Why can't people use Slaking? It's pretty good.
Being set up fodder after using an attack is really bad.
Why can't people use Slaking? It's pretty good.
It's solid, but giving free turns in metagame like this with Ursaring, Rhydon, Linoone and another deadly sweepers means probably GG in some moments, especially mid-game or late-game. So really, to use Slaking you need to support it a bit too much for some people.Why can't people use Slaking? It's pretty good.
I applause for the same ;)./Applause
In Policy Review, I suggested that the 'Neverused metagame' be renamed as the 'Little Used metagame'. The NU tier would then contain all Pokemon that aren't even used in THIS metagame - these Pokemon would appropriately be called Never Used.
Most of times you're going to switch in on Belly Drum, so you can stop it without taking hit. But having only 2x attack is rather meh, so you really need Explosion to finish it off. As last resort it may work.Max/max Bronzor takes 60.38% - 71.38% from Return and is sometimes 2HKO'd by ES as well, so while it can revenge kill with Explosion maybe (if Linoone has no Reflect up), it cannot switch in on an attack.
Bronzor sems pretty bad with 24 base Attack...
Well, it can Rock Smash 252/252 Impish Aggron for 70-83% of its health, and OHKO Adamant Aggron. So I suppose if you switch in a full-health Aggron every time you see Linoone, you can force it out, but that's horribly predictable and if you've taken any damage beforehand you probably lose.Correct me if I'm wrong, but there's nothing BD Linoone can do to Aggron. It takes laughable damage from ES, won't take a whole lot from Seed Bomb, and it can Quake Linoone if it tries to Dig. On the off chance you switch in on a Dig turn, you can swap to a ground immune. In fact, it seems Aggron can switch into Linoone without a second thought in every situation. Addtionally, Drifblim should be able to handle versions without Shadow Claw, as it resists Seed Bomb and is immune to Dig and ES.
If you're using Aggron, Shed Shell is probably wise, to avoid Magneton and Trapinch.
I just made some calculation on Libelldra Forge Calculator, because you made me curious Steinhauser about not mentioning Aggron in section counter ;). Aggron DOES stop Linoone without Rock Smash. Calculation for Seed Bomb on Max/Max Aggron:
31,10% -> 36.92% - With Leftovers there's a chance for not being even 3OHKOed. And Aggron also learns T-Wave so you may even run much more offensive spread, paralyse it and finish it off with one of your moves.
Next is... Probopass. Max/Max One.
39,20% -> 46,30% - Even without Leftovers it's not 2OHKOed. But running Physically Defensive Probopass is strange, so I don't think it's worth it and Aggron outclasses it with the same typing and EVs spread. Situation with Bastiodon looks really similar.
Armaldo idea is interesting, so I'll test it. And not being weak against trappers like Magneton or Trapinch is another selling point.
Actually, I don't know why Drifblim isn't used over Mismagius in UU, can anyone explain why not?
/Applause
That's what I was saying, this Metagame should be a game with 4 Tiers: Uber (Banlist), OU, BL (Banlist), UU, LU and NU, or before (Uber (Banlist), OU, BL, UU, NU). When BL was supposed to be a banlist but actually turned out to be something other than a banlist, everything worked quite well...
It's quite absurd to squeeze what should be in 4 tiers into 3: OU, UU, NU