A Beginner’s Guide to Prediction

A Beginner’s Guide to Prediction

Someone said to me that they felt like prediction is something impossible to learn. While I am certainly no fortune-teller of Pokemon, I can offer a few heuristics I use in my own battles to outpredict my opponent. These are probably more-or-less obvious, at least at an intuitive level, to veteran players. Still, I think it is good to try to explicate them a little and lay them out clearly for others to benefit.

The first principle is that prediction is no more than guessing. A skilled opponent does not have special knowledge of what move you are going to play, they simply give a guess based on the circumstances.

I want to define right now the concepts of early game, and late game, which are vital for prediction. The definitions will be intuitive rather than precise, as fits the flavor of this article. The early game is where nothing of consequence has fainted yet. It is not a time for incredible predictions, but where you should be in the scouting mindset (discussed in more detail below). This will allow you to predict accordingly later. It is a time where you start enacting your strategy. Each player sends out various counters to try to stop the other person. The late game is a time when five or more Pokemon on each team are known, or when the overarching strategies of each team have been played out. This is a time to think carefully about finishing the game and avoid blunders.

(1) THINK before you make a move. It’s so tempting to press that Use button right away, but how often do you press Cancel right away, hoping your opponent hasn’t moved yet? Oftentimes in late game, your opponent is essentially checkmated if you play the right sequence of moves. However, these moves are not always obvious. Just like in Go or Chess, think carefully before putting your hand on the piece. Remember: at each step there are only at most 9 things you can do: Use one of your four moves or switch to one of your five other Pokemon.

(2) Now, this may sound obvious, but ACT ON WHAT YOU THINK YOUR OPPONENT WILL DO. That is basically the definition of prediction, but so often people fail to do this. You should try to put yourself in the opponent’s shoes, and figure out what is his most reasonable option. For example:

a. When you have a super-effective move (especially a low power one) against your opponent that has already been revealed or is commonly used on your Pokemon, the opponent will likely switch. So it might be advisable to choose a move that screws over the counter (in late game) or a general coverage move like STAB Surf (in early game). The novice player often assumes or hopes that the opponent will stay in during that situation.

b. However, beware of exceptions. For example, and especially with offensive teams, the opponent will sometimes leave the Pokemon in as a late-game sacrifice. It will rarely happen if that Pokemon counters one of your threats or is necessary for the opponent to win. It will often happen if the opponent carries fast Pokemon that can safely “revenge kill” after the free switch afforded by the sacrifice. When there are entry hazards like Spikes and Stealth Rock the opponent is much more likely to sacrifice.

(3) USE THE IDIOSYNCRATIC TENDENCIES OF YOUR OPPONENT to your advantage. It may be difficult at first, so you can try to take careful note of how the opponent reacts in each situation. Pencil and paper may be helpful for this. If an enemy Swampert happens to face your Celebi, and the opponent switched to Heatran every time in the past to absorb the Grass Knot, then you might be able to predict that and switch out your favorite Heatran counter right away, leading you to yet another favorable matchup.

(4) On the other side of the coin, a good way to avoid being outpredicted is to RID YOURSELF OF PREDICTABLE TENDENCIES. In basketball players are trained to make their moves with changes of direction and speed. The same is true of Pokemon.

(5) KNOW THE METAGAME. You should know common sets and spreads, whether or not you can OHKO, etc.

a.
It's important to know relative speeds of different Pokemon. These can be easily checked on the Smogon site, and using the usage statistics or moveset analysis one can try to guess what spreads and natures are commonly run. Of course, you must understand the huge difference EVs make, so don't just look at the base Speed stat. Your Clefable (base 60) is probably never going to outrun that Cacturne (base 55), which tends to run high speed.

b.
For knowledge about other aspects of the metagame, I recommend Legacy Raider's monthly metagame analysis.

c. As Seven Deadly Sins suggested, a good crutch is to run calculators in battle. This will allow you to determine whether you would score a KO, for example. It can also be used to deduce information about enemy EV spreads/natures based on how hard the enemy hits against your (known) stat distribution and how hard you hit against the enemy. The standard calculator is Libelldra's. Steinhauser has apparently developed a calculator that circumvents some of the annoying or tedious aspects of Libelldra's; it can be found here. Although I have never used it personally due to compatibility issues, it seems promising.

