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Infrequently Used Moves

Natural Gift is an underused move that has quite a bit of surprise potential. I used it on Celebi with an Occa berry (Fire, base power 60) to KO an opposing Scizor. It's like a one-use Hidden Power and can be used alongside it to defeat a specific threat.
 
I can attest to grudge's effectiveness. One of my teams had a grudge ninetales to lure out blissey and get rid of seismic toss. After that, Blissey is easily set up on by Raikou. I feel like I got the strategy from somewhere, maybe the analysis.
 
I'm surprised that safeguard isn't used that often. It protects from status, as opposed to having a cleric switching everytime to cure it, when safeguard can prevent the need from switching in and possibly endangering your cleric. It not only protects the user, but also the entire party. Aromatherapy has 8 uses max, while safeguard has 4x that, and will probably used less frequently. I know that the learning ability of safeguard is rather limited though, but just think of the possibilities.
 
Little Cup?

It wouldn't be as effective there; for max power, you need at least 64 max HP. You could probably get a 150 BP hit, which would be boosted to 300 with STAB and Adaptability.

Anyway, I've used Gravity on the CAP server before. It's a lot more effective there, due to Fidgit's ability to create 8-turn field effects. I used it along with Trick Room and Bonemerang Marowak; it's a pretty good combo if you can get it set up.
I'm not sure how viable it would be in the D/P/Pt metagame, though; I'd expect that there would be many more moves which would usually be better choices.
 
I think Endeavor deserves a mention. It can be used effectively on many leads assuming a Focus Sash. Swellow and Sceptile have exceptional speed, making them good candidates. Swampert and Rampardos both deserve mention as well because of the complete element of surprise, and because of the fact they are also immune to sandstorm.
IMO, the best Endeavorer is Mamo. It's the only poke that can (competitivly) pull of FEAR tactics, with Ice Shard, and resisting both SStorm AND hail.
 
I can attest to grudge's effectiveness. One of my teams had a grudge ninetales to lure out blissey and get rid of seismic toss. After that, Blissey is easily set up on by Raikou. I feel like I got the strategy from somewhere, maybe the analysis.

I believe that came from the thread that was a compilation of all the useful movesets posted in the New and Creative Movesets Thread. Can't remember the exact name of the thread but I'm sure someone knows what I'm talking about.
 
Skill Swap is perhaps one of the most interesting moves.
Possibilities, Skill Swapping with Heatran to gain it's ability and preventing a Fire Blast spree.

There are a few possibilities, but it could be useful.
 
There are a few other movies, especially combos:

Whirlpool + Perish Song + Protect @ Grip Claw:
* This is a great combo on a defensive Lapras. Anything without Water Absorb, Dry Skin or Rapid Spin/U-Turn gets owned by this combo, unless it can kill an extremely defensive Lapras first. Whirlpool or those kind of Trapping movies are rarely used, but it's pretty cool to see it on a set that's somewhat effective.

Bide
* This is a nice and neat move on Shuckle. Spread it defensively on Rest Shuckle, it can be quite effective in taken down stuff.

Doom Desire / Future Sight
* Not so much on Future Sight but Doom Desire is nice on Jirachi, especially against steel type physical tanks such as Skarmory or Steelix. And it gives a nice Wish Combo on Jirachi if needed, as well as Baton Pass. Future Sight works similarly, but I don't find many Pokemon that uses it.

Psych Up
* Not so much in Single Battles, but I've seen a lot in Double Battles, especially setting up 1 character and then jacking up the ally. Although it can still work on Single Battles, especially with something that has Roar. It would own a lot of walls such as Suicune or Spiritomb.

Accupressure
* Hasn't seen much, but this is the only move that can raise Accuracy of moves. Also, Micle Berry shouldn't be illegal anymore since I'm pretty sure the Shaymin is attached with Micle Berry. Inaccurate moves such as Sing or Grasswhistle may actually have a standout in some ways...

I'll think of more later. But great thread to start Caelum.
 
Doesn't Bide hit back double the damage you took? It sounds a lot better on something with huge HP/low defences than huge defences/low HP.
 
Beack when Deo-E was legal I used it with Dynamicpunch and Zap Cannon on a Gravity team. It certainly is interesting but it sure doesn't last very long.
 
Doesn't Bide hit back double the damage you took? It sounds a lot better on something with huge HP/low defences than huge defences/low HP.

The drawback there is that the opponent can switch out and then after the new Pokemon enters, Bide will fail. You're just giving your opponent free turns.

