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Idea for a Pokemon Wii Game

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@HHJJ: I believe it's been said that you can battle online in the first post... I'm not sure...

Also

Just throwing this out there, but perhaps a sort of "size" system should be put in place, where "large" class pokemon would do more damage to "small" class pokemon than they would to medium, or other large class, whereas a small class would do less damage to a large class, and small class pokemon would gain a speed boost when fighting large class...

Here's a better way of showing it

Very Small Class Boosts:
Vs. Very Large Class: ----Attack ++++Speed
Vs. Large Class: ---Attack +++Speed
Vs. Medium Class: --Attack ++Speed
Vs. Small Class: -Attack +Speed
Vs. Very Small Class: None

Small Class boosts:
Vs. Very Large Class: +++Speed ---Attack
Vs. Large Class: ++Speed --Attack
Vs. Medium Class: +Speed -Attack
Vs. Small Class: None
Vs. Very Small Class: +Attack -Speed

Medium Class Boosts:
Vs. Very Large Class: --Attack ++Speed
Vs. Large Class: -Attack +Speed
Vs. Medium Class: None
Vs. Small Class: +Attack -Speed
Vs. Very Small Class: ++Attack --Speed

Large Class Boosts:
Vs. Very Large Class: -Attack +Speed
Vs. Large Class: None
Vs. Medium Class: +Attack -Speed
Vs. Small Class: ++Attack --Speed
Vs. Very Small Class: +++Attack ---Speed

Very Large Class Boosts:
Vs. Very Large Class: None
Vs. Large Class: +Attack -Speed
Vs. Medium Class: ++Attack --Speed
Vs. Small Class: +++Attack ---Speed
Vs. Very Small Class: ++++Attack ----Speed

Each -/+ represents 12.5%, so a Very Large Class Fighting a Very Small Class would have 50% more attack than it originated with...

(Oh, and speed should also probably effect the lag after an attack :/)
 
I dunno atyroki. it just seems to me that the game should basically follow the same mechanics as the DS ones. but if you do decide to do that, i think that there should be some sort of compensation fer being smaller. like being able to avade attacks better. otherwise things like tyranitar would be even more ridiculous than they already are.

By the way, i would love to help out with something like this.
 
I think the fact that T-Tar's attack Lag and Movement speed would be reduced would already be compensation enough :/

That means if he misses than you could go apeshit on him :/

(Well, attack lag would be increased, but y'know)
 
I think that attack or speed shouldn't be subtracted, rather just, make it of easier understanding. Skittyonwailord, welcome to the project
 
To be honest, I think that this project is rather over-ambitious. Firstly, let me say that the chances of you getting Nintendo/Game Freak to make it are practically zero; the reasons for this have been given earlier.
Even if you get together a team and make it yourselves, you still have several problems.
Firstly, you'd have to make the basic engine for the game. I'm assuming it will be 3D, right? You'd need to create all the maps in a modelling program, which would take forever, as well as add all the textures.
But more importantly, do you know how long it will take to model all 493 Pokémon? Even with a team of experienced modellers, I suspect each Pokémon will take at least a few days to make. This doesn't include animation etc.
Then, there's all the game mechanics to worry about. The current Pokémon battle system is complex enough already (in my project, it's composed of around 20,000 lines of code, around 5000 of which were written by myself); imagine how hard it would be to make it work in 3D and real time.
Finally, you're not going to be able to get it onto the Wii, unless you make it a homebrew. This would be a lot harder than making a PC game, and you'd also have to think about the technical limitations of the Wii itself.

As a fellow Pokémon fangame creator, I respect the effort put into this, and wish you luck with the project. It's just that I honestly don't see this working...
 
Hey, shut the fuck up ok? this is a cool project. and all you really have to do is get some of these ideas into gamefreak's heads for it to work. you do not actually need to show them a game you designed.
 
darkartistan said:
What you do affects the world around you: Catch other npc's pokemon? (Yeah it's possible) and do nasty things, such as have your starter or other pokemon shoot a water gun at a random passerbyer? Things will eventually add up, to the point that you could become a member of Team Rocket, or team Galactic. If you're really bad, you could become the leader of either organizations. Helping the little girl cross the street, or help the little boy catch his first Ralts("foreshadowing") and be well known in your region for doing good deeds. If you are bad you will have different quests and such, people will fear you. If you are good people will be kind to you and occasional offer free rewards.
I don't think it's fair to be able to catch other people's pokemon, as it's impossible in all of the other games. Maybe steal, but w/e.

