Alright folks. After running sandstorm teams for a while I finally came up with a decent one that didn't involve Tyranitar or Hippowdon. At least I thought I did. Wow, what was I smoking when I made the original version? >_> Anyway, I've fixed it up and now I'm hoping to scale the Smogon Shoddy leaderboard with this. Maybe. Alright, have a look...
Changes I'm considering will be in blue.
Things that have changed from the original are in green.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP, 242 Atk, 16 Def
Nature: Adamant
- Meteor Mash
- Bullet Punch
- Stealth Rock
- Explosion
An effective and popular lead these days. Meteor Mash + Bullet Punch means frail sashed Pokemon can only make one move. If it's a sleep move, the Lum berry takes care of that and they essentially achieve nothing. Stealth Rock is always useful, and Explosion is pretty much a sure KO on a second non-ghost Pokemon that can't KO Metagross first.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP, 252 Def, 4 SAtk
Nature: Bold
- Ice Beam
- Thunderbolt
- Toxic
- Recover
This is an amazing little Pokemon right here. With Trace copying Intimidate and this paranoid EV spread, I can switch into Gyarados and Salamence fearlessly. BoltBeam obviously OHKOs both if they're foolish enough to stay in. If they're not, Toxic weakens whatever they switch in to make life easier for the rest of the team. Recover is a staple for a defensive Pokemon like this and helps stall with Toxic. Thunderbolt was chosen over Discharge because of the higher power and because I might accidentally paralyze something I'd rather poison. Very niche, but not having to worry about enemy Salamence and Gyarados (and a few other assorted things) is an amazing luxury I'd rather not give up.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP, 56 Atk, 200 Def
Nature: Impish
- Waterfall
- Stone Edge/Dragon Dance
- Rest
- Sleep Talk
RestTalk Gyarados, a respectable physical wall often promoted by a certain fan of Raikous.:naughty: This is my primary answer to Scizor and miscellaneous Ground and fighting types without Stone Edge. Covers some vital weaknesses in the team and keeps itself alive Resting to make sure those threats never sweep unhindered. This Gyara'a EVs and Impish nature make it very hard to take down without electric attacks, while maintaining an solid 300 Attack to hit back with. Waterfall is no-brainer STAB, and Stone Edge covers other Gyarados as well as Salamence. Someone suggested Dragon Dance to let Gyarados power up as it sleeps. Is this a good idea or would I be switching too much for stat-boosting to be worth it?
Suicune @ Life Orb
Ability: Pressure
EVs: 42 HP, 252 SAtk, 216 Spe
Nature: Timid
- Surf
- Ice Beam
- HP Electric
- Calm Mind
Here, a defensive Pokemon aims to sweep (or at least take out a few troublemakers). Wipes out Celebi, Vaporeon, and Zapdos that expect a more passive, slow Suicune. I dropped back the speed a bit to add HP, but it still outraces +Nature base 80s.
Salamence @ Life Orb/Leftovers
Ability: Intimidate
EVs: 84 Atk, 216 SAtk, 208 Spe
Nature: Mild
- Draco Meteor
- Earthquake
- Fire Blast
- Dragon Claw/Roost
Another Pokemon that donates to the defensive core with its typing, but now we've got a fast and furious attacker that doesnt need to power up. This set doesn't need any explanation, just blows holes in their team and ruins any attempts at stalling. Dragon Claw over Outrage because it's counterproductive more often than not. Considering Roost because of how incredibly fast this loses HP from Stealth Rock, Life Orb, and the attacks it comes in on.... I could even try Leftovers, I suppose.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk, 212 Spe, 44 HP
Nature: Adamant
- Focus Punch
- Leech Seed
- Substitute
- Spore
Looking over my team so far, I have very little status going around and I lack a Tyranitar counter. So! Now we have a Breloom here to fix that. I'm always looking for an opportunity to bring this in, throughout the match. It causes trouble and general mayhem, switching from supporting to hitting hard to stalling as I see fit. If it ends a turn with a standing Sub, whatever they have out on the field is going to become tremendously annoyed. Actually, another reason I added this was because I had a ground weakness in my team, but there isn't one anymore. Still a decent choice though, I think.
-------------------
The major goal of this team is to stand up to their team, picking away at their defenses, and then find the opportune moment to unleash Mence and Loom. How's it look? (This is way different from the way it started.)
Edit: I just got swept by a Calm Mind+Sub Raikou because of the sub not letting Porygon2 poison it; honestly, I can't think of any way I could beat it with my current lineup. I'm also somewhat Gengar weak. Any thoughts on these issues?
Changes I'm considering will be in blue.
Things that have changed from the original are in green.

