Overview:
Soon to Be:
Abosol@Focus Sash
252 Attack/4 HP/252 Speed
Jolly
~Taunt
~Sucker Punch
~Counter
~Magic Coat
Explanation:
Ant-lead.
He taunts a lead that sets up a hazard or a barrier.
Counter to hit back after a Fighting type move,
And a Sucker Punch to finish off the opposing pokemon.
Magic Coat is an excellent answer to fast sleep inducers.
Pikachu@Light Ball
252 Speed/252 Special Attack/4 HP
Timid
~Thunderbolt
~Hidden Power Ice
~Encore
~Substitute
Explanation:
This Pikachu is a counter to Rapid Spinners.
He Subs, then Encores afterwords.
EVs in Special Attack for the Electric/Ice combination.
EVs in Speed are an obvious choice.
Claydol@Leftovers
252 HP/144 Defense/114 Attack
Bold
~Rapid Spin
~Stealth Rock
~Explosion
~Earthquake
Explanation:
A Spinner.
He switches in and spins away the hazard.
Then he sets up Stealth Rock.
Earthquake is good attack choice because STAB.
And Explosion can deal a massive amount of damage,
And allow a free switch in.
Drapion@Life Orb
252 Attack/4 Defense/252 Speed
Jolly
~Swords Dance
~Night Slash
~Earthquake
~Ice Fang
Explanation:
Perfect Swords Dancer with high Defense and Speed.
Night Slash is the STAB move.
Ice Fang takes care of opposing grass types.
Earthquake is a good choice for covering a wide variety of types.
Houndoom@Life Orb
40 HP/252 Special Attack/216 Speed
Timid
~Nasty Plot
~Flamethrower
~Hidden Power Fighting
~Dark Pulse
Explanation:
Nasty Plot and then Flamethrower with Life Orb,
Can deal massive damage.
Dark Pulse for STAB.
After a few boosts by Nasty Plot he can take out a large variety of types.
I chose him for a fast stat raising pokemon that can combo with Ambiom's Baton Passing.
Hidden Power Fighting is used to hit a large amount of Dark/Rock/Ground/Normal/Steel Types.
Muk@Black Sludge
252 HP/68 Attack/188 Special Defense
Brave
~Poison Jab
~Brick Break
~Ice Punch
~Giga Drain
Explanation:
Meant to take Special Attack hits,
And deal damage.
The moveset proves a great coverage of types.
Changes in bold red.






Soon to Be:







Abosol@Focus Sash
252 Attack/4 HP/252 Speed
Jolly
~Taunt
~Sucker Punch
~Counter
~Magic Coat
Explanation:
Ant-lead.
He taunts a lead that sets up a hazard or a barrier.
Counter to hit back after a Fighting type move,
And a Sucker Punch to finish off the opposing pokemon.
Magic Coat is an excellent answer to fast sleep inducers.

Pikachu@Light Ball
252 Speed/252 Special Attack/4 HP
Timid
~Thunderbolt
~Hidden Power Ice
~Encore
~Substitute
Explanation:
This Pikachu is a counter to Rapid Spinners.
He Subs, then Encores afterwords.
EVs in Special Attack for the Electric/Ice combination.
EVs in Speed are an obvious choice.

Claydol@Leftovers
252 HP/144 Defense/114 Attack
Bold
~Rapid Spin
~Stealth Rock
~Explosion
~Earthquake
Explanation:
A Spinner.
He switches in and spins away the hazard.
Then he sets up Stealth Rock.
Earthquake is good attack choice because STAB.
And Explosion can deal a massive amount of damage,
And allow a free switch in.

Drapion@Life Orb
252 Attack/4 Defense/252 Speed
Jolly
~Swords Dance
~Night Slash
~Earthquake
~Ice Fang
Explanation:
Perfect Swords Dancer with high Defense and Speed.
Night Slash is the STAB move.
Ice Fang takes care of opposing grass types.
Earthquake is a good choice for covering a wide variety of types.

Houndoom@Life Orb
40 HP/252 Special Attack/216 Speed
Timid
~Nasty Plot
~Flamethrower
~Hidden Power Fighting
~Dark Pulse
Explanation:
Nasty Plot and then Flamethrower with Life Orb,
Can deal massive damage.
Dark Pulse for STAB.
After a few boosts by Nasty Plot he can take out a large variety of types.
I chose him for a fast stat raising pokemon that can combo with Ambiom's Baton Passing.
Hidden Power Fighting is used to hit a large amount of Dark/Rock/Ground/Normal/Steel Types.

Muk@Black Sludge
252 HP/68 Attack/188 Special Defense
Brave
~Poison Jab
~Brick Break
~Ice Punch
~Giga Drain
Explanation:
Meant to take Special Attack hits,
And deal damage.
The moveset proves a great coverage of types.
Changes in bold red.