jamespicone beat me to this point, but it's worth reiterating:
How do we implement this?
I've seen videos of this glitch occurring in several circumstances:However, if KOing a fleeing Pokemon with Pursuit in damaging weather doesn't automatically trigger it, then what does? Is there a chance of the glitch NOT occurring in the above circumstances? We have to understand exactly how this happens before we decide to code it in order to code it properly.
- Tyranitar KOs a ~50% health Luxray in Sandstorm (one of Syberia's videos, I believe)
- Scizor KOs a full health Starmie in Sandstorm (EeveeTrainer's latest video in the OP)
- Scizor KOs a ~25% health Gengar in Hail (video that M Dragon linked to--and even more messed up than the other two)
Also, we can ban whatever glitches we want, can't we? Last I checked, Belly Drum + Aqua Jet Azumarill is still theoretically possible, but we don't allow it anyway--and not because it's necessarily broken, if I understand correctly. The only issue is how you define a glitch. To me, based on my limited knowledge of how Pursuit and Sandstorm/Hail are coded in D/P, I cannot possibly explain this. I would need someone to explain to me how they are coded in Platinum (my programming knowledge is VERY limited T-T), but as of now I truly believe that they are glitched.
Besides, if RB Golbat's post means anything, good luck convincing Doug to implement it. :P
The fact that it's obviously a glitch which means that it will be removed when Nintendo discovers it, which means that it's not worth our time to discover the exact triggers for it when it will inevitably be removed anyway? And as has been pointed out by X-Act, there is precedent for ignoring such glitches.
As for U-turn, that is a different nature of glitch than the Acid Rain one. It's effects were clean-cut and were even questionably intentional due to the nature of the move (extremely unlikely, but it would have at least made a bit of sense). There's not really much doubt, however, that this Acid Rain glitch really is just a glitch and the cause of which will be much trickier to determine. Due to that, I don't really see the point in bothering with it, especially since we have precedent for not implementing glitches anyway.
And we aren't really being that true to cartridge battles anyway. There is no Sleep Clause in cartridge battles; only PBR has something resembling that. And we're also ignoring things like the Ditto-glich and had ignored the glitches to get Darkrai and Shaymin, just because of intent (and even now, most people aren't in favor of letting Arceus be used in Ubers just because of intent), so I don't really see why it should be different here.
You feel that even if it is obvious that it will most likely be removed, it should still be implemented while it still is in the latest copies of the game, because it's currently part of those games, whereas I feel that since it is inevitable that it will be removed once discovered, there is no point in implementing it, and the time used on testing the glitch to determine its cause is better used on something else as of that.Naxte said:The fact that it's obviously a glitch which means that it will be removed when Nintendo discovers it, which means that it's not worth our time to discover the exact triggers for it when it will inevitably be removed anyway
SCIZOR is hurt by its Technician!
Well, Pokemon at absurdly high levels (like Lv. 237) were possible to be caught in RBY. Were they allowed in competitive battle? No.
I'm just saying this so that people stop falsely assuming that everything that can happen in game should be allowed competitively.
I can't believe this is still be discussed I'm agreeing fully with X-Act, on the basis that no were are not playing as close to the cartidge as possible, implenting a glitch is absurd, and frankly Obi I'm suprised you seemed to be a reasonable poster, but you logic of implementing this on Shoddy is flawed.
Shoddy is a community made game, and in no way is this a catridge similar game. Say when the english version of platinum comes out there is some absurd glitch where Shadow Force hit Normal types, are you going to impliment on Shoddy simply because it's in the game?
If anything we should wait till March 22nd to decide, I'm sure Nintendo/Gamfreak has caught wind of this error and fixed it already.
Seems like a silly formality; a technicality. Not to mention a waste of resources best spent elsewhere.
If Smogon's "code" demands it, I suppose there's nothing anyone can do. But while we're making Shoddy more like wi-fi, shouldn't implementing Fling/Recycle/Natural Gift and fixing Torment and Encore be at least as high on the list?
Such a strict "code" would also force a long and drawn-out testing of all "illegal moves" obtained through the Ditto and Mimic glitches (which I'm sure no one wants). If you ban them for any other reason than because they're broken (which you can't know without a test phase), then you're making an argument from authorial intent.
So even if you're using the rules of an English cart, Obi's argument of "only ban things that aren't possible" holds no weight because there's nothing stopping you from trading over a Japanese pokemon.
Well, Pokemon at absurdly high levels (like Lv. 237) were possible to be caught in RBY. Were they allowed in competitive battle? No.
In the GSC game, some Pokemon could, in theory, have every move in the game as their movepool. Whas this allowed in competitive battle? No.
I'm just saying this so that people stop falsely assuming that everything that can happen in game should be allowed competitively.
Okay... Seeing that only makes things worse. I mean, wanting to keep true to the games is one thing, but this...? As shown, it makes low-leveled Endeavor+Magic Guard a very potent combo. And, more importantly, it reveals the Pokemon's abilities, which ruins some strategies (ex. What ability is that Machamp running? Is that Snorlax trying to be more bulky with Thick Fat or serve as a Poison absorber with Immunity? Does that Haryiyama have Guts or Thick Fat? ect). Really, it will result in a much less competetive and interesting metagame if implemented.I would just like to take a momentary break from this discussion to transcribe perhaps the greatest line I've heard from a Pokemon game in a while:
( http://www.youtube.com/watch?v=6Nvg-m4fJzs )
That said, this latest video all but confirms that the glitch is not only unintended by Nintendo, but would also be a little bit ridiculous to implement. In Hail, all four weather effects hurt the Pokemon by way of its Ability (?)...