Ability: Clear Body
EVs: 252 HP, 242 Atk, 16 Def
Nature: Adamant
- Meteor Mash
- Bullet Punch
- Stealth Rock
- Explosion
An effective and popular lead these days. Meteor Mash + Bullet Punch means frail sashed Pokemon can only make one move. If it's a sleep move, the Lum berry takes care of that and they essentially achieve nothing. Stealth Rock is always useful, and Explosion is pretty much a sure KO on a second non-ghost Pokemon that can't KO Metagross first.

Ability: Trace
EVs: 252 HP, 252 Def, 4 SAtk
Nature: Bold
- Ice Beam
- Thunderbolt
- Toxic
- Recover
This is an amazing little Pokemon right here. With Trace copying Intimidate and this paranoid EV spread, I can switch into Gyarados and Salamence fearlessly. BoltBeam obviously OHKOs both if they're foolish enough to stay in. If they're not, Toxic weakens whatever they switch in to make life easier for the rest of the team. Recover is a staple for a defensive Pokemon like this and helps stall with Toxic. Thunderbolt was chosen over Discharge because of the higher power and because I might accidentally paralyze something I'd rather poison. Very niche, but not having to worry about enemy Salamence and Gyarados (and a few other assorted things) is an amazing luxury I'd rather not give up.

Ability: Intimidate
EVs: 252 HP, 56 Atk, 200 Def
Nature: Impish
- Waterfall
- Stone Edge/Dragon Dance
- Rest
- Sleep Talk
RestTalk Gyarados, a respectable physical wall often promoted by a certain fan of Raikous.:naughty: This is my primary answer to Scizor and miscellaneous Ground and fighting types without Stone Edge. Covers some vital weaknesses in the team and keeps itself alive Resting to make sure those threats never sweep unhindered. This Gyara'a EVs and Impish nature make it very hard to take down without electric attacks, while maintaining an solid 300 Attack to hit back with. Waterfall is no-brainer STAB, and Stone Edge covers other Gyarados as well as Salamence. Someone suggested Dragon Dance to let Gyarados power up as it sleeps. Is this a good idea or would I be switching too much for stat-boosting to be worth it?

Ability: Pressure
EVs: 42 HP, 252 SAtk, 216 Spe
Nature: Timid
- Surf
- Ice Beam
- HP Electric
- Calm Mind
Here, a defensive Pokemon aims to sweep (or at least take out a few troublemakers). Wipes out Celebi, Vaporeon, and Zapdos that expect a more passive, slow Suicune. I dropped back the speed a bit to add HP, but it still outraces +Nature base 80s.

Ability: Intimidate
EVs: 84 Atk, 216 SAtk, 208 Spe
Nature: Mild
- Draco Meteor
- Earthquake
- Fire Blast
- Dragon Claw/Roost
Another Pokemon that donates to the defensive core with its typing, but now we've got a fast and furious attacker that doesnt need to power up. This set doesn't need any explanation, just blows holes in their team and ruins any attempts at stalling. Dragon Claw over Outrage because it's counterproductive more often than not. Considering Roost because of how incredibly fast this loses HP from Stealth Rock, Life Orb, and the attacks it comes in on.... I could even try Leftovers, I suppose.

Ability: Poison Heal
EVs: 252 Atk, 212 Spe, 44 HP
Nature: Adamant
- Focus Punch
- Leech Seed
- Substitute
- Spore
Looking over my team so far, I have very little status going around and I lack a Tyranitar counter. So! Now we have a Breloom here to fix that. I'm always looking for an opportunity to bring this in, throughout the match. It causes trouble and general mayhem, switching from supporting to hitting hard to stalling as I see fit. If it ends a turn with a standing Sub, whatever they have out on the field is going to become tremendously annoyed. Actually, another reason I added this was because I had a ground weakness in my team, but there isn't one anymore. Still a decent choice though, I think.
-------------------
The major goal of this team is to stand up to their team, picking away at their defenses, and then find the opportune moment to unleash Mence and Loom. How's it look? (This is way different from the way it started.)
Edit: I just got swept by a Calm Mind+Sub Raikou because of the sub not letting Porygon2 poison it; honestly, I can't think of any way I could beat it with my current lineup. I'm also somewhat Gengar weak. Any thoughts on these issues?





