Glitched Weather in English Platinum [Part 2, Clearer Video] (Update March 18, 2009)

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Point being that IF it happens it's broken, but that's like saying if you pass Lucario +6 in all stats he is broken. It's true, but it takes several turns and several Pokémon to get these boosts passed. Just like it'll take Abomasnow and a successful pursuiter to set up the quadruple weather.
Same reason Soul Dew is banned on all pokemon, because however unlikely, a player could theoretically dupe their opponent into Tricking it onto their Lati@s.
 
Same reason Soul Dew is banned on all pokemon, because however unlikely, a player could theoretically dupe their opponent into Tricking it onto their Lati@s.

Wasn't that just done because of making the code for Shoddy easier? Otherwise I think that's a rather redundant rule. No one would go through the effort of giving a Pokémon Soul Dew, waiting for their opponent's Tricker to switch in, switch in the Soul Dew carrier and then switch in Lati@s when you expect the next Trick.

If Soul Dew was banned on other Pokémon because you could potentially get it onto Lati@s, then why not just pass a Calm Mind to it every time you want it to switch in? Much simpler, same result, definitely not broken.
 
I fail to see how this glitch would even be successfully implemented to "test" on Shoddy, considering how I can say with 100% certainty, that it doesn't happen every single time Pursuit KO's a fleeing foe since I've done it a good number of times without it happening.
I'm not sure if I have misunderstood this post, but we wouldn't "test" the glitch on Shoddy, we would test it in-game. Hopefully then we would be able to collect enough data to implement it in Shoddy, depending on the circumstances. There may be a probability of this glitch happening or it may be completely random -- currently we do not yet know, hence it needs to be tested in-game.

edit:
Wasn't that just done because of making the code for Shoddy easier? Otherwise I think that's a rather redundant rule. No one would go through the effort of giving a Pokémon Soul Dew, waiting for their opponent's Tricker to switch in, switch in the Soul Dew carrier and then switch in Lati@s when you expect the next Trick.
The clause was made to stop people from Tricking it onto their own Lati@s and so on. Theoretically it is possible, and seeing as we are trying to test Lati@s without Soul Dew, we really need to stop it from happening. A clause was a simple and effective way to do this.

If Soul Dew was banned on other Pokémon because you could potentially get it onto Lati@s, then why not just pass a Calm Mind to it every time you want it to switch in? Much simpler, same result, definitely not broken.
Because Calm Minds don't stay if Lati@s switches out, once Lati@s has the Soul Dew it becomes a lot harder to beat, essentially having a Calm Mind boost every time it switches in. This means you also don't have to go through the trouble of passing a Calm Mind every time. It just makes it easier to fully test Lati@s without Soul Dew.

Anyway, I think we should just wait to properly test this and get accurate results.
 
Griffin said:
If Soul Dew was banned on other Pokémon because you could potentially get it onto Lati@s, then why not just pass a Calm Mind to it every time you want it to switch in? Much simpler, same result, definitely not broken.
Soul Dew is broken on everything that can actually use it (Latias and Latios, unless testing says otherwise). There's no reason not to ban it on everything, so we only really need the tiniest excuse to do so, in this case "it makes the rules slightly cleaner and you can't Trick the item onto your own Lati@s."
 
<snip>

The clause was made to stop people from Tricking it onto their own Lati@s and so on. Theoretically it is possible, and seeing as we are trying to test Lati@s without Soul Dew, we really need to stop it from happening. A clause was a simple and effective way to do this.

How is it theoretically possible without help from your opponent? Apart from double battles, of course, but those don't work with the same rules anyway.


Because Calm Minds don't stay if Lati@s switches out, once Lati@s has the Soul Dew it becomes a lot harder to beat, essentially having a Calm Mind boost every time it switches in. This means you also don't have to go through the trouble of passing a Calm Mind every time. It just makes it easier to fully test Lati@s without Soul Dew.

Since your opponent has to help you, it would still be easier to pass a Calm Mind to it every time it switches in. And that's not broken either.

Anyway, I think we should just wait to properly test this and get accurate results.

Agreed.


Soul Dew is broken on everything that can actually use it (Latias and Latios, unless testing says otherwise). There's no reason not to ban it on everything, so we only really need the tiniest excuse to do so, in this case "it makes the rules slightly cleaner and you can't Trick the item onto your own Lati@s."

Assuming you can't trick something onto your own Lati@s (and I still can't think of a way how) then the rule is, in fact, redundant. So you can't compare it to a possibly broken Ice Body.
 
