np: UU - A New Beginning

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Woohoo. Well i love my spinner.

Torkoal @ Leftovers
Impish 212 HP/ 212 def/ 84 Atk
-Rapid Spin
-SR
-Stone Edge
-EQ
Well i was using the standard bold one until i got walled by a frigging ninetales and decided to switch it to this. StoneQuake hits alot of stuff, and im using big time toxic support so i dropped will-o-wisp. SR is kinda standard. And it just helped me win with alot of switching between that and roserade. Ahh...memories.

edit:

I just had an epiphany and decided to switch that set to

torkoal @ lefties
Relaxed 252 HP/ 212 Def/ 40 Sp.Atk/ 4 Atk
-Stone Edge
-Lava Plume
-SR
-rapid spin

Ill go play some matches and ill tell yall how it fares. Later.
 
Choice Scarf Roserade is a devastating revenge killer, as very few pokes want to switch in to STAB Leaf Storm, and Sleep Powder messes with most potential counters.
Staraptor is very dangerous, but I've been countering it with a 252HP/248 Def Solrock. Not even 2HKOed by Close Combat (from the scarfed set, not sure about the others) and of course takes no damage from Return or BB. It can also threaten with WoW, Stone Edge to the weakened defenses, or set up SR on the switch.
 
Choice Scarf Roserade is a devastating revenge killer, as very few pokes want to switch in to STAB Leaf Storm, and Sleep Powder messes with most potential counters.
Staraptor is very dangerous, but I've been countering it with a 252HP/248 Def Solrock. Not even 2HKOed by Close Combat (from the scarfed set, not sure about the others) and of course takes no damage from Return or BB. It can also threaten with WoW, Stone Edge to the weakened defenses, or set up SR on the switch.

I've been having success with scarf roserade too, but as a spiker. Being able to get a layer of spikes up before the enemy can taunt you is incredibly useful for a team that relies on hazard damage, especially with the lack of decent spikers in UU. Not having to invest as much in speed also frees up evs to invest in rosearades impressive special defense for surviving stuff like unSTABed Ice Beams, and Roserade can still function well as a revenge killer with Sludge Bomb and Energy Ball.
 
My roserade is kinda odd. Apparently it's not in the analysis but yeah...

Roserade @ BlackSludge
Timid 252 Spe/ 252 SpA
-Hp ground
-Leaf Storm
-Toxic Spikes
-Sleep Powder(Stun Spore mehbeh?)

It's still fast enough to throw down at least 1 toxic spikes. HP Ground is to deal with Raikou, or ill just switch up my feraligatr set.
 
Wynaut has been consistently kicking ass for me lately. I wish they would let him on the OU ladder, he could really put the hurt on stall teams and slow sweepers, especially the likes of Blissey, Swampert, Hippowdon and CurseLax. (Oh, and he even outspeeds min speed TTar by one point and can DBond it.)

I've been using Bologo's combo of Wynaut + BD Linoone. A Swellow lead makes the perfect lure; Registeel and Steelix can't help but set up rocks on it. I also used this odd Trapinch set:

@Yache / Scope Lens (item usually doesn't matter)
- EQ
- Sub
- Rock Tomb
- Quick Attack/Crunch

Once Stealth Rock is Encored, I am free to switch in, set up a Sub, and kill the Steel offender. If the next Pokémon that comes in is not weak to EQ (and why would it be?) I Rock Tomb it. Anything with 237 speed or less (min speed base 100s or less, or 252 neutral nature base 65s, or things like Claydol and Milotic) becomes slower than max speed Wynaut (159 Speed), who then can switch in to DBond or Encore, taking out two Pokémon, one of them a troublesome wall.
 
Staraptor is very dangerous, but I've been countering it with a 252HP/248 Def Solrock. Not even 2HKOed by Close Combat (from the scarfed set, not sure about the others) and of course takes no damage from Return or BB. It can also threaten with WoW, Stone Edge to the weakened defenses, or set up SR on the switch.

Well it does take some damage from those moves, it's not immune to them after all. Then there's U-turn to worry about.

