I'd like to remind all spriters to follow the "outline rule":
CAP Sprite Rules said:
3) All sprites (front and back) must have a complete, unbroken, distinguishable outline. It does not need to be a black outline, but it must be clearly distinguishable from the adjacent interior colors of the sprite. Look at the ingame sprites for examples.
Ingame sprites have a few exceptions to the outline rule. For example, almost all sprites that have fire effects (e.g. the Charizard line) do not have outlines around the fire. But those sprites are few and far between. The vast majority of ingame sprites are completely outlined. Outlined sprites are able to be easily displayed on a variety of background colors without losing their shape, which is the main reason for the outline rule.
However, the rule has the added side-effect of imposing a certain stylistic limitation on the sprite as well. Most spriters will attest that it is easier to create a "cool" sprite, if you don't have to use outlines. Without an outline, you can make a sprite that looks like a miniature painting. Pokemon sprites are not miniature paintings, they are miniature cartoon pictures. The outline rule somewhat enforces this, although that is not the reason for the rule. Since there are no "spriting standards" published by Game Freak, we have no idea what stylistic rules exist, if any.
Most spriters that have participated in CAP sprite contests, will likely agree that you need to make CAP sprites "cooler" than ingame sprites, if you want to win. I know Wyverii and I have specifically discussed this point. Many CAP spriters intentionally or unintentionally make sprites that utilize more advanced coloring techniques than most ingame sprites. But, since there are no defined coloring rules, it is acceptable to do this in a CAP sprite
inside the outlines.
Regardless of what EoE's design looks like, it does not override the "outline rule" for this sprite.
We actually have an outline rule for art designs as well. And EoE's design breaks that rule. His early WIP designs broke the rule horribly. His final submission only broke the rule by a little, so I let it go. His design has several small wisps that were intentionally blurred in Photoshop. Those wisps are the exact opposite of an outline. I probably should have put my foot down then, but it seemed to have minor impact on the overall design. Now that we have come to the spriting phase, it could be a bigger issue.
We can't have ambiguity in the outline rule for sprites. If the rule is ambiguous, then some spriter will abuse the ambiguity and make a little painting, that isn't usable for our display needs on the battle simulator and elsewhere.
Most spriters have followed the outline rule for their CAP7 sprites, but there are some sprite submissions in this thread that do not follow the rule as stated in the OP. So just to be clear to everyone --
Any sprite that does not follow the OP outline rule will be disqualified.