This knowledge is key to making good predictions, and takes a great deal of time and experience.

(6) UNDERSTAND THE OPPONENT’S STRATEGY. Obviously you should try to understand the opponent’s overall goal. This will help greatly in predicting how he will behave. However, there are also more subtle strategies. For example, if an Infernape switches in to your Swampert on a predicted Ice Beam, then you can assume it carries Grass Knot. It’s also good to recognize Pokemon holding Choice Scarf in this way, if the opponent switches in a naturally slower Pokemon that is vulnerable to one of your attacks. Another useful thing to do is scout for counters. If you play Infernape, the Infernape counter will likely show itself. Now you know who will likely switch in if you try to send out Infernape again, and can play accordingly. That is, of course, the reason U-Turn is so popular. While thinking about this, you should realize what information the opponent knows about your team and individual Pokemon. It matters whether or not he knows that Blissey has Counter, or whether you pack a Ghost.

(7) CONSIDER RISK. When you figure out what you think your opponent will do, it’s sometimes not advisable to just act assuming that your guess is right. You have to always remember the risk if you are wrong and measure it against the reward if you are right, and the likelihood you are right. Try not to take too many big risks, especially unnecessary ones. Of course, don't always choose the move with lowest risk, as that violates principle (4). (Note: More concrete examples are needed here. It's not clear from the exposition what are "good risks" and "bad risks").

This post is not so much meant as a definitive guide, but rather to 1) serve as a reference for beginners, and 2) encourage discussions about the subject of prediction, outside of outlets like warstories. I encourage all of you to share your prediction experiences, personal principles and observations. I hope that you all leave with a better sense of that mysterious and important term, PREDICTION, and look forward to hearing your wisdom on this matter!

EDITS:
I changed "Reduce Risk" to "Consider Risk." That makes more sense as one should not always seek to reduce risk.
Added a suggestion of SDS to mention calculators.
Removed references to the "mid-game," an artifact of an earlier idea I decided not to implement.
 
You should ad some more about predicting a prediction of your opponent ...yeah that sounds vague. In your Swampert example when I keep switching to Heatran; if I that my opponent will switch to his favourite Heatran counter, I'll just leave Swampert in or switch to the counter for his counter. This is hard most of the time and you will see that some players still Grass Knot Swampert but that's the risk with all predictions. The pay-off could be huge if you eliminate the counter, opening their team for an Heatran-sweep.

This could become a nice guide if you have some more examples(like a bit more of U-turn information) Rather underline and bold the "rules" then putting them in CAPS.
 
Excellent guide. This definately covers the basics of prediction.

An important factor I keep in mind with prediction is how good my opponent is at prediction. A new player is going to do the obvious and can be easily predicted by doing the not-so-obvious. A better player will try and predict you doing the not-so-obvious (like leaving in something vulnerable on his wallbreaker) and if you can pick up on that you can often get the advantage by doing the obvious. Once you get into layers of Vizzini-like mindgames the game really starts to get fun.

Edit; beaten to that point by die eter.

The early game is where nothing of consequence has fainted yet. It is not a time for incredible predictions, but where you should be in the scouting mindset (discussed in more detail below). This will allow you to predict accordingly later. It is a time where you start enacting your strategy. Each player sends out various counters to try to stop the other person. The late game is a time when five or more Pokemon on each team are known, or when the overarching strategies of each team have been played out. This is a time to think carefully about finishing the game and avoid blunders.
Did you mean to say, "The mid-game is a time where you start enacting your strategy."?
 
