Team Dumbstruck
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after creating my Dragons In The Desert team and helping Wandering Soul create a team i wanted to go for something less serious and more fun! so this really isn't too much of an out "imma kill you all! >:D" team... much more of a "to piss the opponent off" (which will most likely be just my friends lol) kind of deal.
the basic concept is to have a seemingly normal team at first while (as the title suggests) in fact pulling off the Parafusion and Paraflinch strategies, which everyone hates, simultaniously.
At A Glance
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In Depth
The Fallen Star
SadalSuud
Jirachi @ Leftovers
Serene Grace
-Jolly-
80 HP / 252 Atk / 176 Spe
Iron Head
Ice Punch
Fire Punch
Stealth Rock
Info: her name means "Luckiest Of The Lucky" which i think fits pretty well, plus it's an actual Stars name. the idea is normally Jirachi is a Scarfer or does SR + U-Turn, however i deviate from that here :D! she SR's to appear to be of normal variety, but then she can do some wonderful countering as the game progresses.
Moves: STAB Iron Head is annoying for its' 60% Flinching which will play well with my main strategy, Ice Punch is here to give me an option against Dragons later on who i otherwise have no major counter to, and Fire Punch lets me Revenge threats like SD Luke and Scizor who i don't have a true counter for
Why Her: provides the team with SR, gives me a counter to Dragons and Scizor/Luke (and has increased Freeze/Burn rates) while she still Flinches the hell out of everyone with his increased 60% chance ;).
The DD King
Neptune
Kingdra @ Leftovers
Swift Swim
-Adamant-
24 HP / 252 Atk / 232 Spd
Dragon Dance
Substitute
Waterfall
Outrage
Info: obvious Nickname here: Neptune is the God Of The Sea. oh Kingdra how i love you. with only 1 weakness and pretty high Defs this guy can easily find a place to come in and set up.
Moves: the idea is to DD or Sub on the switch, do the other the next turn, then sweep! if all goes as planned he can get at least 2 KOs and possibly even dent his counter. Outrage + Waterfall gives unresisted coverage (excluding Empoleon) and works really well, especially with this set up.
Why Him: he's a nice sweeper and hard to take down with a Sub... not to mention Waterfall has a small Flinch rate ^_^. plus him/Lati and Scizor cover each others asses.
"I Am NOT useless! D:"
Cyclone
Rotom-S @ Leftovers
Levitate
-Modest-
252 HP / 40 SpA / 216 Spe
Discharge
Confuse Ray
Air Slash
Shadow Ball
Info: he's a Fan so Cyclone suits him lol. this little bugger's the reason for the teams over all idea. hilarious and very fun to play.
Moves: Discharge and Shadow Ball give pretty good coverage and both get STAB, while Discharge > T-Bolt is for the Para chance. Confuse Ray just makes me lmao when my opponent flips out due to them killing themselves. Air Slash, Rotom-S's signature move, has a respectable 30% Flinch rate and makes him even more annoying to take down. his decent coverage and natural Bulk allow him to stand up to Breloom, Gyara, Bulky Waters, Gengar (IIRC he doesn't OHKO me), etc while annoying the piss out of everyone >.<
Why The Fan?!: probably the most Gimmicky poke here lol and is where the whole idea came from. looking through the all Rotom-A Analysis' i noticed the one "sucky" thing that set Rotom-S apart from all the others: ParaFlinch/Fusion. and it helps that all the Rotom-A are so unpredictable (my opponent: "is he running SleepTalk? or is it Charge Beam + Sub? why in the world else would that be Rotom-S?!").
The Obligation
BloodyEnd
Scizor @ Choice Band
Technician
-Adamant-
188 HP / 252 Atk / 68 Spe
Bullet Punch
Pursuit
U-Turn
Superpower
Info: it's easy to see why i picked this name: he kills most anything O.o. not truely required to be on every team, however him and Luke both prove to be MAJOR threats. Scizor and Lati/Kingdra cover each others weaknesses perfectly, which is very nice.
Moves: so we all pretty much know how this works... U-Turn lets me scout for counters and get in some free damage, Superpower takes out any Steels that would otherwise be free to come in, Pursuit wipes Ghosts and Psychics out of existance (whether they stay or attempt to leave), and Bullet Punch is just amazing on this guy and helps him become my Revenge Killer of sorts.
Why Him: he's a beast! nearly every team now-a-days has ether him or Luke. sure, he may not Flinch/Para/Confuse anyone, but man does everyone hate him now >.<.
The Wall Breakin' Beastie
Raze
Infernape @ Life Orb
Blaze
-Naive-
64 Atk / 252 SpA / 192 Spe
Fire Blast
Close Combat
Grass Knot
Stone Edge
Info: his name literally means "To Tear Down" which perectly describes what he does to Walls. this guy was the last added to the team. gave me some coverage i was missing, as well as hitting pretty hard
Moves: Stone Edge gives him a defense against Gyara, who likes to come in and set up. Fire Blast and CC give really good coverage together (taking on Steels, Grass, Bliss, etc) as well as getting STAB, while Grass Knot takes care of Waters/Grounds who'd love to OHKO me with Surf/EQ.
Why Him: this thing can pack a punch. he's here to blast some walls to pieces as well as to fill in some holes i was having: no Fire (Excluding Fire Punch now), Fighting (except Superpower), Rock, or Grass attacks. however he fits into the annoyance factor too by destroying most walls.
The Golden Support
Aureate
Latias @ Leftovers
Levitate
-Calm-
252 HP / 116 Def / 112 SpD / 28 Spe
T-Wave
Reflect
Dragon Pulse
Recover
Info: Her name simply means "Golden." she's not just the color Gold and named after it, she gives the team its' coveted T-Wave Support! along with some nice Bulk proving to be a "Golden asset" to the team.
Moves: Lati is really sturdy on both sides of the spectrum and MEGA hard to take down with Reflect and Recover. she outruns some threats and can throw up a Reflect to make them manageable, while Recover provides nice instant healing. Dragon Pulse is a great STAB that's only hindered by Steels, and last but not least, T-Wave is the main draw to this set. she tosses status around like a champ and is a great team player.
Why Her: everyone <3's T-Wave :3. cutting opponents Speed really opens the way for this team to be a threat. also, her and Kingdra Cover Scizor's weaknesses as an added bonus.
++++++++++++++++++++++++++++++++++++++++++
after creating my Dragons In The Desert team and helping Wandering Soul create a team i wanted to go for something less serious and more fun! so this really isn't too much of an out "imma kill you all! >:D" team... much more of a "to piss the opponent off" (which will most likely be just my friends lol) kind of deal.
the basic concept is to have a seemingly normal team at first while (as the title suggests) in fact pulling off the Parafusion and Paraflinch strategies, which everyone hates, simultaniously.
Notes
- changes in Bolded Teal
- any problems/ideas will be in Red Italics
- changes in Bolded Teal
- any problems/ideas will be in Red Italics
At A Glance
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In Depth
The Fallen Star

