New and "creative" moveset/EV spread thread "Mark 2"

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Why not use Close Combat over Mach Punch and slap a Passho Berry on him (assuming he can survive a Rain Dance boosted Surf)...

Nah he should just u turn out.

@regice is max speed a must? Infernape is in his own speed tier so you can put those few speed points saved into Attack
He can't really switch in on Hippo or Tyranitar only scare them off.
Close combat and leftovers is generally more useful here.

Try it out on a RD team and see if it's successful at it's job. I couldn't tell from your post if you've tried it out or not
 
salac SD gallade
@salac berry
30 hp iv for boost after 3 subs at 25%
252atk/252spe/4spd
jolly
substitute
close combat
night slash
swords dance

designed to be a late game sweeper send it in after you weaken spirtomb down enough or knock it out.night slash is there to hit psychic and ghost types obviously. no psycho cut because then it cant touch spirtomb with close combat and psycho cut even if it gives you double stab.extremely powerful but killed by priority. reaches 284 with jolly and 426 with salac beating everything up to and including the 130 base speed tier of electrode.
 
Idk if this is new and creative,but has anyone thought of using infernape for a rain dance team? Beside it being totally unexpected in a rain dance team, it still is massivley powerful

Infernape @ naive - lum berry / lefties (really don't know)
252 SA/ Speed
Swords Dance
U-Turn
Mach Punch
Grass knot

So here's my explanation. A big threat to all rain dance teams is hippowdon and tyranitar, due to their auto changing, permanent weathers. This infernape has grass knot for hippowdon, and bulky waters that may take advantage of rain.Mach punch, which hits very hard after a swords dance, gets tyranitar for massive damage as well. U-Turn is great for doing damage after a swords dance, and switching to a counter.

So, you get infernape in on something it scares, and procede to swords dance as your opponent switches out. That gives you 488 attack, 307 special attack, and 346 speed. If your opponent switches in their infernape counter, U-turn out. U-turn will still seriously dent if not OHKO a pokemon, due to infernape's raised 488 attack, and 70 base power. If your opponent doesn't switch in an effective counter, go to town.

About the Ev spread, it's just max special attack to hit anything weak to it for massive damage, and max speed as a must. Lum berry could be useful if you plan to swords dance twice against say, blissey, or are hit with crippling status from other pokemon.

What do you guys think?
leftovers on a frail poke like ape is a bad idea, you'd get way more out of life orb
 
I suppose, but i'd rather try to prolong his life rather than end it quickly

@ at storm trooper, that really isnt that creative... And lucario is one of the best, if not the best late game SD sweeper.
 
salac SD gallade
@salac berry
30 hp iv for boost after 3 subs at 25%
252atk/252spe/4spd
jolly
substitute
close combat
night slash
swords dance

designed to be a late game sweeper send it in after you weaken spirtomb down enough or knock it out.night slash is there to hit psychic and ghost types obviously. no psycho cut because then it cant touch spirtomb with close combat and psycho cut even if it gives you double stab.extremely powerful but killed by priority. reaches 284 with jolly and 426 with salac beating everything up to and including the 130 base speed tier of electrode.

As Regice stated, not very creative (though I guess he missed that this is for UU).

Before I begin, I hate (hate) the bolded part. ANYTHING (literally anything) can be a "late game" sweeper if its counters are worn down, so that should not warrant the effectiveness or usefulness of any set or pokemon in my honest opinion. The way that term is thrown around, people carry the lead and 5 late game sweepers (or maybe a wall here and there). Ugh, ok, that was just a mini rant that will hopefully stop that reasoning for sets. Alright, moving onto the actual set.

Gallade is slow, which is the biggest drawback. Salac is supposed to fix this, but remember that you have to set up. 80 speed is really lackluster, and Gallade's defenses don't balance it out. If you SD on the switch, you just left yourself open to a severe hit coming from something (I presume this switch in will be faster; as strong as he is the best way to handle him it to hit first). If you sub on the switch, you SD while they break the sub and you are in the same situation, open to an attack. I suppose it could work (it is late game afterall, counters are hypothetically supposed to be eliminated), but posting it doesn't have any merit, since...