One other thing: good team pairing are necessary for standard prediction to work well. For example, if you have a mono-type team of Dragons, it's great that you can have a lot of Ice and Dragon attacks coming your way, but most, if not all of your team, is screwed, no matter how good your prediction skills are. Then again, if you had an Empoleon, you would be able to get him in on the plethora of attacks that won't hurt him severely. It doesn't impact the skill of prediction, but it impacts how well prediction works for someone.
 
i compare prediction to painting a house. you can read up on it, study up on it, and prepare for it, but you really learn best when you are actually doing it. When you are actually playing the game is when your instincts as a human kick in and you predict the best.

brawleys deoxys prediction test is very fun if you want to try out predicting in the field without actually having to battle.
 
Another rule to add in the situation i just killed the opponent pokemon and he gets a free switch.

For example.

swampert just killed salamence and swampert is now at 70% health.
Trainer switches in metagross

WTF!!

we all know that swampy is one of the best metagross counters so what is Trainer thinking and therefore what must we think.

My general rule with this situation is that the pokemon that is switched in can cause a serious and immediate threat to the opposing pokemon.

This could be a mixgross with grass knot or it could be a cb gross with zen headbutt both would be problamatic to say the least.

The best response for us would be to switch out even though this may not be the natural response for us.

To summarise whenever we have this situation i almost always switch manner failure to do so can have dire consequences.
 
Basically just use the levels of thinking.
First Level: What do you think he is going to do?
Against bad players this is often enough. Against better players you can assume they are thinking about what you are going to do as well. Which leads to.

Second Level: What does he think I'm going to do?
If you are against a thinking player he will always be thinking of what you will do in a given situation. Most will not go past this level. This is often the intermediate player who overpredicts too much and makes too many fancy plays because he plays based only on what he thinks you will do. There are many other factors that you must base it on other than these 2 many of which are outlined in the opening post.

There are more levels after this but it gets complicated without getting into expected value, risk tolerance and game theory.

Obviously prediction is not completely mathematical or a science or anything. As pokemon is a game of imperfect information at the beginning of the match. Some people can narrow down the range and probability of choices so much better than other just based on feel and knowing your opponent/ metagame or even stupid things like the nicknames or the screen name of the opponent can give them insight to narrow down (stuff in the OP).

Despite this taking a mathematical approach can turn a bad predictor to a very good one almost overnight really. Smogon is really spoiled honestly to have such detailed statistics on almost everything in the metagame. It makes it so easy to predict things even without perfect information. Seeing one move or one pokemon and you can practically fill in the blanks very quickly.
 
To maximize the potential utility of this guide, you need to frame this on a more basic level. Prediction is based (not made, based) on two variables: knowledge of the opponent and knowledge of the team.

Therefore, you really need to explain the maximized predictive capabilities in 4 different perspectives:

1.) No knowledge of the opponent or the team. (probably the "standard" perspective)

2.) Knowledge of the opponent, but no knowledge of the team. (facing a known opponent, probably the second most common scenario)

3.) Knowledge of the opponent and knowledge of the team. (probably the 3rd most common scenario)

4.) No knowledge of the opponent, but knowledge of the team. (team "copiers" etc. Very easy to recognize popular teams, but probably the least common scenario)

It's only after estabishing the perspective that you can truly decide how to make your decisions.
 
I would like to emphasize the point that, especially against a decent quality opponent, "prediction" really does equal "guessing." A good player is just as likely to counter-predict your attempted prediction, stay in, and make you look dumb as they are to switch to a counter, and especially if you've played them multiple times before, it's really 50/50 what they will do.
 
I think that this:
(5) KNOW THE METAGAME. You should know common sets and spreads, whether or not you can OHKO, etc. That's key to making good predictions, and can take a great deal of time and experience.
can be greatly expanded.

One of the more useful skills with prediction is to be able to make accurate assumptions about your opponent's team before you have seen all of its members. This is useful because players are generally incautious when switching into a team member that you have not seen. I cannot count the number of time that I have (successfully) gone directly from a rapid spinner to Tyranitar to take out Rotom, or that I have caught people switching previously hidden Levitators and Fliers into Tyranitar expecting Earthquake or Aqua Tail.