The problem I have with Solrock is that it just doesn't have the stats to pull off any realistic walling ability against all the hard hitters that now populate UU. Even in the old UU it struggled. The best it can normally do is set up a bunch of support (screens, SR, Trick Room, status etc) then Explode, usually as a lead.


Anyway, here is something I've been trying out that has been working really well, particularly at keeping some strong physical attackers in check:

Arcanine @ Leftovers
Relaxed
Intimidate

188 HP / 216 Def / 104 SpA

- Fire Blast
- HP Ground
- Toxic
- Extremespeed

Very similar to Light's Bulkanine set, but adapted to fit UU. I use it as a lead to intimidate other physical leads, and I cannot count how many times it has saved me from being swept. With the EVs above, Arcanine can survive two CB Brave Birds from Staraptor after Intimidate, which gives you an idea of how bulky it is. Arcanine can retaliate with either a powerful Fire Blast off 261 special attack, or use a decently powered priority attack in Extremespeed. HP Ground is a coverage attack mainly for other Fire types and Rock types, whilst Toxic is great for crippling walls such as Slowbro, Hariyama and Uxie think they are safe to come in. There are also very few Poison immune Pokemon that would like to switch in on Arcanine's attacks. Muk is one, but hey you can't win them all.

Extremespeed is the key move though. Even without any Attack EVs it does enough to keep those fast fragile setup sweepers in check. Blaziken and Gallade are good examples, especially if they've used Close Combat or Superpower as they will have a weakened defense.

It requires Rapid Spin and Wish support to get the most out of it, but on the right team it can be a valuable Pokemon that fills a variety of important roles (physical tank, anti-sweeper, wall lure/crippler etc) so long as you can keep it alive.

EDIT:

Wynaut has been consistently kicking ass for me lately. I wish they would let him on the OU ladder

Well given that it's being tested in UU, I see no reason why it shouldn't be tested in OU as well IMO.
 
It's still fast enough to throw down at least 1 toxic spikes. HP Ground is to deal with Raikou, or ill just switch up my feraligatr set.

I don't see the point of HP ground when Leaf storm does more damage (even over 2 turns), and Sludge Bomb has 90 BP x STAB vs. Hidden Power's 70 x 2 (135 vs. 140).
 
My roserade is kinda odd. Apparently it's not in the analysis but yeah...

Roserade @ BlackSludge
Timid 252 Spe/ 252 SpA
-Hp ground
-Leaf Storm
-Toxic Spikes
-Sleep Powder(Stun Spore mehbeh?)

It's still fast enough to throw down at least 1 toxic spikes. HP Ground is to deal with Raikou, or ill just switch up my feraligatr set.

You think that Roserade is odd? I run 252HP/252SpD calm...lol. But it works wonders, people get very confused when their life orb Ludicolo's only manage 50% while i KO them back with sludge bomb.

Raikou is not a problem at all for me. TS is always up and my Glaceon can phaze it out or Claydol hit it with EQ. The only problem pokemon for me have been Staraptor and sometimes Gallade. I also have a SD Toxicroak weak if my Claydol is weakened. O-o
 
I've been having some success with this lead Drapion:

Drapion @ Leftovers
Impish/Careful
252hp/4def/252spe
Battle Armor
-Toxic Spikes
-Knock Off
-Taunt
-Confuse Ray/Screech/Whirlwind/Protect

Holds a ton of physical attacks back, but doesn't fare too good against Special ones,
excluding Grass moves and such.
Screech forces switches, while Whirlwind does them. There is a difference, you see.
Confuse Ray is just plain annoying.
Protect gives some precious Leftovers recovery :)
Taunt holds off Leading Spikers, Knock Off disables other pokemons' items,
TSpikes is obvious.
Drapion also absorbs TSpikes, so don't make him a suicide lead.
 
I've been using Haze Milotic to good effect. Unfortunately, you have to run mono-attack if you want Toxic or Hypnosis, but it can counter a ton of annoying stat uppers, including cro-everything except Raikou.

Favorite moment was hazing a bulk up Hariyama right before it used CC.