SubSalac (or SubBerry really) is a rather universal strategy that can be used on anything.

No offense of course (and that pre-analysis wasn't just aimed at you).
 
Shinx
uh... Physical Shinx?
Move 1: Roar
Move 2: Ice Fang
Move 3: Howl/ Thunder Wave
Move 4: Thunder Fang
Item: King's Rock/ Focus Sash
Ability: Intimidate/ Rivalry
Nature(s): Adamant (+Attack -Special Attack)
EVs: 256 Hp, 256 Speed, 6 Attack

It works, but it can die pretty easily.
Roar is for Ground Types.
Ice Fang is for Grass/ Ground/ Rock/ Flying
Howl is to raise Attack.
Thunder Wave is to paralyze.
Thunder Fang is for Water/ Flying/ STAB
King's Rock is for extra chance of flinching.
Focus Sash is for survival.
Either ability works.
Comments and Criticism, please.
 
First read this
http://www.smogon.com/dp/pokemon/lumineon

now, how about this moveset:

252hp 252def 6spd
bold@swift swim
-charm
-uturn
-protect
-whirpool

basically in a raindance team, you will always go first. If the enemy is not a psyical sweeper , uturn out of there. If your unsure, protect to scout. If the enemy is a physical sweeper, go ahead and charm them once. Then whirpool. if they switch , and the new poke is anything but a physical sweeper, proceed to uturn out for a counter and finish it. If they stay, uturn out and set up another poke with DD/SD/belly drum and set up



dunno i was bored, its a possibility?
 
First read this
http://www.smogon.com/dp/pokemon/lumineon

now, how about this moveset:

252hp 252def 6spd
bold@swift swim
-charm
-uturn
-protect
-whirpool

basically in a raindance team, you will always go first. If the enemy is not a psyical sweeper , uturn out of there. If your unsure, protect to scout. If the enemy is a physical sweeper, go ahead and charm them once. Then whirpool. if they switch , and the new poke is anything but a physical sweeper, proceed to uturn out for a counter and finish it. If they stay, uturn out and set up another poke with DD/SD/belly drum and set up



dunno i was bored, its a possibility?

>_> Gimmick, why waste turns trying to Charm down a physical attacker wehn you can be OHKO them with boosted water attacks, Whirlpool has disparging accuracy and while you miss the first they will have whiddled you down to 30% which even after a Charm is low enough to KO, put simply this set it a bit gimicky espcially when this thing is set up foddler for everything in the game and Rain Dance turns are limited.
 
Shinx
uh... Physical Shinx?
Move 1: Roar
Move 2: Ice Fang
Move 3: Howl/ Thunder Wave
Move 4: Thunder Fang
Item: King's Rock/ Focus Sash
Ability: Intimidate/ Rivalry
Nature(s): Adamant (+Attack -Special Attack)
EVs: 256 Hp, 256 Speed, 6 Attack

It works, but it can die pretty easily.
Roar is for Ground Types.
Ice Fang is for Grass/ Ground/ Rock/ Flying
Howl is to raise Attack.
Thunder Wave is to paralyze.
Thunder Fang is for Water/ Flying/ STAB
King's Rock is for extra chance of flinching.
Focus Sash is for survival.
Either ability works.
Comments and Criticism, please.

Do you mean Shinx or Luxray? I'm going to assume Luxray.

Your EVs are off (which, sorry to say, says something about the credibility, especially alongside the name if that's a typo).

The name doesn't describe the set. Saying it's physical gives me the impression that you're going to attack, but your set only has two moves that do such a thing. You say it works, but how? Roar has a -5 priority, meaning any ground type is going to maul you before you phaze them (or any other type, Luxray isn't bulky at all). Focus sash would only do good on a lead, and this set is a bad lead. King's rock isn't reliable. There's more I can say, but I think the point is across.

You really need to put time and effort into a set rather than spitting them out =/ Your set doesn't work.

EDIT: You also said Ice Fang is for Rock, when Thunder Fang hits neutral as well and has STAB. Even if this wasn't "bad" for the reasons I mentioned, it's still not thought out in the slightest.
 
