Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Avalanche
- Earthquake
- Protect
- Stealth Rock
---
Takes on most leads except a well-played Infernape relatively easily with its EV spread not being OHKO'd by Explosion. Ava/Quake obviously there for the maximum amount of two-attack coverage while it has Stealth Rock to setup as the lead. I decided to use Protect over Waterfall because one I wanted someway to recover with Leftovers and two I wanted to be able to scout Infernape leads and HP Grass users among other smaller things.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Recover
- U-turn
---
My Gyarados counter, Grass Knot for the STAB. U-Turn is my foolproof way of bringing in anything when my opponent tries to bring in a Celebi counter, preferably Scizor so I can switch in Magnezone and kill with HP Fire. After U-Turn has successfully scouted I can Leech Seed later for Stealth Rock damage and general annoyance with Recover.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Explosion
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
---
Magnezone is amazing, the other member in crime with Celebi and an all around beast with Choice Scarf. This team is generally annoyed with steel walls outside of Aqua Tail doing some damage so Magnezone handles them all with HP Fire and T-Bolt. U-Turn allows me to come in whenever I want and choose which attack befits the moment.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/82 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Crunch
- Pursuit
- Stone Edge
---
I wanted Sandstream on this team so naturally I reached for Tyranitar. I decided I wanted a different Dancer on this team so I chose Band to hit hard and fast, what more is there to say?
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spe
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
---
Even without Wish/Rapid Spin support on a good prediction one Dance into a couple Outrages lategame causes serious damage, which is what I will usually be doing. Outside of lategame this thing hits really hard with life Orb and 252 Atk and with his typing he naturally fit the team.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Fighting]
- Shadow Ball
- Thunder Wave
- Pain Split
---
The dark horse of the team. I needed a good way to T-Wave but I did not want to give myself and 3x weaks so I looked to Mismagius almost immedietly. Nothing poses a threat to this set if used right, packing a mean Spec Defense stat with these EVs a Thunder Wave on the switch will stop Weavile/Tyranitar cold as they run the risk of Hidden Power Fighting next turn without me even having to predict. Even if they do switch out that is some Stealth Rock damage and T-Wave spreading for me. Pain Split keeps this sucker even more unkillable than she already is.
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Avalanche
- Earthquake
- Protect
- Stealth Rock
---
Takes on most leads except a well-played Infernape relatively easily with its EV spread not being OHKO'd by Explosion. Ava/Quake obviously there for the maximum amount of two-attack coverage while it has Stealth Rock to setup as the lead. I decided to use Protect over Waterfall because one I wanted someway to recover with Leftovers and two I wanted to be able to scout Infernape leads and HP Grass users among other smaller things.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Recover
- U-turn
---
My Gyarados counter, Grass Knot for the STAB. U-Turn is my foolproof way of bringing in anything when my opponent tries to bring in a Celebi counter, preferably Scizor so I can switch in Magnezone and kill with HP Fire. After U-Turn has successfully scouted I can Leech Seed later for Stealth Rock damage and general annoyance with Recover.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Explosion
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
---
Magnezone is amazing, the other member in crime with Celebi and an all around beast with Choice Scarf. This team is generally annoyed with steel walls outside of Aqua Tail doing some damage so Magnezone handles them all with HP Fire and T-Bolt. U-Turn allows me to come in whenever I want and choose which attack befits the moment.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/82 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Crunch
- Pursuit
- Stone Edge
---
I wanted Sandstream on this team so naturally I reached for Tyranitar. I decided I wanted a different Dancer on this team so I chose Band to hit hard and fast, what more is there to say?
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spe
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
---
Even without Wish/Rapid Spin support on a good prediction one Dance into a couple Outrages lategame causes serious damage, which is what I will usually be doing. Outside of lategame this thing hits really hard with life Orb and 252 Atk and with his typing he naturally fit the team.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Fighting]
- Shadow Ball
- Thunder Wave
- Pain Split
---
The dark horse of the team. I needed a good way to T-Wave but I did not want to give myself and 3x weaks so I looked to Mismagius almost immedietly. Nothing poses a threat to this set if used right, packing a mean Spec Defense stat with these EVs a Thunder Wave on the switch will stop Weavile/Tyranitar cold as they run the risk of Hidden Power Fighting next turn without me even having to predict. Even if they do switch out that is some Stealth Rock damage and T-Wave spreading for me. Pain Split keeps this sucker even more unkillable than she already is.