Choice Specs Blaziken is also quite useful. Vacuum Wave is good for revenge killing, and Focus Blast has a guaranteed 2HKO on Regice and Chansey*. Slowbro has to be at nearly full health to take two Focus Blasts/Fire Blasts, and with SR, it has trouble taking 2 Overheats. Overheat also has a guaranteed OHKO on Registeel. It's your choice of HP. Grass is probably best.

*Chansey has a 1.17% chance of surviving if it comes in at full health with no entry hazards and Focus Blast does not drop Sdef. You basically have to draw near minimum damage both times to not kill it. And that's assuming max/max sdef, which almost no Chansey will have. In fact, against 252/6 calm chansey, you do over 75% damage minimum.
 
My torkoal set is actually prettty Awesome. beat a LO Medicham 1 on 1 (if lava plume burns) throws up some SR and then proceeds to bash the weakened ninja while lawling at his attacks. :)
 
I've been using Haze Milotic to good effect. Unfortunately, you have to run mono-attack if you want Toxic or Hypnosis, but it can counter a ton of annoying stat uppers, including cro-everything except Raikou.

Favorite moment was hazing a bulk up Hariyama right before it used CC.

Choice Specs Blaziken is also quite useful. Vacuum Wave is good for revenge killing, and Focus Blast has a guaranteed 2HKO on Regice and Chansey*. Slowbro has to be at nearly full health to take two Focus Blasts/Fire Blasts, and with SR, it has trouble taking 2 Overheats. Overheat also has a guaranteed OHKO on Registeel. It's your choice of HP. Grass is probably best.

*Chansey has a 1.17% chance of surviving if it comes in at full health with no entry hazards and Focus Blast does not drop Sdef. You basically have to draw near minimum damage both times to not kill it. And that's assuming max/max sdef, which almost no Chansey will have. In fact, against 252/6 calm chansey, you do over 75% damage minimum.

Haha, yeah, just faced your stupid Milotic :p It hazed my Toxicroak's Swords Dances and then froze me with Ice Beam iirc :p Specs Blaziken looks pretty cool actually, I'll have to try that sometime today.
 
I've been having some success with this lead Drapion:

Drapion @ Leftovers
Impish/Careful
252hp/4def/252spe
Battle Armor
-Toxic Spikes
-Knock Off
-Taunt
-Confuse Ray/Screech/Whirlwind/Protect

Holds a ton of physical attacks back, but doesn't fare too good against Special ones,
excluding Grass moves and such.
Screech forces switches, while Whirlwind does them. There is a difference, you see.
Confuse Ray is just plain annoying.
Protect gives some precious Leftovers recovery :)
Taunt holds off Leading Spikers, Knock Off disables other pokemons' items,
TSpikes is obvious.
Drapion also absorbs TSpikes, so don't make him a suicide lead.
I'd make that +speed if I were you, as it has the ability to outspeed and Taunt Roserade that way. And it needs an attack if it's going to do anything against Froslass except let it get up 2 layers of Spikes minimum.
 
I'm liking the combination Firepower+Physical Defence Sandslash is bringing to the table, but somehow I keep switching him in on Ambipoms who CH-Hax him to death. Not fun I tell you.
Also, I'm liking the revival of my Scarf Gardevoir. Its hard to play with the Hypnosis accuracy drop, but I found Gardevoir doesn't need it to be an effective Scarfer - Destiny Bond, on the other hand, seems interesting.
Now to find a good answer to that bloody Raikou. I hate that thing.
 
Haha, yeah, just faced your stupid Milotic :p It hazed my Toxicroak's Swords Dances and then froze me with Ice Beam iirc :p Specs Blaziken looks pretty cool actually, I'll have to try that sometime today.

hehe...sorry about the freeze. But yeah, it's a bitch to take down.

And Specs Blaziken gets really fun after it drops below 33%. With specs boost, STAB, and Blaze, Overheat effectively becomes a 472 power attack, basically a fire-type Explosion that doesn't kill you. Unless you've got Flash Fire or a 4x fire resist, you're going to die. Fire Blast is an option, too, but it barely beats Overheat in power over two turns, gets fewer OHKOs, and misses more often.
 
I've developped a hate for Hail teams, my current team is no longer any good (already, after only playing for two days and having maybe 20 matches at most).

