A team I've used for a while, but feel like I need a change

Ok, I've used this team for quite some time. I'm a bit new around here and competitive battling was just something I recently got into in the past months.



Bait/Special Sweeper
140px-469_-_Megayanma.jpg

Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 252 Special Attack/252 Speed/4 Attack
Modest Nature (+Special Attack, -Attack)

Bug Buzz
Air Slash
U-Turn
Protect

I already know my U-Turn is hindered by the -Attack, but I really didn't have much other ideas of what nature to give it based on the rest of my team. I also originally had Hypnosis on this, but have taken it off since Hypnosis got lowered to 60% Accuracy in Platinum and it wasn't very reliable to begin with.This is one member that I've been questioning lately. I generally use this one as my lead and as bait. Yanmega is bait, with a bit of out-prediction, I can use Protect to scout one of my opponent's moves, although it's something I don't generally use on the first turn due to them trying to setup on me.

Now, what I mean by Yanmega being "bait" is that often times if someone isn't prepared to fight it, they will switch out giving me a chance to hit them once upon them switching, get a Speed Boost, then U-Turn them and go to my other members which I've chosen to have mostly immunities and high resistances to all of Yanmega's weaknesses. If they don't take the bait, Yanmega gets a guaranteed free hit that it can take and now they now have a sped-up Special sweeper on thier hands.

It's a good setup, but it won't work against the same foe twice in some cases.



Physical Sweeper/Tank
140px-376Metagross.png

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 132 Speed/252 Attack/124 HP
Adamant Nature

Meteor Mash
ThunderPunch
Earthquake
Explosion

This is usually what I go to if someone pulls out Rock Type or even an Ice Type against Yanmega. He's great at walling just about anything, the Choice Scarf was something I encountered in battle once and liked the idea a lot, so I made my own build around it. It will out-speed quite a bit with a 1.5x speed boost, at least most things. For those that it doesn't, like Weavile, it can wall most of them. Then at last, he is disposable with Explosion if I need a quick KO to finish something off, but I can usually be sure that he'll take out one or two Pokémon every time before needing to resort to it.



Mixed Attacker
140px-330Flygon.png

Flygon @ Life Orb
80 HP/252 Attack/176 Speed
Ability: Levitate
Hasty Nature (+Speed, -Defense)

Dragon Claw
Earthquake
Draco Meteor
Roost

This one is fairly easy to get going. Switch in whenever I have something weak to ground out like Metagross or whenever someone sends out a Fire or Electric Type on my lead, I can go straight to Flygon. The -Defense Nature makes it not as useful against switching in on Rock Types as it could be, but it's worked better for me with special Ice moves as well as Dragon Pulse. Most things people switch into to counter Flygon have low Special Defense which is why I have Draco Meteor in there since Flygon has at least decent Special Attack and gets STAB with Draco Meteor.

Earthquake and Dragon Claw are obvious, I was considering Outrage since I have Platinum, but with Life Orb it isn't the better choice. Speaking of my Life Orb, that's where Roost comes in. If I switch it out and then choose to use it again later, I can heal off the damage from it in most cases if I can predict a switch.

My biggest weakness here is Weavile, but as I've mentioned before, Metagross does great against walling it should I need to switch and I won't have to worry as much if I'm not stuck in an Outrage. This Flygon was meant to replace my Garchomp when I couldn't use him any more in OU and I think it proves a bit more valuable to the team in the end.



Physical Wall
140px-110Weezing.png

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP/252 Defense/4 Special Attack
Bold Nature (+Defense, -Attack)

Flamethrower
Thunder
Pain Split
Will-o-Wisp

A pretty typical build fo a Weezing, but I like it. He gives me another Ground immunity incase Flygon fails which is great with how common Ground is. The only one weakness to Psychic is really good to have and it overall can rip almost anything Physical apart. I assume anyone around here knows the amazing defensive power of a Weezing, so I won't need to go too far into this since it's been heard before. I personally think Weezing is pretty under-rated these days mainly due to the Physical/Special split of Diamond & Pearl, while it weakened him ever so slightly in offensive power, he's still a very valuable addition. His ability to resist Fighting Physical Attackers on a ridiculous scale now brings me to what else I use him to switch-in for...

