Stall team that's been floating around the low 1400's [OU]

I've been using a stall team that's received mixed results. I've been using it for a while and switching in and out Pokes / Moves and I can't come up with a way to get passed the low 1400's on Shoddy. Some people have told me it's pretty good while some people have torn me apart 5-0 and 4-0. Well, here it is, tell me what you think!

The goal of the team is to set up entry hazards (Rocks, Spikes, T Spikes) and then either continuely phaze with Zapdos or sweep with Latias.

Sorry, no pictures or special fonts. Maybe next time when the team is actually good. lol


Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Leech Seed
---

Roserade, my lead. I used to use Smeargle but it was too slow and I'd commonly switch it out instead of actually getting to set up with him. Anyway, pretty much standard set. I Sleep the enemy if I'm faster than them then I set up T Spikes as they either sleep or switch. I can get the second layer up thanks to my Sash and if I happen to be faster, I cna fire off a Leaf Storm and hit hard with it before I fall. Leech Seed has proven to be more effective than HP Fire because sometimes I actually get to use Roserade later on in the game and Seed allows me to force more switches or heal the Pokemon I send in next.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Toxic
- Ice Beam
- Protect
---

I HATE this thing. It really is the weak link of the team but idk what other special wall to use or how I can change this to make her more efficient. Anyway, I use Blissey has the primary special wall, stalling with Wish, Toxic, and Protect. I opted for WishBliss for two reasons. (1) I needed something to check Latias', Zapdos', and Rotoms and (2) I needed Wish support. Ice Beam on her over a fire move because Flygon and Salamence give me troubles and I can at least predict when Flygon will come in and survive a hit from Mence and revenge kill it but she isn't very reliable on doing this and I don't like taking that path. Help here would be greatly appreciated.

Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/144 Def/112 SDef
Impish nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Stealth Rock
- Spikes
---

The main dude who sets up. Obviously, stall teams need a spinner, a spiker, and a rocker so I combined them all into one. I've tested it out, and I don't think I've overloaded on this moveset. I can usually set up Rocks and at least 1 layer of Spikes, mostly 2, sometimes 3. Shed Shell to protect me from Magnezone since I need to set up and kill off thier spinner before I can let this guy die. Earthquake is there because I find that its the best attack he could have if he could only have one attacking move. Tyranitar especially gives me trouble and EQ hits him for great damage, I think a 3HKO but often a 2HKO thanks to my entry hazards. Earthquake is also great for those Heatran and Magnezone switch ins. I don't use Gyro Ball because than I'm easily walled and toyed with once they find out GB is my only form of attacking.


Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Rest
- Sleep Talk
---

My spin blocker and status absorber. I'm thinking of using HP Ground on him just cause Heatran switch ins are so common. Anyway, I use a RestTalk set since I needed a status absorber. I've gotten comments that Toxic Spikes, Blissey's Toxic, and Rotom's WoW conflict with each other but so far, I've often been glad that I've had WoW because I have major problems with Tyranitar and Flygon. Rotom can beat both if TTar is locked into Pursuit and is burnt and if Flygon is scarf'd and burnt. I don't like how easily Rotom is forced out due to ground types though. Rest also helps me beat out enemy stall teams because I can reliably heal my spin blocker.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/96 Spd/160 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Roar
- Roost
---

The finisher. Most people don't expect this Zapdos but it's really great. I sub when they switch to their Poke that has some sort of status, then I'll Roar while they try to break my sub or I'll Bolt to quicken their destruction due to toxic. Roost and Sub can lead to PP stalls if I have to as well. Thunderbolt for STAB and often if I'm up against Pokes that are slower than this guy and I already have an ok set of entry hazards up, then I've won. Roar is also great against enemy Brelooms, something I have troubles with.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Dragon Pulse
- Recover
---

The backup plan. I'll usually switch in on Heatran (if he's choiced), sub while he switches, and sweep from there. I chose Sub over Refresh / Psycho Shift / Surf because if I can get a CM up and then Sub, I can prolong their toxicity and strengthen my odds of victory. Sub also allows me to beat almost all forms of Heatran.


I don't use Hippo or TTar because Sandstorm kills my Zapdos strategy.

I've been having trouble against Brelooms, TTars, Lucarios and Salamences mostly. If Lucario can get a SD and if they have rocks set up, it's pretty much gg. Salamence usually gets at least one kill on my team and I can only hope for them not to be scarfed, lock themselves in Outrage, and then revenge kill with Latias.

Tyranitar can really kill me, espcially DD versions with Fire attacks. That's why getting in two layers of T Spikes is vital for me since I can at least stall for a while with Roserade. If I can get two layers up, then Zapdos can take care of them but if I don't have any layers up, then I have to rely on Rotom to not miss with WoW and I can't even switch him in. Breloom is espcially trouble for me if the enemy is smart and uses Spore > Leech Seed > Sub > then Punch. If they Spore then Sub, then I'm good but if they Spore, Seed, then Sub, I'm screwed since Zapdos is my main counter with Sub and Roar but his Punch turns into a 2HKO if I'm seeded. I was thinking of dropping the RestTalk set on Rotom to better handle Breloom.



