Changes in bold.
This article has the most used movesets for each UU pokemon. After many, many trials, those 'most used' movesets haven't been good enough for my team, so I've modified them to my liking.
Drone (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SDef
Bold nature (+Def, -Atk)
- Rapid Spin
- Stealth Rock
- Protect
- Psychic
At first, this looks like your run-of-the-mill Claydol Stealth Rock lead. Protect and Toxic are what set this apart from other Claydol, since there are better damage-dealing pokemon in my team, even if the special defence EVs are switched to special attack. Protect is primarily for Fake Out leads but can also be used for pinch recovery with Leftovers. Psychic solves the problems I had with the hitmons.
Intemperate (Primeape) @ Liechi Berry
Ability: Vital Spirit
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Close Combat
- Stone Edge
- Ice Punch
The number of times I've won with a sweep from this thing is absurd! The HP EVs mean that Liechi Berry kicks in at 25% health and once it does, little can stop it. Word of Primeape's amazing attack has reached the ears of many pokemon and some flee in terror upon seeing one, which makes subbing even easier. The fact that, unlike the special sweeper on the team, Primeape resists Stealth Rock is a bonus. Status is a massive problem for the ape, which is why I've chosen Vital Spirit. To sort out other ailments, I have ...
Salvation (Meganium) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Giga Drain
- Aromatherapy
- Light Screen
- Reflect
... a plantosaurus. Apart from possibly a Hitmonlee's Close Combat, not a single physical attack can OHKO Meganium unless it has been boosted by Swords Dance or Guts. In practice, dual screen is easier to pull off and more useful than Leech Seed and if I need better recovery on Meganium, I can use Giga Drain. Unfortunately, without Natural Cure or a Lum Berry, even the status healer can be crippled by status, so I shall have to predict well if I need to use Meganium to get out of a pinch. In fact, Meganium has been put to sleep once and paralysed five times, which has proven problematic, so I am seriously reconsidering Lum Berry.
Cremator (Flareon) @ Wide Lens
Ability: Flash Fire
EVs: 252 HP/106 SAtk/152 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Hidden Power [Ground]
There's nary a special attacker in UU that can OHKO Flareon with an unboosted attack. Hidden Power [Ground] is there for two pokemon: Ninetales and Lanturn, neither of whom can deal a lot of damage to Flareon, even after Ninetales has Nasty Plotted. Flamethrower has been put over Fire Blast for more accuracy and PP. The Wish/Protect combo with Leftovers is a very obvious choice.
Enchantress (Jynx) @ Life Orb
Ability: Forewarn
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Energy Ball
- Shadow Ball
- Hidden Power [Fighting]
The team needs something to hit psychic types, fighting types and Miltank as well as some sort of special sweeper in general. Enter Jynx, whose predecessor Glaceon was too slow to put a dent in many pokemon it otherwise might have stood a chance against. Because of my problems with prediction, I have replaced Choice Specs with Life Orb. Also, since Meganium has lost a lot of special attacking power, the team has nothing to hit water types with, so Psychic has been dropped in favour of Energy Ball since most fighting types in UU either have higher speed or a priority move.
Indomitable (Bastiodon) @ Chople Berry
Ability: Sturdy
EVs: 252 HP/228 Def/30 SDef
IVs: 0 Spe
Relaxed nature (+Def, -Spe)
- Block
- Taunt
- Metal Burst
- Roar
A good phazer needs good defences. Bastiodon has those, even with a 4x weakness to both fighting and ground. To solve problems with wall combos, I have opted for a variation on the Metal Burst set, with Block and Taunt to ensure that the foe attacks, or if Taunt scares off a wall that doesn't fight back, Block ensures that the switch-in (which will probably be a sweeper) stays in. If all goes well, Bastiodon can take out two pokemon in this way before succumbing to a final blow from something else. Chople Berry allows it to survive a Hitmontop's attacks and OHKO back. While this now means that the team has only two sweepers, Bastiodon allows for more gaps to be filled in the team than Sharpedo ever did.
Biggest threat to the team: Priority moves. The only way to stop them is with other priority moves, but they're so weak that there's no room on the team for them.
This article has the most used movesets for each UU pokemon. After many, many trials, those 'most used' movesets haven't been good enough for my team, so I've modified them to my liking.