- Abomasnow
- Walrein
- Drapion
- Spiritomb

Seems to be the current main "core combination" I'm seeing.

Abomasnow obviously sets up the forever-long Hail, and it can either stall you or do damage with a Scarf set for example.

Drapion sets up Toxic Spikes and takes the majority of special hits, most notably from Shaymin, almost rendering it useless in most cases unless you can predict the switch and get an Earth Power. However, Drapion is always going to get in and lay down Toxic Spikes, which makes stalling much quicker. Drapion can then either Rest-Talk or piss you off a bit more with Whirlwind.

Wallrein just does the usual stall job, most tend to pack Substitute, Protect, Roar and either Blizzard, Surf or Toxic if they're not packing Drapion.

Spiritomb pairs very nicely since it counter Gallade and Medicham very easily, as well as most other Pokémon to be honest. Not much stops Spiritomb and you can't even attempt to "stall" it because of Toxic Spikes. Not much can actually beat it with attacking moves either.

That's the main core of what would arguably be the current most effective team at the moment.

Roserade has seen a lot of usage, as has Shaymin. It's nice to see Grass-types having some good usage, they're probably boardering on too good (mainly Shaymin) but I think Drapion, Spiritomb and even Chansey are doing a good enough job of stopping them so far.

This is exactly the team I run (I think I had played you).
 
I'd make that +speed if I were you, as it has the ability to outspeed and Taunt Roserade that way. And it needs an attack if it's going to do anything against Froslass except let it get up 2 layers of Spikes minimum.

+speed sounds like a good idea.
From my experience, Frosslass carries a Sash. IIRC, 2 layers equal 17.25% damage?
That's exactly what Claydol is for, isn't it? :D
 
That's exactly what Claydol is for, isn't it? :D
Getting Spikes off the field is more difficult than you'd think; Spiritomb will undoubtedly be present on an entry hazard-heavy team, and there's not a single Rapid Spinner that's getting past it.
 
I use Porygon2! :) He's decent, but funnily enough, even though the UU Pokemon are slightly weaker, I find he has more success in OU (how is he not OU yet?)

I've had fun tracing Arcanine's abilities, as with Staraptor and Tauros Intimidates. That's about it though. We'll be fine if Shedinja gets more use though. :)
 
I've been playing around with a general-purpose crippling Spiritomb.

Adamant
252 HP / 252 Atk / 4 SpD
@ Iron Ball / Choice Band
- Trick
- Will-o-Wisp
- Sucker Punch / Shadow Sneak / etc.
- Memento / Destiny Bond

This guy has a lot of options, and most of them are forgotten in the wake of Calm Mind. This is to my advantage as the opponent will bring in his CroTomb counter (what counters CroTomb? I've never had enough of a problem with it to look into the matter) only to get Tricked or Burned. Nothing likes getting Burned, except maybe Houndoom or Swellow. Nothing likes holding an Iron Ball, except maybe Gyro Ball Steelix.

Sucker Punch is for stopping sweeps - most Scarfers, etc. are frail and will die from a STAB Sucker Punch. It also handles Linoone if he gets a Belly Drum on me (not that I've seen anyone besides me use it on the ladder). Any attack can go here, really.

Memento is to help my own Linoone set up - especially if I can Memento a Burned physical attacker. D-Bond lets it take out something slower than him, which sounds crazy but could happen with Iron Ball.

Choice Band is another item option, though I haven't tried it because I don't want to have to switch out after a Sucker Punch.

I'm not sure about the EVs - right now I dumped them into a basic 252 HP / 252 Atk spread, but there's probably a better distribution to handle some specific threats.
 
Yeah, i use Pory2 on my OU team to great effect, but its not useful in UU where tracing Blaze or steadfast does nothing.

Also, the spinner I'm using right is working quite well for me

BLastoise@lefties
252HP/252Def/6SpA
Bold Nature
-Rapid Spin
-Hydro Pump
-Roar
-Counter

He counters scarf and Sub-Agili Blaziken very well, taking nothing from Overheat, and Sky uppercut is a 3KO where you can Spin, then Hydro pump or counter for the KO. Hydro pump, gives it some power to use, and counter suprises Staraptors and Crobats spamming BB
 
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