At a Glance-
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Taunt
- Crunch
---
Common Aero LEad nothing to say.
Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Ice Beam
---
Absorbs the toxic spikes, and puts down my own, while taking care of salamence and other threats, i don't really understand how to use him to his full extent, but i know i need to replace him with something.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Heal Bell
---
Status healer, and physical wall, he does it all and is freaking adorable.
Zapdos @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
---
Special attacking form of the new plat zapdos, no metal sound is even needed because Blisseys aren't even common enough for that, this Zapdos puts a Dent in everybodys team as they expect the stalling version, when instead this one just packs straight power.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/56 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- Wish
- U-turn
- Zen Headbutt
- Reflect
---
Common wish support, but is there another Varient of this that is perhaps better?
(Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
---
Clean up man, I usually don't slide him in until last, because one dance is usually game in any circumstances.
Threat List
To My Knowledge So Far
Infernape
Anything that Curses or Calm Minds
Besides this i haven't had problems with anything else, so if you see something i haven't mentioned tell me.







Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Taunt
- Crunch
---
Common Aero LEad nothing to say.

Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Ice Beam
---
Absorbs the toxic spikes, and puts down my own, while taking care of salamence and other threats, i don't really understand how to use him to his full extent, but i know i need to replace him with something.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Heal Bell
---
Status healer, and physical wall, he does it all and is freaking adorable.

Zapdos @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
---
Special attacking form of the new plat zapdos, no metal sound is even needed because Blisseys aren't even common enough for that, this Zapdos puts a Dent in everybodys team as they expect the stalling version, when instead this one just packs straight power.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/56 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- Wish
- U-turn
- Zen Headbutt
- Reflect
---
Common wish support, but is there another Varient of this that is perhaps better?

(Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
---
Clean up man, I usually don't slide him in until last, because one dance is usually game in any circumstances.
Threat List
To My Knowledge So Far
Infernape
Anything that Curses or Calm Minds
Besides this i haven't had problems with anything else, so if you see something i haven't mentioned tell me.