Maybe I should clear some things up about brawl+ here...
Yoshi King, I can understand your sentiments about people hacking a game that you love just the way it is, but no one's forcing anything down others' throats. People who like brawl+ will play brawl+. People who like brawl will continue playing brawl. Brawl+ is not going to "overtake" brawl, and if it does, then it would be at the point that brawl would have naturally died out anyway. It will merely be an alternative play format.
Your statement about people trying to make brawl more like melee is off base. The melee airdodge is very very unlikely to be used in the final brawl+ (for more reasons than I can list here). For the most part, mechanics being tweaked are shared by both ssb64 and melee (ie. increasing hitstun, increasing shieldstun, adding reduced aerial lag on landing, GETTING RID OF TRIPPING, requiring people to actually sweetspot their recoveries, etc). All of these mechanics existed in both of the previous smash games, not just melee (although the hitstun and shieldstun in ssb64 was a bit over the top). There's also talk about increasing the dashdance window, which was fairly large in both melee and ssb64. We've also found that we can make a few banned stages viable through the use of a level speed modifier and setting the speed to 0. Warioware becomes a neutral with this code.
Now, there are some people who want more radical codes such melee airdodge, increased gravity, carrying run momentum in a jump (which is probably impossible to code might I add), or freezing already viable CP stages with the level speed modifier code. But at the current rate things are going, none of these will make it in, and the result of this project will truly be an alternative brawl, and not a melee 2.0. Perhaps brawl+ wasn't the best name that it could've been given, but there's not much you can do about that now.
That said, firestorm's logic is rape. Wait...