.com/sprites.html

Threat List to come later!
 
wow...tyvm mintyfresh...

*CURRENTLY TESTING*
Rock Slide on Aero
Luc instead of Sheddy
ScarfMin instead of SUbSalacMin
LO Bulky Starmie
Pursuit on Cross

Thanks much to all who have rated!
 
I really, really don't like Rapid Spin on Choice Scarf Starmie. What happens when your opponent sends in Rotom or Gengar in on Rapid Spin? You're forced to switch out while your opponent gets a free turn to Substitute/Reflect/start sweeping etcetera. Leftovers over Scarf if you're going to keep Rapid Spin.

Salac Berry on Skymin seems pretty extraneous. The only time I would see the Salac boost as being useful is against Scarftran (and other Skymin, I guess) and ideally you will be behind a Sub anyways. Leftovers over Salac Berry on Skymin.


Shedinja can't just be thrown onto a team, and it seems like it has been thrown onto this one. You have no weather support and shaky Rapid Spin support. I don't really know how you would fix this without overhauling the team. It's suboptimal, but you could run Rain Dance and Recover on Starmie over Ice Beam and Thunderbolt. Relying on (Pursuit-weak) Starmie for both Rain Dance AND Rapid Spin seems like too much to ask, however...

So. I will say "replace Shedinja". I like Choice Scarf Heatran in its place -- it fits the fast-paced, offensive nature of the team; adds some handy resistances (including another layer of protection against SD Luke/Scizor); and its weaknesses are already covered by your other mons. I don't know specifically what you meant for Shedinja to do on this team, but Heatran "counters" other Heatran at least as well as Shedinja could.
 
no problem dude. just make sure to make the changes to your original post of what you changed so people can see the state of your team how it is now.
 
Deoxys-S @ Life Orb
200spA, 252 spe, 52 def

-Stealth Rock
-Thunderbolt
-Ice Beam
-Shadow Ball

This buttrapes your team, I have seen this set and Deoxys-S might be able to kill off your team. Maybe add a special wall over shedninja
 
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