Specs Bat

This crobat is designed to bait common switch ins ie steelix rest talk rotom and keep the enemy on their toes. This works well as a lead capable of outspeeding common leads and beating many and capable of working really well in offensive teams as a wallbreaker of sorts.

Crobat @ Choice Specs
252Spd/252Sp.Atk
Modest/Timid

U-Turn
Heatwave
Sludge Bomb
Hypnosis/Hidden Power Ground

U Turn was made for this set. Able to scout the likely counters. Heatwave and sludge bomb provide good coverage in uu. And the last moveslot can either round off the coverage or put something to sleep.
 
*sorry for the double post, but I really wanted to add a new analysis without cramming it into one post

About time Magneton gets a UU analysis. Edited my last analysis of it, but it still needs help, especially in the EV spread.

dpmfa082.png


Name: Magneton
Moveset name: UU Magnezone
Move 1: Thunderbolt / Charge Beam
Move 2: HP Ground
Move 3: Substitute (for Leftovers) / Flash Cannon (for Choice Specs)
Move 4: Magnet Rise (for Leftovers) / Signal Beam (for Choice Specs)
Ability: Magnet Pull
Item: Leftovers / Choice Specs
Nature(s): Modest
EVs: 252 Sp. Attack, 188 Hp, 70 Speed


<p>Magneton can actually be quiet usefull in UU battles with all the wierd Steels getting some action in this Tier. HP Ground is essential for nailing all those Steel/Rock (Bastiodon, Probopass, Aggron) and Steel types in general (Mawile, Steelix, and now the infamous Registeel). Of all those, Choice Specs Magneton OHKO's: All versions of Bastiodon, Aggron, and Mawile. </p>

<p>Neutral-natured Probopass is OHKO'ed 64.8% of the time If you're running the Relaxed nature with the standard Calm EV spread (252 Hp, 68 Sp. defense), but it has trouble with Calm natured Probos, as they can fire back an Earth Power for a OHKO. On the other hand, All standard sets for Offensive natured Probos are all OHKO'ed (assuming 252 Hp, 6 Sp. Defense). </p>

<p>Steelix can be a problem as well, assuming they're running the standard 252 Hp, 136, as it will at best only be a 2HKO (factoring leftovers in also). If for some reason they don't give it any Sp. Defense EVs, then you have a 78.35% chance of OHKO'ing it. </p>

<p>But here's the kicker: Magneton with his 70 base speed outspeeds ALL of those steel types (assuming they're running they're standard spreads and not dumping wierd amounts in Speed for some reason). Magneton traps them, and then can use Magnet Rise to resist the Earth Powers and Earthquakes that are to be expected. After that, you're completetly ready to OHKO or 2HKO safely with HP Ground. </p>

<p>Now that Registeel is the most overused UU steel type (and wall for that matter), Magneton's useage should rise. Registeel is completely powerless to combat Magneton, who can Sub to scout the Earthquake and Magnet Rise to resist Earthquake. From there Magneton can simply fire away with HP Ground or Thunderbolt until he's down. </p>

<p>Charge Beam is worth mentioning also. If you've locked up a Steel type such as Aggron or Registeel who can't touch you, you can try to sweep by building up your Charge Beams to further increase Magneton's amazing Sp. Attack stat.

<p>But now onto the other stuff. I'm not too sure how many EVs to drop into speed and how many to dump into HP, as I know it's base HP is 50 (aka horrible) and its speed is actually kinda respectable at 70, tieing it with Mightyena, Poliwrath, Politoad, Hitmontop, Delcatty, and Butterfree (to name off some of them that may run 252 Speed EVs). For now, I put 188 EVs into Hp for max leftovers recovery, which can help Magneton put up more subs. </p>
_____________________



Please help me expand on this, as I want to make this sound better than I put it. I know Magneton could function in UU, but I would very much like some help in proving it to others. Thanks in advance :)

^^ Would like one more opinion so I can make a bstter final analysis... Leaning more towards the Leftovers set than Specs, but either way I still need help on an EV spread =(.
 
