Controversial:
-Earthquake
-Explosion
-Volt Tackle
Pending:
-Meteor Mash
-Shadow Force
-Body Slam
-Thief
-Stone Edge
-Ice Punch
-Fire Punch
-Thundepunch
-Fake Out
-Knock Off
-Cross Chop
-Drain Punch
Each of these moves have its merits as to why or why not CAP7 should have them. I'm going to submit my reasons for each of these moves here:
EARTHQUAKE
Without a good Ground-type move, CAP7 will be walled by steels all over, especially Metagross, Skarmory, and Heatran. Metagross and Heatran can be somewhat solved by Earthquake, which has 100 base power and accuracy, making it a
YES in my book.
EXPLOSION
Explosion is mainly used as a last resort move. CAP7 can use this if it wants to get a Pokemon that is causing a team trouble out of the way, but otherwise, explosion isn't needed on CAP7. since CAP7's sole purpose is scouting (hence the Ultimate Scout) I'm going to have to say
NO on Explosion.
VOLT TACKLE
Overpowers CAP7 way too much, and the recoil won't be welcome. Besides, Volt Tackle is something that can be learned by Electric-types. I don't see any art submission in the current polls that can make it look like it can use Volt Tackle. This one is a
NO.
METEOR MASH
This would be CAP7's strongest STAB attack. The Attack raise that might occur can cause switches to occur. If there weren't an Attack raise factor, I would vote no, but in this case,
YES is my vote.
SHADOW FORCE
Sure, it breaks through Protect and has a 120 base power, but it also two hindrances to CAP7: It requires two turns, and it would completely overpower the Scout. The two turns reason is why you rarely see it on Giratina in Ubers as well, which is why this one is a
NO.
BODY SLAM
Paralysis cripples a lot of fast sweepers, and forces switches. I like the idea of Body Slam, and am going with a
YES vote.
THIEF
Thief gets rid of an opponent's item. However, it only does this if the user has no item. I don't want to sacrifice an item like Leftovers or a Shuca/Occa Berry, or even a Focus Sash to try and steal an opponent's Choice Band or Life Orb. I feel that Knock Off would be better at getting rid of items, so this gets a
NO.
STONE EDGE
Again, this would overpower the Scout, and we would see more Choice Band and sweepers then actual scouts. Rock Slide or Rock Blast would be better choices to use because of the lower base power. Stone Edge is a
NO.
THE ELEMENTAL PUNCHES
All of them get
YES because of the coverage the Scout gets, and it can check Dugtrio and Skarmory as well.
FAKE OUT
This causes an opponent to flinch. This freezes opponents bar Weavile, Dragonite, and Lucario from moving for a turn, which could be helpful. However, I rarely see Fake Out causing switches, unless its the first turn of the battle and a Sash is broken. I feel that Fake Out is unneeded, so I'm voting
NO.
KNOCK OFF
Gets rid of items, cripples sweepers, and totally annoys opponents and causes switches? Definite
YES for me!
CROSS CHOP
Once again, power comes to mind. We don't want the Scout to be a full sweeper, just to Scout. Therefore, I'm voting
NO.
DRAIN PUNCH
It does provide some reliable recovery, and isn't overly powered. I'll go with a
YES.
Now, I'd like to add some moves that weren't brought up that CAP7 might want to use:
THE ELEMENTAL FANGS
Elegy's artwork is in the lead in the art polls, and I don't see it throwing punches any time soon. This is why I think the fangs should also be included.
ROCK SLIDE
This can be used over Stone Edge as a move that provides coverage, but doesn't send the power levels too high. The higher accuracy is also welcome.
BRICK BREAK
This destroys screens that were set up, ruining an opponent's chance of hoping to bolster its defenses. This may go against the idea of the Scout, however.
Now, for some ideas I agree with:
ROCK BLAST
Again, doesn't bolster power unless it hits 5 times, and still provides coverage like Rock Slide does.
HYBRID'S STEEL/GHOST U-TURN IDEA
Personally, I feel that this will make the Scout a lot more useful, as it gets a worthy STAB that it can use to scout. This isn't a neccessary move, but it is a great idea IMO.