Wichu said:
To be honest, I think that this project is rather over-ambitious. Firstly, let me say that the chances of you getting Nintendo/Game Freak to make it are practically zero; the reasons for this have been given earlier.
Even if you get together a team and make it yourselves, you still have several problems.
Firstly, you'd have to make the basic engine for the game. I'm assuming it will be 3D, right? You'd need to create all the maps in a modelling program, which would take forever, as well as add all the textures.
But more importantly, do you know how long it will take to model all 493 Pokémon? Even with a team of experienced modellers, I suspect each Pokémon will take at least a few days to make. This doesn't include animation etc.
Then, there's all the game mechanics to worry about. The current Pokémon battle system is complex enough already (in my project, it's composed of around 20,000 lines of code, around 5000 of which were written by myself); imagine how hard it would be to make it work in 3D and real time.
Finally, you're not going to be able to get it onto the Wii, unless you make it a homebrew. This would be a lot harder than making a PC game, and you'd also have to think about the technical limitations of the Wii itself.

As a fellow Pokémon fangame creator, I respect the effort put into this, and wish you luck with the project. It's just that I honestly don't see this working...
Honestly, we really don't care about how "hard" it's going to be. I understand that designing it will be difficult, but I'm not even sure we are going to design it. If we plan it out all the way, Nintendo might accept it, and all they ould have to do would be to program it. Sure, it's a dream, that might not go anywhere, but if we but our mind to it we can accomplish anything! (sorry, that was kinda corny)
 
Honestly, we really don't care about how "hard" it's going to be. I understand that designing it will be difficult, but I'm not even sure we are going to design it. If we plan it out all the way, Nintendo might accept it, and all they ould have to do would be to program it. Sure, it's a dream, that might not go anywhere, but if we but our mind to it we can accomplish anything! (sorry, that was kinda corny)
I believe you completely missed Wichu's point. He wasn't demonstrating ways in which the completion of this game is possible as much as telling you quite plainly that it is impossible. This project has far too little support to be completed independent of Nintendo's added support. In addition to that, in the scenario in which this project is completed independently, there will be many unpleasant copyright infringements to face, regardless of whether the product is sold for profit. You should all be well aware that the scenario in which Nintendo supports this project is not going to happen. Nintendo itself told you that. It's great that you guys are having fun using your imagination, but you should realize early on that none of this will come to fruition.
 
Hey, shut the fuck up ok? this is a cool project. and all you really have to do is get some of these ideas into gamefreak's heads for it to work. you do not actually need to show them a game you designed.
He said he respects the efforts, but was just stating his opinion on the project's lengths and what he sees as limits.

I'm not a fangame maker, so I can't comment on the parameters, but I think this is a cool project. Smogon already has CAP, and it seems like CAP has an organized designing process, which you guys can probably build off of.
 
Skitty, please refrain from cursing out people who are just trying to make a point. You clearly missed what he was trying to say. He was saying that it would take forever to just make a map, and that it's going to be tough. i completely understand this, the whole idea is to get at least pallet town /route 210 together, and then send in that bit of info to Gamfreak/Nintendo, hopefully they like it, and voila.
 
Wichu, we're not trying to make a fangame, we're developing an idea, and maybe a little demo thing of it, then sending it to nintendo :/
 
well, I'm late, but I love what I'm seeing here. I've had a couple of ideas like this and I believe you guys are really making some progress. I'd like to support this project, as I would LOVE a real game like this for wii.
Anyway, I was thinking that the flying type and magnet rise could pose some problems. Are you thinking something like the amine, where flying pokemon must be hit by attacks like thunderbolt, water pulse, and ice beam, or are the normal pokemon going to be doing acrobatics to pull off simple tackles?
 
Hi! =] Sorry for the absence, Christmas kind of took up all of yesterday and today.

I've decided to take a lok at the Johto LEague that I created, and will start to put specific levels to them (below 90 =P). Expect them tomorrow or the day after.