Annoyer/Support
242Blissey.png

Blissey @ Lum Berry
Ability: Natural Cure
EVs: 252 Defense/216 Special Defense/40 Special Attack

Thunder Wave
Stealth Rock
Ice Beam
Softboiled

If this gets going, work will be much easier for the rest of my team and there's an infinite number of things I can switch into special walling. It's another option should Yanmega get used again and my switch-ins for it have since fallen. I usually like to get this one into the field at least once due to Stealth Rock, for obvious reason. It's also really nice for stopping things dead in their tracks, setting up, and then recovering off damage. She's as effective as ever, but I'm looking into whether or not I could use a better hold item. It's usually just there if something tries to put it to sleep or freezes me and I'm not done setting up yet.


Support/Tank
197Umbreon.png

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP/200 Attack/56 Special Defense
Sassy Nature (-Speed, +Special Defense)

Curse
Wish
Payback
Baton Pass

Umbreon is good in many situations, for being a good switch-in if Weezing runs into trouble agaisnt a Psychic Special Attacker, good for being a back-up to other Physicak attackers, getting a nice setup to use Payback after one or two Curses.

This is, however, one I have questions about. I realize that a lot of my team is based around Speed, save for Blissey who would only benefit from the +Defense which it dearly needs to take a hit in a tight spot. But even so, this is making me question my Curse Pass almost entirely. It's a really effective build, just maybe not as inclined for my team as it could be. I'm open to all suggestions on something I could put in its place.



Closing notes


I've played with this team for a while now. I've battled competitive players quite a few times in the recent months before choosing to join Smogon after lurking for a long time, but I'm wondering if it's time for a change. I used to love using this team, but lately I've found myself a lot more unsure of it. The two biggest Pokémon I am questioning are Umbreon and Yanmega, so I'm open to any suggestions or alternatives here. This team mainly emphasizes on speed, even with its bulkier members which is why I'm not sure if Umbreon as a Curse-passer fits in. I think that right there is my biggest weak point and I'd like to know what I could do to change it.

Overall, I've been having a lot of fun so far with people I've battled on a competitive level and I'd like to learn more and get into battling more if I could get second opinions from more experienced people. I also apologize if this post wasn't very good, I tried my best at writing it for a first timer at a Rate My Team thread after reading through various other ones.

Anyway, thank you for your time reading this post and I hope to hear what you all have to say on it whether it be good or bad.
 
Ok, I've used this team for quite some time. I'm a bit new around here and competitive battling was just something I recently got into in the past months.


Bait/Special Sweeper
Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 252 Special Attack/252 Speed/4 Attack
Rash (+Special Attack, -Special Defense)

Bug Buzz
Air Slash
U-Turn
Protect

Special Defense is Yanmega's lowest stat and least useful. I recommend lowering this instead of Attack. Rash > Mild, because many users resort to priority attacks to take down Yanmega.



Physical Sweeper/Tank
140px-376Metagross.png

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk / 4 HP / 252 Spe

Jolly nature

Meteor Mash
Trick
Earthquake
Explosion

Most Metagross run this EV spread now. You should use it too, so you tie with other Metagross and outspeed Weavile, Dugtrio, Azelf. Trick is so that you can remove your Scarf onto a poke like Blissey and Cresselia, crippling it without the need to explode. Many of the pokes that you would use Thunderpunch on, most notably the bulky waters, hate to be Tricked. Gyarados is also easier to deal with if it holds a Scarf. Trick also makes it harder for you to be trapped and KOed by Magnezone. Thanks to your new EVs spread, after a Magnet Rise, you will be guaranteed to outspeed Steel Killer Magnezone and use Earthquake before it Magnet Rises, as well as outspeed Scarf Magnezone with your Scarf.


