DP Research Thread #4 ("Newer still")

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Well Shoddy has a lot of stuff that doesn't work which works on WiFi. I've heard talk about Rest not activating Guts on Shoddy when on WiFi, it clearly does. Overheat is also a contact move on Shoddy (like it was in ADV) but unless I'm mistaken, Overheat in D/P/Pt isn't a contact move. I "discovered" this when I used Overheat on a Pokemon with the ability Static and I got paralyzed. >_>

EDIT: According to Serebii, Overheat isn't a physical contact move in D/P/Pt.
 
Rest boosts Guts in Shoddy Battle. YOu must be confused with the fact that Rest boosts Facade on SHoddy as well, which is improper behavior.

This isn't the thread for "shoddy is wrong".
 
Yea I know, I was just saying what some people were talking about in the chat a few days ago. I've personally never tested it before.
 
Froslass vs. Ninetales
Froslass uses IceBeam => Ninetails' frozen
I switch out Ninetales to keep it for later. .
so a couple of turns later

Magmortar vs. Claydol
I switch in Ninetales to take the Flamethrower
. . .it's not very effective. Ninetales goes down

I was surprised. I didn't know that.:pirate:

summarized:
A frozen Pokémon with the ability Flash Fire (eg. Ninetales) cannot "absorb" fire type attacks as usual.


Sorry, if that's already known^^"
 
Okay, something's really bugging me about the ability Iron Fist. My DS has been missing for several months now so I can't find out for myself, but I want to know for sure if the following moves are boosted by Iron Fist:
  • Dizzy Punch
  • DynamicPunch
  • Hammer Arm
  • Meteor Mash
  • Shadow Punch
None of those moves are listed on our Iron Fist page as being affected, but
  1. Bulbapedia says that Dizzy Punch and DynamicPunch are affected.
  2. The last three are apparently affected in Mystery Dungeon 2. One of them is definitely a punch (Shadow Punch), another of them is questionable (Hammer Arm), and the other's Japanese name translates to "Comet Punch" (Meteor Mash).
I can't find if they were tested or not, but if they weren't then they probably should be.

EDIT: That's our RB Golbat for ya! Thanks!
 
Iron Fist Test

In this issue of "RB Golbat proves why he was badged in the first place":

Okay, something's really bugging me about the ability Iron Fist. My DS has been missing for several months now so I can't find out for myself, but I want to know for sure if the following moves are boosted by Iron Fist:
  • Dizzy Punch
  • DynamicPunch
  • Hammer Arm
  • Meteor Mash
  • Shadow Punch
None of those moves are listed on our Iron Fist page as being affected, but
  1. Bulbapedia says that Dizzy Punch and DynamicPunch are affected.
  2. The last three are apparently affected in Mystery Dungeon 2. One of them is definitely a punch (Shadow Punch), another of them is questionable (Hammer Arm), and the other's Japanese name translates to "Comet Punch" (Meteor Mash).
I can't find if they were tested or not, but if they weren't then they probably should be.


Dizzy Punch
Kangaskhan (Lv 25, 62 Atk, Iron Fist)
Hitmonchan (Lv 20, 42 Def, 53 HP)

If Iron Fist Activates, then 39-46 Damage
If it doesn't activate, then 33-39 Damage

Results: 51-9=42

Iron Fist Activates for Dizzy Punch

DynamicPunch
Machamp (Lvl 100, 379 Atk, Iron Fist)
Metagross (Lv 100, 278 Def, 361 HP)

If Iron Fist Activates, then 177-208 Damage
If it doesn't activate, then 147-174 Damage

Results: 360-178=182

Iron Fist Activates for DynamicPunch

Hammer Arm
Metagross (Lv 100, 278 Def, Iron Fist)
Blissey (Lv 100, 107 Def, 669 HP)

If Iron Fist Activates, then 640-754 (BLissey is KOed) Damage
If it doesn't activate, then 534-630 Damage

Results: Blissey is KOed.

Iron Fist Activated for Hammer Arm

Meteor Mash
Metagross (Lv 100, 278 Def, Iron Fist)
Blissey (Lv 100, 107 Def, 669 HP)

If Iron Fist Activates, then 480-565 Damage
If it doesn't activate, then 400-472 Damage

Results: 668-121=547

Iron Fists Activates for Meteor Mash

Shadow Punch
Dusknoir (Lv 100, 233 Atk, Iron Fist)
Metagross (Lv 100, 278 Def, 361 HP)

If Iron Fist Activates, then 66-78 Damage
If it doesn't activate, then 54-66 Damage

Results: 361-288=73

Iron Fists Activates for Shadow Punch



In Conclusion:
Iron Fist powers up all 5 of those moves
 
I'd like to know whether Unaware also ignores stat-downs of the opponent, not just stat-ups. For example, if a Pokemon was Intimidated and then Unaware Bibarel switches in, does it take normal damage from a physical attack or not? Or if a Pokemon uses Close Combat, killing a Pokemon and then Bibarel with Unaware switches in, would it ignore the Def and SpD stat-downs when it attacks or not?
 
Something kinda strange happened in a battle I had in the Battle Tower, and I figured here would be the best place to talk about it.

Basically, I was playing in the Multi Battle mode, and me and my CPU partner were against a single Wobbuffet (I'd killed the other trainer's team and my partner was setting itself up).