Scruffy said:
About time Magneton gets a UU analysis. Edited my last analysis of it, but it still needs help, especially in the EV spread.

dpmfa082.png


Name: Magneton
Moveset name: UU Magnezone
Move 1: Thunderbolt / Charge Beam
Move 2: HP Ground
Move 3: Substitute (for Leftovers) / Flash Cannon (for Choice Specs)
Move 4: Magnet Rise (for Leftovers) / Signal Beam (for Choice Specs)
Ability: Magnet Pull
Item: Leftovers / Choice Specs
Nature(s): Modest
EVs: 252 Sp. Attack, 188 Hp, 70 Speed


<p>Magneton can actually be quiet useful in UU battles with all the weird Steels getting action in this Tier. HP Ground is essential for nailing all those Steel/Rock (Bastiodon, Probopass, Aggron) and Steel types in general (Mawile, Steelix, and now the infamous Registeel). Out of those listed, Choice Specs Magneton OHKO's: All versions of Bastiodon, Aggron, and Mawile. </p>

<p>Neutral-natured Probopass is OHKO'ed 64.8% of the time if you're running the Relaxed nature with the standard Calm EV spread (252 Hp, 68 Sp. defense), but it has trouble with Calm-natured Probos, as they can fire back an Earth Power for a OHKO. On the other hand, all standard sets for Offensive natured Probos are all OHKO'ed (assuming 252 Hp, 6 Sp. Defense). </p>

<p>Steelix can be a problem as well, assuming they're running the standard 252 Hp, 136, as it will at best only be a 2HKO (factoring leftovers in also). If for some reason they don't give it any Sp. Defense EVs, then you have a 78.35% chance of OHKO'ing it. </p>

<p>But here's the kicker: Magneton with his 70 base speed outspeeds ALL of those steel types (assuming they're running they're standard spreads and not dumping wierd amounts in Speed for some reason). Magneton traps them, and then can use Magnet Rise to resist the Earth Powers and Earthquakes that are to be expected. After that, you're completetly ready to OHKO or 2HKO safely with HP Ground. </p>

<p>Now that Registeel is the most overused UU steel type (and wall for that matter), Magneton's useage should rise. Registeel is completely powerless to combat Magneton, who can Sub to scout the Earthquake and Magnet Rise to resist Earthquake. From there Magneton can simply fire away with HP Ground or Thunderbolt until he's down. </p>

<p>Charge Beam is worth mentioning also. If you've locked up a Steel type such as Aggron or Registeel who can't touch you, you can try to sweep by building up your Charge Beams to further increase Magneton's amazing Sp. Attack stat.

<p>But now onto the other stuff. I'm not too sure how many EVs to drop into speed and how many to dump into HP, as I know it's base HP is 50 (aka horrible) and its speed is actually kinda respectable at 70, tying it with Mightyena, Poliwrath, Politoad, Hitmontop, Delcatty, and Butterfree (to name off some of them that may run 252 Speed EVs). For now, I put 188 EVs into Hp for max leftovers recovery, which can help Magneton put up more subs. </p>
_____________________
Please help me expand on this, as I want to make this sound better than I put it. I know Magneton could function in UU, but I would very much like some help in proving it to others. Thanks in advance :)

Well, I fixed some of the more obvious spelling and grammar errors in your post. And also, Registeel is far from helpless against Magneton. One Hammer Arm from a Registeel with no Attack EVs deals 39%~46%, whereas non-Specs Magneton running MAX SpAtk deals 27%~31% to the standard Registeel with Thunderbolt, which by the way is more effective than max power HP Ground against pure Steel. So, your set can only 3HKO the most dominant steel type in the UU metagame, with SR up. That's the worst case scenario though. On the whole, your set can handle most threats with impunity, since Specs Magneton is pretty strong. I personally wouldn't use it, but there's nothing wrong with it as far as UU sweepers go.
 
This crobat is designed to bait common switch ins ie steelix rest talk rotom and keep the enemy on their toes. This works well as a lead capable of outspeeding common leads and beating many and capable of working really well in offensive teams as a wallbreaker of sorts.

Crobat @ Choice Specs
252Spd/252Sp.Atk
Modest/Timid

U-Turn
Heatwave
Sludge Bomb
Hypnosis/Hidden Power Ground

U Turn was made for this set. Able to scout the likely counters. Heatwave and sludge bomb provide good coverage in uu. And the last moveslot can either round off the coverage or put something to sleep.