Anyway, I was thinking that the flying type and magnet rise could pose some problems. Are you thinking something like the amine, where flying pokemon must be hit by attacks like thunderbolt, water pulse, and ice beam, or are the normal pokemon going to be doing acrobatics to pull off simple tackles?
I assume that flying Pokemon would be constantly flying, or only rest when the battle is over. They might be abve the ground, but they are still within hitting range.
That would go well with both Levitate and Magnet rise, in the way that Earthquake and the like affect the playing surface, but not the atmosphere above it.

Also, on a side not: I hold Wichu in high respect and am grateful for his constructive critisism. I may not accept parts of it, but I will agree to disagree. Frankly, he has some of the most clean-cut fangames I've seen, including his own Pokemon Amethyst Version. I'm not trying to reprimand you Skittyonwailord, but I do feel like that was completely out of line. =/
 
I realize this is a double post, but whatever. I really think this is worthy of a new post. Granted, these levels are a bit higher than the projected Kanto League, but I feel like the Gym Leaders need some higher-level Pokemon than what we're giving them. I will accept changes, seeing as this is a group project, but I'm kind of enjoying what I have going on here. =]
Anyway, here it is:
Gym Leaders:

Falkner
-Hoothoot, Lv 13
-Staravia, Lv 14
-Skarmory, Lv 13

Bugsy
-Scyther, Lv 22
-Dustox, Lv 19
-Vespiqueen, Lv 21

Whitney
-Miltank, Lv 28
-Granbull, Lv 26
-Togetic, Lv 26

Morty
-Drifblim, Lv 30
-Gengar, Lv 32
-Spiritomb, Lv 31
-Marowak, Lv 30

Chuck
-Hariyama, Lv 37
-Poliwrath, Lv 40
-Lucario, Lv 38
-Medicham, Lv 38

Jasmine
-Bronzong, Lv 43
-Steelix, Lv 44
-Ampharos, Lv 44
-Metagross, Lv 42

Pryce
-Abomasnow, Lv 49
-Weavile, Lv 47
-Mamoswine, Lv 46
-Frosslass, Lv 46
-Glaceon, Lv 48

Clair
-Dragonite, Lv 55
-Altaria, Lv 53
-Kingdra, Lv 52
-Garchomp, Lv 50
-Flygon, Lv 50

Elite Four:


Will
-Alakazam, Lv 57
-Jinx, Lv 59
-Xatu, Lv 60
-Claydol, Lv 57
-Espeon, Lv 59
-Bronzong, Lv 58


Bruno
-Croagunk, Lv 61
-Hitmonchan, Lv 59
-Onix, Lv 60
-Machamp, Lv 63
-Heracross, Lv 62
-Infernape, Lv 63


Koga
-Nidoking, Lv 64
-Crobat, Lv 65
-Tentacruel, Lv 64
-Drapion, Lv 64
-Venomoth Lv 65
-Roserade, Lv 63


Karen
-Umbreon, Lv 66
-Honchkrow, Lv 64
-Tyranitar, Lv 66
-Weavile, Lv 64
-Houndoom, Lv 64
-Crawdaunt, Lv 65


Lance
-Dragonite, Lv 70
-Gyarados, Lv 68
-Salamence, Lv 68
-Aerodactyl, Lv 65
-Charizard, Lv 69
-Latios, Lv 67

Mt. Silver:
Ash
-Pikachu, Lv 85
-Blissey, Lv 82
-Swampert, Lv 84
-Infernape, Lv 82
-Alakazam, Lv 83
-Skymin, Lv 80
 
Hmmm, *looks at 3D Max 8* I could have a go at chucking together a quick sample, though I don't have the time to mess around with textures but as soon as I get it uploaded onto my Mac I could give it a shot to build something, really depends on if I can find time with my oh-so-ridiculous hours at work.

But, don't expect a masterpiece, it'll probably be the equivalent of 3D stick figures. Just thought this was a cool looking project and if I can find time, I might be able to contribute in some way.
 
another thing that would be cool is move combos. for example, Tropius vs swellow: tropius uses stop to knock swellow out of the sky. then it uses earthquake while swellow is still recovering.
 
