I originally designed this team for competitive play in the 2009 Nintendo tournament, but considering;
A) It’s not coming to Canada
B) They won’t let me go to the US open
It looks like I’m outta luck. :(
But with all bad things there must be a shred of light. Which in this case comes to play in Netbattle’s new DP expansion.
This team doesn’t work all the time I’ve noticed but partially that is due to the lack of realistic teams to fight, as compared to what this team would normally be up against. Eg. A double battle consisting of all Arceus’ or all Ubers tends to mop the floor with me. But I’m sure once more structure comes to netbattle I’ll have a better chance of capitalizing.
Also this is my 1st RMT post (and one of my earlier posts total.) I’ve been lurking on Smogon for a while now, so I believe this should go off without a hitch.
So 1st and foremost the structure on this team is going to be a lot different than most of the others RMTs out there, it’s set up as a nintendo official level 50 cap, 2vs2, stadium mode battle. So you only get 4 pokes. Also there is no evasion clause, sleep clause, or freeze clause. Normally certainly legendaries would be banned as well but because netbattle doesn’t have that option (to the degree I’d want) I often play against many things you couldn’t fight at level 50, like mewtwo, t-tar etc. But enough about that, onto the team:
Blissey (Bold)
31 Spd IVs, 252 Def, 100 HP, 158 SDef
/w Lum Berry
Serene Grace
- Gravity
- Sing
- Softboiled
- Blizzard/Fire Blast
Ironically, one of my kickers is the make or break of this team, /w the gimmick move Gravity. Not a lot of people know how gravity works and tend to use that to my advantage. Among other things Gravity decreases the evasion modifiers of everything in play by 2. Which means anything /w accuracy of 60% or up will hit with the accuracy of 100%. The plan is set up gravity then fire off 92% accurate sings at anything that’s awake (which ideally is very little), healing when necessary, and using gravity again when it runs out. The last move is almost always filler and usually blizzard. With serene grace it has a 20% chance to freeze them solid if they’re awake. While its an added bonus it’s not something I rely on at all. I’ve noticed Blissey rarely gets taunted because they aren’t expecting anything besides toxic, t-wave or sr on her (moves that generally dont effect doubles stadium play as much), and smeargle is also alot more obvious option (people tend to expect spore or dark void.) So if they manage to taunt smeargle she can usually put them to sleep with sing. EVs are pretty normal spread, generally just covering your bases. You’ll notice there is no wish, because I made this a realistic team that I could in theory play in a tourny, and I’d have no way to get wish blissey irl.
Smeargle (Adamant)
0 Speed IVs, 252 att, 252 hp, 6 def
/w focus sash
Own Tempo
- Dark Void
- Dynamic Punch
- Protect
- Explosion
With the IVs currently given, it is eleven speed points lower than blissey, meaning dark void will hit after gravity insuring 100% acc. Sleep on both opposing pokes. EVs are pretty simple, max attack to make use of w.e you can get out of him and max hp, for a hint of survivability. Focus sash is a necessity to even consider in double battles but not as great as it is in singles, because if both pokes attack me, the focus sash only stops the 1st one. If the opponent is running a particularly offensive, taunt or other sleep oriented guys I tend to protect 1st turn instead in hopes they tried to both attack just smeargle. After everything is asleep I use dy-punch (its 84% acc in gravity) for moderate dmg plus confusing so if they wake up there is a 25% chance they just hurt themselves and can be put back to sleep. When it’s too risky to keep him in play anymore I just blow him up. Sometimes that happens much earlier than I’d like.
Porygon-Z (Modest)
252 spd, 252 satt, 6 hp
Adaptability
/w life orb
- Tri attack
- Focus Blast
- Thunder
- Dark Pulse/Protect
My special sweeper, pretty straight forward comes in with most things asleep, and fires off normally low accuracy moves that in gravity hit 100%. Tri attack is the main stab that does reliable dmg to everything that doesn’t resist it. Focus blast hits rocks and steels that resist the main stab. Thunder hits waters and flyers. The last one is general type coverage if gravity runs out, and its usually dark pulse to hit the ghosts. Or protect to stop my fellow pokes exploding or certain global moves, eq, etc. hitting Porygon itself. The EVs givens capitalize on its best stat SAtt with the life orb giving it just the little bit more of a kick.
Metagross (Adamant)
252 att, 252 spd, 6 hp
Clear Body
/w life orb
- Earthquake
- Zen Headbutt
- Bullet Punch
- Explosion
My physical sweeper, also pretty straightforward. EQ has the added bonus of hitting flying types during gravity and tends makes short work of the rare skarmory. Zen Headbutt is also 100% accurate in gravity yet still usable without it. Bullet punch gets rid of stragglers. Explosion does massive dmg and in an official tournament (which is what this was designed for) it could result in a tie vs a loss. EVs on metagross on just like porygons but more physically inclined.
General cons /w this team
- It’s slow, not slow to set up, but generally all the pokes on my team are slow
- Taunt sometimes sends me for a whirl (though I’ve never been completely shut down by it)
- Fighting weakness, ¾ of my team is directly weak against it, and too slow to really do anything about it.
- This team is really gimmicky, without gravity this team isn’t nearly as good as it is with it in play.
Any general improvements, or replacements are gladly welcomed.
A) It’s not coming to Canada
B) They won’t let me go to the US open
It looks like I’m outta luck. :(
But with all bad things there must be a shred of light. Which in this case comes to play in Netbattle’s new DP expansion.
This team doesn’t work all the time I’ve noticed but partially that is due to the lack of realistic teams to fight, as compared to what this team would normally be up against. Eg. A double battle consisting of all Arceus’ or all Ubers tends to mop the floor with me. But I’m sure once more structure comes to netbattle I’ll have a better chance of capitalizing.
Also this is my 1st RMT post (and one of my earlier posts total.) I’ve been lurking on Smogon for a while now, so I believe this should go off without a hitch.
So 1st and foremost the structure on this team is going to be a lot different than most of the others RMTs out there, it’s set up as a nintendo official level 50 cap, 2vs2, stadium mode battle. So you only get 4 pokes. Also there is no evasion clause, sleep clause, or freeze clause. Normally certainly legendaries would be banned as well but because netbattle doesn’t have that option (to the degree I’d want) I often play against many things you couldn’t fight at level 50, like mewtwo, t-tar etc. But enough about that, onto the team:

Blissey (Bold)
31 Spd IVs, 252 Def, 100 HP, 158 SDef
/w Lum Berry
Serene Grace
- Gravity
- Sing
- Softboiled
- Blizzard/Fire Blast
Ironically, one of my kickers is the make or break of this team, /w the gimmick move Gravity. Not a lot of people know how gravity works and tend to use that to my advantage. Among other things Gravity decreases the evasion modifiers of everything in play by 2. Which means anything /w accuracy of 60% or up will hit with the accuracy of 100%. The plan is set up gravity then fire off 92% accurate sings at anything that’s awake (which ideally is very little), healing when necessary, and using gravity again when it runs out. The last move is almost always filler and usually blizzard. With serene grace it has a 20% chance to freeze them solid if they’re awake. While its an added bonus it’s not something I rely on at all. I’ve noticed Blissey rarely gets taunted because they aren’t expecting anything besides toxic, t-wave or sr on her (moves that generally dont effect doubles stadium play as much), and smeargle is also alot more obvious option (people tend to expect spore or dark void.) So if they manage to taunt smeargle she can usually put them to sleep with sing. EVs are pretty normal spread, generally just covering your bases. You’ll notice there is no wish, because I made this a realistic team that I could in theory play in a tourny, and I’d have no way to get wish blissey irl.

Smeargle (Adamant)
0 Speed IVs, 252 att, 252 hp, 6 def
/w focus sash
Own Tempo
- Dark Void
- Dynamic Punch
- Protect
- Explosion
With the IVs currently given, it is eleven speed points lower than blissey, meaning dark void will hit after gravity insuring 100% acc. Sleep on both opposing pokes. EVs are pretty simple, max attack to make use of w.e you can get out of him and max hp, for a hint of survivability. Focus sash is a necessity to even consider in double battles but not as great as it is in singles, because if both pokes attack me, the focus sash only stops the 1st one. If the opponent is running a particularly offensive, taunt or other sleep oriented guys I tend to protect 1st turn instead in hopes they tried to both attack just smeargle. After everything is asleep I use dy-punch (its 84% acc in gravity) for moderate dmg plus confusing so if they wake up there is a 25% chance they just hurt themselves and can be put back to sleep. When it’s too risky to keep him in play anymore I just blow him up. Sometimes that happens much earlier than I’d like.

Porygon-Z (Modest)
252 spd, 252 satt, 6 hp
Adaptability
/w life orb
- Tri attack
- Focus Blast
- Thunder
- Dark Pulse/Protect
My special sweeper, pretty straight forward comes in with most things asleep, and fires off normally low accuracy moves that in gravity hit 100%. Tri attack is the main stab that does reliable dmg to everything that doesn’t resist it. Focus blast hits rocks and steels that resist the main stab. Thunder hits waters and flyers. The last one is general type coverage if gravity runs out, and its usually dark pulse to hit the ghosts. Or protect to stop my fellow pokes exploding or certain global moves, eq, etc. hitting Porygon itself. The EVs givens capitalize on its best stat SAtt with the life orb giving it just the little bit more of a kick.

Metagross (Adamant)
252 att, 252 spd, 6 hp
Clear Body
/w life orb
- Earthquake
- Zen Headbutt
- Bullet Punch
- Explosion
My physical sweeper, also pretty straightforward. EQ has the added bonus of hitting flying types during gravity and tends makes short work of the rare skarmory. Zen Headbutt is also 100% accurate in gravity yet still usable without it. Bullet punch gets rid of stragglers. Explosion does massive dmg and in an official tournament (which is what this was designed for) it could result in a tie vs a loss. EVs on metagross on just like porygons but more physically inclined.
General cons /w this team
- It’s slow, not slow to set up, but generally all the pokes on my team are slow
- Taunt sometimes sends me for a whirl (though I’ve never been completely shut down by it)
- Fighting weakness, ¾ of my team is directly weak against it, and too slow to really do anything about it.
- This team is really gimmicky, without gravity this team isn’t nearly as good as it is with it in play.
Any general improvements, or replacements are gladly welcomed.