Hello. This is my first post on Smogon, and I would like to have my team rated. It's for Pokemon Video Game Championships. If you'd like to see the rules, they can be found here.
I plan on trying to compete at the nearest Regionals, and have been working on this team on Platinum recently. Once I finished it, I started practicing with it against randoms on PBR's WiFi Battle, but ended up finding no real challenges. After waiting for a few days on Platinum's GameFAQs Board, I got a battle. Here's the video number if you'd like to watch it: 67-49391-60681
If you'd like the short of it, I lost, and I lost to something I had forseen would be trouble for me: Trick Room. I thought for a while, and I decided that I would ask for some help. I understand that I might get chewed out a bit, or my plan might be called kinda stupid, but I take that risk, right?
Anyway, here we go:
Team at a Glance:
I suppose this is the best spot to put this, but the team was originally just the last four members (that is, just Garchomp, Cresselia, Scizor, and Heatran). After some kicking around ideas and checking out topics here and on GameFAQs, I decided to add Smeargle and Wobbuffet, who became the leads. If there seems to be some dis-unity among them because of that, there's its origin.
Anyway, now each by each:
Wobbuffet@ Leftovers
Ability: Shadow Tag
EVs:4HP/252Def/252Sp.Def
Nature: Calm
- Encore
- Mirror Coat
- Counter
- Safeguard
Wobbuffet leads less to attack and more to trap Smeargle's victims into the battle. It's important to note that I can switch out Smeargle, even when Wobbuffet's Shadow Tag is involved. Encore can be used on Fake Outs (since they have no reason to target Wobbuffet with it, he'll Encore them into the trap).
Smeargle@ Choice Scarf
Ability: Technician
EVs: 252 Speed/252HP/6 Def
Nature: Jolly
- Dark Void
- Sleep Talk
-
-
Smeargle leads to sleep both foes with Dark Void before switching out to someone to set up a sweep. Sleep Talk is there incase I lose a Speed Tie against another CSVoidgle, giving me one more shot at sleeping them while I'm "helpless". Of course, I'll have to switch out afterwards, anyway, due to the Scarf, but it's a small price to pay. That's why Smeargle knows only two moves, by the way: to make sure I get that Dark Void while sleeping. He's EV'd to take an Adamant Scizor LO Bullet Punch to the jaw and survive to throw out that Void. Obviously, if my opponent gets of Trick Room, Smeargle's goose is cooked.
Garchomp@ Yache Berry
Ability: Sand Veil
EVs: 252ATK/252Speed/6HP
Nature: Jolly
- Swords Dance
- Earthquake
- Dragon Claw
- Protect
"Ye Olde Yachechomp".. can it be called that? In any case, Garchomp was the old lead, along with Cressellia. The plan back then was to Protect on the first turn if I suspected the foe had any Ice Moves (or Dragon) while Cressy set up the appropriate screen. Afterward, or if I didn't expect any Ice Moves, I set up my SD. Yache + Screen means Chomp will likely survive the incoming Ice Move and should be able to KO on the next with an appropriate move. Although, now that I think about it, a Weavile Lead could mess this up pretty badly. In any case, Garchomp now comes in on Sleeping Foes and sets up the Dance while they sleep and are unable to switch, due to Wobb. Then, I sweep, KOing Wobb in the process if need be.
Cresselia@ Light Clay
Ability: Levitate
EVs: 252HP/180Def/76SpDef
Nature: Calm
- Ice Beam
- Protect
- Light Screen
- Reflect
Cressy was 'Chomp's former partner in crime, setting up a protective Screen for Chomp to assist in the set up. If I had a chance, I'd throw up the other screen as well. If I needed to start taking shots with Ice Beam, I'd do that, too. Obviously, Protect for Exploders or any other cases where I might need to avoid taking damage. Clay keeps my screens up for 8 rounds, which on PBR's Random Battles was usually longer than the battle itself took. These days, though, Cressy is usually left behind, not participating in the 4v4 matches.
Scizor@ Life Orb
Ability: Technician
EVs: 252ATK/224Speed/32HP
Nature: Adamant
- Protect
- Swords Dance
- Bullet Punch
- Brick Break
My "Back-Up Garchomp", and the only one on the team with Priority moves. The idea is similar to that with Chomp, only Bullet Punch destroys types that Chomp may have troubles with. Even without SD, Bullet Punch can still pack a whallop against less sturdy foes. Protect helps scout for Fire Attacks that I may switch my last Pokemon in on. I'm not really sure why I chose Brick Break. I think I was tired and worried about Tyranitar, although he's not allowed at Regionals because he evolves at Level 55. In that light, I might want to take a different move in that place.
Heatran@ Shuca Berry
Ability: Flash Fire
EVs: 248HP/56SpAtk/204Speed
Nature: Modest
- Fire Blast
- Earth Power
- Rest
- Sleep Talk
My Last Pokemon is the only one who relys on Special Attack, as well as the only one without Protect. EV'd to outrun lots of common Pokemon as well as be bulky with some of the fire power being the sacrifice. Hopefully comes in on a Heat Wave or something else determined to ruin Scizor for the Flash Fire boost. I went with Rest/Sleep talk because I just sort of assume that Heatran can survive an Explosion and Rest off the damage (although I haven't actually done calcs for it). Sleep Talk also helps against other foes trying to sleep my whole team, making him the only member able to fight under those conditions. It's usually a decision of "Heatran or Scizor" as to who sits on the bench with Cressy nowadays.
And that's my team. As I noted, I know I have a particular weakness to Trick Room, and am wondering what could be done to help that, strategically. "Nothing is sacred" would be a good way to put it: I'm not afraid to have to reraise a member or even replace them outright. Just don't ask me to do the impossible (get a new Heatran/Cresselia, etc) or to outright hack a member.
Thank you for reading this lengthy post, and I look forward to any and all feedback.
I plan on trying to compete at the nearest Regionals, and have been working on this team on Platinum recently. Once I finished it, I started practicing with it against randoms on PBR's WiFi Battle, but ended up finding no real challenges. After waiting for a few days on Platinum's GameFAQs Board, I got a battle. Here's the video number if you'd like to watch it: 67-49391-60681
If you'd like the short of it, I lost, and I lost to something I had forseen would be trouble for me: Trick Room. I thought for a while, and I decided that I would ask for some help. I understand that I might get chewed out a bit, or my plan might be called kinda stupid, but I take that risk, right?
Anyway, here we go:
Team at a Glance:






I suppose this is the best spot to put this, but the team was originally just the last four members (that is, just Garchomp, Cresselia, Scizor, and Heatran). After some kicking around ideas and checking out topics here and on GameFAQs, I decided to add Smeargle and Wobbuffet, who became the leads. If there seems to be some dis-unity among them because of that, there's its origin.
Anyway, now each by each:

Wobbuffet@ Leftovers
Ability: Shadow Tag
EVs:4HP/252Def/252Sp.Def
Nature: Calm
- Encore
- Mirror Coat
- Counter
- Safeguard
Wobbuffet leads less to attack and more to trap Smeargle's victims into the battle. It's important to note that I can switch out Smeargle, even when Wobbuffet's Shadow Tag is involved. Encore can be used on Fake Outs (since they have no reason to target Wobbuffet with it, he'll Encore them into the trap).

Smeargle@ Choice Scarf
Ability: Technician
EVs: 252 Speed/252HP/6 Def
Nature: Jolly
- Dark Void
- Sleep Talk
-
-
Smeargle leads to sleep both foes with Dark Void before switching out to someone to set up a sweep. Sleep Talk is there incase I lose a Speed Tie against another CSVoidgle, giving me one more shot at sleeping them while I'm "helpless". Of course, I'll have to switch out afterwards, anyway, due to the Scarf, but it's a small price to pay. That's why Smeargle knows only two moves, by the way: to make sure I get that Dark Void while sleeping. He's EV'd to take an Adamant Scizor LO Bullet Punch to the jaw and survive to throw out that Void. Obviously, if my opponent gets of Trick Room, Smeargle's goose is cooked.

Garchomp@ Yache Berry
Ability: Sand Veil
EVs: 252ATK/252Speed/6HP
Nature: Jolly
- Swords Dance
- Earthquake
- Dragon Claw
- Protect
"Ye Olde Yachechomp".. can it be called that? In any case, Garchomp was the old lead, along with Cressellia. The plan back then was to Protect on the first turn if I suspected the foe had any Ice Moves (or Dragon) while Cressy set up the appropriate screen. Afterward, or if I didn't expect any Ice Moves, I set up my SD. Yache + Screen means Chomp will likely survive the incoming Ice Move and should be able to KO on the next with an appropriate move. Although, now that I think about it, a Weavile Lead could mess this up pretty badly. In any case, Garchomp now comes in on Sleeping Foes and sets up the Dance while they sleep and are unable to switch, due to Wobb. Then, I sweep, KOing Wobb in the process if need be.

Cresselia@ Light Clay
Ability: Levitate
EVs: 252HP/180Def/76SpDef
Nature: Calm
- Ice Beam
- Protect
- Light Screen
- Reflect
Cressy was 'Chomp's former partner in crime, setting up a protective Screen for Chomp to assist in the set up. If I had a chance, I'd throw up the other screen as well. If I needed to start taking shots with Ice Beam, I'd do that, too. Obviously, Protect for Exploders or any other cases where I might need to avoid taking damage. Clay keeps my screens up for 8 rounds, which on PBR's Random Battles was usually longer than the battle itself took. These days, though, Cressy is usually left behind, not participating in the 4v4 matches.

Scizor@ Life Orb
Ability: Technician
EVs: 252ATK/224Speed/32HP
Nature: Adamant
- Protect
- Swords Dance
- Bullet Punch
- Brick Break
My "Back-Up Garchomp", and the only one on the team with Priority moves. The idea is similar to that with Chomp, only Bullet Punch destroys types that Chomp may have troubles with. Even without SD, Bullet Punch can still pack a whallop against less sturdy foes. Protect helps scout for Fire Attacks that I may switch my last Pokemon in on. I'm not really sure why I chose Brick Break. I think I was tired and worried about Tyranitar, although he's not allowed at Regionals because he evolves at Level 55. In that light, I might want to take a different move in that place.

Heatran@ Shuca Berry
Ability: Flash Fire
EVs: 248HP/56SpAtk/204Speed
Nature: Modest
- Fire Blast
- Earth Power
- Rest
- Sleep Talk
My Last Pokemon is the only one who relys on Special Attack, as well as the only one without Protect. EV'd to outrun lots of common Pokemon as well as be bulky with some of the fire power being the sacrifice. Hopefully comes in on a Heat Wave or something else determined to ruin Scizor for the Flash Fire boost. I went with Rest/Sleep talk because I just sort of assume that Heatran can survive an Explosion and Rest off the damage (although I haven't actually done calcs for it). Sleep Talk also helps against other foes trying to sleep my whole team, making him the only member able to fight under those conditions. It's usually a decision of "Heatran or Scizor" as to who sits on the bench with Cressy nowadays.
And that's my team. As I noted, I know I have a particular weakness to Trick Room, and am wondering what could be done to help that, strategically. "Nothing is sacred" would be a good way to put it: I'm not afraid to have to reraise a member or even replace them outright. Just don't ask me to do the impossible (get a new Heatran/Cresselia, etc) or to outright hack a member.
Thank you for reading this lengthy post, and I look forward to any and all feedback.