Mixed Attacker
140px-330Flygon.png

Flygon @ Life Orb
80 HP/252 Attack/176 Speed
Ability: Levitate
Naive

Dragon Claw
Earthquake
Draco Meteor
Roost

The -Defense Nature makes it not as useful against switching in on Rock Types as it could be, but it's worked better for me with special Ice moves as well as Dragon Pulse. Most things people switch into to counter Flygon have low Special Defense which is why I have Draco Meteor in there since Flygon has at least decent Special Attack and gets STAB with Draco Meteor. Most special Ice moves will OHKO you regardless of your nature, and I doubt you would leave Flygon in on them, so there is little reason to not run Naive, when most of the attacks in the metagame are physical.


Physical Wall
140px-110Weezing.png

Weezing
Ability: Levitate
EVs: 252 HP/252 Defense/4 Special Attack
Bold Nature (+Defense, -Attack)

Flamethrower
Thunderbolt (you cannot rely on 70% accuracy to take down Gyarados)
Pain Split
Will-o-Wisp

A pretty typical build fo a Weezing, but I like it. He gives me another Ground immunity incase Flygon fails which is great with how common Ground is. The only one weakness to Psychic is really good to have and it overall can rip almost anything Physical apart. I assume anyone around here knows the amazing defensive power of a Weezing, so I won't need to go too far into this since it's been heard before. I personally think Weezing is pretty under-rated these days mainly due to the Physical/Special split of Diamond & Pearl, while it weakened him ever so slightly in offensive power, he's still a very valuable addition. His ability to resist Fighting Physical Attackers on a ridiculous scale now brings me to what else I use him to switch-in for...

Annoyer/Support
242Blissey.png

Blissey @ Lum Berry
Ability: Natural Cure
EVs: 252 Defense/216 Special Defense/40 Special Attack

Thunder Wave
Stealth Rock
Ice Beam
Softboiled

If this gets going, work will be much easier for the rest of my team and there's an infinite number of things I can switch into special walling. It's another option should Yanmega get used again and my switch-ins for it have since fallen. I usually like to get this one into the field at least once due to Stealth Rock, for obvious reason. It's also really nice for stopping things dead in their tracks, setting up, and then recovering off damage. She's as effective as ever, but I'm looking into whether or not I could use a better hold item. It's usually just there if something tries to put it to sleep or freezes me and I'm not done setting up yet.


Support/Tank
197Umbreon.png

Umbreon
Ability: Synchronize
EVs: 252 HP/200 Attack/56 Special Defense
Sassy Nature (-Speed, +Special Defense)

Curse
Wish
Payback
Baton Pass

Your right. Passing curse wouldn't help your team. Yanmega, Metagross and Flygon don't enjoy negative speed boosts, and the other two pokes have no use for +Attack. In particular, your team does not gain any significant advantage from Baton Passing Defence; you're more likely to suffer from taking so long to do it. I rather just keep Umbreon as a Wish Passer. However, your team has a Salamance weakness, so I would recommend a Wish Passer that can help against him - Vaporeon:

Bold - 252 HP / 252 Def / 4 SAtt
Surf
Ice Beam
Wish
Protect

Ice Beam > HP Electric, as Weezing can deal with Gyarados. Wish and Protect are needed together to be a reliable healing move. Maxed HP instead of having 68 SAtt, as Vaporeon has high base SAtt, and it will still OHKO Salamance and Flygon with Ice Beam without SR in play. You do not need 268 SAtt (actually 275 with 68 EVs) for Garchomp because he is uber.

I hope this helps.
 
what are the items on weezing and umby?
also lefties>lum on blissey

and maybe you should try trick on metagross
 
While U-Turn's a good scouting move and one that's usable even on -Atk natured sets, if you wanted another special attack for Yanmega, you could always try HP Ground.
 