SadalSuud
Jirachi @ Leftovers
Serene Grace
-Jolly-
80 HP / 252 Atk / 176 Spe
Iron Head
Ice Punch
Fire Punch
Stealth Rock
Info: her name means "Luckiest Of The Lucky" which i think fits pretty well, plus it's an actual Stars name. the idea is normally Jirachi is a Scarfer or does SR + U-Turn, however i deviate from that here :D! she SR's to appear to be of normal variety, but then she can do some wonderful countering as the game progresses.
Moves: STAB Iron Head is annoying for its' 60% Flinching which will play well with my main strategy, Ice Punch is here to give me an option against Dragons later on who i otherwise have no major counter to, and Fire Punch lets me Revenge threats like SD Luke and Scizor who i don't have a true counter for
Why Her: provides the team with SR, gives me a counter to Dragons and Scizor/Luke (and has increased Freeze/Burn rates) while she still Flinches the hell out of everyone with his increased 60% chance ;).
The DD King

Neptune
Kingdra @ Leftovers
Swift Swim
-Adamant-
24 HP / 252 Atk / 232 Spd
Dragon Dance
Substitute
Waterfall
Outrage
Info: obvious Nickname here: Neptune is the God Of The Sea. oh Kingdra how i love you. with only 1 weakness and pretty high Defs this guy can easily find a place to come in and set up.
Moves: the idea is to DD or Sub on the switch, do the other the next turn, then sweep! if all goes as planned he can get at least 2 KOs and possibly even dent his counter. Outrage + Waterfall gives unresisted coverage (excluding Empoleon) and works really well, especially with this set up.
Why Him: he's a nice sweeper and hard to take down with a Sub... not to mention Waterfall has a small Flinch rate ^_^. plus him/Lati and Scizor cover each others asses.
"I Am NOT useless! D:"

