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Ask a simple question, get a simple answer - mark 17

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D. Use Shoddybattle.

Oh. Anyways, people appreciate C, but A is acceptable as long as you stay within the bounds of the game and tell people you use "legal hacks." This applies to battling only, not trading (only C is acceptable there).
The thing is, personal preference.
I'd rather battle straight on my DS rather than that program...

I may just got with A.
B is a little complicated.
And C is way too time consuming. (Which I don't find enjoyment in.)
 
Is there a place where I can find the shoddybattle statistics of most used pokémon and most used leads? Shoddy's official site hasn't been updated in a long time and the latest statistics are from last year.

If you mean for the Smogon server, it's here, though new statistics will be out anytime.

If you mean for the Official server, you'll have to ask on their forums (we have no control/influence over them).
 
Is there a list of all the pokemon in the Frontier's Battle Factory somewhere? I started a small collection of the pokemon I encountered for my own benefit and was figuring into making a list, but I'd rather not if it's easier to just shark that kind of information and use it. I haven't posted here for a while and I'm not aware if this is available.

Does anyone know if such a list exists? I didn't mean it to sound like I was intending to use such a device, just that it isn't worth compiling info if someone else is just going to get that data more easily and post it.
 
Two questions concerning Slowking:

1. Why does the Special Attacker set run 212 HP and 44 Def but the TR set runs 252 HP and 4 Sp. Def if they try to accomplish basically the same thing? The analysis doesn't say why. Is there something I'm specifically surviving with one EV set or another or something?

2. Since I'm going to use Slowking in a double battle, I am not really going to be able to use Surf too effectively since it will harm my partner. What is a good replacement, given that the next highest BP Water move Slowking has is Brine? I don't really wanna use HP Water, but then again I don't wanna drop a water move on Slowking altogether. Any suggestions?
 
1. Why does the Special Attacker set run 212 HP and 44 Def but the TR set runs 252 HP and 4 Sp. Def if they try to accomplish basically the same thing? The analysis doesn't say why. Is there something I'm specifically surviving with one EV set or another or something?

212 HP Evs allows for a magic Leftovers recovery number. The Trick Room set is fairly new, so I'm sure it was just a generic EV spread. You can always post a revision here.

2. Since I'm going to use Slowking in a double battle, I am not really going to be able to use Surf too effectively since it will harm my partner. What is a good replacement, given that the next highest BP Water move Slowking has is Brine? I don't really wanna use HP Water, but then again I don't wanna drop a water move on Slowking altogether. Any suggestions?

There really aren't any other options outside of Brine and Water Pulse =/
 
Stealth Rock can only have one "layer." Meaning you can only use it once (until it's removed). Damage is based on weakness to Rock. Hits everything.
Stealth Rock Analysis said:
Stealth Rock is placed on the opponent's field and damages any Pokémon when they switch in. The base damage is 12.5%, and is affected by the target's susceptibility to Rock; Pokémon that are 4x weak to Rock will receive 50% max HP damage; 2x weak to Rock will result in 25%; a 2x resist will take 6.25%, and any Pokémon with a 4x resistance to Rock will only receive 3.125% max HP damage. This lasts until the opponent uses Rapid Spin.

Spikes can have 3 layers. The more layers, the more damage. Only hits ground-bound Pokemon.
Spikes Analysis said:
Does 12.5% damage with one layer, 18.75% damage with two layers, and 25% damage with three layers to the enemy when they switch in a new Pokémon. Is removed from opponent's side of the field when they use Rapid Spin. Flying Pokémon and Pokémon with the ability Levitate are immune. Hits through Wonder Guard.

Skarmory Analysis said:
The choice between Spikes and Stealth Rock depends on your team and your preferences. Spikes takes longer to fully set up, but will do more damage to things that aren't weak to Rock. If you have more problems with things like Gyarados and Salamence, then Stealth Rock will probably work better. Keep in mind that Stealth Rock is learned by many competent Pokémon, whereas there are few good Spikers.
 
oh just for kicks.
I've read that Giratina is the best physical wall in ubers
but i just got one with Calm Nature(+Sp.Def,-Atk) and 31 IVs in HP and Sp. Def, and 29 in Def just to put it out there

SO MY QUESTION, is giratina just as good as a special wall??
 
I'm planning on running a Cacturne in Trick Room, so I plan on ditching all the Speed EVs and putting all the EVs into Atk and SP. Atk, but I can't think of a good moveset. I know I want Destiny Bond and Sucker Punch on the set, but I don't know if I should run a physical or special grass move, nor what the last move should be--I'm torn between HP Fire and HP Ice at the moment. Or does it depend more on my team?
 
I have another quick question, if I have 2 of the same Poke'mon on a team in a single battle on PBR, but I only choose 1 for the 3 PKMN you are requierd to select, will I be breaking the clause that states you can only have 1 PKMN? I ask because I want to have an ATK Lucario, and a Sp. ATK one on the same team.
 
I have another quick question, if I have 2 of the same Poke'mon on a team in a single battle on PBR, but I only choose 1 for the 3 PKMN you are requierd to select, will I be breaking the clause that states you can only have 1 PKMN? I ask because I want to have an ATK Lucario, and a Sp. ATK one on the same team.

The clause you're talking about is the species clause. The answer to your question really depends on what kind of battle you're going to fight. Will there be a species clause enforcement?

@StarmanXL: I would use HP fire to prevent skarmory\forretress from completely walling you.
 
The clause you're talking about is the species clause. The answer to your question really depends on what kind of battle you're going to fight. Will there be a species clause enforcement?

Well I follow clauses all the time, they seem fair. But say if it was enforced, then I can't use the 2 Lucario's right?
 
Well I follow clauses all the time, they seem fair. But say if it was enforced, then I can't use the 2 Lucario's right?

Well, I believe that if you use only one of them in the battle, then you're not breaking the species clause, though the clause itself usually is enforced in 6 vs 6 battles.
 
Has anyone been able to verify whether Giratina-O and Skymin (and thus Rotom formes) are usable over wifi in the American version? Just curious.
 
If I wanted to breed a timid ghastly so I could eventually train it into a standard gengar with 4 def evs, 252 SpA evs, and 252 Spe evs, should I only worry about breeding the ghastly so that it has 31 IVs for speed, or would most competitive trainers breed for 31 IVS in both speed and special attack?
 
If I wanted to breed a timid ghastly so I could eventually train it into a standard gengar with 4 def evs, 252 SpA evs, and 252 Spe evs, should I only worry about breeding the ghastly so that it has 31 IVs for speed, or would most competitive trainers breed for 31 IVS in both speed and special attack?

Well, obviously, the higher, the better.
 
If I wanted to breed a timid ghastly so I could eventually train it into a standard gengar with 4 def evs, 252 SpA evs, and 252 Spe evs, should I only worry about breeding the ghastly so that it has 31 IVs for speed, or would most competitive trainers breed for 31 IVS in both speed and special attack?
Most would breed for as many as they can (with neglible Atk IVs), but 31 for speed and satk is bare minimum.
 
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