Hey there

May I suggest a different spread for your Yanemga? Try 104 Def, 252 SpA, 152 Spe. You will be surprised how high Yanmega's physical defense actually is - base 86 is nothing to scoff at. With the Def EVs, Yanmega can survive a +2 LO Extremespeed from Lucario, has a 63% chance to Survive a CB Meteor Mash, and is 3HKOed by Scizor's LO Bullet Punch on average. The Speed lets you outspeed +Spe Aerodactyl after 1 speed boost, and Timid Scarf Gengar after 2. I would also agree with UltimoVenusaur that HP Ground would most likely be a better choice on Yanmega rather than U-turn. With something x4 weak to SR, you really don't want to be switching more than you have to. Heatran and Magnezone are common switch ins to Yanmega as they resist its STABs. They will also give your Metagross lots of bother, so if you're Yanmega can OHKO them both with a HP Ground then it would make life a lot easier for Gross.

I would change Metagross and Flygon's sets around a bit if I were you. Give the scarf to Flygon - it makes a mean revenge killer with that STAB Ground / Dragon combo. A fast Outrage can also be a really great late game cleaning move. I would change the nature to Adamant, but stick with the same EVs as you have now. They will let you outspeed neutral scarfed base 90s such as Roserade, Lucario and Porygon-z. Replace Draco Meteor with U-turn (an excellent move on a scarfed pokemon that resists rock), and replace Roost with Fire Blast. Fire Blast will help you take on the steel types that wall your team so bad, as well as letting you revenge a CB Scizor if you need to.

Metagross I would change to this:

Metagross @ Shuca Berry
252 HP, 244 Atk, 8 Spe

- Meteor Mash
- Stealth Rock
- Earthquake
- Explosion

The reason I'm moving Stealth Rock from Bliss to here is because Bliss needs all the slots she can get to take on the myriad threats that like to set up on her. With Shuca Berry, Metagross can survive a +3 LO Salamence Earthquake and take it out with Explosion. Metagross also makes a great switch in into Outrage, since it takes pitiful damage with its resistance and great defense. Switch in Metagross as a Salamence starts to rage and you can take it out easily with Meteor Mash.

On Weezing, you definitely want to replace Thunder with Thunderbolt. Yes, Weezing can be a reliable Gyarados counter, but with Thunder it is only a counter 70% of the time. Gyarados cannot 2HKO Weezing with a LO Waterfall. Move 20 EVs from its Def into SpA and you are guaranteed to KO LO Gyarados with Thunderbolt after Stealth Rock.

I think Blissey would do better with Toxic over Thunder Wave and Flamethrower over Ice Beam. Your sweepers are quite fast (speed boost yanmega, scarf flygon), and so Toxic is better for wearing down walls to make taking them out easier for your sweepers. Flamethrower hits Steels that are immune to Toxic, in particular Scizor, who just loves to come in on a Flamethrower-less Blissey and get an SD up. Apart from Weezing, you have nothing else on your team to really take on a Scizor, so Flamethrower would really help.

Finally, Umbreon is doing absolutely nothing for this team. She is set up bait, and no one on your team, apart from maybe Metagross, will really want the Curses passed to them. Replace Umbreon with Infernape:

Infernape @ Life Orb
Naive
24 Atk, 252 SpA, 232 Spe

- Fire Blast
- Close Combat
- HP Ice
- Grass Knot

The reason I suggest ape in particular is because the rest of your team has problems with Steel types in general. Infernape can take out all steel types with one of its STAB attacks, making him an invaluable sweeper for your team. MixApe is also a nice check to Scizor, not dying to a +2 LO Bullet Punch and can take him out with your Fire move. And did I mention what a mean late game cleaner this thing is? I think it would be infinitely more helpful to your team than Umbreon is.

Anyway, good luck with your team.

LR.
 
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