Then:
Primeape (mine) used Fire Punch! The foe Wobbuffet fainted!
Snorlax (partner's) used Curse! But there was no target...

If this was ever known, it sure wasn't documented anywhere I've seen.
Wondering if anybody saw this. It was kinda eaten by the Sandstorm Rain discussion.

Since yeah, there's zero documentation on this anywhere I've seen.
 
Wondering if anybody saw this. It was kinda eaten by the Sandstorm Rain discussion.

Since yeah, there's zero documentation on this anywhere I've seen.

Fascinating! My guess is that this is what happens: When you pick moves for the turn, the game checks to see if the Pokémon that knows Curse has the Ghost-type. If not, it tells you that the Pokémon can only target itself, but under the covers it chooses a random opponent as the target instead (or more likely doesn't specify a target at all). This makes since because according to the game's code, Curse always takes a single non-user as its target.

When the move is actually executed, the game checks the user's type again. If the user isn't a Ghost-type, the specified target is ignored and the user changes its own stats. Since the move takes a single target, however, it first checks to see if a valid target exists. Since there is no such target (the move won't retarget to your ally), the move fails. Looks like they don't skip that check in the event that the user isn't a Ghost-type.

For what it's worth, I'm betting this wasn't intentional. If the programmers knew about it, they'd most likely fix it.
 
New research on Recycle:

The user can Recycle the last item consumed by any Pokémon in the user's slot. However, an item cannot be duplicated in this fashion. For instance:

1. Swampert eats a Sitrus Berry.
2. Swampert switches to Porygon2.
3. Porygon2 uses Recycle and gains a Sitrus Berry.
4. Porygon2 switches to Gardevoir.
5. Gardevoir uses Recycle, but it fails.
 
The pokemon which faints first is declared the loser, happened to my gengar in battle tower, it was a sandstorm and a blissey it was end of turn both pokemon had 1ish hp and sandstorm hit genga first thus koing it then hit blissey thus doing the same but i wasdeclared loser, so i hope this helps.
In brief which ever falls first loses. i feel draws are now impossible... well near enough.


In other words, Sandstorm is going Blissey is brought to 1% after Celebi hits it with a Grass Knot, Celebi is about to faint to Perish Song. Does the game end in a draw, because both Pokemon faint that turn, or does Celebi win because the Sandstorm activates before Perish Song? Similarly, if both Pokemon are burned and have 1% left, is it a draw or does the slower Pokemon win?
 
I would also like an answer to X-Act's last question:

I'd like to know whether Unaware also ignores stat-downs of the opponent, not just stat-ups. For example, if a Pokemon was Intimidated and then Unaware Bibarel switches in, does it take normal damage from a physical attack or not? Or if a Pokemon uses Close Combat, killing a Pokemon and then Bibarel with Unaware switches in, would it ignore the Def and SpD stat-downs when it attacks or not?



I also have a question relating to the ability Multitype, as I think our description is incomplete. Below is Bulbapedia's definition; is it correct? (the bolded part, in particular)

Multitype changes the type of the Pokémon with this ability depending on the Plate attached. This ability cannot be transferred with Skill Swap or copied with Trace [Does this include Role Play?]. If any Pokémon other than Arceus has this ability, it does not work.
 
On wifi, it's determined by their speed. The faster pokemon will take Sandstorm damage, restore their health with Leftovers, or whatever else they do, before the slower pokemon does, provided that both pokemon are having the same effect happen to them. If Sandstorm is up, or if you both have Leftovers, it's a good way to tell who's faster in battle.

On Shoddy, I don't think it works this way.
 
I'd like to know whether Unaware also ignores stat-downs of the opponent, not just stat-ups. For example, if a Pokemon was Intimidated and then Unaware Bibarel switches in, does it take normal damage from a physical attack or not? Or if a Pokemon uses Close Combat, killing a Pokemon and then Bibarel with Unaware switches in, would it ignore the Def and SpD stat-downs when it attacks or not?
I'll test this as soon as I get an Unaware Bibarel, teach my Heatran Metal Sound, and get a Featherdancing Staravia.
 
On wifi, it's determined by their speed. The faster pokemon will take Sandstorm damage, restore their health with Leftovers, or whatever else they do, before the slower pokemon does, provided that both pokemon are having the same effect happen to them. If Sandstorm is up, or if you both have Leftovers, it's a good way to tell who's faster in battle.

On Shoddy, I don't think it works this way.

So if they have the same speed, it's just like a speed tie face-off?
50-50?
 
Unaware appears to ignore defense drops on the opponent.

Medicham vs Unaware Bibarel of about the same level.

Bibarel used Water Gun, took out between 1/3 and 1/4 of Medicham's health.

Switched to Heatran, and Metal Sounded it to -6 SpD. Between Fog and Detect, and had to use the damn attack 10 times.

Swapped back to Bibarel, Water Gunned, and it did about the same damage as the first time.

Now to find a physical attacker to Featherdance.

EDIT: Unaware also ignores Attack drops on the opponent. Same process used as Metal Sound, just in reverse and with Featherdance.
 
It doesn't say anything about it on the main site, so what happens if you Fling a ball (Poké Ball, Great Ball etc)?
 
It doesn't say anything about it on the main site, so what happens if you Fling a ball (Poké Ball, Great Ball etc)?
No matter how much like a human a Pokémon like Mr. Mime or such may be, instead of Flinging the Ball, you get the "But it failed!" message.
 
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