Cyclone
Rotom-S @ Leftovers
Levitate
-Modest-
252 HP / 40 SpA / 216 Spe
Discharge
Confuse Ray
Air Slash
Shadow Ball
Info: he's a Fan so Cyclone suits him lol. this little bugger's the reason for the teams over all idea. hilarious and very fun to play.
Moves: Discharge and Shadow Ball give pretty good coverage and both get STAB, while Discharge > T-Bolt is for the Para chance. Confuse Ray just makes me lmao when my opponent flips out due to them killing themselves. Air Slash, Rotom-S's signature move, has a respectable 30% Flinch rate and makes him even more annoying to take down. his decent coverage and natural Bulk allow him to stand up to Breloom, Gyara, Bulky Waters, Gengar (IIRC he doesn't OHKO me), etc while annoying the piss out of everyone >.<
Why The Fan?!: probably the most Gimmicky poke here lol and is where the whole idea came from. looking through the all Rotom-A Analysis' i noticed the one "sucky" thing that set Rotom-S apart from all the others: ParaFlinch/Fusion. and it helps that all the Rotom-A are so unpredictable (my opponent: "is he running SleepTalk? or is it Charge Beam + Sub? why in the world else would that be Rotom-S?!").
The Obligation

BloodyEnd
Scizor @ Choice Band
Technician
-Adamant-
188 HP / 252 Atk / 68 Spe
Bullet Punch
Pursuit
U-Turn
Superpower
Info: it's easy to see why i picked this name: he kills most anything O.o. not truely required to be on every team, however him and Luke both prove to be MAJOR threats. Scizor and Lati/Kingdra cover each others weaknesses perfectly, which is very nice.
Moves: so we all pretty much know how this works... U-Turn lets me scout for counters and get in some free damage, Superpower takes out any Steels that would otherwise be free to come in, Pursuit wipes Ghosts and Psychics out of existance (whether they stay or attempt to leave), and Bullet Punch is just amazing on this guy and helps him become my Revenge Killer of sorts.
Why Him: he's a beast! nearly every team now-a-days has ether him or Luke. sure, he may not Flinch/Para/Confuse anyone, but man does everyone hate him now >.<.
The Wall Breakin' Beastie

Raze
Infernape @ Life Orb
Blaze
-Naive-
64 Atk / 252 SpA / 192 Spe
Fire Blast
Close Combat
Grass Knot
Stone Edge
Info: his name literally means "To Tear Down" which perectly describes what he does to Walls. this guy was the last added to the team. gave me some coverage i was missing, as well as hitting pretty hard
Moves: Stone Edge gives him a defense against Gyara, who likes to come in and set up. Fire Blast and CC give really good coverage together (taking on Steels, Grass, Bliss, etc) as well as getting STAB, while Grass Knot takes care of Waters/Grounds who'd love to OHKO me with Surf/EQ.
Why Him: this thing can pack a punch. he's here to blast some walls to pieces as well as to fill in some holes i was having: no Fire (Excluding Fire Punch now), Fighting (except Superpower), Rock, or Grass attacks. however he fits into the annoyance factor too by destroying most walls.
The Golden Support

Aureate
Latias @ Leftovers
Levitate
-Calm-
252 HP / 116 Def / 112 SpD / 28 Spe
T-Wave
Reflect
Dragon Pulse
Recover
Info: Her name simply means "Golden." she's not just the color Gold and named after it, she gives the team its' coveted T-Wave Support! along with some nice Bulk proving to be a "Golden asset" to the team.
Moves: Lati is really sturdy on both sides of the spectrum and MEGA hard to take down with Reflect and Recover. she outruns some threats and can throw up a Reflect to make them manageable, while Recover provides nice instant healing. Dragon Pulse is a great STAB that's only hindered by Steels, and last but not least, T-Wave is the main draw to this set. she tosses status around like a champ and is a great team player.
Why Her: everyone <3's T-Wave :3. cutting opponents Speed really opens the way for this team to be a threat. also, her and Kingdra Cover Scizor's weaknesses as an added bonus.
well there you have it: my ParaFlinch/Fusion Team. honestly i know it's probably not the greatest team out there, but this is designed to be a fun way to come out on top and win rather than with sheer force :). i hope to see it improve and make Paralysis + Confusion + Flinching a large threat (at least with my friends lol). so if you would, hate/rate/steal!