Another way this is useful is that you can predict what your opponent's last Pokemon is before they show it. I am sure that plent of people here have lost due to being in a bad situation against their opponent's last Pokemon SD Lucario or Curselax or Dragon Dancer. Being able to analyze your opponent's team allows you defeat their second-to-last Pokemon with a member of your own team that can deal a significant blow to your opponent's last Pokemon if and when it tries to set up. (I know this seems a bit specialized, but it is a useful skill!).

Here I will provide a basic hard-list of team analysis. This list is neither definitive nor complete, just something to go off of to (hopefully) improve your ability to analyze your opponent's team. Note that this assumes that your opponent is a competent player with a "good" team. This is largely irrelevant if your opponent does not know how to build teams. Not that it matters; if your opponent is an incompetent team builder then you will likely be doing well in the match anyway!
  • Stall teams always have Blissey and Rotom. If you are using a Pursuitor, feel free to switch directly from a Rapid Spinner into that Pokemon. Gyarados can also be used as a lure, and it will often allow you to catch Celebi as well, but if your opponent sends out Vaporeon then it was likely all for nothing.
  • Every team has a Steel type. Even if you haven't seen it yet, it's there. If the only Steel you have seen is Lucario, there is probably another one, since Lucario cannot take DD Salamence Outrage.
  • Every team has either Blissey, Tyranitar, a Steel type, or some gimmick designed to beat Latias.
  • Every team has two Pokemon that can take Heatran's Fire Blast. These include: Tyranitar, Latias, Bulky Waters, Blissey.
  • Offense always plays at least one priority Pokemon (Scizor, Lucario, Metagross, Infernape).
  • Ground types are uncommon on any team, and especially on balanced and offensive teams. Spam Stone Edge whenever you get the chance.
  • To get out of making explicit examples: Every good player's team will have an answer to all threats. If your opponent has revealed Snorlax, Tyranitar, and Starmie, there is a good chance that your Lucario will still not be sweeping, so don't even bother going for that Swords Dance. A better play would be to either double switch or just Close Combat from the start, as it will deal some hefty damage to almost anything that switches in. So when you look at part of your opponent's team, you should think "what Pokemon have I not seen counters for yet" and you can make assumptions from there.
These may seem like generalized examples, but they can be narrowed down by knowing your opponent's team type. To take an obvious example: If your opponent is playing a stall team, their Steel types probably do not include Metagross or Lucario; their Latias counter is probably not a Pursuiting Steel Type; etc. With experience you will get better at predicting your opponent's team; just try to do it in battles and eventually it will become second nature!

EDIT: KD that is correct; I was simply making an extremely general list. But of course you can make assumptions about those types of teams as well (Rain Dance has Kabutops and Kingdra, TR has Machamp or Rhype in addition to its TR users, BP has Smeargle and Vaporeon, DS has Gliscor and (on Suspect) Latios). Those teams are generally easy to predict anyway, since the pool of usable Pokemon is extremely small and the signature move in each case is used early game.
 
Tay, don't forget though, we have other teams that don't have any of those things that still strive:

Grizzly Bear's, Blue Kirby's, and Legacy Raider's Rain Dance Teams (3 of the best plat. rain dance teams i can remember)
Trick Room Teams
Baton Pass Teams
Dual Screen Teams
 
Arguing semantics is rather pointless. Normally in "guides", whenever people use "every" or "always, it is implied that it doesn't apply to every team but nearly every team. I can't believe you're picking on the post just because of useless semantics that really doesnt matter - particularly because it is a guide to prediction - arguing semantics like that is... pointless and makes you look really stupid.

Essentially don't cry out OBJECTION if you're going to pick on weak semantics like that... it's just wasting our time.
 
Hey all, thanks for sharing your great ideas! I'll briefly address some of the comments/concerns that were directed at me.

Aldaron: That's the distinction I was trying to address with the early/late-game. However, you seem to have a somewhat clearer idea of this than me, so I encourage you to write more details or examples.

Syberia: That is definitely true, and I think this guide tries to help you make decisions even against a skilled player.

TAY: Some nice insights there. Unfortunately I myself am hardly qualified to make statements regarding the OU metagame, which I assume most people are interested in. Your list seems quite nice for the beginner and I may try to either include it in the guide or link to it.

