Tomb Rage
Type: Ghost
Physical
20BP
15PP
100 Acc
Priority: 0
Effect: Hits a number of times equal to the number of unknown Pokémon on your opponent’s team. Can only be used after 3 turns.
Greatly encourages switching, a 100 BP move STABBED can be a big threat. Once a team is scouted, the move has no further purpose, preventing it from being broken.
Basic Scan
Type: Steel
Physical
60BP
10PP
90 Acc
Priority: -1
Effect: Reveals the type of 1 unknown Pokémon in your opponent’s party. Then your opponent switches out that Pokémon, and you switch in 1 of yours. You do not know your opponents Pokémon until you have brought yours out.
Scouts out 1 unknown Pokémon and lets you bring in 1 of your own Pokémon to counter. Great for the last Pokémon your opponent won’t show, and a virtually guaranteed counter. Negative priority so it isn’t broken by this Pokémon's speed. 60BP is low, but useable.
Just a couple of Ideas.
Type: Ghost
Physical
20BP
15PP
100 Acc
Priority: 0
Effect: Hits a number of times equal to the number of unknown Pokémon on your opponent’s team. Can only be used after 3 turns.
Greatly encourages switching, a 100 BP move STABBED can be a big threat. Once a team is scouted, the move has no further purpose, preventing it from being broken.
Basic Scan
Type: Steel
Physical
60BP
10PP
90 Acc
Priority: -1
Effect: Reveals the type of 1 unknown Pokémon in your opponent’s party. Then your opponent switches out that Pokémon, and you switch in 1 of yours. You do not know your opponents Pokémon until you have brought yours out.
Scouts out 1 unknown Pokémon and lets you bring in 1 of your own Pokémon to counter. Great for the last Pokémon your opponent won’t show, and a virtually guaranteed counter. Negative priority so it isn’t broken by this Pokémon's speed. 60BP is low, but useable.
Just a couple of Ideas.