Haven't seen any sets I really like so far so I've made my own. Since his attack power is too weak to sweep by himself and he lacks stat-raising moves, Kitsunoh should have a large movepool in order to be any sort of threat at all. Otherwise your opponent won't bother switching out when you send him in.
Level:
Code:
H. [B]Fake Out[/B]
- Night Shade
- Leer
- Disable
4 Astonish
9 [B]Yawn[/B]
12 [B]Glare[/B]
16 Tickle
20 Metal Claw
23 [B]Bullet Punch[/B]
25 Confuse Ray
28 Scary Face
30 Curse
35 Me First
44 [B]Shadow Strike[/B]
52 [B]Meteor Mash[/B]
Fake Out is used to break sashes that he frisks. Yawn and Glare cause statuses which can encourage switching. Confuse Ray, Curse, and the stat-debuffs too, to a lesser extent. Bullet Punch is for a priority move so that he can at least make enemy Dugtrios hesitate before switching in for a revenge kill though most sets probably won't have room for it. Shadow Strike and Meteor Mash are for reliable STAB options.
TM/HM:
Code:
TM03 - Water Pulse
TM05 - [B]Roar[/B]
TM06 - [B]Toxic[/B]
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - [B]Taunt[/B]
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - [B]Protect[/B]
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - [B]Earthquake[/B]
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - [B]Brick Break[/B]
TM32 - Double Team
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - [B]Rest[/B]
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
[B]TM61 - Will-o-wisp[/B]
TM63 - Embargo
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM70 - Flash
[B]TM71 - Stone Edge[/B]
TM72 - Avalanche
TM74 - Gyro Ball
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM85 - Dream Eater
TM87 - Swagger
[B]TM89 - U-turn[/B]
[B]TM90 - Substitute[/B]
TM91 - Flash Cannon
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Most of these are fairly standard moves found on everything. Toxic and WoW for status support, Taunt to force attacks. EQ stops non-scarfed Heatrans and Magnezones while Brick Break is used only to break screens.
Egg Moves: (Indeterminate/Ground)
Code:
Astonish (Misdreavus, Duskull, Driftblim)
Fire Fang (Snubbull, Rhyhorn, Poochyena)
Ice Fang (Snubbull, Rhyhorn, Poochyena)
Thunder Fang (Snubbull, Rhyhorn, Poochyena)
[B]Body Slam[/B] (Hippopotas, Torkoal, Spheal)[B]
Cross Chop[/B] (Teddiursa, Psyduck, Mankey)
[B]Perish Song[/B] (Misdreavus, Gastly)
Fake Tears (Teddiursa, Eevee, Skitty)
Haze (Koffing, Grimer, Gastly)
[B]Memento[/B] (Grimer, Koffing, Driftloon)
[B]Baton Pass[/B] (Skitty, Eevee, Driftloon)
[B]Pain Split[/B] (Misdreavus, Duskull, Gulpin)
Fangs are here mostly for flavor. Body Slam will do little damage but can be used for chance of paralysis. Cross Chop goes well with Shadow Strike for perfect coverage. Perish Song forces switches while Pain Split provides unreliable healing. Haze is here to kill stat boosts but Roar is generally better. Finally, Memento and Baton Pass are to provide safe entrances for your own team.
Tutor Moves:
Code:
[B]Fire Punch
Ice Punch[/B]
[B]Knock Off[/B]
Ominous Wind
[B]Sucker Punch[/B]
[B]Trick[/B]
[B]ThunderPunch[/B]
Zen Headbutt
Helping Hand
Last Resort
[B]Magnet Rise[/B]
Snore
Spite
Swift
Uproar
[B]Aqua Tail[/B]
Iron Head
Mud-Slap
Rollout
Signal Beam
[B]Superpower[/B]
The punches are here to threaten enemies that are 4x weak. They really aren't very useful against most water/ground/steel counters as the damage calcs show. As Mag said, we shouldn't be basing its movepool on art in any way. Knock Off and Trick are just support options while Sucker Punch can threaten faster psychics and ghosts. Magnet Rise is occasionally useful to cause EQ users to switch but I doubt it will be used much. Aqua Tail gives limited coverage but still not doing much to Hippowdon. Finally, Superpower is for a strong one-shot fighting attack though Cross Chop is probably better in most situations.
Omissions:
Shadow Sneak - Already has Bullet Punch and Sucker Punch for priority so unnecessary.
Shadow Force - Shadow Strike is the superior option.
Bonemerang - Has Earthquake already and should not be able to bypass subs.
Whirlwind - Already has Roar.
Charm/Screech - Has Tickle which is a much more interesting option in terms of lowering stats.
Hypnosis - Already has Yawn which is better at forcing switches.
Thunder Wave - Already has Glare.
Magic Coat - Not really necessary since it can sub to prevent status.
Heart Swap - Overpowered along with Baton Pass.
Moonlight - Pain Split better at forcing switches.
Psycho Shift - He can already inflict all statuses anyway.