I have just started running a Snatch Dusclops on my new UU stall team. Everyone thinks he is set-up bait. I added him to my team after I was swept by a Bellyzard... I can't wait to face another one (lol Shadow Sneak sweep?).

Does anyone know if Snatch will still work if the opponent has a Substitute up? I realize I can Snatch their Sub in the first place, but there will be times when I have to switch in on the turn they use Substitute. Also, If I Snatch a Belly Drum, is my health cut 50%, or do I only Snatch the positive effects of the move (in this case, +6 atk)?

Thanks.
 
The drawback there is that the opponent can switch out and then after the new Pokemon enters, Bide will fail. You're just giving your opponent free turns.

I have just started running a Snatch Dusclops on my new UU stall team. Everyone thinks he is set-up bait. I added him to my team after I was swept by a Bellyzard... I can't wait to face another one (lol Shadow Sneak sweep?).

Does anyone know if Snatch will still work if the opponent has a Substitute up? I realize I can Snatch their Sub in the first place, but there will be times when I have to switch in on the turn they use Substitute. Also, If I Snatch a Belly Drum, is my health cut 50%, or do I only Snatch the positive effects of the move (in this case, +6 atk)?

Thanks.
Yeah BD is snatch able even behind a Sub, and when you "snatch" a move you really "use it" instead of the opponent. Meaning your Dusclops will lost 50%.

Anyway, on topic, Gravity is interesting, I haven't used it much though.

IMO Magic Coat should be used more, it's really an awesome move and works well for leads (read Absol and Porygon2).
 
Oh, and Skill Swap. In the old UU, I got owned by a Skill Swap Toxic stall wormadam. It took away Clefable's magic guard, zapped my sunflora's solar power and stole my Claydol's levitate. Oh! Almost forgot when it showed it's extreme potential and stole my ninetail's flash fire getting rid of it's only weakness.

Skill Swap is perhaps one of the most interesting moves.
Possibilities, Skill Swapping with Heatran to gain it's ability and preventing a Fire Blast spree.

There are a few possibilities, but it could be useful.
I second this. Another idea for using skill swap is to use it to counter hail teams in the new UU, especially Stallrein. Just skill swap Ice Body and stall them out! Also Skill swap is learned by bulky Psychics, such as Claydol, Uxie, and Hypno who can actually make use of Ice Body.
 
Bide is an awful move. It is one of those game changing moves that allow your opponent to set up for 2 turns.

If there was ever, Mean Look, Encore and Bide, then it would be half way decent.
 
I've used the Shuckle set that revolves around just that combo. Wrap/Encore/Bide/Rest @ Grip Claw. It's hilarious when it works, as it either bides and murders their wall or it gets you a free switchin for one of your scary ass sweepers.
 
Not necessarily. Even if you encore a non-offensive move (meaning bide won't work well), you can still just switch out and take advantage of the situation.

Memento was discussed briefly on the server last night. Practically +6 in each defense after screens and sacrifice, which gives at least one turn of set up. Even after they switch, you still have screens at your disposal to set up further or begin the onslaught. Sounds really fun; I'm trying to build a team around this currently.
 
Not necessarily. Even if you encore a non-offensive move (meaning bide won't work well), you can still just switch out and take advantage of the situation.

Memento was discussed briefly on the server last night. Practically +6 in each defense after screens and sacrifice, which gives at least one turn of set up. Even after they switch, you still have screens at your disposal to set up further or begin the onslaught. Sounds really fun; I'm trying to build a team around this currently.

Yeah, I'm seeing a vast amount of Dual Screen + Memento on Uxie lately.
There are so many possibilities with Memento. Although Jumpluff Memento + Charizard was a great combo
 
Yeah BD is snatch able even behind a Sub, and when you "snatch" a move you really "use it" instead of the opponent. Meaning your Dusclops will lost 50%.

Anyway, on topic, Gravity is interesting, I haven't used it much though.

IMO Magic Coat should be used more, it's really an awesome move and works well for leads (read Absol and Porygon2).

Are you sure? At least on shoddy, when a sub is snatched, the person who tried to use sub loses the health and the snatcher gets the sub itself. It seems bizarre that belly drum would work the opposite way...
 
On the topic of Gravity, it was a lot more useful when Garchomp was OU. But I guess any other fast user of EQ (stab would help) can hurt teams.

Block can be used to a Pokemon the knows Baton Pass + Stat Up move. But then it's just like Mean Look.

Not sure but what about those 2-5 turn hit moves? They might be of some use. Same with the never-miss moves.

Beat Up would be a cool but Crunch and Pursuit are better.

Fake Tears anyone? A good way to force switches or help a Special sweeper.

Just some ideas for you all.
 
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