Wow, this idea seems really cool, but its been said, it is kind of over-ambitious. Although that is why I iwsh you great amounts of luck on this project. Really the only suggestion I have is to do away with the silly "dark" pokemon. The idea is over all cheesy at best. While it might make Nintendo just a little bit more likely to bite (which Im sorry, but I do not think that is going to happen) it is just lame. If you like it, by all means go for it, but seriously "dark" pokemon is something that an 11 would be into. Thats why Nintendo did it. Its edgy and mysterious and all badass, except to everyone that is here on sites like Smogon and Marriland, to me at least and my impression of the averaage Smogonite, it is insulting. So lets keep it that way. If you want a poke to be stronger, just make it stronger, not lame.
 
Wow, this idea seems really cool, but its been said, it is kind of over-ambitious. Although that is why I iwsh you great amounts of luck on this project. Really the only suggestion I have is to do away with the silly "dark" pokemon. The idea is over all cheesy at best. While it might make Nintendo just a little bit more likely to bite (which Im sorry, but I do not think that is going to happen) it is just lame. If you like it, by all means go for it, but seriously "dark" pokemon is something that an 11 would be into. Thats why Nintendo did it. Its edgy and mysterious and all badass, except to everyone that is here on sites like Smogon and Marriland, to me at least and my impression of the averaage Smogonite, it is insulting. So lets keep it that way. If you want a poke to be stronger, just make it stronger, not lame.
That idea has sort of disappeared from discussion, as has the * Pokemon (see OP). For now, we are focusing on regular Pokemon ONLY. Myself, I dislike the idea as well, but we have not reached that discussion yet, so I've held my tongue.

EDIT: And capturing other Trainer's Pokemon (and becomning "bad") has been avoided and ignoredvas well. Neitehr of which I think belong in the prototype. Perhaps if we mention them to GF, they'll think about it. However, I do not think they should be areas of great debate.
 
Xia is my cousin, so if you want to get a hold of me and I'm offline, just PM or get ahold of him. You can do the same the other way.

Anyway, I've gone ahead and done the Hoen League:

Roxanne
-Lileep
-Nosepass
-Aron

Brawly
-Makuhita
-Combusken
-Tyrogue

Wattson
-Manectric
-Magnemite
-Voltorb

Flannery
-Torcoal
-Camerupt
-Arcanine
-Ponyta

Norman
-Chansey
-Porygon-2/Porygon-Z
-Slaking
-Fearow

Winona
-Altaria
-Swellow
-Dodrio
-Skarmory

Tate & Liza
-Solrock
-Lunatone
-Grumpig
-Wobbuffet
-Gallade

Wallace
-Ludicolo
-Milotic
-Laturn
-Quagsire
-Wlarein

Elite Four:

Sidney
-Absol
-Shiftry
-Sharpedo
-Drapion
-Cacturne
-Tyranitar

Pheobe
-Banette
-Dusknoir
-Spiritomb
-Drifblim
-Rotom-?
-Shedinja

Glacia
-Lapras
-Weavile
-Abomasnow
-Froslass
-Walrein
-Glaceon

Drake
-Salamence
-Altaria
-Latias
-Garchomp
-Flygon
-Kingdra

Steven
-Aggron
-Metagross
-Bronzong
-Empoleon
-Heatran
-Lucario

Check it out, and tell me what you think. :)
 
...wouldn't the prototype have to be translated into Japanese before shipping it off to GF? Just bringing that up. Best of luck, despite NoA's statement in the OP....
 
Hey O. =]
...wouldn't the prototype have to be translated into Japanese before shipping it off to GF? Just bringing that up. Best of luck, despite NoA's statement in the OP....
Thanks for the input! =]

He raises a good point, dark. Does that mean we're going to have to recruit a translator? Kind of early to worry about that, but we'll have to keep that in the back of our think tank, so to speak.

Also, seeing as we're starting off in Kanto, are our starter Pokemon going to be given out by Oak? If we do that and combine it with the "choose your starter" idea, we could do a questionair at the begining. Each combination would result in a different trio.

If that doesn't fly, we could make it so that Oak or whoever writes you a note to withdraw one of his Pokemon from the PC and to meet him in Blue's house. That way he can explain everything there and your first battle will still be against your rival.
 
It's fine.

Anyways, on the subject of a translator, didn't someone on Gamefaqs translate D/P for PoA? I think the info is in Bulbapedia's D/P trivia. If you can get ahold of that person, that would be cool.
 
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