1st Step:
I checked the TOP 35 of UU Leads and added 1 point to the Pokémon if one of the moves from the "common moveset" of one of these 35 Pokémon would hit the Pokemon for SE damage. 2 points it was was 4x effective. -1 if it was immune. Pokémon with over 10 points got removed.
Camerupt: 8
Rotom: -14
Drapion: 9
Noctowl: 2
Mantine: 3
Banette: -4
Blastoise: 8
Castform: 4
Froslass: 9
Hitmonchan/top/lee: 5
Lanturn: 8
Sableye : -19
Weezing: -7
2nd Step:
Take out all Dark-weak Pokémon, as I dont want to be trapped in the very first round. Rotom and Banette stay as it can WoW the Dark-type Pokemon
Camerupt: Water² Ground 8
Rotom: Ghost Dark -14
Drapion: Ground 9
Noctowl: Electric Ice Rock 2
Mantine: Electric² Rock 3
Banette: Ghost Dark -4
Blastoise: Grass Electric 8
Castform: Fighting 0 1 2 3 4
Hitmonchan/top/lee Psychic Flying 5
Lanturn: Ground Grass 8
Sableye : -19
Weezing: Psychic -7
3rd Step:
As I dont want to have a suiciding lead, take out all Pokémon weak to SR ( I am not intending to use Rapid Spin btw)
Camerupt: Water² Ground 8
Rotom: Ghost Dark -14
Drapion: Ground 9
Banette: Ghost Dark -4
Blastoise: Grass Electric 8
Castform: Fighting 0 1 2 3 4
Hitmonchan/top/lee Psychic Flying 5
Lanturn: Ground Grass 8
Sableye : -19
Weezing: Psychic -7
4th Step:
Take out all non-bulky Pokémon, since I want to have mine be bulky enough =)
Rotom ( can set up screen effectively or run the STalker )
Camerupt ( stays cuz of Solid Rock, reducing the damage it takes )
Drapion ( can be used nicely defensively )
Banette ( isnt really that bulky imo, so its removed ) --- > OUT !
Blastoise ( good overall defenses )
Castform: ( his stats arent good enough =( ) ---> OUT !
Hitmonchan/lee: ( gets outclassed by Hitmontop ) ---> OUT !
Hitmontop: ( stays thanks to Intimidate )
Lanturn: ( well, its pending but I gotta let him stay )
Sableye: ( too weak on the defensive side ) ---> OUT !
Weezing: ( OK defenses overall )
5th Step:
Take out all Pokémon not being able to support the team
Rotom ( can set up screen or wow/twave the opponent )
Camerupt ( can use SR / Yawn / Toxic / Burn with Lava Plume )
Drapion ( can set up TS, use Taunt / Knock Off )
Blastoise ( I already stated I dont want a Rapid Spinner, making only Yawn and/or Toxic viable ) ---> OUT !
Hitmontop ( see Blastoise ) ---> OUT !
Lanturn ( Confuse Ray and Twave are its only option, but theyre enough, as Paralysis is alot more reliable than sleep )
Weezing ( WoW and Haze are the only way of supporting; together with Pain Split, that leaves just one slot for an attack) ---> OUT!
6th Step:
Rotom
Camerupt
Drapion
Lanturn
Take out the Pokémon that can beat the less out of the Top 5 Leads
Rotom ( The Screener )
vs Electrode: Its common set just runs Thunder and it cant explode, I'd say that Rotom would win.
vs Froslass: Froslass is faster but mostly weaker on the defensive side, a bulky Rotom would win.
vs Primeape: TB does 52,4% on avarage, while Punishment does around 60 %. Rotom could win if Primeape would be Adamant I guess, but it loses otherwise
vs Claydol: With Light Screen Up, Rotom wins.
vs Drifblim: With Light Screen + Leftovers, Rotom wins. Otherwise it loses.
--> wins against 4 of the Pokémon on avarage.
Camerupt ( Support )
vs Electrode: Thunder is useless, while Earth Power OHKOs 92.31 of the time. Electrode would switch though.
vs Froslass: Lave Plume nearly OHKOs; Ice Beam on the other side isnt even a 3KO, Specs has a chance to 2KO though
vs Primeape: Lava Plume has a 80% chance to 2KO; with Solid Rock and the probability of burning the opponent, Camerupt will most likely win this.
vs Claydol: Earth Power wont do enough damage, just can use Exploud, while Lava Plume will easily wear it down
vs Drifblim: Camerupt should win this as nothing Drifblim will do ( unless it uses Hypnosis and Baton Passes ) will kill Camerupt. Hypnosis + some Shadow Balls will though.
--> wins against 4-5 of the Pokémon
Drapion ( Defensive one )
vs Electrode: Thunder would hurt, but EQ easily takes it out.
vs Froslass: again, its STAB could damage Drapion abit, but Night Slash / Crunch will take it out.
vs Primeape: Speed tie will maybe decide the outcome, but Primeapes EQs will hurt alot more than any of Drapions attacks ( except Aerial Ace ) will
vs Claydol: Night Slash/Crunch/Pursuit would beat Claydol, though Earth Power would hurt abit.
vs Drifblim: Night Slash again hits hard, while anything Driftblim uses to attack would take quiet a bit of the damage
--> wins against 4 of the Pokémon on avarage
Lanturn ( Special Sponge ):
vs Electrode: Absorbs Thunder and hits back with Surf.
vs Froslass: None of its attacks will hurt that much, while Lanturn hits back with Surf.
vs Primeape: EQ and CC do lots of damage to Lanturn; it would win after Surfing the -1 SpD Primeape though
vs Claydol: Earth Power will do abit, but Surf should hurt Claydol more, since its more based on physical defense.
vs Drifblim: Thunderbolt should easily take it out.
--> wins against 4 Pokémon
hmm, Camerupt stays, I decided whom to take out of these three, and I decided that Lanturn should go due to its less options of support moves.
7th Step:
Rotom -14
Camerupt 8
Drapion 9
I cant get any further here, so here I am asking, which lead should I use ?
My other team consits of
Noctowl ( 252 HP / 252 SpD / 4 Spe )
Gastrodon ( 212 HP / 252 Def / 44 SpA )
Probopass ( 252 HP / 168 SpD / 88 Spe )
Vileplume ( 244 HP / 136 Def / 128 SpD )
Walrein ( 252 HP / 252 Def / 4 SpD )
Like u may have guessed, its a attempt at stalling with some poison, leech seed and entry hazards thrown around...
I hope u can help me with my "lead problem"