I have a serious problem with mathematical definitions of uber.
If we took x-act's current diversity measurement as our basis for deciding bans we could end up stuck accepting a metagame we all hate. For example imagine a metagame where there are 4 pokemon that are so good that no other pokemon has any chance at all against them no matter how bad the condition of these pokemon were, and there was no possibility of these pokes fainting in the same turn against each other. In this situation every team would consist of those 4 pokemon, and two more pokemon that would basically have no impact on the battle whatsoever. So if people all chose their last two pokemon randomly then x-act's diversity figure could be huge, despite the metagame essentially only containing 4 pokemon.
This is of course an absurd situation, but it technically would be possible.
(I am not trying to bash x-acts work, I think I'll come back to why I think his system is great later on.)
The problem with any mathematical definition is it requires us to have solved the game. And there is a solution to this game, it will be incredibly complicated and involve a huge collection of teams which you select with certain probabilities, and then there will be a prescriptive set of probabilities for every possible scenario. The mathematical definition would need to know this for all possible rulesets and then pick the one that has the largest range of potential different battles.
But if that was practical, who would want to play pokemon? There would be no creativity, winning would just be a case of following instructions and crossing your fingers.
The other issue with mathematical definitions is they only work until there is a change made to the possible rulesets. For instance new versions or NYPC pokemon..
The other problem I have with imperfect useage based systems, is they count the useages by people who suck at pokemon. I dont see why that should happen. If bad players find themselves trapped into using the same 6 pokemon every team then rather than changing the rules to accomodate those people we should just teach them to be better players. Only the top level players uses should be considered.
Also useage in different contexts should be considered. Playing on ladder is different to playing in tournaments. And unfortunately they both need identical rulesets. IMO the weighting between the two should be a tournaments:ladder ratio of 1:0.
As for xacts work, I think it is important for us to strive to solve pokemon as best we can. That is essentially the whole purpose of this site. Obviously we dont actually want to achieve that fully, but I dont think we ever will..
Have a nice day.
If we took x-act's current diversity measurement as our basis for deciding bans we could end up stuck accepting a metagame we all hate. For example imagine a metagame where there are 4 pokemon that are so good that no other pokemon has any chance at all against them no matter how bad the condition of these pokemon were, and there was no possibility of these pokes fainting in the same turn against each other. In this situation every team would consist of those 4 pokemon, and two more pokemon that would basically have no impact on the battle whatsoever. So if people all chose their last two pokemon randomly then x-act's diversity figure could be huge, despite the metagame essentially only containing 4 pokemon.
This is of course an absurd situation, but it technically would be possible.
(I am not trying to bash x-acts work, I think I'll come back to why I think his system is great later on.)
The problem with any mathematical definition is it requires us to have solved the game. And there is a solution to this game, it will be incredibly complicated and involve a huge collection of teams which you select with certain probabilities, and then there will be a prescriptive set of probabilities for every possible scenario. The mathematical definition would need to know this for all possible rulesets and then pick the one that has the largest range of potential different battles.
But if that was practical, who would want to play pokemon? There would be no creativity, winning would just be a case of following instructions and crossing your fingers.
The other issue with mathematical definitions is they only work until there is a change made to the possible rulesets. For instance new versions or NYPC pokemon..
The other problem I have with imperfect useage based systems, is they count the useages by people who suck at pokemon. I dont see why that should happen. If bad players find themselves trapped into using the same 6 pokemon every team then rather than changing the rules to accomodate those people we should just teach them to be better players. Only the top level players uses should be considered.
Also useage in different contexts should be considered. Playing on ladder is different to playing in tournaments. And unfortunately they both need identical rulesets. IMO the weighting between the two should be a tournaments:ladder ratio of 1:0.
As for xacts work, I think it is important for us to strive to solve pokemon as best we can. That is essentially the whole purpose of this site. Obviously we dont actually want to achieve that fully, but I dont think we ever will..
Have a nice day.