JLei2k: I have a strong mathematical background, but very little in somewhat applied things like game theory. If you know of any good references, please PM me. I like your explanation of the levels of thinking, allowing one to view some aspect of prediction like a game of (iterated) Rock-Paper-Scissors.

iKitsune: I talked about these issues a little in (2)b. and in (6). Especially this seems to be a special case of the situation in (6). Good observation though, and nice example to follow. I'm really interested in more of these kinds of examples.

EDIT: Thanks die eter for the formatting suggestions.
 
Damage Calculator - The Libelldra Forge

Damage calcs take seconds if you're quick enough, and by knowing your spreads, you can use them to figure out what your opponent's running. It's a lot easier to predict when you know what's going on in battle, and if you want to take the conservative road, a quick mid-battle calculation can do it for you. I know they've certainly benefitted me plenty of times.

EDIT: This is most important for figuring out what happens if you mispredict. Usually when you predict, it means ignoring what's already on the field for what you expect to be on the field by the time you attack. Calculations can show what'll happen if your opponent doesn't switch, and what's going to happen if you mispredict.
 
you might want to mention that the key to prediction is actually to avoid it. When I say prediction I mean being unsure of what the opponent is going to do. If you can get into a position where you won't have to 'predict' then you're home free.
 
One other thing: good team pairing are necessary for standard prediction to work well. For example, if you have a mono-type team of Dragons, it's great that you can have a lot of Ice and Dragon attacks coming your way, but most, if not all of your team, is screwed, no matter how good your prediction skills are. Then again, if you had an Empoleon, you would be able to get him in on the plethora of attacks that won't hurt him severely. It doesn't impact the skill of prediction, but it impacts how well prediction works for someone.
I want to emphasise this point. It is a very important aspect of prediction.

If you have only one counter to any given pokemon then everytime you see that pokemon your response will be telegraphed or significantly more risky. Like if a person has two options available to them in a given situation you are more likely to be able to predict their move than if they have 3.

One thing you definitely should look at while team building is the versatility of pokemon. This will help with predictions immensely.

Have a nice day.
 
Basically just use the levels of thinking.
First Level: What do you think he is going to do?
Against bad players this is often enough. Against better players you can assume they are thinking about what you are going to do as well. Which leads to.

Second Level: What does he think I'm going to do?
If you are against a thinking player he will always be thinking of what you will do in a given situation. Most will not go past this level. This is often the intermediate player who overpredicts too much and makes too many fancy plays because he plays based only on what he thinks you will do. There are many other factors that you must base it on other than these 2 many of which are outlined in the opening post.

There are more levels after this but it gets complicated without getting into expected value, risk tolerance and game theory.

Obviously prediction is not completely mathematical or a science or anything. As pokemon is a game of imperfect information at the beginning of the match. Some people can narrow down the range and probability of choices so much better than other just based on feel and knowing your opponent/ metagame or even stupid things like the nicknames or the screen name of the opponent can give them insight to narrow down (stuff in the OP).

Despite this taking a mathematical approach can turn a bad predictor to a very good one almost overnight really. Smogon is really spoiled honestly to have such detailed statistics on almost everything in the metagame. It makes it so easy to predict things even without perfect information. Seeing one move or one pokemon and you can practically fill in the blanks very quickly.

This what can get you from intermediate to good. I can give an example of this: a while ago, I was battling Fear in RSE, and i had my CBAero out against his Celebi, and the only flying resist left in his team was a TTar.
My first tought was that he wouldnt stay in, as it was a CBTar and it would certainly get a KO on any of my other pokes if he got a free switch. After that, i remebered that he would think that i knew that(and indeed i knew) and i would certainly EQ, so he would stay in. I decided to EQ, thinking that he would predict me to intelligent move. He stayed in. I ended up winning, but Cele got a free recover, which is never good.

All this to say that it all comes down to a 1 level difference between your tought and your opoonent's. The ability of predicting how many levels of thinking your opponent can do (and doing one more yourself) is what makes a good player great.
It's like a goalkeeper in a penalty kick. Left, or right?
 
