This team is by far, my favorite. It's pretty bad ass, but gets owned due to a few uncommon weaknesses and a few members who don't really gel with the remainder of the team.
I'd like to just SWEEP the other team...
Any help?
This team works together pretty, well, I'd say.
I'd like to just SWEEP the other team...
Any help?
This team works together pretty, well, I'd say.
Lead
Renita the Roserade @ Focus Sash
Ability: Natural Cure
Nature: Timid (+Spe,-Atk)
EVs: 252 SpA/252SpD
Leaf Storm
Toxic Spikes
Sleep Powder
HP Fire
Renita is an amazing lead. She's normally unexpected, so people switch out, and if I predict correctly, I get a free Toxic Spikes. Leaf Storm OHKOS a lot of things. A LOT, and Sleep Powder Cripples walls that can't absorb status. Natural Cure lets be bring Renita in after whatever my opponent tries to do to her.
Celeste the Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def,-Atk)
EVs: 196HP/252Def/48Spe
Grass Knot
Recover
Earth Power
HP Fire
My team's pride and joy. She takes any attack you throw at her well, which means I can bring her in on ice types. She's so wonderful. <3.
Gary the Gallade @ Leftovers. (This item should totally be changed. Maybe Life Orb?)
Ability: Steadfast
Nature: Adamant (+Atk,-SpA)
EVs: 96HP/196Atk/56Def/158Spe
Stone Edge
Night Slash
Psycho Cut
Confuse Ray
Testing Confuse Ray. My theory is that it MAY force switches, allowing me to bring in Lillian a hell of a lot earlier.
Lillian the Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk,-SpA)
EVs: 252Atk/252Spe
Close Combat
ExtremeSpeed
Ice Punch
Crunch
Type coverage on the punches. Ice for slow grounds. ExtremeSpeed to kill anything with low HP before it revenge kills me, and Aura Sphere because it is magical. Still, Lillian isn't a magical force on my team. She normally gets in a few hits or KOs something half-dead and then dies. Or get OHKOed. Silly Lilly.
Shelley the Starmie
Ability: Natural Cure
Nature: Timid (+Spe,-Atk)
EVs: 136HP/122Def/252Spe
Ice Beam
Rapid Spin
Surf
Thunderbolt
Standard Starmie. Kills a lot, and Natural Cure helps a million. Ice Beam kills Dragons, thank goodness. I HATE Salamence. And if it doesn't OHKO, I'll hit it again with Thunderbolt, in case of a switch to something resistant to Ice.
Seth the Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 Atk
Impish nature (+Def, -SAtk)
Stealth Rock
Avalanche
Earthquake
Protect
Earthquake because Starmie already covers water attacks. This seems to be working well. I'll report any other problems with my team in a reply.
This team has effective type coverage, from my experience. Or at least it does attack wise. Can anyone hand me substitutions or tell me of the weaknesses I've got. Any criticism is great. <3.
Twisted.

Renita the Roserade @ Focus Sash
Ability: Natural Cure
Nature: Timid (+Spe,-Atk)
EVs: 252 SpA/252SpD
Leaf Storm
Toxic Spikes
Sleep Powder
HP Fire
Renita is an amazing lead. She's normally unexpected, so people switch out, and if I predict correctly, I get a free Toxic Spikes. Leaf Storm OHKOS a lot of things. A LOT, and Sleep Powder Cripples walls that can't absorb status. Natural Cure lets be bring Renita in after whatever my opponent tries to do to her.

Celeste the Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def,-Atk)
EVs: 196HP/252Def/48Spe
Grass Knot
Recover
Earth Power
HP Fire
My team's pride and joy. She takes any attack you throw at her well, which means I can bring her in on ice types. She's so wonderful. <3.

Gary the Gallade @ Leftovers. (This item should totally be changed. Maybe Life Orb?)
Ability: Steadfast
Nature: Adamant (+Atk,-SpA)
EVs: 96HP/196Atk/56Def/158Spe
Stone Edge
Night Slash
Psycho Cut
Confuse Ray
Testing Confuse Ray. My theory is that it MAY force switches, allowing me to bring in Lillian a hell of a lot earlier.

Lillian the Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk,-SpA)
EVs: 252Atk/252Spe
Close Combat
ExtremeSpeed
Ice Punch
Crunch
Type coverage on the punches. Ice for slow grounds. ExtremeSpeed to kill anything with low HP before it revenge kills me, and Aura Sphere because it is magical. Still, Lillian isn't a magical force on my team. She normally gets in a few hits or KOs something half-dead and then dies. Or get OHKOed. Silly Lilly.

Shelley the Starmie
Ability: Natural Cure
Nature: Timid (+Spe,-Atk)
EVs: 136HP/122Def/252Spe
Ice Beam
Rapid Spin
Surf
Thunderbolt
Standard Starmie. Kills a lot, and Natural Cure helps a million. Ice Beam kills Dragons, thank goodness. I HATE Salamence. And if it doesn't OHKO, I'll hit it again with Thunderbolt, in case of a switch to something resistant to Ice.

Seth the Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 Atk
Impish nature (+Def, -SAtk)
Stealth Rock
Avalanche
Earthquake
Protect
Earthquake because Starmie already covers water attacks. This seems to be working well. I'll report any other problems with my team in a reply.
This team has effective type coverage, from my experience. Or at least it does attack wise. Can anyone hand me substitutions or tell me of the weaknesses I've got. Any criticism is great. <3.
Twisted.