I don't see the point of Sludge Bomb as it gets horrible coverage and Air Slash will hit most UU Grasses harder, anyway all you did is take the Nasty Plot set, which is alot more effective, and slap a Choice Spec(s) on to it and called it a new set. It isn't very creative at all.
 
Azumarril
dpmfa184.png

Moveset Name: um... Substitute?
Move 1: Substitute
Move 2: Aqua Ring
Move 3: Focus Punch
Move 4: Aqua Jet
Item: Leftovers
Ability: Huge Power
Nature(s): Adamant (+Attack -Sp. Attack)
EVs: HP 256/Atk 256/Def/SpA/SpD/Spe 6


First use Aqua Ring.
Then use Substitute.
Aqua Jet is for STAB.
Focus Punch after Substitute.
Leftovers to regain health.
Huge Power to double the attack power of all moves.
Aqua Ring is for regaining health.
Comments and Criticism, please.
 
It's the kind of bulky offensive poke I like to put on my teams. I would substitute turn one as it gives you more options when they switch in. Aqua Ring and Encore could be slashed. You encore behind a sub and give a teammate a switch in or lock an opponent in a recovery move or something.
 
This crobat is designed to bait common switch ins ie steelix rest talk rotom and keep the enemy on their toes. This works well as a lead capable of outspeeding common leads and beating many and capable of working really well in offensive teams as a wallbreaker of sorts.

Crobat @ Choice Specs
252Spd/252Sp.Atk
Modest/Timid

U-Turn
Heatwave
Sludge Bomb
Hypnosis/Hidden Power Ground

U Turn was made for this set. Able to scout the likely counters. Heatwave and sludge bomb provide good coverage in uu. And the last moveslot can either round off the coverage or put something to sleep.

I don't see the point of Sludge Bomb as it gets horrible coverage and Air Slash will hit most UU Grasses harder, anyway all you did is take the Nasty Plot set, which is alot more effective, and slap a Choice Spec(s) on to it and called it a new set. It isn't very creative at all.

I'm sorry, but I find posts like this very irksome. By telling the person that the set they just posted 'isn't very creative at all', and that all they did was take a set from the analysis and 'slap a Choice Specs onto it', not only are you being demeaning to the poster, but you are also not contributing to the criticial discussion element of this thread at all.

We can all see the similarities between the set iKitsune posted and the Nasty Plot set in the analysis; maybe that's because those are the only 3 or 4 special attacks of note that Crobat gets? And if you examine the set a bit more closely, you'll see that he has actually changed it around a bit. I don't see any mention of U-turn in the Nasty Plot analysis, so there's your 'creativity' for you. Surely CB Mence is simply the DD Mence but with a 'Choice Band slapped on' and a different move? Unless the set is something ridiculous like a Rock Polish special sweeping Aggron, posts like yours are unneeded and more often than not uncalled for. This is a place where people can show sets that they've used and ask for constructive criticism and suggestions, and by doing what you did you provide neither.

Anyway, sorry to single you out like this Tucker, but I just thought your post was pretty baseless, seeing as he did not simply change the item of a previous set. And so I am not a complete hypocrite - iKitsune, Crobat can't get enough coverage with only two attacks, so I think you should drop Hypnosis from the last slot. I think Dark Pulse or Giga Drain might both have some merit on a specs set. Dark Pulse is just a decent attacking type and hits a wide variety of targets in UU hard (plus it's got that nice flinch chance for something as speedy as Crobat). Giga Drain can help siphon some of the health that you lose from coming in on attacks and SR, and hits the Rock, Water and Ground types that take little from your other attacks hard. Poison + Fire + Dark and Poison + Fire + Grass are both unresisted in UU as well, and I think might be worth testing in that last slot over HP Fighting.
 
