Most Generation PRNG Help / Information

Thanks ^^

Btw, I ran out of SR targets, so far I got: Heatran, Dialga, Palkia, Shaymin, Regigigas, Regirock (6th try), Registeel (2nd try) and Regice (1st try).

Looks like I don't have any problems getting the right delay anymore xD
I'd sure be happy if you test the delays for a Timid/Modest Giratina, cause that'd be cool, but getting it shiny and looking like a Grandpa, idk....
 
For egg Iv's, So I should just ignore these offsets? Do you know why I keep getting so different ones?

Dude, WHY are you concerned with the offsets from the seed finder at all? Please help me get to the bottom of why pretty much the first thing everyone starting to learn how to reset for IVs has to be told is "ignore the offset in the seed finder".

I am counting on you to help me with this, TDS.
 
Dude, WHY are you concerned with the offsets from the seed finder at all? Please help me get to the bottom of why pretty much the first thing everyone starting to learn how to reset for IVs has to be told is "ignore the offset in the seed finder".

I am counting on you to help me with this, TDS.

Out of curiosity, why does the Seed Finder show the offset at all?
 
Out of curiosity, why does the Seed Finder show the offset at all?

Because it's important in some situations. Just not that one.

For instance, if you use Sweet Scent to make sure you landed on the right seconds\delay, you need to know that offset to know how far to advance the journal.
 
Some shiny spreads repeat for in the same seed for different frames so maybe you could get them all.

Moltres if frame 1, Zapdos frame 6, and articuno frame 11.

If you search method 1 for a shiny spread, see if the same frames for the same spread come up, if you know what I'm saying.

Yeah, I understand.
So, when Mesprit is roaming, they'll be 2, 7 and 12?
Or is it 4, 9 and 14 because there are 2 other birds roaming beside Mesprit?

Oh yeah, if you have your Pokétch opened at that roaming map, Moltres'll be frame 8, Zapdos 13, and Articuno 18. Once I clear my game (again), I'll see if there's anything else that advances them.

So, if I understand correctly, having the marking map opened when releasing the birds makes them have standard offsets of 8, 13 and 18?

I'd sure be happy if you test the delays for a Timid/Modest Giratina, cause that'd be cool, but getting it shiny and looking like a Grandpa, idk....

What do you mean testing delays for a Timid or Modest one?
There are heaps of Timid and Modest spreads in the game, millions.
There isn't a set delay for a certain nature.
If you meant something else, correct me.
Anyways, I already caught Giratina in the storyline, so I can't even test for him at all.
 
Out of curiosity, why does the Seed Finder show the offset at all?

Originally it was so you could have a better idea if the initial seed candidate that was presented was reasonable. At this point it's not quite as important as it once was.

I think I am going to make "offset" only live there and change all other places where the software displays use "Frame". Will also be updating the docs with that change. Hopefully it will get rid of some of the confusion going forward.

Because it's important in some situations. Just not that one.

For instance, if you use Sweet Scent to make sure you landed on the right seconds\delay, you need to know that offset to know how far to advance the journal.

The sweet scenting to do this is turning out to not work so well, mainly because it does not seem to leave you at a predictable state in the frame list as we thought it would.

But check the previous (or two) pages back for a largish post by Syberia. He came up with a pretty good way to check to see if you got your time/delay correct without advancing the RNG at all. At least not the regular RNG.
 
So, if I understand correctly, having the marking map opened when releasing the birds makes them have standard offsets of 8, 13 and 18?

Yes, I remember my game was saved on the map and every time I loaded the game, the birds' frames were like that. I know I have also tested starting at the clock and them changing to the map, but I really can't remember what was the result... :/
 
Yes, I remember my game was saved on the map and every time I loaded the game, the birds' frames were like that. I know I have also tested starting at the clock and them changing to the map, but I really can't remember what was the result... :/

I'll test now =p
 
Well, I started the game with a journal page opening up (no caught pokémon info, though) and with the Pokétch showing the pedometer. I got frame 12 for Giratina-O, twice. Maybe however got frame 1 was resetting for Giratina-A?

EDIT: Okay, this time I started the game at the watch, and still got frame 12.
 
First result on the birds (I can only catch 2, I don't have more Master Balls):

Starting with the clock, switched to the marking map app after releasing.

Moltres: Offset 17
Articuno: Offset 27

This makes me believe Zapdos would have 22 for me.
I'll run another test to see if I get the same results.
 
First result on the birds (I can only catch 2, I don't have more Master Balls):

Starting with the clock, switched to the marking map app after releasing.

Moltres: Offset 17
Articuno: Offset 27

This makes me believe Zapdos would have 22 for me.
I'll run another test to see if I get the same results.
Are you trying for any certain nature for these two? Or are you just looking for the Offset right now?
 
First result on the birds (I can only catch 2, I don't have more Master Balls):

Starting with the clock, switched to the marking map app after releasing.