Thorns: Do you have a specific instance of this? That is what I was trying to get at with a "checkmate situation" from point (1). I'll play some matches and see if such a situation occurs. I noticed these situations arise especially often in late-game when your opponent saves some Choiced Pokemon: often a victory can be essentially assured just by choosing the right sequence of moves, whereas a beginning player may see this as a time to throw out mind-bending predictions.

br0th3r_sh00t3r: It's true that a lot of there is just a 50% chance you guess right, and a 50% chance you guess wrong. One should definitely be aware of this model of prediction. However, there is a lot more to that, based on, e.g., psychology of the opponent and measurement of risk. That is what the guide mainly addresses.
 
I want to emphasise this point. It is a very important aspect of prediction.

If you have only one counter to any given pokemon then everytime you see that pokemon your response will be telegraphed or significantly more risky. Like if a person has two options available to them in a given situation you are more likely to be able to predict their move than if they have 3.

One thing you definitely should look at while team building is the versatility of pokemon. This will help with predictions immensely.

Have a nice day.

Type synergy is so important when team building. I agree, that your prediction can often only be as good as your team. If nothing can take a CB u-turn from scizor apart from zapdos, who takes SR damage, you're pretty screwed aren't you? You always need a good team so you don't force yourself in a corner.
 
You should probably add something about the different kinds of predictions, as well as something to take advantage of your opponent's predictions.

Predicting with an Attack: The most basic kind of prediction is this - you just switched your Pokemon in to something it threatens. The opponent will likely switch out, because their Pokemon is now threatened. You pick a move that will deal heavy damage to the Pokemon switching in. Example: you switch your Infernape in on your opponent's Hippowdon. Your opponent predicts Grass Knot, and switches to Salamence, who would take 25% damage from it. Instead of Grass Knot, you use Hidden Power Ice, which deals 400% damage to Salamence (while still maintaining super effective damage on Hippowdon, mind you). Alternately, when you have a good indication that your opponent is switching out, you can take this chance to use a Stat-Up move like Nasty Plot rather than attacking.
Predicting with a Switch: This is primarily a more defensive kind of switching. When your opponent goes to use an attack, you predict which attack they will use and switch to a Pokemon who will absorb it. This is most effective when the opposing Pokemon is Choiced, as they will then be forced to switch out. A more offensive way to use this is to switch when you predict the opponent will switch, which is known as "double switching"
Double-Predicting: Double predicting is simple in its complexity. What it consists of is getting in your opponent's head. For example, I will use Hippowdon and Infernape again. Your opponent just sent out their Infernape against your Hippowdon, threatening a Grass Knot. Simple prediction dictates you switch out, as otherwise you run the risk of being Grass Knotted for the OHKO. However, your opponent KNOWS this. So he would take the opportunity to set up a Nasty Plot. However, if you double-predict, you can stay in and use Earthquake, OHKOing the Infernape as he sets up Nasty Plot rather than attacking. Be careful though, as this leads to the obvious "triple predict" scenario in which your opponent does what you originally feared he would do and simply KOs your Hippowdon.
 
Ahh good old prediction. Prediction really shows when playing against a skilled opponent. I remember having some intense chess matches playing against Eo Ut Mortus, where his only azelf counter was blissey, but he couldn't risk the explosion and thus entered the prediction stage.

I agree that there are different levels of prediction and also I think prediction is probably the best skill you can have in a battle.
 
Double-Predicting: Double predicting is simple in its complexity. What it consists of is getting in your opponent's head. For example, I will use Hippowdon and Infernape again. Your opponent just sent out their Infernape against your Hippowdon, threatening a Grass Knot. Simple prediction dictates you switch out, as otherwise you run the risk of being Grass Knotted for the OHKO. However, your opponent KNOWS this. So he would take the opportunity to set up a Nasty Plot. However, if you double-predict, you can stay in and use Earthquake, OHKOing the Infernape as he sets up Nasty Plot rather than attacking. Be careful though, as this leads to the obvious "triple predict" scenario in which your opponent does what you originally feared he would do and simply KOs your Hippowdon.