Pokemon Name:
dpmfb471.png

Moveset Name: uh... Special Sweeper?
Move 1: Mirror Coat
Move 2: Barrier
Move 3: Ice Beam
Move 4: Baton Pass/ Trump Card
Item: Leftovers
Ability: Snow Cloak
Nature(s): Modest (+Sp. Attack -Attack)
EVs: HP 128/Atk/Def/SpA 128/SpD/Spe 252

Glaceon actually has pretty good defenses for UU.
In Platinum, Glaceon gets both Mirror Coat and Barrier.
Mirror Coat to bounce back Sp. Attacks.
Barrier to raise Defense.
Ice Beam for STAB.
Baton Pass to give defense raise to someone else or
Trump Card because it is pretty strong when used a couple times/
Comments and Criticism, please.
 
How is it a "sweeper" with one more? I'm only being short with you because you keep throwing out these random, near pointless sets that have next to no thought put into them.

EVs: HP 128/Atk/Def/SpA 128/SpD/Spe 256

putting aside the fact that I can't interpret that, that 256 doesn't help your credibility, at all.
 
How is it a "sweeper" with one more? I'm only being short with you because you keep throwing out these random, near pointless sets that have next to no thought put into them.



putting aside the fact that I can't interpret that, that 256 doesn't help your credibility, at all.

oops...
wow... im a retard...
 
I'm sorry, but I find posts like this very irksome. By telling the person that the set they just posted 'isn't very creative at all', and that all they did was take a set from the analysis and 'slap a Choice Specs onto it', not only are you being demeaning to the poster, but you are also not contributing to the criticial discussion element of this thread at all.

We can all see the similarities between the set iKitsune posted and the Nasty Plot set in the analysis; maybe that's because those are the only 3 or 4 special attacks of note that Crobat gets? And if you examine the set a bit more closely, you'll see that he has actually changed it around a bit. I don't see any mention of U-turn in the Nasty Plot analysis, so there's your 'creativity' for you. Surely CB Mence is simply the DD Mence but with a 'Choice Band slapped on' and a different move? Unless the set is something ridiculous like a Rock Polish special sweeping Aggron, posts like yours are unneeded and more often than not uncalled for. This is a place where people can show sets that they've used and ask for constructive criticism and suggestions, and by doing what you did you provide neither.

Anyway, sorry to single you out like this Tucker, but I just thought your post was pretty baseless, seeing as he did not simply change the item of a previous set. And so I am not a complete hypocrite - iKitsune, Crobat can't get enough coverage with only two attacks, so I think you should drop Hypnosis from the last slot. I think Dark Pulse or Giga Drain might both have some merit on a specs set. Dark Pulse is just a decent attacking type and hits a wide variety of targets in UU hard (plus it's got that nice flinch chance for something as speedy as Crobat). Giga Drain can help siphon some of the health that you lose from coming in on attacks and SR, and hits the Rock, Water and Ground types that take little from your other attacks hard. Poison + Fire + Dark and Poison + Fire + Grass are both unresisted in UU as well, and I think might be worth testing in that last slot over HP Fighting.

Legacy all your posts have the mod like criticism to them which unless you really are a mod is a bit bothersom, what diffirences? The set does lack creativity and makes no sense to me at all, Flash Fire users, Registeel, Reigrock, Registeel, and things with decent defenses has a feild day with Specs Crobat, and throwing U-Turn doesn't help as all you doing is losing more possible coverage, Nasty Plot in all ways is superior as it has access to recovery, which in most situations is more useful than a 60% accurate Hypnosis, Fire Poison has terrible coverage being walled or sponged by many top UU threats, not to mention Corbat has pretty lack luster special attack to begin with reaching and unimpressive 239(358) running a Timid Nature, which is why in all ways Nasty Plot is superior as effectively doubling Crobat's special attack to around 480, as well as having the option to switch between attacks, Sludge Bomb is only used as it has nice coverage along side Heat Wave, without the ability to switch between attacks Crobat is effectively walled by Nintails, Arcanine, Regitsteel, Lapras, Flareon, the list goes on. The set's only saving grace is U-Turn which allows it to scout, but it's not like your ever going to be able to hit something with out some pretty awesome prediction, even then once your locked into a move it's pretty easy to counter, and crobat lacks the immediate power of most Choice users, a rule of thumb is that a Choice User should be able to effectively use it's attack, with prediction to Score massive amounts of damage to even it's counter. Hidden Power ground is decent, but in retrospect the only decent Choice Flyers are Staraptor and Mence and that partly due to their pretty awesome Intimidate ability. Crobat cannot function efficently as a choice user because one it takes Stealth Rock damage, and its move are easily wallable, and the power it has is not impressive by any means, espeically when other pokemon can reach those stats without a boost., and if you have to switch out everytime Registeel, Steelix, a Fire or Water types shows it's face then your not effectively using the Choice item, and you meanwhile are taking 35% everytime you switch in.