How is it theoretically possible without help from your opponent? Apart from double battles, of course, but those don't work with the same rules anyway.
It doesn't necessarily need help from the opponent. Something like Rotom can Trick Soul Dew onto the opponent's Lati@s counter, and with the right timing Lati@s can then use Trick to gain that Soul Dew. Lati@s can then flee from the counter (or stay in fearing Pursuit), and carry +1 SpA / +1 SpD. If Lati@s does escape, it can come back later on in the game and may not need to Calm Mind, and can just attack, which may save vital turns, aiding Lati@s.
 
It doesn't necessarily need help from the opponent. Something like Rotom can Trick Soul Dew onto the opponent's Lati@s counter, and with the right timing Lati@s can then use Trick to gain that Soul Dew. Lati@s can then flee from the counter (or stay in fearing Pursuit), and carry +1 SpA / +1 SpD. If Lati@s does escape, it can come back later on in the game and may not need to Calm Mind, and can just attack, which may save vital turns, aiding Lati@s.

Of course! How could I have missed that. I was thinking along the lines of Mean Look and Encore....

Anyway, I still think it's an arbitrary rule. The chances of that happening are very low (and it still, in some way, requires help, because your opponent has to stay in with the soul dew carrying Pokémon when Lati@s comes in, unless you're going trap passing but that requires your opponent staying in on something that can trap pass while they have been tricked Soul Dew) and the reward not worth it.

But I think we're leaving the subject too much. This was all about a comparison to ice body, which isn't really priority of this thread. Once we figure out how the glitch works and put it in (if we do), then we should look at what could be banned because of this glitch.
 
I don't know about the rest of you, but all the videos I've seen that show this glitch are in English. So it could be that the glitch isn't part of the regular game, but somehow caused by the patch that changed the language?
 
I don't know about the rest of you, but all the videos I've seen that show this glitch are in English. So it could be that the glitch isn't part of the regular game, but somehow caused by the patch that changed the language?

No, the first video (the blurry one in the original topic) was the original unpatched Japanese cart.
 
Mr. Goodbar and I just confirmed that Walrein does indeed get four Ice Body activations in the hail version of this glitch.

Also, Pursuit does not activate the glitch unless it kills something.
 
Mr. Goodbar and I just confirmed that Walrein does indeed get four Ice Body activations in the hail version of this glitch.

Also, Pursuit does not activate the glitch unless it kills something.

Does it have to kill on a switch out I am assuming?
 
It has to kill, I tested switching out without dying and normal hail. Maybe this is where people are getting the "it doesn't always work" from.

Was going to test Castform along with Blizzard's accuracy, but Goodbar switched Abomasnow back in and reset the weather.

I never tested if getting a Pursuit kill without your opponent switching activates it or not. Will have to test that later. If it does, then there's a reliable way for whoever wants to abuse the glitch to activate it.
 
I haven't read the whole thread here, not got the time right now, but I just really wanted to as some questions / make a few points.

I understand that the glitch happens when a KO is scored when using Pursuit (during Sandstorm or Hail). However, since Starmie was the Pokémon KOed in the video ET posted, and another user after said it was their Suicune that got KOed, does it have to be a Water-type that is KOed to activate the glitch as well? It'd make a bit of sense.

Also, I'd only ever even think about adding this to Shoddy, if it happens in the USA version of the game in a local Wi-Fi match, not a online Wi-Fi match. I'm pretty sure that should go without saying, though the liklihood of it only happening online is low.
 
I haven't read the whole thread here, not got the time right now, but I just really wanted to as some questions / make a few points.

I understand that the glitch happens when a KO is scored when using Pursuit (during Sandstorm or Hail). However, since Starmie was the Pokémon KOed in the video ET posted, and another user after said it was their Suicune that got KOed, does it have to be a Water-type that is KOed to activate the glitch as well? It'd make a bit of sense.
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No, i killed a Gengar and the acid weather activated, so the glitch is not type specific.
 
so does the glitch occur every time you kill a fleeing poke with pursuit during damaging weather?


Yes. So far it has activated whenever a Pokemon was killed with Pursuit (as long as the Pokemon was fleeing). We still have to figure out whether or not it happens if the Pokemon does not flee.
 
Yes. So far it has activated whenever a Pokemon was killed with Pursuit (as long as the Pokemon was fleeing). We still have to figure out whether or not it happens if the Pokemon does not flee.

Actually, it has not been proven that Pursuit will activate the glitch EVERY time it KOs something. That is merely a hypothesis at the moment. The only things that have been proven so far are...