Moltres: Offset 17
Articuno: Offset 27

This makes me believe Zapdos would have 22 for me.
I'll run another test to see if I get the same results.

Switching to the marking map after releasing would not matter as the PID/IVs are set when you release them and are not changed after that. The high offset you are getting is a bit strange to be honest. Also, I would test marking map effects, if that is what you are doing, on something other than the birds.

Well, I started the game with a journal page opening up (no caught pokémon info, though) and with the Pokétch showing the pedometer. I got frame 12 for Giratina-O, twice. Maybe however got frame 1 was resetting for Giratina-A?

EDIT: Okay, this time I started the game at the watch, and still got frame 12.

Interesting as some have gotten 12 and others 1.

-O is the one in torn world and -A is turnback cave correct?

I am pretty sure anonymous tester who got 12 was in torn world but I can confirm this with him/her.
 
First result on the birds (I can only catch 2, I don't have more Master Balls):

Starting with the clock, switched to the marking map app after releasing.

Moltres: Offset 17
Articuno: Offset 27

This makes me believe Zapdos would have 22 for me.
I'll run another test to see if I get the same results.

Do you know why your offsets are so high starting off? When I caught my zapdos, moltres was at offset 1 if I would just release and catch them. Switching to the marking map app after releasing them shouldn't affect anything because they are already generated when you talk to oak.
 
Are you trying for any certain nature for these two? Or are you just looking for the Offset right now?

Only for the offset.

Results second test, starting with the clock again:

Articuno: Offset 12
Zapdos: Offset 7
Moltres: Offset 2

Completely different results, but this looks like it should be, all +1 because of Mesprit roaming.

I wonder why I got the results from the first test though:

Articuno: 27
Zapdos: 22
Moltres: 17

@LF: No, I don't have a clue O_o
I'll run a third test now.

EDIT: Thirds test gave me 2, 7 and 12 again, I suppose those are the ones I need then.
 
The sweet scenting to do this is turning out to not work so well, mainly because it does not seem to leave you at a predictable state in the frame list as we thought it would.

But check the previous (or two) pages back for a largish post by Syberia. He came up with a pretty good way to check to see if you got your time/delay correct without advancing the RNG at all. At least not the regular RNG.

It takes some calibration to find out which frame in the list it lands on, but every single Pokemon I scented for while targeting a shiny Azelf landed on frame 3, starting from a save point. It's pretty damn predictable once you've figured out what frame it always lands on.

Yeah, I saw Syberia's post. I just like this a little more; with this method I don't have to pay careful attention to my game while flipping coins. :P I was worried for a bit that there might be adjacent spreads with identical coin flips, but luckily this doesn't seem to be the case.
 
It takes some calibration to find out which frame in the list it lands on, but every single Pokemon I scented for while targeting a shiny Azelf landed on frame 3, starting from a save point. It's pretty damn predictable once you've figured out what frame it always lands on.

Yeah, I saw Syberia's post. I just like this a little more; with this method I don't have to pay careful attention to my game while flipping coins. :P I was worried for a bit that there might be adjacent spreads with identical coin flips, but luckily this doesn't seem to be the case.

Ok, just to be clear, though, you are doing this as part of a calibration phase or are you scenting, then advancing the RNG from there, and then capturing the legend all in one reset?

And yeah, 3 sounds right, as there should generally be one or two calls consumed for the scenting. Two if in a cave or water.
 
First I Scent just to figure out what frame the Scented Pokemon lands on when the game starts. Usually it's 3, but it has been as high as 11.

After that, I find out what Pokemon appear in that frame on adjacent spreads. I make a list of the natures and IVs, and write down the characteristic of each so I know which one I'm looking at without having to go through the process of checking its IVs.
 
I just want to figure out how this works. After I get the data and try for good ivs how do I apply the data to getting the perfect egg? Also how do I get data for getting the perfect eg and it being shiny?
 
I just want to figure out how this works. After I get the data and try for good ivs how do I apply the data to getting the perfect egg? Also how do I get data for getting the perfect eg and it being shiny?

It's all in the OP.
When you want a flawless shiny, first get a shiny frame with the nature you want. Make sure you already found a spread for the IV's of the egg, so you have the right parents for it.

Then lock into the shiny egg, and start resetting for it's IV's.
As I said, how to do that is in the OP.
 
Yea. Giratina-A is Turnback cave and Giratina-O is Torn/Distortion World.

I went after a shiny good IVed Giratina-O on my Platinum, and that resetting for me started on Offset 12, so I noticed the 12 too, if that helps any.

This makes you wonder where the first 11 RNG Calls are going to though..I saved right before pressing A, even after the Giratina came floating down, so it didn't have time to do much. Or maybe Distortion World just has its own rules or something. *shrugs*

I got a nice shiny modest Giratina w/ 20+ IVs in everything except attack. Really nice find.
 
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