Hmm sorry for the wall of text.

You did change my mind on one thing it was creative, just not in a very good way.

Raikou Lover has very good Article on what makes a good choice user on of the first no's is no base 70 Choice user lol.
 
Next up is another funny idea:

[RolfPert] haha - SpecsPert - (Swampert) @ Choice Specs - Modest
108HP/252SpA/48Def/100Spe
~Earth Power/Toxic
~Hidden Power Electric/Hidden Power Bug
~Ice Beam
~Surf/Hydro Pump

You've seen sets such as MixPert that take advantage of a quite-decent 85 SpA stat. This set puts it to full use, effectively giving Swampert 442 SpA stat. Responding to the new choice items thread, Swampert seems to be just the guy.

Celebi is by far the #1 counter to Swampert. You can go one of two ways - either go with HP Electric and hit Celebi hard with Ice Beam on the switch, then switch to a stronger Pursuiter, preferably Scizor or Tyranitar to take 'bi out while it recovers.

The great thing about this set is that it can survive to switch in many times with its useful resistances and continue to hammer things hard. As with any set with only specs, Blissey completely walls. As you will be using Earth Power the least, it could be a nice idea to hit Blissey or anything else with a Toxic. If you're lucky enough to get within Torrent range, then Surf will be the absolute best option in just about every situation.

HP Bug vs. 252HP/0spD Celebi - 95.30% - 112.13% - OHKO with rocks
Ice Beam vs. 252/0spD Celebi - 64.11% - 75.50% - 2HKO with rocks

Surf vs. 252HP/0spD Zapdos - 55.21% - 65.10% - 2HKO

Ice Beam vs. 4Hp/0spD Breloom - 148.85% - 175.19% - OHKO

Surf vs. 252HP/92spD Bronzong - 47.04% - 55.33% - probable 2HKO with rocks

HP Elec vs. 252HP Skarmory - 76.65% - 90.42% - 2HKO
Earth Power vs. 252HP Jirachi (uncommon) - 91.34% - 107.43% - probable OHKO with rocks
Surf vs. 252HP Jirachi (uncommon) - 48.27% - 56.68% - probable 2HKO with rocks
HP Elec vs. 148HP Milotic - 45.89% - 53.88% - probable 2HKO with rocks
HP Elec vs. 188HP Vappy - 44.87% - 52.68% - probable 2HKO with rocks
HP Elec vs BulkyGyra - 104.05% - 122.43% - OHKO

Request more calcs or whatever.
 
Next up is another funny idea:

[RolfPert] haha - SpecsPert - (Swampert) @ Choice Specs - Modest
108HP/252Att/48Def/100Spe
~Earth Power
~Hidden Power Bug
~Ice Beam
~Surf/Hydro Pump

You've seen sets such as MixPert that take advantage of a quite-decent 85 SpA stat. This set puts it to full use, effectively giving Swampert 442 SpA stat. Responding to the new choice items thread, Swampert seems to be just the guy.

HP Bug vs. 252HP/0spD Celebi - 95.30% - 112.13%
Surf vs. 252HP/0spD Zapdos - 55.21% - 65.10%
Ice Beam vs. 4Hp/0spD Breloom - 148.85% - 175.19%
Surf vs. 252HP/92spD Bronzong - 47.04% - 55.33%

Request more calcs or whatever.
I kind of like this idea. It would be a really nasty surprise for your physical wall to get smoked by a specs surf/ice beam/whatever.
 
As Raikou Lover said, you should be looking for coverage, and Hp bug doesn't give you any coverage you don't already have, but i doubt swampert has other options.
 
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