A.) Pursuit MUST kill something in order for the glitch to (have a chance to) activate.
B.) If permanent Sandstorm was active, then the glitch will consist only of Rain and Sandstorm, both inflicting Sandstorm damage.
C.) If permanent Hail was active, then the glitch will consist of Rain, Sandstorm, Sun, and Hail, in that order. All four inflict Hail damage.
D.) During the Sandstorm glitch, the "acid" Rain gives all the normal effects of regular Rain (Swift Swim/Rain Dish/Dry Skin, Thunder 100% accuracy, etc.).

Personally, I think it's rather odd that such a glitch would be implemented into shoddy, but so be it. Wish I could help more, but unfortunately the wireless internet here has a WPA network password, which the DS doesn't support... But here are two videos about the glitch that haven't been posted in the thread yet, hope you can find them of some use.

http://www.youtube.com/watch?v=FL1VJcS4GBE (Hail, activates almost immediately)
http://www.youtube.com/watch?v=KNA0O91bUw4 (Sandstorm, begins shortly after 2:00)
 
Well we haven't heard of any time it hasn't happened when pursuit killed a switching pokemon, so that's pretty strong evidence so far that that does in fact activate the glitch every time.

If it were me I wouldn't implement the glitch on shoddy until the US version comes out, to see if the glitch persists. Wouldn't be the first time the US version avoided a glitch the japanese one had, though we did allow shaymin/darkrai on shoddy when they were only obtainable through the glitch.
 
Huh, that second link looked like it started when Celebi was killed without fleeing from pursuit, or is that wrong?

Edit: Apparently I was wrong.
 
Eh, in the stupid event that the glitch is implemented on Shoddy, couldn't people just quit using Pursuit? I doubt Pursuit users would want every non-Clefable pokemon to take 12.5-25% damage per turn in a Sandstorm (and the occasional Hail) dominated enviorment.

That would be an interesting metagame shift...Psychic/Ghost usage could go up...:naughty:

Of course you would have the assholes who would want to abuse the hell out of the glitch... =/
 
Note that this glitch only occurs when Platinum user is hosting the battle (or is "leader"). The game uses the battle mechanics from whichever game is hosting the battle, since there is no centralized server on which battles are conducted.

By the way, if Platinum is playing Diamond and Diamond is hosting the game, Hypnosis will have 70 accuracy if used by the Diamond player, and 60 if used by the Platinum player.
 
People really need to consider what they're saying here. Think of both sides of the coin.

There isn't a huge penalty for activating this glitch, because both sides take the exact same damage. It's not just you and it's not just your opponent. If both sides take more damage, that's not going to actually dissuade people from activating this.

From what we know:

If Pursuit KOs a fleeing Pokemon (possibly any Pokemon, I'd like this confirmed) during Sand Stream (possibly any Sandstorm), the Acid Rain glitch is started. This has Rain then Sand animations. They both do SS damage (although both hit Rock-type Pokemon). I have received conflicting reports on whether stuff like Swift Swim activates, but Water damage is apparently boosted / Fire damage weakened, as is the Special Defense of Rock Pokemon. I'd like both of these confirmed. I'm also interested in what happens to SolarBeam, which has 60 power normally under each of these weathers.

If Pursuit KOs a fleeing Pokemon (possibly any) during Snow Warning (possibly any Hail), the Acid Hail glitch is started. This has Rain, Sand, Sun, then Hail animations. They all do Hail damage (although all four hit Ice-type Pokemon). From what I've heard, Ice Body heals four times, bringing the total healing to 25%. I'm interested in how SolarBeam behaves under this weather, same with Thunder, Blizzard, etc. It's also unknown what the effect on damage is on Fire / Water moves.

http://www.youtube.com/watch?v=FL1VJcS4GBE

This video proves a few things:

Heatran was hurt by its Flash Fire, not by it's -. This proves that Pokemon with only one ability show that ability.

Hitmonlee was hurt by its Limber, not its Reckless. This is its first ability. Scizor was hurt by its Technician, not its Swarm. This is its second ability. In both of these cases, it was presumably the ability the Pokemon actually had that activated it. (Hitmonlee had Close Combat, not Hi Jump Kick, so it would make sense that it would prefer Limber).

Switching in Tyranitar does not clear the Acid Hail. This is because Tyranitar's Sand Stream actually never gave a message that it attempted to activate. However, previous reports are that switching in Tyranitar clears Acid Rain. This video shows it does not clear Acid Hail, and according to Syberia, switching in Abomasnow does clear Acid Hail.



By the way, if Platinum is playing Diamond and Diamond is hosting the game, Hypnosis will have 70 accuracy if used by the Diamond player, and 60 if used by the Platinum player.

When has this been tested? From everything I've heard, it's always Platinum mechanics.
 
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