The team that goes *boom* in the night

Heracross (F) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Toxic
Though it may be awkward for a starter, he has done decently for me. DUAL STAB is nice, especially with 120 base power each. Stone Edge wraps up the issue of type coverage for hitting the one time that ISN'T hit super-effective by this: Fliers. Toxic wears down on Gliscor, who I have seen recently get more popular for some reason.

Okay, as it screws up a good share of leads


Bronzong @ Occa Berry
Ability: Levitate
EVs: 252 HP/84 Atk/140 Def/32 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Stealth Rock
- Explosion
I remember seeing this in a RMT, so I stole it. The idea is to lay down SR and bait out fire types, which are usually KOed by EQ. It does a good job of stopping Mamoswine also, and can explode on anything that I don't really like.

Yea, This is a great Zong, isn't it? I use one as my lead though, but WTF, its good

Metagross @ Lum Berry
Ability: Clear Body
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Agility
- Explosion
Good Zapdos bait that can really get on my nerves(especially ones with HP Grass). General idea is to use Metagross' good defenses and excellent typing to get in an Agility and damage things with MM and EQ. If a troublesome pokemon appears, Explode.

I don't like Agiligross that much, but if you wanna run it thats fine.


Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Waterfall
- Curse
- Rest
- Sleep Talk
After reviewing my team, I saw I had 5 grass resists and no electric one. I was also lacking a lot of fire resists(while having way too many weaknesses), so this guys went here. It's also one of my two "final" sweepers after the rest of the team has done its job wearing the opponent down.

Very good.

Heatran (F) @ Life Orb
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Lava Plume
- Earth Power
- Substitute
- Explosion
This was a set on my very first Explosion team, except Gengar was using it: I can say that Heatran makes much better use of Substitute thanks to his superior typing, defenses, and overall threat. Sub lets me scout and usually decimate counters, and Explosion is when Blissey takes the bait. I usually have to scout cause some don't have Seismic Toss and can't break my sub(exploding too early led me to taking less than 50% on the incoming T-Tar. ._."

Never seen one of these before, but looks good.

Shaymin-s @ Yache Berry
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Hidden Power [Ice]
And my usual "final" sweeper. Yache helps to take down Bulky waters and Ice Sharders that I haven't killed, though usually by the time this guy comes out the tiem is irrelevant. HP Ice for hitting Zapdos after some Air Slashes.

Good, though I hate this little green bastard.

Very, very good. A lot a similarities to my team. watch out for Fire attacks if Heatran is down, though, as Swamp can take unlimited (I learned that the hard way)
 
I don't know the extent of Swampert's Special Defense, but it seems like you're best hope against MixApe is to revenge kill it with Heracross or Shaymin-S. If you can play around it generally, that's great, but if not...it might be annoying. Obviously a switch from Swampert to Starmie or Vaporeon would be the remedy. But then you're back to the problem of not having an Electric resist.

For that, it seems like SpecsJolt could be placed over Shaymin-S or Metagross. If that doesn't appeal to you, Mamoswine seems like the next best choice over Metagross. This likely wouldn't work well, but I suppose you could even place Rhyperior over Metagross, but then you quite need Sandstorm support but that seems quite the bad idea.

Of course that all may be unnecessary if you can indeed handle MixApe or you are fine with simply revenge killing it.

Also, I was wondering...what is the purpose of max Speed on Heatran? Are there lots of Heatrans that don't have Scarfs and run max Speed also, or are you aiming for something else?
 
Well where else would the speed EVs go on Heatran? Might as well max it out in the hopes of winning speed ties against those that aren't scarfed.

Don't forget that Infernapes don't beat Bronzong, Heracross, or Skymin. It also doesn't beat Heatran with a substitute out or Metagross with an agility.
 
It's a solid team, but Heracross isn't such a great lead imo. None of its moves are really able to take on most of the other common leads (hell, I've seen an Infernape survive Close Combat with 3% left). I suggest replacing it with scarf Azelf. This set has been working fine for me:

Azelf @ Choice Scarf
6 HP, 252 atk, 252 spd
Jolly nature
Trick
Taunt
U-turn
Explosion

Taunt on something as fast as Azelf can really screw over opposing leads whose only purpose is to set up Stealth Rock, especially since you have a Bronzong waiting in the wings to set up your own. Trick is also a decent move to be used in the early-mid stages of battle (not first turn because it's too predictable nowadays). And another advantage to using Azelf is that it gives you another exploder to work with.

Aside from the lead, the rest of your team is fine.
 
I actually wouldn't like Heracross as a lead due to Focus Sash starters, namely that of Azelf and Aerodactyl, who both could win out if they attack first, seeing as how an SE from Aero would KO after a -Def whereas you already know what Psychic's going to do. Perhaps best if we just kill off shit with Gyro Ball from Bronzong and let him start instead. Let's not forget those starting Infernapes either, which after killing Heracross can still get down it's SR before dieing, which means the opponent is in much more control.

As for the team, I just want to emphasize the importance of Heatran's survivial here. While it's dandy to blow up a Blissey, I'd find that useless, as you have no other special Pokes sans Shymin, who could probably hack a win against it, while you have all these other physical beast to deal with Blissey. However, the main issue here is how many things Heatran will keep in check for you. For example, Heatran seems to be absolutely only thing that's prevent a Scizor and Azelf sweep. It'll also keep other Heatrans guessing early god forbid another is carrying HPGrass, although if it isn't, Swampert is a perfectly able counter. But yeah, Heatran just seems so important and vital towards the resistances defenses this team offers.
 
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