Well with Platinum getting here any day now I figured I'd tweak my team into being a little more wall/stall heavy. I've been wanting to play stall without playing too much stall. (DS battles basically, shoddy i could care less) anyway, i tried this out a bit and just wanted some input. Feel free to change spreads and move pokemon, I'm a little uneasy on some stuff on the team.
@ Choice Scarf
Ability: Serene Grace
EVs: 80 HP, 252 Atk, 176 Spe
Nature: Adamant
Iron Head
Stealth Rock
Trick
Fire Punch
Used to be a Foretress this thing benefits my team so much more. Can Trick a scarf onto something, Can set up stealth rock, and can pose as a pretty good revenge killer all in one. why didn't i use it earlier lol.
@ Leftovers
Ability: Natural Cure
EVs: 80 HP/ 252 Def/ 176 SpD
Nature: Calm
Flamethrower
Softboiled
Seismic Toss
Toxic
As if you didn't see it coming, Blissey, the big annoying special wall. flamethrower so gengar won't wall me and i can hit scizor. softboiled over wish because I have Vaporeon doing that job already. Maybe change the spread up a bit? I do know maxing out HP isn't as common as it used to be.
@ Leftovers
Ability: Natural Cure
EVs: 252 HP 220 DEF 36 Speed
Nature: Bold
Perish Song
Reflect
Recover
Grass Knot
Celebi, who plays a pretty big role in this team can set up reflect or cause either a switch or death to a pokemon with Perish Song.
@ Leftovers
Ability: Water Absorb
EVs: 252 Hp/ 216 Def/ 20 SpA/12 SpD/8 Spe
Nature: Bold
Wish
Surf
Ice Beam
Protect
Vaporeon give me wish support, Celebi can take care of Gyrados and in a metagame where salamences are running around a lot Ice Beam is a must. Running a more up to date set, the old spread i had was meant to kill off chomp which is now out of the way so vaporeon can keep more HP.
@Leftovers
Ability: Sturdy
EVs: 252 HP / 96 Atk / 162Def
Nature: Relaxed
Spikes
Rapid Spin
Earthquake
Gyro Ball
Foretress who used to be my lead is now back on my team. He can set up spikes and be a rapid spinner. Debating on whether to go with TS and Spikes at the cost of EQ or Gyro Ball. I just swapped up the standard spread to focus more on HP than attack. On a stall team I don't think I need to worry about how much my EQ or Gyro Ball is doing. Thinking about just maxing out my Defense.
@ Leftovers
Ability: Intimidate
Evs: 252 HP / 80 Def / 176 Speed
Nature: Adamant
Dragon Dance
Outrage
Earthquake/Fire Blast/Fire Fang
Roost
Bulky Mence on a team with bulky/wall pokemon. Still not sure on whether to use EQ or Fire Blast/Fang. Team wise Fire Fang helps me out more.

Ability: Serene Grace
EVs: 80 HP, 252 Atk, 176 Spe
Nature: Adamant
Iron Head
Stealth Rock
Trick
Fire Punch
Used to be a Foretress this thing benefits my team so much more. Can Trick a scarf onto something, Can set up stealth rock, and can pose as a pretty good revenge killer all in one. why didn't i use it earlier lol.

Ability: Natural Cure
EVs: 80 HP/ 252 Def/ 176 SpD
Nature: Calm
Flamethrower
Softboiled
Seismic Toss
Toxic
As if you didn't see it coming, Blissey, the big annoying special wall. flamethrower so gengar won't wall me and i can hit scizor. softboiled over wish because I have Vaporeon doing that job already. Maybe change the spread up a bit? I do know maxing out HP isn't as common as it used to be.

Ability: Natural Cure
EVs: 252 HP 220 DEF 36 Speed
Nature: Bold
Perish Song
Reflect
Recover
Grass Knot
Celebi, who plays a pretty big role in this team can set up reflect or cause either a switch or death to a pokemon with Perish Song.

Ability: Water Absorb
EVs: 252 Hp/ 216 Def/ 20 SpA/12 SpD/8 Spe
Nature: Bold
Wish
Surf
Ice Beam
Protect
Vaporeon give me wish support, Celebi can take care of Gyrados and in a metagame where salamences are running around a lot Ice Beam is a must. Running a more up to date set, the old spread i had was meant to kill off chomp which is now out of the way so vaporeon can keep more HP.

Ability: Sturdy
EVs: 252 HP / 96 Atk / 162Def
Nature: Relaxed
Spikes
Rapid Spin
Earthquake
Gyro Ball
Foretress who used to be my lead is now back on my team. He can set up spikes and be a rapid spinner. Debating on whether to go with TS and Spikes at the cost of EQ or Gyro Ball. I just swapped up the standard spread to focus more on HP than attack. On a stall team I don't think I need to worry about how much my EQ or Gyro Ball is doing. Thinking about just maxing out my Defense.

Ability: Intimidate
Evs: 252 HP / 80 Def / 176 Speed
Nature: Adamant
Dragon Dance
Outrage
Earthquake/Fire Blast/Fire Fang
Roost
Bulky Mence on a team with bulky/wall pokemon. Still not sure on whether to use EQ or Fire Blast/Fang. Team wise Fire Fang helps me out more.