Drone (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SDef
Bold nature (+Def, -Atk)
- Rapid Spin
- Stealth Rock
- Protect
- Psychic
At first, this looks like your run-of-the-mill Claydol Stealth Rock lead. Protect and Toxic are what set this apart from other Claydol, since there are better damage-dealing pokemon in my team, even if the special defence EVs are switched to special attack. Protect is primarily for Fake Out leads but can also be used for pinch recovery with Leftovers. Psychic solves the problems I had with the hitmons.

Intemperate (Primeape) @ Liechi Berry
Ability: Vital Spirit
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Close Combat
- Stone Edge
- Ice Punch
The number of times I've won with a sweep from this thing is absurd! The HP EVs mean that Liechi Berry kicks in at 25% health and once it does, little can stop it. Word of Primeape's amazing attack has reached the ears of many pokemon and some flee in terror upon seeing one, which makes subbing even easier. The fact that, unlike the special sweeper on the team, Primeape resists Stealth Rock is a bonus. Status is a massive problem for the ape, which is why I've chosen Vital Spirit. To sort out other ailments, I have ...

Salvation (Meganium) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Giga Drain
- Aromatherapy
- Light Screen
- Reflect
... a plantosaurus. Apart from possibly a Hitmonlee's Close Combat, not a single physical attack can OHKO Meganium unless it has been boosted by Swords Dance or Guts. In practice, dual screen is easier to pull off and more useful than Leech Seed and if I need better recovery on Meganium, I can use Giga Drain. Unfortunately, without Natural Cure or a Lum Berry, even the status healer can be crippled by status, so I shall have to predict well if I need to use Meganium to get out of a pinch. In fact, Meganium has been put to sleep once and paralysed five times, which has proven problematic, so I am seriously reconsidering Lum Berry.

Cremator (Flareon) @ Wide Lens
Ability: Flash Fire
EVs: 252 HP/106 SAtk/152 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Hidden Power [Ground]
There's nary a special attacker in UU that can OHKO Flareon with an unboosted attack. Hidden Power [Ground] is there for two pokemon: Ninetales and Lanturn, neither of whom can deal a lot of damage to Flareon, even after Ninetales has Nasty Plotted. Flamethrower has been put over Fire Blast for more accuracy and PP. The Wish/Protect combo with Leftovers is a very obvious choice.

Enchantress (Jynx) @ Life Orb
Ability: Forewarn
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Energy Ball
- Shadow Ball
- Hidden Power [Fighting]
The team needs something to hit psychic types, fighting types and Miltank as well as some sort of special sweeper in general. Enter Jynx, whose predecessor Glaceon was too slow to put a dent in many pokemon it otherwise might have stood a chance against. Because of my problems with prediction, I have replaced Choice Specs with Life Orb. Also, since Meganium has lost a lot of special attacking power, the team has nothing to hit water types with, so Psychic has been dropped in favour of Energy Ball since most fighting types in UU either have higher speed or a priority move.

Indomitable (Bastiodon) @ Chople Berry
Ability: Sturdy
EVs: 252 HP/228 Def/30 SDef
IVs: 0 Spe
Relaxed nature (+Def, -Spe)
- Block
- Taunt
- Metal Burst
- Roar
A good phazer needs good defences. Bastiodon has those, even with a 4x weakness to both fighting and ground. To solve problems with wall combos, I have opted for a variation on the Metal Burst set, with Block and Taunt to ensure that the foe attacks, or if Taunt scares off a wall that doesn't fight back, Block ensures that the switch-in (which will probably be a sweeper) stays in. If all goes well, Bastiodon can take out two pokemon in this way before succumbing to a final blow from something else. Chople Berry allows it to survive a Hitmontop's attacks and OHKO back. While this now means that the team has only two sweepers, Bastiodon allows for more gaps to be filled in the team than Sharpedo ever did.
Biggest threat to the team: Priority moves. The only way to stop them is with other priority moves, but they're so weak that there's no room on the team for them.