This is why I do very little major predicton: I can never have any idea whether my opponent expects me to single predict, double predict, triple predict, quadruple predict, etc. so for the most part I just stick with the obvious, unless my opponent's answer to the obvious is also obvious, like sending in an Electivire to take an electric attack aimed at a Gyarados, in which case I will use a non-electric attack instead.
 
What are some situations where you use prediction? Or maybe not straight up prediction, but influencing the situation to make it harder for your opponent to predict correctly?

I thought of a few:
-Double status Pokemon basically work on a prediction principle.
-Similarly, this situation happened to me in UU play: a Chansey switched in to my Shaymin. I know Mismagius can set up freely on Chansey except if I get Thunderwaved on the switchin (because it has sub). I attacked for a turn or two before it Thunderwaved my Shaymin, and I immediately switched to Mismagius knowing a subsequent Thunderwave was unlikely.
-Playing around Pokemon with Life Orb/poison/burn/or in a damaging weather: sometimes your team is not equipped to handle a certain threat. Fortunately, it receives background damage every turn. A series of smart switches can pay off big in this case. The best way to make these switches I found is to apply the principles I listed above.
-When someone uses Protect and sees a move that will hit their active Pokemon for big damage, they will likely switch to absorb that move on the very next turn, (often, even if they know you are not choiced).
-For that matter, using opponent's Protect to your advantage. Often people believe using Protect or Fake Out has no drawbacks for them. Good players make it so that it does. A predicted Protect is a free switch or set-up, a predicted Fake Out can be a free switch. That's why I find Pursuit to be helpful on Ambipom, as against frail leads I often predict the Steelix/Ghost switch and use Pursuit first turn to get some good damage in. Of course, only do that when there is little risk involved to the Ambipom. I have to say though, that I've predicted this switch correctly about 80% of the time. That case is an example of predicting with very little information about your opponent: just because you don't know much doesn't mean you have to play like it.

Finally, a question: I've found it difficult to predict when the opponent will use Explosion/Selfdestruct. When do you usually use these moves? Personally, I go for the last available opportunity. That doesn't seem to be good practice if you are playing an offensive team, because it gives the opponent time to adjust and adapt, not to mention being very easy to predict using my principles. The two basic rules I use are that Blisseys and Chanseys, and other Pokemon that can seriously harm your team are targeted to be Exploded on sight, and otherwise at the last available opportunity. Nevertheless, I somehow always manage to be surprised when people Explode on me, or overpredict and switch in my helpless Ghost/death fodder.

EDIT: By the way, this post (as well as those by TAY, Eo Ut Mortus, and wildfire393 before) is the kind of discussion I really encourage. I'd prefer not to quibble on small matters, as this is not C&C. I like posts with some new ideas or specific examples and applications. But thanks everyone for the response, I'm glad you've enjoyed this thread and hope you learn something from it.
 
Another thing that someone should mention is:
Predicting Movesets: Even if you know what your opponents' pokemon are, You may not know their movesets. To be able to properly predict against them, you should try to figure this out, as being wrong can get you killed .
1)The first and most useful way of doing this is to look for moves or items unique to a set. If a Scizor uses U-Turn or Pursuit, it's probably Banded. If Salamence uses Hydro Pump, you know it's not DD. A taunting TTar is probably a DDing TTar. If a Gyarados is taking Orb recoil, it's probably not a BulkyGyara.
2)If you can't scout a pokemon like that, then you should try to determine things about it from how much damage it does. If a Heatran is doing 30% to your Blissey, it's got Choice Specs, while a Starmie will do a lot less damage if it's a bulky spinner than if it's an orbed attacker.
3)A third and final way is by watching how you opponent acts with it. If your opponent switches a Rotom in to your Blissey, they've probably got Trick. If an Infernape switches in on Hippo, it's probably got Grass Knot. Be careful about this method, though, as you can be mindgamed by it.

EDIT: cosmetic changes, looked bad previously.
 
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