Well there it is. Thanks to anyone who can help me!
 
Super tired atm so I'll make this quick.

First off, I really would suggest against using Roserade as a lead, since with 4-5/6 members of a person's team being of the Steel type or a Flying type/Levitator, Toxic Spikes is largely useless in the current metagame. You're going to end up wasting 2 turns getting TS up while your opponent will usually get SR up and then attacking; or just taunting off the bat. Roserade is very slow compared to the likes of Aerodactyl and Azelf, so you'll want a lead that is bulkier and can take a small beating, or something that outspeeds and kills the two I mentioned above. A pretty good lead nowadays is Infernape, who is effective because he breaks opponent's sashes, can get SR up with smart prediction, and does a generally good job at taking down suicide leads alongside shit like Tyranitar which I find is leading very often.

Blissey is okay, but I would use this moveset

-Flamethrower
-Wish
-Softboiled
-Toxic

Forry is okay, but I would throw Explosion over Spikes, since you usually won't get the opportunity to set up both SR and Spikes.

Rotom + Zapdos seems a tad contradictory imo since they are both walled by similar means. I'd reccomend throwing on a Specsed Gengar over Rotom, as it makes a fantastic mid-game sweeper. If you don't fancy Specs, feel free to try Life orb, as it makes prediction many times easier. Throw on a Scarf instead and you have an ideal Tyranitar revenge killer, who is causing trouble here otherwise. Throw on a Lum Berry on Zapdos since this allows it to come in safely on Breloom, who you say is problematic.

ps: how are you :)
 
clefable is a pretty good option for blissey replacement, and weight loss ^.^ the set on smogon i used with my team worked really well, but i had sandstorm - magic guard does wonders, and you could give stealth rock to clefable, seismic toss, sr, softboiled, and wish or something, while it isn't as common/amazing at special walling, it does a good job at it and its unexpected. this would also allow you to add explosion to forretress without removing spikes
 
clefable is a pretty good option for blissey replacement, and weight loss ^.^ the set on smogon i used with my team worked really well, but i had sandstorm - magic guard does wonders, and you could give stealth rock to clefable, seismic toss, sr, softboiled, and wish or something, while it isn't as common/amazing at special walling, it does a good job at it and its unexpected. this would also allow you to add explosion to forretress without removing spikes
The thing is, I hate Blissey because she's really just there to wall and waste turns. She's easily crippled and she doesn't do much for my team besides the occasional wish. Clefable seems to have even less utility than Blissey. Thanks though!

Are you ChickenSandwich from IGN?

Anyways, you have a major CM Jirachi weak. You might want to consider a Perish Song Celebi somewhere.
You could say that, except, I don't go to IGN anymore. I haven't even logged in since ... a year? lol idk But yeah, that I was me. I remember your name. I used to have you in my PalPad as "R_T" lol.

I use Zapdos to Roar away CM Jirachis. I've never lost to it before but I know that if Zapdos is dead, CM Jirachi kills my team. What would you take off for Celebi?
 
I think I battled this team last night (hardcorerock) so I might be able to help a little.

The speedy tank Zapdos set I run was able to decimate the majority of your team bar Latias and Blissey, and only because I didn't carry HP Ice. Zapdos that do carry HP Ice and are offensive can cause you problems.

I also can't find anything on your team that stops Infernape. The Scarf version causes major problems, and several variants of Ape now run U-Turn for Latias.

Zapdos you can attempt to play around, but Infernape can be a problem. I think that forgoing Roserade for a bulkier lead to set up Stealth Rock and replacing Foretress with a Tentacruel might be able to help.
 
I think I battled this team last night (hardcorerock) so I might be able to help a little.

The speedy tank Zapdos set I run was able to decimate the majority of your team bar Latias and Blissey, and only because I didn't carry HP Ice. Zapdos that do carry HP Ice and are offensive can cause you problems.

I also can't find anything on your team that stops Infernape. The Scarf version causes major problems, and several variants of Ape now run U-Turn for Latias.

Zapdos you can attempt to play around, but Infernape can be a problem. I think that forgoing Roserade for a bulkier lead to set up Stealth Rock and replacing Foretress with a Tentacruel might be able to help.
Maybe, I don't remember your name though. Sorry. =/

Zapdos is a a problem on paper, perhaps, but as long as they don't carry Substitute, Blissey can get them. (Toxic)

I haven't played against an Infernape that had U-turn and wasn't a lead so Infernape is some what easy to predict. I can play around it with Zapdos, Rotom-H, and Latias, but it does take a lot of HP from usually 2 Pokemon if not at least scoring one KO. An easy way to scout for U-turn though is to send in Latias and sub up. I do need a more solid counter though, thanks.

I think I will drop Roserade. Toxic Spikes is usually useless (like Olie said) and as a lead, it is just always forced out. Idk if I'll replace Forrey for Tenta since I don't plan on using Toxic Spikes. Thanks for the ideas though, I'll try them out!
 
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